Single Player bugs and crashes v39 plus (SVN) - After the 20th of July 2019

Latest SVN (10951)

Some worker actions are bugged, taking too long to construct. I took minimalist complex trait, if it can be related in some way (affects upgrading of terrain features):

Spoiler :
Civ4ScreenShot0001.JPG
 
Latest SVN (10951)

Some worker actions are bugged, taking too long to construct. I took minimalist complex trait, if it can be related in some way (affects upgrading of terrain features):

Another uninitialized variable bug - safeguard against them was removed.

Revert to 10947.
Upload save too.
 
Toffer::

why is that when playing a scenario, that the icons appear again, and also some of the words are BIG again, and the units r small??? main word is autosaving , then it foes small in a bit later, also the wonders, then again small in a bit later . .
 

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Toffer::

why is that when playing a scenario, that the icons appear again, and also some of the words are BIG again, and the units r small???
These icons are in first two eras.
Shortened era names are displayed if icons aren't available, so currently its for Classical and later eras.

As for second part you overrode your custom modifications in THM files and in detail manager.
This happens if you export SVN (or just copy files) into gameplay folder.

I guess Toffer could change default font sizes to 13/14/15/16/17 - this is what I use on my 1280x1024 resolution.
Go to BUG settings to unhide FOV bar - it shouldn't be hidden by default.
 
when did the Tracker become unlimited when before it was only 4-5 units?? pic 1

also why is it so long to get to techs in just a LONG fame, so far i have just hit the NEXT turn 100 times out of 131 turns because i need the buildings seems a tad harsh IMPO, because we have in the options to get looonger building times , twice i believe ?? just askin'
Option screen clearly shows, that you have unlimited national units.

Early game has intentionally slowed down research rates (civics).
Maybe you checked Upscaled Construction/Research cost options too?
Upload save just in case.

As for your edit hunting automation doesn't work quite right.
 
when did the Tracker become unlimited when before it was only 4-5 units?? pic 1
I don't recall anyone changing it so it's probably a coding issue.Rax explained this.

also why is it so long to get to techs in just a LONG fame, so far i have just hit the NEXT turn 100 times out of 131 turns because i need the buildings seems a tad harsh IMPO, because we have in the options to get looonger building times , twice i believe ?? just askin'
Can you show some more of what you're trying to say? I'm a little confused by this. However, I do know that anymore, if you don't put a LOT of value on getting to some strong early civic improvements, you can be extremely stifled in research, to the point that getting to the civic improvements is almost the most important thing in the earliest phase of the game.

@JosEPh_II: I'm not against making these early civics more valuable than they were and I like this aspect of things, BUT, I have to wonder if it's not a little too strong, the penalties on the default civics... they do add up to a LOT and they are making the path through the tech tree almost non-optional but mandatory to go down specific pathways to get to those improvements to save your ass from the defaults asap. I might advise, and it's just advice, for whatever its worth, to ease up a little on the default penalties to research a notch or two. I know 5% doesn't seem like much but there's so many of them, and you've claimed yourself that even a few % points can mean a lot. Anyhow, don't take this as a complaint, just a thought that maybe it could help to temper these a touch.
 
also why is it so long to get to techs in just a LONG fame, so far i have just hit the NEXT turn 100 times out of 131 turns because i need the buildings seems a tad harsh IMPO, because we have in the options to get looonger building times , twice i believe ?? just askin'

edit: i just sent out 8 trackers and they try and keep dying against a water buffalo, and a Neand Tracker WTH, on AUTO"" thats 5 turns for each one, so thats 40 wasted turns


dang i hit the wrong UNlimited, sorry . .

To reduce the rapid expansion of Gold, the early Civics are a bit more restrictive in ramping up the Tech rate in the Early Prehistoric Era.

Prehistoric Era takes longer to get thru now. Calendar will not catch up for awhile.

If you are also using the Upscaled Research and Production Options then it will be even more noticeable.

The "Too Much Gold" Train is being slowed Down.
 
Can't find type enum for type tag ERA_PREHISTORIC
I deleted all unnecessary fluff in scenarios including eras
You have to copy PrivateMaps folder too, as I fixed it in svn

Before that I changed ERA_PREHISTORIC to ERA_ANCIENT in scenarios and some python files, which was some time ago.
ERA_ANCIENT is now default to bribe EXE, as this era is first one in vanilla and other mods.
ERA_ANCIENT is Prehistoric and ERA_SEDENTARY is Ancient.

This means you didn't update PrivateMaps folder for a while.
 
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@JosEPh_II: I'm not against making these early civics more valuable than they were and I like this aspect of things, BUT, I have to wonder if it's not a little too strong, the penalties on the default civics...
They have been upped once already as a reminder. Tech rate is faster with my last Civic commit than the previous ones. So it's not as hard as it was. I understand that some will need time to adjust. ;)
 
They have been upped once already as a reminder. Tech rate is faster with my last Civic commit than the previous ones. So it's not as hard as it was. I understand that some will need time to adjust. ;)
I wasn't aware you'd softened them some. I know you adjusted the second steps a bit but I didn't know you adjusted the defaults also. OK.
 
why is that when playing a scenario, that the icons appear again
Because they were never removed to begin with...
You said you liked the idea to put icons there around the time PPIO was merged into core C2C, then the moment I put them in you said you didn't like the idea of having icons.
I'm only one person, and I simply can't jump at your every whim, so I let it rest the way it was for a while.
and also some of the words are BIG again? main word is autosaving , then it foes small in a bit later, also the wonders, then again small in a bit later . .
Again, I have still not set all the messages generated in python to use a smaller font for smaller resolutions. I'm working on it, but I'm only one person who can do so much in a given time considering all the different things I'm working on at the same time here. I haven't figured out what prints out the "Atosave" message, if it's the exe then I can't scale it, but it will scale itself with the next message as it will inherit the font type for the next message as no font type is specified for the "Autosave" word.
and the units r small?
Their size have only been increased in size lately for single unit graphics, but I guess I can increase the model size for single unit graphics even more.
 
Latest SVN , Win 7 , XP Compatible Modus:
Nonrepeatable but every 6-8 Turns Crash to Desktop.
Attach Mini-Dump , maybe you could need it ?
Just Rename and delete the .txt , cause this Forum let me not upload MiniDump File.
 

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Sorry there is nothing useful in that crash dump, this is probably related to uninitialized memory problems we are having for the last couple of days. I'm fixing *one* bug related to them now, perhaps you will have better luck after.
 
Because they were never removed to begin with...
You said you liked the idea to put icons there around the time PPIO was merged into core C2C, then the moment I put them in you said you didn't like the idea of having icons.
they dont remind me of anything, thats why, dont like them at all:drool::vomit:, sorry for the confusion:old:. ..
I'm only one person, and I simply can't jump at your every whim, so I let it rest the way it was for a while.
i am going to delete them then, i like the three letter era's better, again sorry for the confusion:old: . .

Again, I have still not set all the messages generated in python to use a smaller font for smaller resolutions. I'm working on it, but I'm only one person who can do so much in a given time considering all the different things I'm working on at the same time here:worship:. I haven't figured out what prints out the "Atosave" message, if it's the exe then I can't scale it, but it will scale itself with the next message as it will inherit the font type for the next message as no font type is specified for the "Autosave" word.
Their size have only been increased in size lately for single unit graphics, but I guess I can increase the model size for single unit graphics even more.
it was only in scenarios that it was looking smaller, so no need to i guess. .:dunno: .
 
Best way to get rid of them is to remove the <Button> tag from the the eras that have them in CvEraInfo.xml (In case you wondered).
k, figured that out .. but thx. . .at least the first era icon then should be a Caveman, "its in our title" lol

besides the icons should have been in the discussion thread(just like this should be) for everyone could have at least looked at them, because THIS is a game changer, whereas the other changes r easy to go around .IMPO .

and dont get upset with me, i am OLD:old: and forget sometimes about things. . . thats why TB is in charge . .
 
besides the icons should have been in the discussion thread(just like this should be) for everyone could have at least looked at them

They are placeholders until better art exists. I tried to find images that best defined the era it represents and avoided adding anything that's stereotypical (for example, ancient = pyramids, right? but this wasn't a thing in Mesopotamia nor in China. Same as the idea that classical should = greek or roman buildings.)
 
besides the icons should have been in the discussion thread(just like this should be) for everyone could have at least looked at them, because THIS is a game changer, whereas the other changes r easy to go around .IMPO .
Perhaps you're right, I thought it better to get a first draft example of how era icons may look like in the game to provoke folks to discuss the icon design possibilities from there.
and dont get upset with me
No worries mate.
 
Just updated to 10956 and I'm not getting automatic turns for units. What I mean is, the turn starts and I have to manually select my city to choose what to build, what tech to build, then select each worker to select what to build. It doesn't just jump to each unit; city like it did before. Is this a new "feature"?
 
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