Single Player bugs and crashes v39 plus (SVN) - After the 20th of July 2019

Just updated to 10956 and I'm not getting automatic turns for units. What I mean is, the turn starts and I have to manually select my city to choose what to build, what tech to build, then select each worker to select what to build. It doesn't just jump to each unit; city like it did before. Is this a new "feature"?

No, it is working fine for me. Please upload a save. What revision where you on previously if you know?
 
Another Crash , this Time at beginning of Combat Animation , not the latest SVN.
Update to latest see if you are still getting them, I'm not going to look at anymore from older revisions. Someone else might want to, but the previous one had no useful information.
 
At Biopunk you get the ability to manufacture Organic Computers (resource), but the resource is not revealed or enabled until (iirc) DNA Computing in the next era (Nanotech).
 
To reduce the rapid expansion of Gold, the early Civics are a bit more restrictive in ramping up the Tech rate in the Early Prehistoric Era.

Prehistoric Era takes longer to get thru now. Calendar will not catch up for awhile.

If you are also using the Upscaled Research and Production Options then it will be even more noticeable.

The "Too Much Gold" Train is being slowed Down.
The Prehistoric and early Ancient are the only times when there is not too much gold. But before you could stay in the starting civics to avoid being gouged by the exorbitant costs on the later ones. Also, slowing the tech rate does not slow the accumulation of gold relative to era. Ie., if you achieved the surplus gold mountain in late Ancient before, you still will, even if it takes 500 more turns to get there.

Playing through early Prehistoric recently, I didn't notice there was more problem with gold than usual. The tech slowdown wasn't noticeable either, except in that suddenly I'm running out of buildings to build - I don't remember that ever happening before. Then again it was a faster speed (Epic) than I've played in a while.

The main thing I notice is having way too much hammers - seriously it feels like buildings could be twice as expensive, and stone throwers could be three times. I know there's an option for that, but firstly, I shouldn't be forced into that, and secondly, if this issue goes away in Ancient, the option doesn't.

Also should mention, production overflow gold seems to be more efficient than Meagre Wealth, which would be a bug.
 
At Biopunk you get the ability to manufacture Organic Computers (resource), but the resource is not revealed or enabled until (iirc) DNA Computing in the next era (Nanotech).

Biopunk is in the Nanotech era, 5 columns behind though. Will correct that.
 
Update to latest see if you are still getting them, I'm not going to look at anymore from older revisions. Someone else might want to, but the previous one had no useful information.
Updated to 10956 late yester day. Played for a couple of hours last night and no problems encountered.
 
Maybe this could be a candidate for a patch release? Certainly the performance benefits make it worth it, if we can nail down any remaining gameplay or UI bugs that would make it unsuitable we could do it.
 
In early Classical era my EoT wait went from 2:49 down to ~1:57. A full minute shaved off. Thank you billw2015! :) :goodjob:
 
Maybe this could be a candidate for a patch release? Certainly the performance benefits make it worth it, if we can nail down any remaining gameplay or UI bugs that would make it unsuitable we could do it.
Defenitely a good idea!
 
Defenitely a good idea!
Can we make sure it's stable first? Not just that change but everything that's been done recently? Seems there may still be numerous lurking bugs at the moment.
 
Can we make sure it's stable first? Not just that change but everything that's been done recently? Seems there may still be numerous lurking bugs at the moment.
We could freeze making non fixes into trunk for a while, that would do it right? I would suggest putting back in the memset change for the patch as well because that could have bugs that won't show up for a long time and we don't want people on released version to be the ones finding them. Anyone who wants to continue committing new features/non bug fixes can wait or switch to unstable branch.
 
Some problem with world wonders has been introduced into game.
I've started new game on same map from initial save. No changes to game settings.
In my first city I make build queue. If I add to queue Alpha Male, Alpha Female, then PC some Caves vanish from available world wonders. So I had to build PC some Caves first.
I now want to build Neanderthal culture. But I can't - it is absent in the list of wonders. Is it now World Wonder building? I have 1 of 1 world wonders in my city now.
Here is save game.
 
Why is Neanderthal culture available to every Human player when they start a New game? It is only supposed to be available if stone, or was it caves, is in the vicinity of the 1st city (Fat X).
 
I'm on SVN 10959, I am getting some weirdness with the workers. Improvements are supposedly taking thousands of turns to build. By the way the turn time is incredible, I used to do multiple things at once while waiting. I attached a save.

Edit:
I got a screenshot, finally. Dang Windows print screen.
 

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We could freeze making non fixes into trunk for a while, that would do it right? I would suggest putting back in the memset change for the patch as well because that could have bugs that won't show up for a long time and we don't want people on released version to be the ones finding them. Anyone who wants to continue committing new features/non bug fixes can wait or switch to unstable branch.
Yeah, we may need to call a week or two non-fix freeze.

TBH, we could really do a V40 here if we get the new tech tree changes on the SVN immediately and let that be part of the testing for the next few weeks. I would think of that + PPIO + massive speedups as being justification enough to validate another full version release.

Anyone agree? Disagree? This would keep v40 save compatible and we could make all our transitions on a deeper level take place immediately afterward.
 
Big Problem :
I can`t built a Tin Smelter ,even i have a Mining Camp and a Tin Mine in City Radius.
 

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