Single Player bugs and crashes v39 plus (SVN) - After the 20th of July 2019

Why can't I "train" or otherwise obtain Mission Rewards? I'm in Nanotech, I should be able to build just about all the solar system wonders etc. by now. I suppose it's because I'm not on a space map, but if so I'm sorry but that's ridiculous.. It's like saying there can be no Marco Polo's Journey if you don't have Kublai Khan and his capital Khanbaliq in your game.
Space units need to be sent to space terrains to get mission rewards.
Also you need space scenarios to build space buildings including wonders.

That is you need space map, if you want space exploration and colonization.
Transhuman era has very few earthly units - mega robots and nanobots :p
Galactic and later eras have few earthly buildings.

This was how Pepper created it back then before V38 release.
You should have picked my/tpehep/kation/snofru space maps since you wanted to play until end of tech tree.
 
Space units need to be sent to space terrains to get mission rewards.
Also you need space scenarios to build space buildings including wonders.

That is you need space map, if you want space exploration and colonization.
Transhuman era has very few earthly units - mega robots and nanobots :p
Galactic and later eras have few earthly buildings.

This was how Pepper created it back then before V38 release.
You should have picked my/tpehep/kation/snofru space maps since you wanted to play until end of tech tree.
Space maps are in a hopelessly primitive state, and there's no reason for them to be required anyway. The Apollo Program doesn't require a space map. It should give the mission rewards for cislunar space and the lunar surface. Similarly if you've completed Jovian Exploration you don't need a space map to tell you you've sent a spacecraft to Jupiter.

Pepper's work is absolutely to be applauded but this is a flaw in the design.

You have fixed harder things than this. This needs fixing. Seriously.
 
Space maps are in a hopelessly primitive state, and there's no reason for them to be required anyway. The Apollo Program doesn't require a space map. It should give the mission rewards for cislunar space and the lunar surface. Similarly if you've completed Jovian Exploration you don't need a space map to tell you you've sent a spacecraft to Jupiter.

Pepper's work is absolutely to be applauded but this is a flaw in the design.

You have fixed harder things than this. This needs fixing. Seriously.
Past the Information Era, most of the design assumes you will be on a space map. Until we get Multi-maps up and running (which is a work in progress and actually is IN progress with platform improvements and memory management improvements underway) almost all of the design past that era is all experimental and dependant on space maps. It is done in preparation for when Multimaps will be in place and can then be more easily ported over to being applied to that. It's impressive you've made it that far but you're at the fizzling ages of rather untested and unproven design territory.
 
Emanciation Proclamation is broken, I think. It is supposed to free any slaves you have, right? I still have slaves in my cities after I built it, I waited a turn after I finished to see if it would kick over it did not. Uploading save.
 

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Past the Information Era, most of the design assumes you will be on a space map. Until we get Multi-maps up and running (which is a work in progress and actually is IN progress with platform improvements and memory management improvements underway) almost all of the design past that era is all experimental and dependant on space maps. It is done in preparation for when Multimaps will be in place and can then be more easily ported over to being applied to that. It's impressive you've made it that far but you're at the fizzling ages of rather untested and unproven design territory.
It's a wrong design, seemingly intended to force you onto these silly unfinished space maps. There are multiple precedents for buildings/projects in cities representing ventures outside that city, from Marco Polo/Magellan/Zheng He, to Route 66/Silk Road/Orient Express etc., to the Apollo Program (and actually most of the other projects).

If you don't think teching Jovian Exploration proves you've sent a craft to Jupiter, by all means make a further national wonder based on the tech which does so. This is one of a few techs that belong in a correct (pre-multimaps) design, and have no essential function in this one.

Can you please just log this as something to work on. If no-one wants to work on it, that's totally up to you/them. There are plenty of precedents for future projects being on a to-do list without being worked on.
 
It's a wrong design, seemingly intended to force you onto these silly unfinished space maps. There are multiple precedents for buildings/projects in cities representing ventures outside that city, from Marco Polo/Magellan/Zheng He, to Route 66/Silk Road/Orient Express etc., to the Apollo Program (and actually most of the other projects).

If you don't think teching Jovian Exploration proves you've sent a craft to Jupiter, by all means make a further national wonder based on the tech which does so. This is one of a few techs that belong in a correct (pre-multimaps) design, and have no essential function in this one.

Can you please just log this as something to work on. If no-one wants to work on it, that's totally up to you/them. There are plenty of precedents for future projects being on a to-do list without being worked on.
Of course it's something to work on. The whole point I'm making is that its a work in progress and is nowhere near finished, nor are stopgap temporary fixes for how it would be done incorrectly in the first place something I would bother to spend at least my own time on. Can't speak for others. It's not intended to force you onto unfinished space maps, it's that space maps are intended to prepare us for multimap implementation. Until Multimaps is complete, you are expected to either use a space map or be prepared to deal with a strong percentage of the late game design being unavailable. I personally would prefer the latter since I feel the same way about this stopgap temporary testing setup we have that we call space maps. I would have a hard time taking that game seriously, particularly since there is no AI support for those eras.
 
Of course it's something to work on.
Much appreciated... and I mean that most sincerely.:worship:

Further bug reports:
There is no Repair(Spacecraft) promo line, although there is an Astronautic Technician who presumably specializes in it.

Speaking of, the Astronautic Technician has intrinsic Repair(Mechanical) capacity, which is fair enough because there are many future units that heal as mechanical. However, he can't take promos (or buildups) in Mechanical.
 
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There is no Repair(Spacecraft) promo line, although there is an Astronautic Technician who presumably specializes in it.
There are no spacecraft yet are there? Maybe there are now. *shrug* There weren't at the time the unit was made and I felt it was too far future to worry about fully fleshing out yet. It's certainly something to address.

Speaking of, the Astronautic Technician has intrinsic Repair(Mechanical) capacity, which is fair enough because there are many future units that heal as mechanical. However, he can't take promos (or buildups) in Mechanical.
Curious... not sure why that is but it would be something to repair.



There are certainly going to be noteworthy gaps in promos and units throughout these eras as there are a lot more plans and required planning pending than there are achievements in that regard.
 
I already did this after your first post yesterday: https://github.com/caveman2cosmos/Caveman2Cosmos/projects/9
Ok thanks - I hope you can understand why I didn't know that till now. Also while I may have implied a Space Map Generator as a solution, my explicitly suggested solution was way, way simpler and more doable.

Namely, treat the enabling techs/projects, or (preferably) new national wonders unlocked by them, as proof that space achievements have taken place, without any units having to go anywhere. So the Apollo Program enables an 'achievement' building, "Cislunar Mission" (I wouldn't mind if this one was omitted frankly) which unlocks "Lunar Landing". Jovian Exploration unlocks various missions researching Jupiter and its moons. Most of these techs are already in place, as are many of the achievement pseudobuildings.

As a first step, just making mission reward units (these units in the current system are the only way to build these achievements) buildable would be a start. I think that's only an xml change.
 
If the fixes you are suggesting would need to be reverted when we do the space map generators then doing them is wasting our time.
The current work around to this issue is to play on a premade space map, the proper fix will be that all maps have space in them.
If you want to post a PR with the temporary fixes we would be glad to take it though.
 
Emanciation Proclamation is broken, I think. It is supposed to free any slaves you have, right? I still have slaves in my cities after I built it, I waited a turn after I finished to see if it would kick over it did not. Uploading save.
Slavery is still messed up in 11033. The slaves are still there even after I build Emancipation Proclamation. Attaching save. I guess I'll just start the game over, but this time no slavery, human sacrifice or cannibalism this time.
 

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Slavery is still messed up in 11033. The slaves are still there even after I build Emancipation Proclamation. Attaching save. I guess I'll just start the game over, but this time no slavery, human sacrifice or cannibalism this time.
Emancipation Proclamation was dirty hack, so AI can industrialize and build Industrial and later era units.
Use Judge/Lawyer/Great People to remove slave specialists - AI doesn't know, that it can make/use units to remove slavery.

This building doesn't remove slave specialists, it just replaced all worldview buildings.
Now Emancipation Proclamation can be reverted to what it used to be (unimpressive wonder), as slavery doesn't forbid building factories anymore.
Essentially slavery used to break AI in Industrial era, as factory couldn't be built.
 
how come certain animals and neanderthal units r invisible?? i dont have the extra hide and seek option checked??
 

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how come certain animals and neanderthal units r invisible?? i dont have the extra hide and seek option checked??
Upload save - flags are visible so it looks like some sort of bug in paging.
Did you update all files?
 
Dunno why paging breaks only with units, and only for some people :/ I can't reproduce it, it must be to do with some settings, but until someone will copy their settings for me I can't confirm.
@strategyonly please zip and upload your User Settings directory from the mod folder as well as the save file.

Work around is just to turn off paging in BUG settings
 
Emancipation Proclamation was dirty hack, so AI can industrialize and build Industrial and later era units.
Use Judge/Lawyer/Great People to remove slave specialists - AI doesn't know, that it can make/use units to remove slavery.

This building doesn't remove slave specialists, it just replaced all worldview buildings.
Now Emancipation Proclamation can be reverted to what it used to be (unimpressive wonder), as slavery doesn't forbid building factories anymore.
Essentially slavery used to break AI in Industrial era, as factory couldn't be built.

I don't see anything in the changelog that indicates it was fixed or changed, ergo you should expect it to be as it was before.
Well I have not played to the Industrial Era in quite some time. So I assumed the slavery was the same as it was before, you used not need a great person to remove the slave specialists.
 
Well I have not played to the Industrial Era in quite some time. So I assumed the slavery was the same as it was before, you used not need a great person to remove the slave specialists.
You always needed judge/lawyer/great people to remove slave specialists
 
Upload save - flags are visible so it looks like some sort of bug in paging.
Did you update all files?
of course . . .

Dunno why paging breaks only with units, and only for some people :/ I can't reproduce it, it must be to do with some settings, but until someone will copy their settings for me I can't confirm.
@strategyonly please zip and upload your User Settings directory from the mod folder as well as the save file.

Work around is just to turn off paging in BUG settings

here they r . .
 

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