Ask @Dancing Hoskuld - entire zoo is hisHow can a Subdued Flamingo make an Exotic Herbivore Enclosure?

Ask @Dancing Hoskuld - entire zoo is hisHow can a Subdued Flamingo make an Exotic Herbivore Enclosure?
Will look into it.CTD new game
@Toffer90: this would be a missing filter in the python that controls this process I think.Obvious bug: A spartacus unit can turn animals into gladiators.
Actually he doesn't. When he wins a battle against anything there is a chance he will inspire people near by to become gladiators. IE it is not a bug.Obvious bug: A spartacus unit can turn animals into gladiators.
That's about inspiring people nearby? I disagree. I would have thought it's a reflection of a person captured in the fight and put into the gladiatorial arena that manages to then survive long enough to be a factor.Actually he doesn't. When he wins a battle against anything there is a chance he will inspire people near by to become gladiators. IE it is not a bug.
The discrepancies you're noting are likely due to the targets combat class effect that allows some later game criminals to engage enemies of the type they 'target' even if in a city, which I'm not sure if a fort would fully count enough to require that it is an attack. There may well be some disagreement between one evaluation and another as to whether there should've been a fight in these situations. I'll take it under advisement that it's an issue to sort out better eventually. There's a lot to even getting started looking into this further but at least I can see the issue you're talking about.Carthage is the orange bit on the date line. My outlaw is in their city Moura.
On the NW corner of my colony on the central continent, there is a fort. In it there is an enemy criminal, as well as a Guerrilla and several criminals of mine. If you move the Guerrilla (probably works the same with the criminals) to an adjacent tile, you can see that the right-click mouseover on the fort does not give combat odds. However, moving the unit back to the fort causes combat to take place.
That covers my last two points at least.
The other question was: should the outlaw be able to enter that enemy city (Moula not Moura) at all? Some time ago we discussed how entering enemy cities was the only reason to upgrade to the (weaker) Robber. When I had outlaws on the other continent, they could not enter Khmer etc. cities. But both that I had on the Indian/dateline continent always could.The discrepancies you're noting are likely due to the targets combat class effect that allows some later game criminals to engage enemies of the type they 'target' even if in a city, which I'm not sure if a fort would fully count enough to require that it is an attack. There may well be some disagreement between one evaluation and another as to whether there should've been a fight in these situations. I'll take it under advisement that it's an issue to sort out better eventually. There's a lot to even getting started looking into this further but at least I can see the issue you're talking about.
Sorry but Spartacus is a slave revolt leader. It makes sense that he fights against slave takers and inspires others to do likewise.That's about inspiring people nearby? I disagree. I would have thought it's a reflection of a person captured in the fight and put into the gladiatorial arena that manages to then survive long enough to be a factor.
Be clear on the difference between criminals and ruffians. They are not the same. Criminals should be able to enter cities while ruffians should not. I don't think that Outlaws are Criminals, just Ruffians. I'm thinking that Robbers are a hybrid of the two and may be able to enter cities but I'm not looking at my charts and I haven't played that era of the game since they were created so I'm losing some familiarity offhand with my own creations here. I'm getting back to working on the unit charting though so I'll look to see if there's some discrepancy in there.The other question was: should the outlaw be able to enter that enemy city (Moula not Moura) at all? Some time ago we discussed how entering enemy cities was the only reason to upgrade to the (weaker) Robber. When I had outlaws on the other continent, they could not enter Khmer etc. cities. But both that I had on the Indian/dateline continent always could.
By fighting an animal? I feel its a stretch.Sorry but Spartacus is a slave revolt leader. It makes sense that he fights against slave takers and inspires others to do likewise.
He can also subdue the animal. I have had both occur. Have also had a gladiator and a captive from a fight against a combat unit. The Gladiator bit is unique to that unit, ie Sparticus. In theory he is inspiring people to join his army not your nation's but since he is one of your units...That's about inspiring people nearby? I disagree. I would have thought it's a reflection of a person captured in the fight and put into the gladiatorial arena that manages to then survive long enough to be a factor.
@Dancing Hoskuld , This seems to be in your court now.How can a Subdued Flamingo make an Exotic Herbivore Enclosure?
Ah, that gold amount... I'm in the beginning of Ancient era and already have 103K and +280 per turn. I guess I'll also have 50000K+ later in game.Uploading save and screenshot.
Spoiler Screenshot :
Gold is not a problem, I admit there is a lot of it. I am more worried because it seems the enemy is broken.Ah, that gold amount... I'm in the beginning of Ancient era and already have 103K and +280 per turn. I guess I'll also have 50000K+ later in game.
I remember there was a patch about too much gold. It seems like still too much. Financial and commercial leader traits are irrelevant.
That graphic says you don't know what they're building (because you don't have enough espionage on them). If you could see and they weren't building anything, I think you would at least get the 'idle' symbol.Gold is not a problem, I admit there is a lot of it. I am more worried because it seems the enemy is broken.
Yep, I revealed map with ctrl+z (chipotle thing), and I saw that AI builds stuff here @irishhombreThat graphic says you don't know what they're building (because you don't have enough espionage on them). If you could see and they weren't building anything, I think you would at least get the 'idle' symbol.
Why can I see some of the cities then? I used to see them all, I never really use espionage points. Unless the enemy jumps ahead in tech.That graphic says you don't know what they're building (because you don't have enough espionage on them). If you could see and they weren't building anything, I think you would at least get the 'idle' symbol.