<BuildingHappinessChanges>
<BuildingHappinessChange>
<BuildingType>BUILDINGCLASS_CANNIBALISM</BuildingType>
- <iHappinessChange>-5</iHappinessChange>
+ <iHappinessChange>1</iHappinessChange>
</BuildingHappinessChange>
</BuildingHappinessChanges>
I was reverting Kation's changes, that reverted mine in this file - he didn't notice, that I merged module civic infos to core too.@raxo2222 ,
Why was this building changed from a -5 Happy to a +1 Happy?
And didn't this have a iHealthChange as well?
Or is this the result of Leaving Cannibalism?
This one KaTiON and I had already discussed. And the Tech Warfare was placed after Tech Tribalism.Tribal Warfare civic now is unlocked with Warfare instead of Tribalism.
So did you revert KatiON's changes? I'm not following very well what you did. Guess I need to go look into the Files to see.So basically only changes that were meant to be here is changing tech requirements of two civics compared to SVN.
He accidentally reverted my changes (I merged modules to core including their overrides of civic infos), when he put his prehistoric era revision as branch.So did you revert KatiON's changes? I'm not following very well what you did. Guess I need to go look into the Files to see.
I had a very quick look over lunch, and I couldn't see anything that would cause this problem. Does it ONLY happen on that one tech?there is minor graphical bug in GIT version, when you hover over floristry tech.
I'm not sure.I had a very quick look over lunch, and I couldn't see anything that would cause this problem. Does it ONLY happen on that one tech?
I'm very glad you went through this Raxo. Thank you.I was reverting Kation's changes, that reverted mine in this file - he didn't notice, that I merged module civic infos to core too.
@KaTiON_PT what changes here were meant to be here?
I'll replace it with copy from SVN to see what are differences.
Between SVN version and current github branch version there are only 3 differences in civic infos:
Line was adjusted a bit - no change to its content.
Tribal Warfare civic now is unlocked with Warfare instead of Tribalism.
Community Labor now is unlocked at Cooperation instead of Tribalism.
These things were here all time (where you noticed change of value), just being overridden with module stuff.
I then replaced it with stuff from modules, as I merged them to core.
Kation didn't update civic infos as I merged modules to core, so I updated it for him to match what is currently in SVN.
So basically only changes that were meant to be here is changing tech requirements of two civics compared to SVN.
Yeah it is ONLY the Floristry tech, so I think it is a data error, I am going to have a look, but I don't know what to look for really.I'm not sure.
@KaTiON_PT what changes here were meant to be here?
That's odd... that's just a string generation issue isn't it?I checked the latest on SVN and the bug with the Floristry is still there in my save game. However on a NEW game it is not there. So I have no idea but I don't think it is anything I changed.
Spoiler :
If your game you checked was started Before the addition Of the New Preh Era, then you will still see the Old Tech tree. Once a game is started the Tech Tree is locked in.I checked the latest on SVN and the bug with the Floristry is still there in my save game. However on a NEW game it is not there. So I have no idea but I don't think it is anything I changed.
Spoiler :
That's a bit odd isn't it? Hasn't it always immediatley updated?If your game you checked was started Before the addition Of the New Preh Era, then you will still see the Old Tech tree. Once a game is started the Tech Tree is locked in.
No and No.That's a bit odd isn't it? Hasn't it always immediatley updated?
An individual tech that has a change to what it gives or allows but is not moved from it's X-Y co-ords. will change with a re-Calc or restart of save after an Update. The Tech tree as a whole does not. At least that's the way it's been for ages.
No and No.
An individual tech that has a change to what it gives or allows but is not moved from it's X-Y co-ords. will change with a re-Calc or restart of save after an Update. The Tech tree as a whole does not. At least that's the way it's been for ages.
EDIT: But now with all this coding changes that may not hold water anymore either.
That's how it used to be.Are you sure about that???