billw2015
King
- Joined
- Jun 22, 2015
- Messages
- 837
Yeah, it defaults to My Documents\Github I think. That is what I use, seems fine.What default GitHub Desktop location? My Documents?
Yeah, it defaults to My Documents\Github I think. That is what I use, seems fine.What default GitHub Desktop location? My Documents?
Last thing 1st, dropping into discord is Not a convenient thing for me to do. I can only get into discord After 5pm CDST. And will only have a 5-6 hour window, till 11pn CSDT. I believe that is the time you are sleeping.You shouldn't be doing anything to get it working that isn't in that video I made. The video is 3 minutes long (I skipped download time etc.). Just do exactly what is in the video, and if it doesn't work don't bother trying other things like zip files, or cloning again or whatever, just please describe precisely what the problem is, or drop in discord and ask for help.
I see several things that I did right and wrong. Because of using the SVN for so long And being told you can Not have more than 1 C2C in you Mods Folder I don't keep but the newest there. Like you did in your 1st screenshot.When the directory select dialog pops up you should go to your Mods directory. Do NOT select Caveman2Cosmos directory in there:
Spoiler :
When running DevSetup.bat it should look like this (after you have selected Mods dir):
Spoiler :
Discord works in a browser, if you can post here you should be able to use discord (unless it is blocked on your network I guess?). However there are other people who might be able to help you in there as well. It is just easier to do "tech support" in an instant messenger than like this.Last thing 1st, dropping into discord is Not a convenient thing for me to do. I can only get into discord After 5pm CDST. And will only have a 5-6 hour window, till 11pn CSDT. I believe that is the time you are sleeping.
It *should* guarantee that it works correctly with no other changes though, which as I understand it you haven't got to yet. i.e. You didn't at any point manage to run the mod from git and have it work correct?But going thru a video once does not guarantee that down the road something will mess things up.
I don't know what this is? You mean the software updated itself, or the repository was updated when you clicked the fetch button? I would need to see a screenshot of what you mean I thinkAfter the GitHub Desktop Update
I have discord and have used it in the past. The problem is Where my computer is in the House and the proximity of it to the bedrooms of 2 working sons who work the late shifts. It's a personal restriction to avoid waking up the 2 sons and getting into arguments because I talk to loud.Discord works in a browser, if you can post here you should be able to use discord (unless it is blocked on your network I guess?). However there are other people who might be able to help you in there as well. It is just easier to do "tech support" in an instant messenger than like this.
Yes I ran the Mod from Git and played my current save game with it. Up until you posted the 11024 Commit. Which I then tested and posted about. After that it went down the drain.It *should* guarantee that it works correctly with no other changes though, which as I understand it you haven't got to yet. i.e. You didn't at any point manage to run the mod from git and have it work correct?
The GithubDesktop did an Update on itself.I don't know what this is? You mean the software updated itself
You can use discord without talking - I use it like forums, that is text only and no sound at all.because I talk to loud.
I keep Github and SVN repositories separate.Yes I ran the Mod from Git and played my current save game with it. Up until you posted the 11024 Commit. Which I then tested and posted about. After that it went down the drain.
AHH I thought maybe this is the confusionI have discord and have used it in the past. The problem is Where my computer is in the House and the proximity of it to the bedrooms of 2 working sons who work the late shifts.
Okay I *very* highly doubt that had anything to do with your problems.The GithubDesktop did an Update on itself.
Here is probably where you problems come in.For billw's 11024 Commit I cut/pasted the GitHub out of my Game folder and put in his SVN release to see how it would load. It worked and I played 5 turns with it.
Yes I ran the Mod from Git and played my current save game with it. Up until you posted the 11024 Commit. Which I then tested and posted about. After that it went down the drain.
Well you original post I responded to didn't make it clear that the github version had worked at all. It sounded like you couldn't get it to work. I went back a few posts and you did say you played with the github version a few turns, but I am not reading everything in this thread, I only read where you @ me.Am I really being that unclear? How can I explain it better? Am I being to wordy?
Why? No where in the guide does it say to do that! Like I said, if it isn't in the video it isn't something you are meant to do to get this to work. Am I not being clear? I wrote a script to automate all this stuff so you don't need to worry about that kind of thing.Trying to re-install Git 2.23.0-64-bit
This is what happens if you try to teach old dog to do new trick.Why? No where in the guide does it say to do that! Like I said, if it isn't in the video it isn't something you are meant to do to get this to work. Am I not being clear? I wrote a script to automate all this stuff so you don't need to worry about that kind of thing.
Yeah unless people are actively developing, they should be on SVN definitely. Once we smooth out rough edges we can update that daily or more frequently. I am trying to automate generating the commit message and forum post for the SVN releases now (that is why release branch is doing stuff). Once it is done it will make the SVN releases clean.Also StrategyOnly most likely will stay in SVN.
Feel free to close it if you sure its not a valid bug, everyone on dev team has the ability to do that.Also this issue can be removed - he posted that, because something went horribly wrong on his side.
Toffer closed this issue - it wasn't valid bug anyway, had no problems with starting game.Feel free to close it if you sure its not a valid bug, everyone on dev team has the ability to do that.
FYI This will mess up my automated install if you didn't get the settings correct, that is why I automated it. The main thing is that git.exe must be in the path. I think the settings is something like "git works in cmd" or "git available in cmd" or something.Trying to re-install Git 2.23.0-64-bit.
Yeah luckily it isn't my official job, just a part of it or I would quitTech support must be annoying job
Highway says in mouseover "1/100 of a move per tile". When you build it, it says it gives move cost of -0.36.
I think I have SVN 10969. While I'm waiting for the update, does anyone know if this bug has been fixed?
<TechMovementChanges>
<TechMovementChange>
<PrereqTech>TECH_MINIATURIZATION</PrereqTech>
<iMovementChange>-6</iMovementChange>
</TechMovementChange>
<TechMovementChange>
<PrereqTech>TECH_SKYROADS</PrereqTech>
<iMovementChange>-4</iMovementChange>
</TechMovementChange>
</TechMovementChanges>
Highway says in mouseover "1/100 of a move per tile". When you build it, it says it gives move cost of -0.36.
I think I have SVN 10969. While I'm waiting for the update, does anyone know if this bug has been fixed?
In the past I've reported crazy low move costs in AI territory (they were on roads not highways iirc). This is the first time I've been able to build them myself. They are in territory I have claimed from the Barbarian State.That is caused by a random event but i can't remember which one it was.
This event reduces the route movement cost and for some reason it is executed multiple times and that causes negative movement costs.
Finally found the Video and painstakingly went thru every step. I now have the Dev set up and watched it build the FPK files. Caveman2Cosmos now launches.FYI This will mess up my automated install if you didn't get the settings correct, that is why I automated it. The main thing is that git.exe must be in the path. I think the settings is something like "git works in cmd" or "git available in cmd" or something.
However I would suggest you uninstall git if you installed it, then just do the setup as per the video. DevSetup.bat automatically installs git with the correct settings if it is not installed. It CAN get confused if you already installed git but didn't use the correct settings, this is why I say to uninstall it first.
Yeah luckily it isn't my official job, just a part of it or I would quit![]()