Single Player bugs and crashes v40 plus (SVN) - After Oct 2019

Bug: Keep getting this Event where my unit (this time an Elephant rider) inside Boston gets "Lost in the swamp". How can a unit in a city get lost in a swamp?

Also when you click on the highlighted selection in the event window to close the Event window it hangs for about q minute or so. Trying to click anything else is no go, unresponsive. It does eventually clear.
Upload save, looks like some change in code bugged up this event.
 
That event can happen on the marsh terrain right? Was that city sittin on some terrain that would enable the event?
 
I think it's possible to exclude city plots in the eventtrigger xml directly, it is definitely possible with the canDo python callback method for the trigger. I'll look into the stuck in swamp event soon.
 
That event can happen on the marsh terrain right? Was that city sittin on some terrain that would enable the event?
The City of Boston sits on grassland/flood plains.
 

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Bug: Keep getting this Event where my unit (this time an Elephant rider) inside Boston gets "Lost in the swamp". How can a unit in a city get lost in a swamp?.
Why cant u have a swamp/swampy pond in the city, i lived 2 blocks away from that kind of area, and every year we'd go ice skating there in the cottontails and beaver huts, was alot of fun???
 
Fanatic attacked neanderthal city and throwed an error. I guess, he tried to do something with civilians' religion.
 

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Why cant u have a swamp/swampy pond in the city, i lived 2 blocks away from that kind of area, and every year we'd go ice skating there in the cottontails and beaver huts, was alot of fun???
Were local elephant riders regularly getting lost there?
 
Bug Report Type: CTD
Version: 40+ SVN rev 11084

Steps to Reproduce: Enter / End of Turn

Turn 603, Prehistoric
No odd behaviour to suggest cause of crash.

Attaching Logs including BBAI, Game Save, Screenshot, MiniDump

Additional Information: This game was created with (and played up until the current turn) with V40 Release version. I didnt run it on current SVN until after encountering the CTD for the purpose of compiling this report.
 

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Bug Report Type: CTD
Version: 40+ SVN rev 11084

Steps to Reproduce: Enter / End of Turn
Thanks I found the problem: a group moves to a plot attacking the unit in the plot. The unit tries to retreat, but chooses the plot the original group is in, killing one of the units in that group and pointer invalidation.
 
Thanks I found the problem: a group moves to a plot attacking the unit in the plot. The unit tries to retreat, but chooses the plot the original group is in, killing one of the units in that group and pointer invalidation.

Issue continues in rev 11085. Any workarounds?
 
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1. pic 1/2 and save how come i cant load ANYTHING into my transports?? wont take anything??

2. took over a city and no crime person there?? pic3

EDIT: 3. next turn, razed city and now when i click on my medical personnel only three of them do iy and not all, even with the ctrl, or alt dont matter wont bundle??
 

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Do those transports have enough room for those units? I imagine they should, just asking you to check the volumes. The crime guy? I'm not sure what you're expecting though most criminals do require a building that the city may not have built yet perhaps?
 
Do those transports have enough room for those units? I imagine they should, just asking you to check the volumes. The crime guy? I'm not sure what you're expecting though most criminals do require a building that the city may not have built yet perhaps?
dang sometimes i forget i am playing with split stuff, (BF) brain fart) geez. . . . anyways couple of other things there . .
 
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