I was just having a nice walk with a talking dog, minding my own business when we got attacked by two bandit archers on a rope bridge we were passing under. I looked up, uttered three syllables, and the bandits were dead.
About magic: I don't mind the Alteration changes,opening spells are stupid and make lockpicking redundand. I still invest in Alteration for Magic Resistance and possibly the Atronach perk. I'm already playing a Breton and I want to maximize my anti-mage skills. My only problem is that there are no ways to improve existing spells except for the elemental specialization. Skill points and perks really should improve overall damage from destruction spells and the quality of summoned creatures.