Skyrim - The Elder Scrolls V

I think warhammers should have lockpicking qualities.
 
I think it's good they removed the open lock spell, because it was rather annoying to have one entire skill made irrelevant by a single spell.
But removing the cure disease is just dumb.
 
I always liked the alteration skill tree, be it for lights, water walking, water breathing, levitation, shields, open locks, telekinesis, etc.

In fact, my next character is probably going to be some insane wood elf in full plate dual-wielding with alteration as his third tree. In fact I tend to think of character builds as 4 skills that I put perks in. I'm hesitating on my choice for the fourth:
1-Two-handed 2- Alteration 3- Heavy armor 4- either enchantment or smithing.
 
I'm probably doing the same as Rub'Rum with my next character. My current one mainly uses:
1- One-handed 2- Destruction 3- Light armor 4- Conjuration, and she's overall a good-karma character, except when doing certain Daedric quests.

My next character will mainly be going for the Dark Brotherhood, if my current one doesn't go "corrupt". :)

By the way, which way of using Fus Ro Dah is you guys' favorite?
 
Throwing guys off cliffs? It really sends them flying. I had a boss fight where a dude kept shouting it at me, I literally spent most of the fight stun-locked by it and watching my body flail around. It was stupid.

By the way, for those who have done the Dark Brotherhood; is it necessary to be stealthy? I kind of want to join it as some kind of psycho who rushes in yelling and kills people with big weapons to the face.
 
You don't HAVE to be stealthy no but you better have some other way of dealing with the guards. Either lots of gold to pay the murder fines, Thieves Guild contacts to erase your bounty, that kind of thing.
 
By the way, which way of using Fus Ro Dah is you guys' favorite?

I was just having a nice walk with a talking dog, minding my own business when we got attacked by two bandit archers on a rope bridge we were passing under. I looked up, uttered three syllables, and the bandits were dead.

About magic: I don't mind the Alteration changes,opening spells are stupid and make lockpicking redundand. I still invest in Alteration for Magic Resistance and possibly the Atronach perk. I'm already playing a Breton and I want to maximize my anti-mage skills. My only problem is that there are no ways to improve existing spells except for the elemental specialization. Skill points and perks really should improve overall damage from destruction spells and the quality of summoned creatures.
 
This must be the rope bridge where my horse was charging... It's close to that dog.

And that dog... Oh god so annoying. Fun character, too bad he KEEPS PUSHING YOU AROUND when you're trying to pick objects. I have rarely seen more annoying followers. After a while I couldn't take it, I just told him to go wait for me at the end of his quest line.
 
This is interesting. It seems to be that they've done this in preperation for future expansions.

I've always had a gut feeling that an expansion to Skyrim will be in Morrowind. There's a lot of tensions between the Nords and Elves, and also what with the Argonians taking over, volcanoes et al... there's a lot of interesting content for people to explore.
 
Yeah I saw that...

Maybe the unused portion of Morrowind? (i.e. the coast, not the Vvardenfell island).

As an aside, I was reading some lore a few days ago and was wondering where they would put Elder Scrolls VI (yes, already thinking about that). My thought was that it would probably still have to be rather different from the previous game, so maybe some lush verdant almost jungle-like place? I found Summerset Isle to fit the bill, even seems to have a Japanese tinge to its cultural system...

And then I saw that it's where the Thalmor seem to be based. Cya in 2016; I called it ;)
 
I honestly thought that number V would be Summerset Isles. But I can't see them basing a game in Black Marsh or Elsweyr sadly because having a beast race dominant would be slightly odd.

Spoiler :
And the furries would buy it in bucket loads


I think Summerset Isle, or incorporating western Tamriel where we haven't seen since Daggerfall; High Rock, Hammerfall etc.
 
I thought that TES V would be Summerset Isle as well, but I suppose that TES VI can now be set in the Aldmeri Dominion, which could be very interesting.
 
About magic: I don't mind the Alteration changes,opening spells are stupid and make lockpicking redundand.

It doesn't matter if it's redundant, TES is supposed to be a role playing game and that means you need to have different ways of accomplishing the same goals so that different characters can be DIFFERENT. I might just as easily say that they should remove all melee weapons except swords because axes and maces just make swords redundant. Better get rid of bows too, we already have destruction magic to use at range and bows just make that redundant. It's about having options so that my pure mage character doesn't have to train thief skills that for role play reasons he really shouldn't know how to use. When you have skills (like lockpicking in this game) that every character feels obliged to train, it reduces customization and makes every character you make feel that much more samey. I'm sorry you thought open spells are stupid. I think 2 handed swords are stupid and I have yet to ever even use one in Skyrim but I would still be bummed out if they removed them.
 
The variety of spells was a great plus for Elder Scrolls and its a terrible shame they removed some key spells. It made the game feel so open and allowed you to feel so powerful. There is nothing redundant in having magic or non magic ways to do the same things.
 
Never mind! (MAHONEY!)
 
I was just having a nice walk with a talking dog, minding my own business when we got attacked by two bandit archers on a rope bridge we were passing under. I looked up, uttered three syllables, and the bandits were dead.

About magic: I don't mind the Alteration changes,opening spells are stupid and make lockpicking redundand. I still invest in Alteration for Magic Resistance and possibly the Atronach perk. I'm already playing a Breton and I want to maximize my anti-mage skills. My only problem is that there are no ways to improve existing spells except for the elemental specialization. Skill points and perks really should improve overall damage from destruction spells and the quality of summoned creatures.

talking dog? what? Are you serious? where is it?
 
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