Hi all.
I only played 6 turns ( Or even 5 and a half. ) I think we have reached a point were game-breaking decisions could be made, and me being the newest deity player in, didn't feel comfortable with taking those decisions. I will instead leave game here for next player.
( Or if you would rather, we take a discussion on what to do next, and then I finish my turns. I would not want to go on by myself here though. )
ST2 1150AD. Finish building infra, and prepare troops for a possible war for next leader.
Playing version 1.27F
Hmm, after patching to 1.27, I seem to have lost my F1->F9 screens. Wonder briefly on how to solve this dilemma.
IBT: Berlin Art->Art, konigsberg Barracks->Infantry. ( Contained our scientist, otherwise would have skimmed a worker. ) Hamburg Infantry->infantry, Frankfurt Infantry->infantry, Munich Infantry->infantry, Nuremberg policestation->Cathedral Bremen Factory->Bank, Bonn Granary->Courthouse
1160AD I fortify our artillery in Berlin. Rush Courthouse in Stuttgardt. Deal with pollution. Ahhh, I have recovered the use of my F1->F9 woot. Was afraid something subtle had gone wrong. Notice something funny on the F4 screenie. The dead civs are registered as unmet civs

Joan of France wants 2710 gold for Mass-Production. Having 24 turns left on our Radio scientist, and at least 8 turns before we are supposed to go to war, I will wait, and see if they gift it to the arabs or english, thus lowering the price somewhat.
Persia however, would probably demand our extra incense, so I give him incense for a 400 gold rebate on Mass production. Mass Production from Persia for Incense and 2100 gold.
France has a monopoly on Amphibious warfare

Great tack of line for researching Joan. You could chose between Tanks and Marines on this small pangea.
Persia is in democracy, and will likely be very very powerful shortly with all those cities getting productive.
IBT: Lose supply of dyes, renegotiate to get dyes for Replaceable parts. ( If we are not going for conquest, we are better off if they can defend themselves. Loads of french infantry marching across our countryside admiring our blank raillines.
Lots of troops produced, of note: Hannover Stock exchange -> Temple, Stuttgardt Courthouse->Market.
1170 Switch larger coastal cities from troops to Commercial docks. Rush Bank in Heidelberg, Courthouse in Bonn. This turn, France has a monopoly on Radio. Persia has spent some 1700 gold on rushes, since he does not have Radio. Persia also has less than 10 gpt income, so I wonder if he is the one feeding Joan for researching.
I will see if we can steal Radio later, after I buy Motorized transport from joanie.
IBT: Heidelberg Bank->Commercial dock. ( Wonder which is best, stock exchange or commercial dock. ) Nuremberg Commercial->Cathedral Bonn Courthouse->Market.
1180 Rush market in Stuttgardt. Deal with pollution. Ponder starting a UN prebuild, but Munich will easily push 100 spt, and finish Palace in 5-6 turns. This is of course good if we could be certain our free tech would be Fission. Since we are not, I will build a couple more infantry out of it.
Could get a little money out of England for Furs, but I do not trust them to stick around for 20 more turns.
IBT: konigsberg Cathedral -> Commercial dock, Hannover Temple->Courthouse, Stuttgart Market->Bank,
1190 pop Stuttgart to 12. Rush Market in Bonn, and Docks in Heidelberg. Persia is now broke again. Wonder where he puts all his money. Deal with pollution.
IBT: Heidelberg Docks->Exchange, Nuremberg Cathedral->Artillery,Bonn Market->Bank,
1200 Note it takes 16 workers to clear pollution from a mountain tile. Exciting, isn't it

Poprush Bonn. Spend some more workers poprushing Konigsberg. We now have 16 workers in one pack, and 10 workers+4 foreign exchange students in another pack. This may be overkill for pollution control, but I will leave it up to next leader.
Rush Bank in Stuttgart.
IBT: Set Hamburg on Battleship diet. Reasoning being that we would need at least one ship in order to kill off any marauding bombarders that we artillery down. Stuttgart Bank->Docks,
1210 Temptation get the better of me, and I merge in two workers to Hannover to get 60 spt and shave a turn off of the policestation.Rush Stock exchange in Heidelberg, and Bank in Bonn.
Note that joannie has joined the army now. It is time to start doing something.
She wants 6300 gold for Motorized. A tad bit expensive. She has 11 infantry travelling in our lands.
Safe steal is 2600 gold....
This is also my window for max opportunity on getting the most out of our free tech, since the possibility exists that she could research the same one we got. Crossing my fingers, I go for a safe steal by our diplomats.
We now know Motorized transportation.

This leads me to switch production in several key cities
Do quite a lot of redecorating in our cities to get them to magic borders. Will need to prune a worker out of Frankfurt, as I try to get Berlin to 100 spt. Will be possible next turn probably.
So, time to buy Radio. I expect to get the money spent buying radio back with our free tech, so I do not chance a war now with only three turns left on our existing deals.
Hmm, for some reason Radio is much more expensive than Motorized. Joannie wants 244gpt and 4500 gold for it. I had hoped for a cash transaction. That would tie us up in a large deal, even if I got our money back from Radio.
I will actually hand over leadership here, instead of taking all of my turns. I think this is an interesting turnpoint, but rather than blow the game on making a

decision, I will put the game up for next player, also letting you old foxes let me learn how to handle situation.
My guts tell me to go for another steal, but I also feel that two steals in one turn is pressing the luck hugely.
We have artilleries in Berlin and a few in Nuremberg. Infantry are spread out, as is a lot of workers due to the optimizations made.
Still think best move is to get Radio. Only question is of means.
Perhaps wait for one turn, so we have time to prepare for war. I have spread out to cover our workers that made mines/irrigated to reach thresholds in cities.
Save:
Here
Grimjack