The Web of Fear: A Fallout Game

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Update 2: The Dead Planet

Winter 2160-2161
83.5 Years after the War

As the first caesium snows of winter fell upon Pennsylvania, so did war. It was a war amongst slavers, not far from the battlegrounds of an ancient revolution, as Poxxy’s vicious Chem Dogs and the domineering Kings and Queens forged an alliance against the casino-citadel of Mount Joy. A veritable army of hundreds gathered in a remarkably well-planned strike upon the citadel.

It began with a primary attack group, assaulting Mount Joy from the front gates. The defenders of Mount Joy, although caught by surprised, were able to inflict sizeable casualties, but these were merely decoys for the real attackers, who flanked the fortifications and burst through with dynamite. With the walls breached, thousands of raiders poured through. The fighting was bloody and fierce, and much of the interior of Mount Joy was consumed by fires. It was the slaves of the raiders who suffered the brunt of the casualties, but, in the end, the raiders won.

The Kings and Queens assumed control of Mount Joy, and the remnants of Mount Joy’s leadership were gruesomely put on pikes to line the side of the Pennsylvania Turnpike. The Chem Dogs walked away with the lion’s share of the loot, although it turned out that the entirety of Mount Joy’s ammunition stash had been expended or destroyed. A handful of the survivors were pressed into joining the victors; the unwilling were enslaved and split between the two raider factions.


***


Armstrong Gals
Spoiler :

The Armstrong Gals this winter sent a large party north to Cornwall, a former mining and manufacturing town some distance to the north of Lancaster. Unfortunately, things did not go entirely as planned. First, they passed through the town of Manheim, which, it seemed, had been overrun by radscorpions, who attacked and were only fought back. Second, once they reached Cornwall itself, they found the town was occupied by a large group of raiders under the self-declared “Duke of Cornwall.” However, the raiders had limited arms, and were outnumbered by the Armstrong Gals, and the decision was made to attack. Although there were numerous deaths, the Armstrong Gals emerged victorious, with the remaining raiders scattered, and salvaging could begin. Still, the whole matter has spurred some complaints at home, asking that perhaps the Armstrong Gals could salvage within Lancaster.

Stats Changes:
+5 Humans (Natural Growth)
-40 Humans, -1 Protectron, -280 Ammunition, +60 LT Melee, +10 LT Ranged (Battle at Cornwall)
+315 Scrap, +Machining Gear (Salvaging)

Challenge: The trader who had wandered around Lancaster last summer ultimately seemed to quietly depart, theatrically disappointed that she had not found many willing trading partners here. It was apparent she was no more than a con. However, not the next morning, her body was found on the side of the road just outside town, shot in the heart--clearly the act of an Armstrong Gal, perhaps disgruntled. Some suggest we investigate; some suggest we simply bury the body--and bury the matter; some warn that, since she was from elsewhere, others may come after her. What should we do about this?


Atlantic Maritime League
Spoiler :

The Atlantic Maritime League’s primary task this winter was its campaign against the Brandywine Halflings. Under the cover of a cold night, a vast force was ferried, piece by piece, to the mainland, by canoe. They surrounded the Halflings’ encampment at New Castle, and tried to draw them out.
When the Halflings realised they were under a full-scale attack, they tried to rush the attackers, believing they had numerical superiority--only to be led into a well-planned slaughter. A surprise force landed in the town itself and took it from within. The remaining members of the Brandywine Halflings were put into servitude; the remaining slaves were freed, and used to populate the town. New Castle is now under the rule of the Atlantic Maritime League, giving it a secure foothold on the mainland.

Relations were furthermore established with Chesapeake City. A boat sent to Paulsboro to deliver food supplies, however, vanished. Indeed, all contact with the settlement was lost, and it is feared that the area has been overrun by the vicious Pineys. The Atlantic Maritime League fears for the worst.

Stats Changes:
+5 Humans (Natural Growth)
-30 Humans, -30 Leather Armour, -10 1H Guns, -2 Mr Gutsies, -455 Ammunition, -150 Improvised Explosives (New Castle Casualties)
+125 Humans, +380 Human Slaves, +220 LT Melee, +90 LT Ranged, +18 LT Siege, +270 Leather Armour, +450 Scrap Parts, +160 Chems (New Castle Loot)
-200 Food, +400 Scrap Parts (Chesapeake City), -400 Food, -1 Small Boat, -30 1H Guns (Paulsboro)

Challenge: Even with New Castle under our control, the saga may not be over. Some of the captured Brandywine Halflings have been muttering something about “reprisals,” and that there may be other groups of Halflings around the region. The men complaining about this generally seemed to be under the influence of chems…but the spectre is looming of fighting that may not yet be over. .How seriously should we take these alarms?


Beastie Boys
Spoiler :

The Beastie Boys focused on salvaging and scrapping the seemingly infinite shattered graveyard that had once been Brooklyn. Before doing so, they explored all around. They came across a settlement in Maplewood, on the far side of the Washington Cemetery. The townspeople were immediately hostile, and gunfire was exchanged, though the Beastie Boys wisely avoided any confrontation or casualties. Thus they retreated to safer rubble in Midwood to scrap, where they wouldn’t be sabotaged.

Meanwhile, an Egg Raid was sent out to fight for the Beastie Boys’ right to know what was smouldering in Marine Park. They cut a route through the ghoul-infested streets of East Midwood; thanks to their ghoul friends as slaves, but even that could not entirely help them from the radiation seeping through from the southeast. The neighbourhood of Marine Park had seemingly been bombed; much of its streets had been wiped off the map, and irradiated water was seeping through from the southeast. The radiation levels were high enough that even some of the humans, trying to be cautious, would succumb.

However, the ghouls, immune to radiation, were sent into the bomb crater--and found the source of the smoke: a crashed Vertibird. The ghouls thoroughly searched the crash site, and the Beastie Boys were given a fusion core and some radio equipment for their trouble. But there are still unanswered questions: the Vertibird had clearly crashed quite recently, and any trace of its identity had been erased thanks to the flames.

Stats Changes:
+5 Humans (Natural Growth)
-15 Ammunition (Maplewood)
+595 Scrap Parts, +3 Tech Parts (Salvaging)
-15 Humans, +Fusion Core, +Radio Gear (Vertibird Crash Site)

Challenge: Sabotage! Sort of. While out scrapping, we caught one of the human slaves trying to tinker with his bomb collar. Whether or not he knew what he was doing is now an academic question, since he was quickly shot dead, but there is a new problem: what if some of the other slaves have similarly figured this out. It has been suggested that we take action, but drastic measures could mean a reduction in our workforce.


Big Antlers Clan
Spoiler :

It was a quiet winter for the Big Antlers Clan, still entirely content to roam their current pastures in the valley of the Hudson.

Stats Changes:
+1600 Food (Gathering)
+10 Humans (Natural Growth)

Challenge: Our journey into this region has been long and arduous, and we are now strangers in a strange land. That has also brought us into contact with the strange people who inhabit the Mid-Hudson valley, and has raised the question: how should we treat them? On the one hand, we may need them to replenish our ranks; on the other, we are a powerful fighting force in our own right, and there are few other major groups in sight, and it has suggested that we use them to make a slave labour force if we are ever to settle down.


Brotherhood of the Undead
Spoiler :

The Brotherhood of the Undead took an extremely bold move, making a full-frontal attack on an enemy they didn’t even know. In a sheer turn of luck, it turned out that the attack took the humans at Trinity College by utter surprise. Trinity College’s defences were weak, and easily breached, and the Brotherhood were able to surround and take the settlement. Despite extremely heavy casualties, with the support of the Hardy Boys, the humans were defeated. The surviving humans were enslaved, and the Brotherhood has assumed control of Trinity College, or what has been left of it.

Stats Changes:
+5 Ghouls (Immigration), +5 Human Slaves (Natural Growth)
+230 Scrap Parts, +2 Tech Parts, +260 Ammunition (Salvaging)
-150 Ghouls, -270 Ammunition (Trinity College Casualties), +140 Human Slaves, +230 Food, +100 1H Guns, +6 HT Melee, +240 Ammunition, +360 Scrap Parts (Trinity College Loot)

Challenge: We are running dangerously low on food; at this rate, we may not be able to survive the next winter. There may, however, be an alternative. A wandering ghoul trader, claiming to come from New Britain, has offered to give us a supply of 1500 food in exchange for giving her our entire existing stash of chems. Should we take this offer.


The Daughters
Spoiler :

It was a quiet winter for the Daughters. Life goes on, as usual. People are happy, and content, with no Copper Angels and no Kind Flayers to bother them, for this is not that sort of game. (or is it a game at all?)

Stats Changes:
+5 Humans (Natural Growth)

Challenge: Our explorers were too utterly confused by our encounter with the Zinc Devils to refuse their “gift,” but the reality is that we now possess a fair number of chems, for the first time in living memory. This threatens to create somewhat more than a simple splash, and, worse, we do not even know where to start in dealing with this issue.


Disciples of Madison
Spoiler :

A large party of Disciples of Madison was despatched to the Empire State Building. It turned out that there was no such raider party at all; the Disciples had been sent off on a wild goose chase. The only strange things the Disciples found on what had once been the corner of 34th Street and Fifth Avenue was some oddly shaped metal, and a quite impressive stash of ammunition that someone had left there recently. The Disciples took what other scrap they could, but the area was too ashed to properly scrap.

Another party was despatched to the Flushing Line to attempt to clear out the subways. However, the Disciples underestimated the fearsomeness of the subway rats, and found that, no matter how much they seemed to clear, more came out. They swarmed the Disciples and inflicted heavy casualties before the Disciples chose to retreat. The survivors managed to scrap. They also determined that the flowing underground water was not capable of powering a generator. Some abandoned sewer and water pipes were also investigated--and found to be emptied and useless.

More parties were sent out to investigate the tunnels under the Hudson River. The PATH was abandoned, filled with decaying train carcasses, and slightly damp, but an otherwise seemingly safe and accessible crossing. Meanwhile, inside the Lincoln Tunnel, the Disciples made a curious discovery: a Vault, built under the Hudson, its entrance in the side of the tunnel, its door marked 495. The door was still sealed, and the explorers attempted to make contact, but could not.

Stats Changes:
+5 Humans (Natural Growth)
-15 Scrap, -50 Food (Habitat 59)
+175 Scrap, +1 Tech Part, +Fusion Core (Salvaging)
+165 Scrap, +350 Ammunition (Empire State Building)
-25 Humans, -20 1H Guns, -5 2H Guns, -105 Ammunition (Flushing Line)

Challenge: A group of ghouls has approached us on the surface, seeking shelter, hearing that we have some. Should we let them in? Some say we should, but others are far less willing, many mistrusting them, since they are not human.


Hoboken Shipper Boys and Girls
Spoiler :

The ghouls from the north were allowed to join the Hoboken Shipper Boys and Girls. There was some tension due to their language being mistaken for Chinese, rather than what it actually was: Korean. However, with the already existing diversity of the Hoboken group, the ghouls integrated remarkably well. Also, by March, most of the Korean-speakers had begun learning English. It turned out they came from a town called Fort Lee, and had been exiled after political violence. However, they were perfectly willing to put everything behind them and carry on.

The Shipper Boys and Girls also spent the winter exploring. First, around their surroundings in Hoboken; they found a largely empty city, with pockets of slight but tolerable background radiation and scattered feral ghouls who tended not to bother the majority-ghoul Shipper Boys and Girls. Another party was sent into the Heights neighbourhood of Jersey City, overlooking Hoboken. Not only did they find the area badly irradiated, it was under the control of a punkish gang of ghoul raiders whose graffiti tags marked them as the Upside-Down Rams. However, the party was able to avoid the raiders and return intact, with the Rams none the wiser about the Shipper Boys and Girls’ existence.

Stats Changes:
+5 Humans (Natural Growth)
+20 Ghouls (Immigration)
+525 Scrap Parts (Scavenging)

Challenge: The discovery that the so-called Upside-Down Rams live nearby, and are ghouls, has sparked some discussion. On the one hand, some of the ghouls among us have suggested that we make contact--for they could make valuable allies. On the other hand, since they are raiders, some of the humans are saying that they may try to eat and kill us. Their adjacency means that this is an issue that our people are demanding the Grand Assembly of the Free Workers address and take action now.


Kings and Queens
Spoiler :

The primary activity for the Kings and Queens over the winter, save scrapping, was the assault on Mount Joy. The Kings and Queens assumed control of Mount Joy in the bloodied aftermath, but the damage was immense: the fortifications had been damaged by the explosion, and flames had gutted the equipment that could have been used to produce alcohol and energy.

Stats Changes:
+5 Humans, +5 Human Slaves (Natural Growth)
+1260 Scrap Parts, +5 HT Melee (Salvaging)
-25 Humans, -35 Human Slaves, -20 LT Melee, -40 Leather Armour, -280 Ammunition (Mount Joy Casualties)
+20 Humans, +110 Human Slaves, +60 1H Guns, +20 Laser Weapons, +5 Mr Handies, +2 Protectrons, +325 Scrap Parts, +5 Tech Parts (Mount Joy Loot)

Challenge: While much of our raiders were away attacking Mount Joy, those who remained behind at the King of Prussia hassled a suspicious-looking homesteader--and discovered something far more sinister. On the rack, the man screamed out that he was trying to set the slaves free. Some messages were uncovered in his clothes, marked with the sigil of a stylised eye--meaning that something on the outside has been egging this on. It seems that he has been known to the slaves for some time now. How should this be dealt with?


Order of the Holy Wound
Spoiler :

Close to home, it was a winter of scrapping and exploration for the Order. Members of the Order explored an abandoned hospital north of Trenton-Mercer Airport. While the hospital seemed ripe for scrapping, the area north of it was filled with feral radstags, though they seemed inclined to stay outside I-295. The explorers were forced to fire off a number of shots to keep themselves protected. Another party headed to an industrial park east of the camp of Roscoe’s Horde. The area proved terribly irradiated, and very little of value was found.

The Order was quick to follow up on the mysterious briefcase. Guided by the dreaming woman and some pre-War road maps, they traced the old I-295 northeast to the suburb of Lawrenceville. Spirits were high, but no spirit could have prepared the explorers for what they would see. The Lawrenceville School was completely deserted, its buildings crumbling, its lawns barren and overgrown with weeds. An overbearing sense of death pervaded the place. Even some of the animals seemed to avoid the place. In the centre of one of the lawns, sat a pyramid: a perfect pyramid, about a metre high, glistening white, topped with a golden capstone.

The moment one of the Order laid his finger on the pyramid, a cleverly disguised automated defence system activated. Within minutes, Vertibirds were descending from the sky, carrying figures in blue-and-gold armour who were firing away. The Order explorers retreated as best they could, regrouping and heading home badly shaken.

Stats Changes
+5 Humans (Natural Growth), +5 Ghouls (Immigration)
-100 Food (Donation)
+400 Scrap, +4 Tech Parts (Salvaging), +25 Scrap, +5 Tech Parts (Mr Handies)
-10 Ammunition (Exploration)
-15 Humans, -10 1H Guns, -5 2H Guns, -70 Ammunition (Lawrenceville Pyramid)

Challenge: Concern has been growing due to a handful of people inside the Shard who seem to be suffering from effects that seem remarkably similar to those we know to be caused by pre-War drug addiction. Rumour has it that this is thanks to chems entering the Shard from beyond--and now the chem supplier, whoever they might have been, has somehow disappeared. What should we do for these suffering souls?


The Point
Spoiler :

Explorers from the Point headed west--only to find that the feral Mr Gutsies had largely disappeared. They found a number of deactivated ones by the side of the road, from which they were able to acquire some scrap and tech parts, but these could certainly not account for how many there had once been. It was as if someone, but who? The Point would have noticed if anyone significant enough to do so had passed through the area--and no one had. In any case, Camp Buckner is clear for scrapping.

From there, confused enough, the explorers continued south, back to Harriman, which was empty, save for scrapping. Around the area where the impossible boat had been seen, they thought they saw strange, shadowy figures milling about, but the figures never seemed to be closer. They then turned on US 6, heading back northwest. The area around Monroe and Chester was empty, save for a few homesteaders who steered well clear of the party. The area around Goshen was overrun by feral radstags, which the explorers exchanged fire with.

At Scotchtown, they exchanged fire with raiders who seemed to be the rumoured Zinc Devils in neighbouring Middletown, managing to enslave a few. They then headed northeast, past Montgomery--which was infested with a small raider gang calling themselves the Red Dogs. The raiders were absolutely no match for the firepower of the Point explorers; many were killed, some were scattered, and a fair number were brought back to West Point under servitude.

Finally, they reached New York Stewart International Airport--where they found it occupied by the remains of a National Guard unit who had occupied it sometime around the time of the War. The Point and National Guardsmen made contact, and although relations were cordial, the National Guardsmen rebuffed any attempt from the Point to make contact.

Stats Changes:
+5 Humans, +5 Human Slaves (Natural Growth), +20 Humans, -20 Human Slaves (Promotion)
+585 Scrap Parts, +6 Tech Parts (Salvaging)
+50 Scrap Parts, +10 Tech Parts, -5 Humans, -15 Human Slaves, -540 Ammunition, +60 Human Slaves, +140 LT Melee, +110 Leather Armour, +230 Scrap Parts, +270 Ammunition (Exploration)

Challenge: See NPC Diplomacy


Poxxy’s Chem Dogs
Spoiler :

Aside from the productive victory over Mount Joy, the Chem Dogs continued exploring and brutally leaving their mark on the surrounding lands. One group headed north, to explore the area around Cabrini and Eastern Universities; they found only a few upstart wannabe raiders who were fairly quickly enslaved, and their stash of weapons, once liberated from a gun store, quickly appropriated. A second group headed east, towards Radnor and Villanova; they found the area emptied, as if someone had once lived there but fled--perhaps in fear of the Chem Dogs themselves. A third group, headed southeast in the direction of Havertown, never returned--raising quite a lot of concern about what, precisely, could have happened to such a large band of raiders.

Furthermore, another group of Chem Dogs headed back west in an attempt to corral the fearsome and mythical horned kangaroos, or Deatharoos. They were organised, clinical, careful; they laid a trap of food, and waited. When the deatharoos came for a feast, the explosives were set off. In the confusion that followed, the raiders found that they had underestimated the fearsomeness of the deatharoos, and casualties were heavier than expected. However, in the end, the deatharoo concentration was scattered, and no less than four subdued and captured, triumphantly brought back to the Underhive.

Stats Changes:
+10 Humans (Natural Growth)
-45 Chems, -25 Ammunition, +10 Human Slaves, +20 2H Guns (Exploration)
-50 Humans, -25 1H Guns, -25 LT Melee, -25 Leather Armour (Exploration Disappearances)
-25 Humans, -70 Human Slaves, -5 Dynamite, -100 Improvised Explosives, -100 Chems, -30 Leather Armour, -55 LT Melee, -10 1H Guns, -125 Ammunition (Mount Joy Casualties)
+20 Humans, +110 Human Slaves, +120 1H Guns, +40 Laser Weapons, +10 Mr Handies, +4 Protectrons, +325 Scrap Parts, +5 Tech Parts, +140 Alcohol, +1 Military Skill (Mount Joy Loot)
-50 Food, -15 Humans, -70 Ammunition, -2 Dynamite, -5 Grenades, +4 Deatharoos
+25 Food (Deatharoo Food Pile)

Challenge: Not long after the Chem Dogs returned victorious from Mount Joy, the returning raiders happened to witness an…incident. Near Devon, they witnessed what appeared to be a greenish fog in sky that seemed to inflict the raiders, and especially the afraid, collared slaves, with acute, splitting headaches. After some minutes, the entirety of the fog quickly disappeared with a bright, blinding, searing flash--and was replaced by a boat, a sort of pre-War fishing boat, whose hull had been scorched. It dropped perhaps ten metres, landing right-side-up atop the rubbled platform of Devon train station. Once some slaves were forced to confirm the boat was not a chem-induced hallucination--with some second-degree burns to the hand for good measure--the raiders hightailed it out of there. But that has not stopped the bad memories, or the strange behaviour of the slaves who touched it. Where did the boat even come from? And, more to the point, what should we do about it?


Reformed Society for Psychic and Paranormal Research
Spoiler :

The Reformed Society spent much of the winter continuing to explore the surrounding landscape of Fairfield County, what had once been perhaps the wealthiest corner of old America. One party headed southwest, for Redding; they found the area filled with only a few independent homesteaders, living on McMansions-turned-upstart estates; at what appeared to be an emergency camp set up in the town centre, the explorers lucked upon a few suits of power armour.

Another party, headed southwest in the direction of the town of Wilton, vanished into the aether--save for one man. He had clearly undergone some severe trauma, for when he wandered back into Monroe, bruised all over, he seemed to be suffering from amnesia, with no recollection of who he was, where he had come from, and where; most concerningly, he kept muttering something about “stepping into paradise” and “beautiful people,” and one word that seemed to make little sense: “synths.”

A large minority of the people of Trumbull stayed the winter in Monroe, hoping to sleep more peacefully; indeed, the Society’s findings seemed to have proven correct. As the people of Monroe have gotten to know the gracious Trumbullites, relations between the two have improved.

Stats Changes
+5 Humans (Natural growth)
+705 Scrap (Salvaging), +38 Scrap, +6 Tech Parts (Mr Handies)
+9 Early Power Armour (Exploration)
-20 Humans, -10 2H Guns, -5 1H Guns, -25 Ammunition (Exploration Disappearance)
+450 Ammunition, -Laboratory Equipment (Trade)

Challenge: See NPC Diplomacy


Sanctuary Guard
Spoiler :

It was a winter of exploration for the Sanctuary Guard. The major exploration party was sent south, deep into Midtown Manhattan. Manhattanville, along with the City College of New York, was empty, with only a few random civilians. Nearby Morningside Heights was much the same, with the universities having been swept over by someone at some point. A thorough search of the Columbia University campus netted the Sanctuary Guard some intact laboratory equipment. Both of these areas might net far more, were they to be salvaged. Additionally, they found, at 125th Street (A/D) subway station, another, friendly settlement, calling themselves New Harlem. Further south, most of Bloomingdale and the Upper West Side had been utterly levelled above-group by bombs, and even though the party rushed through to avoid being irradiated, a number would succumb to radiation sickness.

Even further south, the Lincoln Square neighbourhood had been overrun by a pack of raiders in varied, interesting clothes, calling themselves the Julliard Drama School. Although some shots were fired, the size of the exploration party deterred the raiders from attacking. At the 79th Street Boat Basin, the explorers were lucky enough to find a pair of small boats that, remarkably, were still operational; some returned with the boat. The Intrepid Sea and Air Museum, an intact aircraft carrier, had been, at some point taken over by Chinese of unknown origin, calling themselves the PLA Navy.

Hell’s Kitchen, however, lived up to its name, proving to be not only badly irradiated, but also horribly debris-strewn and unable to be navigated above-ground, and the group turned around and began heading back up north. At Columbus Circle, they made contact with Habitat 59, occupying the subway station, who were impressed by the number of Mr Gutsies the Sanctuary Guard had with them.

En route, they stopped in Central Park. They found that much of the park had become a cesspool of fallout, irradiated water, and horrendously mutated creatures, and pockmarked with bomb craters. The south of Central Park, around the zoo, was generally controlled by twisted, giant sloths; the north of Central Park was a maze of mirelurks from the neighbouring reservoir. The explorers were forced to fight back. At the Museum of Natural History, they found another faction, clearly possessing advanced technology, but they refused any outside contact. Belvedere Castle lay in ruins. The Metropolitan Museum of Art was, remarkably, still standing--but the explorers found that the bulk of the museum’s collection, including the Holy Stones, had been removed. Raiders were the initial suspects, but the operation was too precise; someone had done this in full knowledge of what they were doing.

Another canoe was sent west, to attempt to contact any other refugees from the former Fort Lee, with four humans and one of the ghoul refugees. They landed across the river, at the base of the Palisades, and climbed up Henry Hudson Drive into Bergen County. They found a settlement: humans, who turned away the Sanctuary Guard for its ghoul constituent; it seems likely that, if any Fort Lee refugees have come there, they have similarly been rudely turned away. They also found feral ghouls, roaming Englewood. Eventually, rather dissatisfied, they just returned home.

Stats Changes:
+5 Humans (Natural Growth)
+220 Scrap Parts, +4 Tech Parts (Salvaging)
-5 Humans (Special Mission)
-20 Humans, -780 Ammunition, +Laboratory Equipment, +2 Small Boats

Challenge: See NPC Diplomacy


Shepaug Dam Survivors
Spoiler :

The self-declared state government of Connecticut immediately made an effort to restore order beyond its hydrodynamic home, quickly turning to the nearby settlement of Newtown and requesting to integrate it. Perhaps seeing the force the Shepaug Dam military unit could marshal against her town, the mayor of Newtown reluctantly acceded in order to retain some sort of authority.

However, not all went entirely smoothly. Newtown itself was bitterly divided. A vocal minority of Newtown residents, realising that resistance was increasingly futile, yet still unhappy with what they saw as their mayor kowtowing to strangers, elected to go into exile instead. Before the Shepaug Dam armed delegation could arrive, the exiles managed to take much of the contents of the Newtown municipal armoury, including all the laser weapons. Word has that they had fled west, in the direction of Danbury, leading to an unknown fate. Furthermore, Newtown residents have diluted the overall military skill pool of the people under Shepaug Dam’s jurisdiction.

Nonetheless, the actual integration went peacefully, and the remaining people of Newtown look forward to a brighter future.

Stats Changes
+5 Humans (Natural Growth)
+682 Scrap (Salvaging), +37 Scrap, +Machining Gear (Mr Gutsies)
+360 Humans, +30 Ghouls, +240 1H Guns, +30 Leather Armour, +12 Mr Handies, +30 Alcohol, +200 Brahmin, +270 Scrap Parts, +390 Food, +360 Ammunition, -1 Military Skill (Newtown Integration)
-450 Ammunition, +Laboratory Equipment (Trade)

Challenge: There is one pressing issue: should the people of Newtown be allowed access to Shepaug Dam? There have been demands in recent years, mainly considering that the fortified dam often simply feels safer than the relatively open settlement. But some of the more hardened believe that we shouldn't be so open letting civilians in. What should our policy be?


The Skylanders
Spoiler :

Two more expeditions were sent out to explore the areas around the Skylanders’ current encampment. The first expedition headed northwest, towards Lake Hopatcong. The area, including the town of Hopatcong itself, was determined to be clear, not nearly as fertile as the Skylanders’ current grounds, but free of any hostile wildlife. A second expedition, headed south in the direction of Dover and Randolph, never returned--save one survivor.

Another expedition was despatched east to Troy to trade, taking excess food and scrap and ultimately returning with a number of weapons and scrap. The slaves Troy had given the Skylanders were freed; a few chose to stay, though most chose to depart for pastures elsewhere.

Meanwhile, the Skylanders proceeded to hassle the town of Denville, surrounding the town and attacking its people as they exited the fortified barriers. Their mobile nature and greater propensity for guerrilla warfare gave them a definite advantage over the more sedentary people of Denville, with many killed and their weapons taken. Although the counterattacks did manage to inflict casualties on the Skylanders, the operations can be considered definitely in the Skylanders’ favour, as the

Stats Changes:
+10 Humans (Natural Growth)
-50 Human Slaves, +15 Humans (Freeing Slaves)
+2250 Food (Hunting/Gathering), +300 Scrap Parts (Salvaging)
-750 Food, -200 Scrap, +190 Ammunition, +25 2H Guns, +25 Leather Armour (Troy Expedition)
-20 Humans, -5 Horses, -10 LT Ranged, +10 Leather Armour, +10 1H Guns, +5 2H Guns (Denville)
-20 Humans, -20 LT Melee (Expedition Disappearance)

Challenge: The disappearance of the southern expedition caused great concern, for the destination was not a particularly distant one. It became even more worrisome when one man returned, wearing strange white robes, a permanent smile plastered upon his face. He claimed to have gone to a “Garden of Eden, where he had finally become Victorious,” and demanded that everyone else was not “Victorious” and beneath him. He failed to recognise any of his former people, and refused all food and water, before predictably expiring. What, if anything, should we do about this?


Sons of Hope
Spoiler :

The Sons of Hope, in conjunction with Vault 314, spent the winter continuing to explore, sending out small parties to explore all around. Clifton, especially the Athenia neighbourhood, had been overrun by feral ghouls. Nonetheless, by the side of the Garden State Parkway, they found the remains of a Vault 314 expedition, complete with a few surviving Mr Handies, whom the Sons of Hope convinced were friendly, and took along back to Vault 314. The centre of Passaic had fallen under the control of raiders calling themselves the Indian Panthers; the explorers successfully avoided them. Another party wandered east, into Lyndhurst, where they came into contact with a town between Lyndhurst and Kingsland stations, who greeted the explorers warmly, interested in peaceful trade relations.

Further east of even that, explorers seeking the source of the column of smoke. East of Lyndhurst, they came up to the Meadowlands Sports Complex. The smoke turned out to be coming from the Meadowlands swamp itself, and Vault-Tec readings showed that it was toxic. It’s suspected that the fire has been burning since the War, continuously, the result of some sort of chemical dumping. The explorers were unwilling to go closer, and the Mr Handy that entered the site did not return.

Furthermore, the Sons of Hope established closer links with the dwellers of Vault 314, establishing a trade route between the two. Relations between the people of the two factions have been nothing but positive thus far.

Stats Changes:
+5 Humans (Natural Growth), +5 Ghouls (Immigration)
+200 Scrap Parts, +4 Tech Parts, +Machining Gear (Salvaging)

Challenge: See NPC Diplomacy


Sovereign Fortuna Guild
Spoiler :

The Sovereign Fortuna Guild continued exploring and salvaging outwards from Sag Harbour, mainly keeping it safe and salvaging in nearby regions: buildings on the outskirts of the town, as well as the wetlands east of the town. One salvaging party up in North Haven found itself under attack by the mirelurks on the isle, who seemed to have been agitated by something; they were forced to flee. Another salvaging party caught sight of deathclaws meandering in the direction of Bridgehampton, although they did not disturb the party.

Meanwhile, the Guild sent a delegation to East Hampton, bringing a small quantity of food with them. This show of friendliness has done a great deal to warm the East Hamptonites up to the Guild’s intentions, although the mysterious numbers broadcasts are continuing.

Stats Changes:
+5 Humans (Natural Growth), +5 Humans (Immigration)
+60 Scrap Parts, +4 Tech Parts (Salvaging)
-5 Humans, -5 1H Guns, -30 Ammunition (Salvaging Losses)
-10 Food (East Hampton)

Challenge: A finely-dressed man in a seemingly immaculate pre-War boat has arrived to cause a stir in Sag Harbour, claiming to be from the north--from Boston. He claims that he represents a group who is interested in expanding their operations into the New York area. He claims that he has heard of the Guild and sees them as an opportunity to facilitate this. He is talking about wondrous things, technology and energy and robots--but he requires a payment of good faith first. If the Guild were to, say, give him a package of all their tech parts, he will return within months with a few robots.


Ursine Order of Hershey
Spoiler :

It was yet another quiet, uneventful half-year for Hershey. Does chocolate still make for restful dreams?

Stats Changes:
+5 Humans (Natural Growth)

Challenge: The word of the power of our Chocolate will no doubt spread out to others in the Wasteland, even more so now that it is being protected by our Ursine Order. Instead of us going to them, there are already some coming to us, seeking refuge amongst us. That would mean more mouths to feed. How should we treat these outsiders?


Vault 77
Spoiler :

Nellie the Elephant packed her trunk
And said goodbye to the circus
Off she went with a trumpety-trump
Trump, trump, trump

Stats Changes:
+10 Humans (Natural Growth)

Challenge: As we begin to spread from the Vault, there are those who approach us, knowing that, as we are a Vault, we have provisions and shelter in abundance. Are these people true Americans, worthy of our trust? How should we treat them?


Vault 314
Spoiler :

Vault 314, in conjunction with the Sons of Hope, winter continuing to explore, sending out small parties to explore all around. Clifton, especially the Athenia neighbourhood, had been overrun by feral ghouls. Nonetheless, by the side of the Garden State Parkway, they found the remains of a Vault 314 expedition, complete with a few surviving Mr Handies, whom the explorers convinced were friendly, and took along back to Vault 314. The centre of Passaic had fallen under the control of raiders calling themselves the Indian Panthers; the explorers successfully avoided them. Another party wandered east, into Lyndhurst, where they came into contact with a town between Lyndhurst and Kingsland stations, who greeted the explorers warmly, interested in peaceful trade relations.

Further east of even that, explorers seeking the source of the column of smoke. East of Lyndhurst, they came up to the Meadowlands Sports Complex. The smoke turned out to be coming from the Meadowlands swamp itself, and Vault-Tec readings showed that it was toxic. It’s suspected that the fire has been burning since the War, continuously, the result of some sort of chemical dumping. The explorers were unwilling to go closer, and the Mr Handy that entered the site did not return.

Furthermore, Vault 314 established closer links with the Sons of Hope, establishing a trade route between the two. Relations between the people of the two factions have been nothing but positive thus far. The Sons of Hope have begun providing military training for some of the Vault-Dwellers. The classes have proven popular, although they have been going on for too short a time to make a

Stats Changes:
+775 Scrap Parts (Salvaging), +442 Scrap Parts, +2 Tech Parts (Mr Handies)
-1 Mr Handy, +6 Mr Handies (Exploration)
-7 Scrap Parts, -5 Alcohol (Smoke Signal)
-5 Alcohol (Inn)
-5 Alcohol (Verona)

Challenge: One night, one of the technicians servicing a disused section of the Vailt’s backup water filtration system found something curious, behind a corroded pipe: a Vault-Tec bobblehead! Nothing curious about that, sure--but during the next sequence of Handy pong matches, that technician won every single match he played in.


Vault 350
Spoiler :

The door to Vault 350 opened in East Haven, and a large exploration party emerged to assess just how much damage had been done. The surrounding, mainly suburban areas of East Haven were by and large deserted, ripe for scrapping. From there, the explorers began carving a wider circle. The rest of East Haven seemed just as devoid of sentient life. In the neighbourhood of Foxon, they came across a concentration of feral ghouls that seemed to be radiating from North Branford, to the east; the sheer size of the party meant that they were able to fight them off with no casualties, albeit after a firefight.

But, in the neighbourhood of Fair Haven Heights, on the shores of the Quinnipiac River, they found something quite curious: a camp that, judging from the rather gruesome skeleton-themed décor, had once belonged to vicious raiders. But the camp had been utterly emptied, as if the raiders had all fled at once. In the centre of the camp, atop the flattened ruins of a kitchen, they found a figure: a man of light-coloured stone, perhaps half a metre tall, swearing a sort of long skirt, bearing a folding beard, and with large, uncanny eyes. More pertinently, they found what seemed to be left of the radiers’ armoury, and took it with them.

Stats Changes
+10 Humans (Natural Growth), -10 Humans, +9 Super Mutants, +1 FEV Abomination
-50 Ammunition, +5 HT Melee, +30 Leather Armour (Exploration)

Challenge: The strange figure we found in the Fair Haven Heights camp has been making some of our people extremely uncomfortable. Rumours have begun spreading in the lower ranks that the figure’s bizarre eyes have been giving them strange dreams, of what they call “a shadowy nightmare world of dust.” Moreover, some of the explorers who found the figure reported seeing strange lights from across the river, from the direction of central New Haven. These rumours have been pooh-poohed by most right-thinking Vault-dwellers, but--then again--the evidence of what happened to the raiders is clear. What, if anything, should we do?


Wall Street Traders
Spoiler :

The Wall Street Traders enacted a new investment and expansion stratagem, establishing a settlement in the remains of Pier 11, what had once been the ferry terminal along the East River. Pier 11 is idealised to enable coastal expansion, although the ferry terminal itself had been badly mangled some time since the War, and the Traders will have to build a new dock. However, the settlement attracted a number of vagabond raiders who had been wandering around the ruins of Two Bridges; some of them elected to establish permanent bases at Pier 11.

Meanwhile, other parties started heading northeast, expanding Wall Street’s knowledge base up into the Lower East Side. They found that East Broadway subway station was occupied by a semi-ghoul raider group who seemed to be the remnants of a pre-War organised crime group, calling themselves the Cohen Syndicate. The Traders made contact; the Cohen Syndicate informed them, with a few corpses for evidence, that a large deathclaw family had taken up residence in the Vladeck Houses and effectively had the entire Lower East Side in their territory.

They began circling around north: at Canal Street station, they encountered a small, highly fortified, red-bannered settlement calling themselves the Manhattan Commune, who were strangely forthcoming by treating the explorers with chems. West of that, they found that Soho was a hive of feral ghouls. After some fighting and casualties, the Traders retreated.

Stats Changes
-15 Human Slaves, -10 Ghoul Slaves, +250 Scrap (Battery Park Trade)
+10 Humans, +5 Ghouls, +5 Human Slaves, +5 Ghoul Slaves (Immigration to Pier 11)
+5 Humans (Natural Growth), +5 Ghouls, +5 Human Slaves (Immigration to NYSE)
-5 Humans, -25 Ammunition, +10 Chems (Exploration)
+922 Scrap, +Radio Gear (Salvaging)

Challenge: As we expand to the coast, we are increasingly attracting small groups of friendly raiders who wish to work for us; in Pier 11, the Trader employees there have accepted them. Some members of the Board of Directors, however, are concerned that these new hires may not act in accordance with NYSE corporate policy; furthermore, the resources required for their upkeep may impact our bottom line. How should we treat those outsiders who wish to work for us?


The Warriors
Spoiler :

Even in the heart of New York, it was a quiet winter for the Warriors.

Stats Changes:
-None

Challenge: In the last year we have seen clearly human-made smoke rising from the northwest, from the direction of Fort Hamilton. This is where we know the Verazzano Narrows Bridge once stood; although we don’t believe the bridge has survived, there may still be some sort of intact crossing to Staten Island there, and some of our people believe that we should investigate. Should we?


To: Disciples of Madison
From: Habitat 59

Your gift is most kind. We are absolutely willing to help establish a permanent connection between our two settlements. How would you suggest best going about it? We will give you 5 of our Mr Handies in exchange.

To: Order of the Holy Wound
From: Roscoe’s Horde

Let it be known that we are indebted to you, for it was your kindness that saved us from starvation.

To: The Point
From: Stewart International Station

We are pleased to see that there are others from the armed forces still alive in this hostile world. But we are disappointed to see the way your cadets are treated, for it is un-American. However, we may be able to overlook this if you could do us a favour. Several months ago, we came under attack from a vicious band of chem-addled raiders operating out of Newburgh. They even managed to disable our automated defence system and our fusion reactor in the last attack, and have carried away many of our men as slaves. If your firepower can help defeat them, perhaps we can do something for you.

To: The RSPPR
From: Trumbull

Although it may be dangerous, thanks to popular demand, we are planning an expedition into the centre of Bridgeport to determine the final cause of our troubles. We were wondering if you could potentially spare a few personnel to send along with us; we understand if you are otherwise preoccupied, but we would greatly appreciate the assistance.

To: Sanctuary Guard
From: Habitat 59

Hello! We are interested in attempting to clear out the IRT Broadway-Seventh Avenue Line (1) up from our habitat to the north end of the island and ensure safe passage up and down Manhattan. We may also, along the way, be able to contact anyone who lives within. With your resources, you may be able to greatly help us. Are you interested?

To: The Sons of Hope
From: Lyndhurst

We could use your help. There is a serial killer loose in our town. They’ve gotten a dozen victims in the last month, and we don’t have the manpower to catch them--our people are scared stiff. If you could help us patrol our streets at night, we would be forever grateful.

To: Sovereign Fortuna Guild
From: East Hampton

What sort of trade links are you seeking, precisely? We’re certainly interested.

To: Vault 314
From: Verona

We will gladly arrange a supply of ale--let’s say, 100--if you were to give us a few dozen Mr Handies and a dozen or so of those Protectrons.

***

This coming update will cover Summer 2161. Orders are tentatively due Wednesday, 15 August (i.e. a week from now.) I'd like to get the update done by that weekend; after that, we'll likely move to biweekly updates, which will be far more manageable for me.

As usual, tell me if I missed something, either in stats or in orders. I almost certainly did at some point.

Ahigin: I’d forgotten to change B-Borough’s name on the map; apologies, that has been rectified.

Marcher Jovian: I think your food consumption number was off, I fixed it and accounted for that.

Trigo238: Unfortunately, you can’t build (normal) farms in a bunker.
 
Last edited:
Map

Stats:
Spoiler :


Armstrong Gals/Everblack
Civilian Survivors
Industrious, Scientific
Total Population: 515 (515 Humans)
Total Slaves: 0
Food: 1890 (+500/+0)/3000 (-515)
Energy: 0 (+0/-0)
Scrap Parts: 855
Tech Parts: 0
Ammunition: 250
Other Items: Radio Gear, Machining Gear
Education: General
Military Skill: 3
Spoiler :

Lancaster
(Urban Ruin, Lancaster, PA)
-Population: 515 (515 Humans)
+500 Food: 100/100 Sustenance
-Structures: Fortifications (3), Farms (2), Silo (1)
-Items: 290 1H Guns, 40 2H Guns, 47 HT Melee, 60 LT Melee, 10 LT Ranged, 3 Protectrons, 4 Early Power Armour


Atlantic Maritime League/Nobody126
Boat People
Maritime, Scientific
Total Population: 405 (405 Humans)
Total Slaves: 380 (380 Humans)
Food: 2730 (+1100/+600)/3000 (-785)
Energy: 0 (+0/-0)
Scrap Parts: 450
Tech Parts: 0
Ammunition: 1905
Other Items: Fusion Core, 160 Chems
Education: Advanced
Military Skill: 2
Spoiler :

Fort Delaware
(Bunker, Fort Delaware, Pea Patch Island, DE)
-Population: 280 (280 Humans)
+400 Food: +20/20 (Dock)
-Structures: Dock (1), Silo (1)
-Items: 130 1H Guns, 145 2H Guns, 75 Leather Armour, 8 Mr Gutsies, 7 Canoes
New Castle
(Settlement, New Castle, DE)
-Population: 125 (125 Humans)
-Slaves: 380 (380 Humans)
+700 Food: +50/50 (Average), +10/10 (Dock)
-Structures: Fortifications (2), Farms (1), Dock (1)
-Items: 220 LT Melee, 90 LT Ranged, 18 LT Siege, 270 Leather Armour


Beastie Boys/Ahigin
Raiders
Industrious, Warlike
Total Population: 455 (455 Humans)
Total Slaves: 110 (90 Humans, 20 Ghouls)
Food: 995 (+250/+0)/4000 (-565)
Energy: 0 (+0/-0)
Scrap Parts: 1530
Tech Parts: 3
Ammunition: 355
Other Items: 180 Alcohol, 120 Chems, Fusion Core, Radio Gear
Education: General
Military Skill: 3
Spoiler :

B-Borough
(Urban Ruin, Midwood, Brooklyn, NY)
-Population: 455 (455 Humans)
-Slaves: 110 (90 Humans, 20 Ghouls)
+50 Food: 50/50 (Sustenance)
-Structures: Fortifications (3), Farms (1), Silo (2)
-Items: 590 LT Melee, 20 HT Melee, 120 1H Guns, 140 Leather Armour


Big Antlers Clan/Red_Spy
Tribals
Environmentalist, Warlike
Total Population: 1070 (1070 Humans)
Total Slaves: 0
Food: 1030 (+0/+0)/2000 (-1580)
Energy: 0 (+0/-0)
Scrap Parts: 0
Tech Parts: 0
Ammunition: 70
Other Items: None
Education: Tribal
Military Skill: 4
Spoiler :

The Khan’s Court
(Camp, Lake Katrine, NY)
-Population: 1070 (1070 Humans)
+0 Food: 0/0 (Average)
-Items: 570 LT Melee, 990 LT Ranged, 30 1H Guns, 350 Leather Armour, 510 Radstags


Brotherhood of the Undead/Jackelgull
Raiders
Warlike, Scientific
Total Population: 430 (1 Human, 429 Ghouls)
Total Slaves: 530 (530 Humans)
Food: 790 (+500/+0)/4000 (-960)
Energy: 0 (+0/-0)
Scrap Parts: 850
Tech Parts: 4
Ammunition: 790
Other Items: 280 Chems
Education: General
Military Skill: 3
Spoiler :

Hartford
(Urban Ruin, Connecticut State Capitol, Hartford, CT)
-Population: 320 (1 Human, 319 Ghouls)
-Slaves: 390 (390 Humans)
+500 Food: 100/100 (Sustenance)
-Structures: Fortifications (4), Farm (2), Silo (2), Clinic
-Items: 560 LT Melee, 30 Leather Armour
Trinity College
(Urban Ruin, Trinity College, Hartford, CT)
-Population: 110 (80 Ghouls)
-Slaves: 140 (140 Humans)
+0 Food: (Sustenance)
-Structures: Fortifications (1)
-Items: 350 1H Guns, 10 2H Guns, 6 HT Melee, 260 Leather Armour


The Daughters/Robert Can’t
Migrants
Diplomatic, Religious
Total Population: 630 (630 Humans)
Total Slaves: 0
Food: 2765 (+3030/+30)/5000 (-670)
Energy: 0 (+0/-0)
Scrap Parts: 570
Tech Parts: 0
Ammunition: 740
Other Items: 60 Chems
Education: General
Military Skill: 4
Spoiler :

The Village
(Settlement, Monticello, NY)
-Population: 630 (630 Humans)
+3030 Food: 150/150 (Fertile), +30 (Brahmin)
-Structures: Fortifications (3), Farms (3), Silo (3), Radio Tower
-Items: 360 1H Guns, 180 2H Guns, 140 Leather Armour, 40 Dogs, 30 Brahmin


Disciples of Madison/Lord_Herobrine
Institution
Religious, Scientific
Total Population: 445 (445 Humans)
Total Slaves: 0
Food: 1055 (+500/+500)/3000 (-465)
Energy: 0 (+0/-0)/0
Scrap Parts: 705
Tech Parts: 16
Ammunition: 725
Other Items: Intact Computers, Fusion Core
Education: Advanced
Military Skill: 1
Spoiler :

Pennsylvania Station
(Urban Ruin, Penn Station, Manhattan, NY)
-Population: 445 (445 Humans)
+500 Food: 0/0 (Average), 50/50 (Hydroponic)
-Structures: Fortifications (2), Hydroponic Farm (1), Silo (1)
-Items: 280 1H Guns, 105 2H Guns, 5 Mr Handies


Hoboken Shipper Boys and Girls/Tolina
Boat People
Industrious, Maritime
Total Population: 435 (125 Humans, 310 Ghouls)
Total Slaves: 0
Food: 2190 (+1050/+600)/4000 (-435)
Energy: 0 (+0/-0)
Scrap Parts: 465
Tech Parts: 0
Ammunition: 560
Other Items: None
Education: General
Military Skill: 2
Spoiler :

Hoboken
(Urban Ruin, Hoboken, NJ)
Population: 435 (125 Humans, 310 Ghouls)
+1050 Food: 50/50 (Sustenance), 30/30 (Dock)
Structures: Fortifications (2), Farm (1), Docks (3), Silo (2)
Items: 280 1H Guns, 30 Laser Weapons, 80 Leather Armour, 6 Early Power Amour, 1 Small Boat


Kings and Queens/Shirogane
Raiders
Industrious, Diplomatic
Total Population: 385 (385 Humans)
Total Slaves: 540 (420 Humans, 120 Ghouls)
Food: 835 (+1000/+0)/3000 (-925)
Energy: 0 (+0/-0)
Scrap Parts: 1645
Tech Parts: 7
Ammunition: 350
Other Items: 200 Chems
Education: General
Military Skill: 3
Spoiler :

King of Prussia
(Urban Ruin, King of Prussia Mall, King of Prussia, PA)
-Population: 105 (105 Humans)
-Slaves: 365 (245 Humans, 120 Ghouls)
+500 Food: 50/50 (Average)
-Structures: Fortifications (6), Farm (1), Silo (1), Inn, Arena
-Items: 315 LT Melee, 5 HT Melee, 100 Leather Armour, 7 Mr Handies
Mount Joy
(Urban Ruin, Valley Forge Casino Resort, PA)
-Population: 280 (280 Humans)
-Slaves: 175 (175 Humans)
+500 Food: 50/50 (Hydroponic)
-Structures: Fortifications (2), Hydroponic Farm (1), Inn
-Items: 135 LT Melee, 240 1H Guns, 50 2H Guns, 20 Laser Weapons, 120 Leather Armour, 5 Mr Handies, 2 Protectrons


Order of the Holy Wound/Seon
Institution
Religious, Scientific
Total Population: 610 (595 Humans, 15 Ghouls)
Total Slaves: 0
Food: 670 (+1000/+0)/4000 (-610)
Energy: 30 (+10/-0)
Scrap Parts: 868
Tech Parts: 26
Ammunition: 435
Other Items: Machining Gear
Education: Advanced
Military Skill: 2
Spoiler :

The Shard
(Settlement, Trenton Psychiatric Hospital, Trenton, NJ)
-Population: 610 (595 Humans, 15 Ghouls)
+1000 Food: 100/100 (Average)
-Structures: Fortifications (3), Farms (2), Silo (2), Fusion Reactor
-Items: 345 1H Guns, 150 2H Guns, 11 Mr Handies


The Point/Decamper
Pre-War Military
Warlike, Scientific
Total Population: 235 (235 Humans)
Total Slaves: 365 (365 Humans)
Food: 1400 (+1000/+0)/4000 (-600)
Energy: 10 (+0/0)
Scrap Parts: 1425
Tech Parts: 17
Ammunition: 2775
Other Items: Intact Computers
Education: General
Military Skill: 7
Spoiler :

The Point
(Settlement, United States Military Academy, West Point, NY)
-Population: 235 (235 Humans)
-Slaves: 365 (365 Humans)
+1000 Food: 100/100 (Average)
-Structures: Fortifications (4), Farms (2), Silo (2)
-Items: 20 1H Guns, 360 2H Guns, 90 Laser Weapons, 390 LT Melee, 9 HT Melee, 110 Leather Armour, 160 Combat Armour, 25 Early Power Armour


Poxxy’s Chem Dogs/Zappericus
Raiders
Environmentalist, Warlike
Total Population: 360 (360 Humans)
Total Slaves: 365 (235 Humans, 130 Ghouls)
Food: 1600 (+0/+0)/4000 (-733)
Energy: 0 (+0/-0)
Scrap Parts: 545
Tech Parts: 5
Ammunition: 1610
Other Items: 140 Alcohol, 355 Chems
Education: General
Military Skill: 4
Spoiler :

The Underhive
(Bunker, Valley Forge Military Academy, Wayne, PA)
-Population: 360 (360 Humans)
-Slaves: 365 (235 Humans, 130 Ghouls)
+0 Food: 0/0 (Sustenance-Winter)
-Structures: Silo (2), Chemist, Inn, Arena
-Items: 510 LT Melee, 375 1H Guns, 20 2H Guns, 70 Laser Weapons, 170 Leather Armour, 60 Improvised Explosives, 48 Dynamites, 5 Grenades, 10 Mr Handies, 4 Protectrons, 3 Deatharoos


Reformed Society for Psychic and Paranormal Research/Marcher Jovian
Civilian Survivors
Industrious, Religious
Total Population: 590 (590 Humans)
Total Slaves: 0
Food: 1820 (+1500/+0)/4000 (-590)
Energy: 0 (+0/-0)
Scrap Parts: 1203
Tech Parts: 6
Ammunition: 815
Other Items: Intact Computers
Education: General
Military Skill: 1
Spoiler :

Monroe
(Settlement, Monroe, CT)
-Population: 590 (590 Humans)
+1500 Food: 150/150 (Average-Winter)
-Structures: Fortifications (1), Farms (3), Silo (2), Inn
-Items: 325 1H Guns, 150 2H Guns, 22 Mr Handies, 9 Early Power Armour


Sanctuary Guard/thomas.berubeg
Pre-War Military
Agricultural, Religious
Total Population: 350 (320 Humans, 30 Ghouls)
Total Slaves: 0
Food: 1095 (+600/+100)/3000 (-350)
Energy: 10 (+0/-0)
Scrap Parts: 734
Tech Parts: 8
Ammunition: 1970
Other Items: 60 Alcohol, Intact Computers, Laboratory Equipment
Education: General
Military Skill: 5
Spoiler :

The Cloisters
(Urban Ruin, The Cloisters, Manhattan, NY)
-Population: 350 (320 Humans, 30 Ghouls)
+600 Food: 50/50 (Sustenance), 10/10 (Dock)
-Structures: Fortifications (4), Farm (1), Dock (1), Silo (1), Still, Inn
-Items: 30 2H Guns, 370 Laser Weapons, 10 Plasma Weapons, 30 Leather Armour, 180 Combat Armour, 10 Standard Power Armour, 45 Mr Gutsies, 1 Canoe, 2 Small Boats


Shepaug Dam Survivors/Immaculate
Pre-War Military
Diplomatic, Industrious
Total Population: 860 (825 Humans, 35 Ghouls)
Total Slaves: 0
Food: 2470 (+950/+0)/5000 (-860)
Energy: 30 (+10/-0)
Scrap Parts: 1682
Tech Parts: 9
Ammunition: 3545
Other Items: 30 Alcohol, Laboratory Equipment, Machining Gear
Education: General
Military Skill: 4
Spoiler :

Shepaug Dam
(Bunker, Shepaug Dam, Newtown/Southbury, CT)
-Population: 465 (460 Humans, 5 Ghouls)
-Structures: Water Turbine (5), Silo (1)
-Items: 180 2H Guns, 165 Laser Weapons, 185 Combat Armour, 20 Standard Power Armour, 11 Mr Gutsies
Newtown
(Settlement, Newtown, CT)
+950 Food: 150/150 (Sustenance), +200 (Brahmins)
-Population: 395 (365 Humans, 30 Ghouls)
-Structures: Fortifications (3), Farms (3), Silos (2), Inn, Still
-Items: 240 1H Guns, 30 Leather Armour, 12 Mr Handies, 200 Brahmin


The Skylanders/Shadowbound
Tribals
Environmentalist, Warlike
Total Population: 1205 (1205 Humans)
Total Slaves: 0
Total Food: 2000 (+420/+420)/2000 (-1690)
Energy: 0 (+0/-0)
Scrap Parts: 300
Tech Parts: 0
Ammunition: 280
Other Items: Radio Gear
Education: Tribal
Military Skill: 4
Spoiler :

Skylanders Camp
(Camp, Rockaway NJ)
-Population: 1205 (1205 Humans)
+420 Food: 0/0 (Fertile), +420 (Brahmin)
-Items: 1110 LT Melee, 190 LT Ranged, 30 1H Guns, 30 2H Guns, 390 Leather Armour, 420 Brahmin, 145 Horses


Sons of Hope/Trigo238
Pre-War Military
Agricultural, Diplomatic
Total Population: 440 (430 Humans, 10 Ghouls)
Total Slaves: 0
Food: 2405 (+0/+0)/3000 (-440)
Energy: 20 (+0/-0)
Scrap Parts: 500
Tech Parts: 6
Ammunition: 3310
Other Items: Radio Gear, Machining Gear
Education: General
Military Skill: 5
Spoiler :

Nutley
(Bunker, Nutley, NJ)
-Population: 440 (430 Humans, 10 Ghouls)
+0 Food
-Structures: Silo (1)
-Items: 270 Laser Weapons, 40 Plasma Weapons, 60 Combat Armour, 20 Early Power Armour, 20 Mr Gutsies


Sovereign Fortuna Guild/Ailedhoo
Boat People
Diplomatic, Maritime
Total Population: 560 (560 Humans)
Total Slaves: 0
Food: 800 (+700/+200)/4000 (-560)
Energy: 0 (+0/-0)
Scrap Parts: 105
Tech Parts: 10
Ammunition: 300
Other Items: None
Education: General
Military Skill: 1
Spoiler :

Sag Harbour
(Settlement, Sag Harbour, NY)
-Population: 560 (560 Humans)
+700 Food: 50/50 (Average), 10/10 (Dock)
-Structures: Fortifications (1), Farm (1), Dock (1), Silo (2)
-Items: 85 1H Guns, 90 2H Guns, 20 Leather Armour, 3 Canoes, 1 Small Boat


Ursine Order of Hershey/Omega124
Civilian Survivors
Agricultural, Religious
Total Population: 500 (500 Humans)
Total Slaves: 0
Food: 2010 (+1000/+1000)/3000 (-500)
Energy: 0 (+0/-0)
Scrap Parts: 430
Tech Parts: 0
Ammunition: 390
Other Items: 470 Chems
Education: General
Military Skill: 3
Spoiler :

Hershey
(Settlement, Hershey, PA)
-Population: 500 (500 Humans)
+1000 Food: 50/50 (Hydroponic)
-Structures: Fortifications (3), Hydroponic Farm (1), Silo (1), Chemist
-Items: 230 1H Guns, 60 2H Guns, 290 Metal Armour, 7 Protectrons


Vault 77/poketwo
Vault Dwellers
Industrious, Religious
Total Population: 880 (880 Humans)
Total Slaves: 0
Food: 830 (+1585/+1585)/2000 (-1275)
Energy: 0 (+10/-10)
Scrap Parts: 0
Tech Parts: 0
Ammunition: 680
Other Items: 50 Alcohol
Education: General
Military Skill: 2
Spoiler :

Vault 77
(Vault, Valley Forge, PA)
-Population: 880 (880 Humans)
+1400 Food: 0/0 (Average), +1000 (Nutrient Replication), +585 (Cattle)
+10 Energy
-Structures: Nutrient Replicator (2), Fusion Reactor
-Items: 300 1H Guns, 170 2H Guns, 195 Dogs, 195 Cattle, 50 Horses, 5 Elephants


Vault 314/Terrance888
Vault Dwellers
Environmentalist, Scientific
Total Population: 954 (954 Humans)
Total Slaves: 0
Food: 1075 (+500/+500)/2000 (-975)
Energy: 55 (+10/-5)
Scrap Parts: 1317
Tech Parts: 33
Ammunition: 0
Other Items: 80 Alcohol
Education: General
Military Skill: 0
Spoiler :

Vault 314
(Vault, Mills Reservation, Montclair, NJ)
-Population: 954 (954 Humans)
+500 Food: 0/0 (Average), +500 (Nutrient Replication)
+10 Energy
-Structures: Nutrient Replicator (1/2), Fusion Reactor, Robotics Facility, Inn
-Items: 190 Mr Handies, 100 Protectrons, 24 Assaultrons, 10 Sentry Bots, 7 Horses


Vault 350/J.K. Stockholme
Vault Dwellers
Scientific, Warlike
Total Population: 709 (650 Humans, 59 Super Mutants)
Total Slaves: 0
Food: 1340 (+1000/+1000)/2000 (-770)
Energy: 0 (+0/-0)
Scrap Parts: 0
Tech Parts: 10
Ammunition: 850
Other Items: None
Education: General
Military Skill: 3
Spoiler :

Vault 350
(Vault, High Ridge, East Haven, CT)
-Population: 709 (650 Humans, 59 Super Mutants)
+1000 Food: 0/0 (Sustenance), +1000 (Nutrient Replication)
+10 Energy
-Structures: Nutrient Replicator (2), Fusion Reactor, FEV Laboratory
-Items: 320 1H Guns, 220 2H Guns, 5 HT Melee, 30 Leather Armour, 51 FEV Abominations


Wall Street Traders/NinjaCow64
Civilian Survivors
Diplomatic, Industrious
Total Population: 310 (305 Humans, 5 Ghouls)
Total Slaves: 210 (160 Humans, 50 Ghouls)
Food: 1220 (+250/+0)/4000 (-520)
Energy: 0 (+0/-0)
Scrap Parts: 992
Tech Parts: 4
Ammunition: 230
Other Items: 10 Alcohol, 20 Chems, Radio Gear
Education: General
Military Skill: 2
Spoiler :

New York Stock Exchange
(Urban Ruin, New York Stock Exchange, Manhattan, NY)
-Population: 270 (270 Humans)
-Slaves: 200 (155 Humans, 45 Ghouls)
+250 Food: 50/50 (Sustenance)
-Structures: Fortifications (2), Farm (1), Silo (2), Inn
-Items: 105 1H Guns, 80 2H Guns
Pier 11
(Urban Ruin, Pier 11/Wall Street Ferry Terminal, Manhattan, NY)
-Population: 40 (35 Humans, 5 Ghouls)
-Slaves: 10 (5 Humans, 5 Ghouls)
-Structures: Fortifications (1)
-Items: 25 1H Guns


The Warriors/Grandkhan
Raiders
Industrious, Warlike
Total Population: 285 (285 Humans)
Total Slaves: 170 (120 Humans, 50 Ghouls)
Food: 1575 (+500/+0)/3000 (-455)
Energy: 0 (+0/-0)
Scrap Parts: 1035
Tech Parts: 0
Ammunition: 650
Other Items: 170 Alcohol, 100 Chems, Precision Tools
Education: General
Military Skill: 3
Spoiler :

Coney Island
(Urban Ruin, Coney Island, Brooklyn, NY)
-Population: 285 (285 Humans)
-Slaves: 170 (120 Humans, 50 Ghouls)
+500 Food: 50/50 (Average)
-Structures: Fortifications (3), Farms (1), Silo (1)
-Items: 360 LT Melee, 200 1H Guns, 160 Leather Armour, 4 Protectrons


NPCs
Spoiler :

Battery Park
Civilian Survivors
Diplomatic, Maritime
Settlement, Battery Park, Manhattan, NY
Population: 155 (30 Humans, 125 Ghouls)
Slaves: 0
Food: Average
Structures: Fortifications (2), Farms (0, Worthless), Dock (1)
Items: 70 1H Guns, 90 Leather Armour, 10 Mr Handies
Education: General
Military Skill: 2

Buzzing Hornets
Raiders
Environmentalist, Warlike
Settlement, Totowa, NJ
Population: 590 (510 Humans, 80 Ghouls)
Slaves: 180 (30 Humans, 150 Ghouls)
Food: Secure
Structures: Fortifications (3), Farms (2, Average), Silo (1), Arena
Items: 440 1H Guns, 110 2H Guns, 360 Leather Armour
Education: General
Military Skill: 3

Chesapeake City
Boat People
Diplomatic, Maritime
Settlement, Chesapeake City, MD
Population: 570 (550 Humans, 20 Ghouls)
Slaves: 0
Food: Average
Structures: Fortifications (2), Farms (1, Sustenance), Dock (1)
Items: 290 1H Guns, 150 2H Guns
Education: General
Military Skill: 2

Children of Concorde
Civilian Survivors
Environmentalist, Religious
Urban Ruin, Waterbury-Oxford Airport, Oxford, CT
Population: 330 (330 Humans)
Slaves: 0
Food: Secure
Structures: Fortifications (2), Hydroponic Farm (1), Silo (1), Fusion Reactor, Airfield
Items: 130 Laser Weapons, 24 HT Melee, 15 Protectrons, 5 Early Power Armour
Education: General
Military Skill: 2

Cohen Syndicate
Raiders
Diplomatic, Warlike
Urban Ruin, East Broadway Subway Station, Manhattan, NY
Population: 240 (120 Humans, 120 Ghouls)
Slaves: 130 (80 Humans, 50 Ghouls)
Food: Insecure
Structures: Fortifications (2), Silo (1)
Items: 270 LT Melee, 80 2H Guns, 100 Leather Armour
Education: General
Military Skill: 3

Denville
Civilian Survivors
Diplomatic, Warlike
Settlement, Denville, NJ
Population: 360 (360 Humans)
Slaves: 0
Food: Insecure
Structures: Fortifications (2), Farm (1, Average), Silo (1), Inn
Items: 350 1H Guns, 50 2H Guns, 120 Leather Armour
Education: General
Military Skill: 1

East Hampton
Civilian Survivors
Maritime, Warlike
Settlement, East Hampton, NY
Population: 325 (325 Humans)
Slaves: 0
Food: Insecure
Structures: Fortifications (3), Farm (1, Sustenance), Silo (1)
Items: 220 1H Guns, 200 Leather Armour, 30 Mr Handies, 40 Brahmin
Education: General
Military Skill: 2

Englewood
Civilian Survivors
Agricultural, Religious
Settlement, Englewood, NJ
Population: 350 (350 Humans)
Slaves: 0
Food: Secure
Structures: Fortifications (2), Farm (1, Average), Silo (1)
Items: 160 1H Guns, 120 2H Guns, 120 Leather Armour
Education: General
Military Skill: 2

Habitat 59
Institution
Diplomatic, Scientific
Urban Ruin, 59th Street-Columbus Circle Subway Station (1/A/B/C/D), Manhattan, NY
Population: 330 (330 Humans)
Slaves: 0
Food: Plentiful
Structures: Fortifications (3), Hydroponic Farm (2), Fusion Reactor, Inn
Items: 245 Mr Handies, 143 Protectrons, 77 Mr Gutsies
Education: Advanced
Military Skill: 1

Indian Panthers
Raiders
Agricultural, Warlike
Urban Ruin, Passaic, NJ
Population: 300 (80 Humans, 220 Ghouls)
Slaves: 280 (260 Humans, 20 Ghouls
Food: Average
Structures: Fortifications (2), Farms (2, Average)
Items:
Education: General
Military Skill: 3

Jamaica Bay Corsairs
Boat People
Maritime, Warlike
Settlement, Floyd Bennett Field, Brooklyn, NY
Population: 350 (270 Humans, 80 Ghouls)
Slaves: 260 (200 Humans, 60 Ghouls)
Food: Average
Structures: Fortifications (2), Dock (3), Airstrip
Items: 220 LT Melee, 100 LT Ranged, 2 Small Boats
Education: General
Military Skill: 3

Julliard Drama School
Raiders
Industrious, Warlike
Urban Ruin, Lincoln Square, Manhattan, NY
Population: 110 (110 Humans)
Slaves: 330 (220 Humans, 110 Ghouls)
Food: Insecure
Structures: Fortifications (2)
Items: 290 LT Melee, 110 LT Ranged, 170 Leather Armour
Education: General
Military Skill: 5

Lyndhurst
Civilian Survivors
Agricultural, Environmentalist
Settlement, Lyndhurst, NJ
Population: 490 (330 Humans, 160 Ghouls)
Slaves: 0
Food: Secure
Structures: Fortifications (2), Farms (2, Average), Silo (1)
Items: 240 1H Guns, 180 2H Guns
Education: General
Military Skill: 1

Manhattan Commune
Civilian Survivors
Diplomatic, Industrious
Urban Ruin, Canal Street (A/C/E) Subway Station, Manhattan, NY
Population: 230 (230 Humans)
Slaves: 190 (190 Ghouls)
Food: Insecure
Structures: Fortifications (2), Hydroponic Farm (1), Silo (1)
Items: 100 1H Guns, 70 2H Guns, 70 Leather Armour
Education: General
Military Skill: 2

Mapleton
Civilian Survivors
Industrious, Religious
Urban Ruin, Mapleton, Brooklyn, NY
Population: 390 (340 Humans, 50 Ghouls)
Slaves; 0
Food: Insecure
Structures: Fortifications (2), Farms (2, Sustenance)
Items: 380 LT Melee, 50 2H Guns, 50 HT Melee
Education: General
Military Skill: 1

Mid-Bedford
Institution
Industrious, Scientific
Urban Ruin, Brooklyn College, Brooklyn, NY
Population: 250 (60 Humans, 190 Ghouls)
Slaves: 0
Food: Plentiful
Structures: Fortifications (4), Hydroponic Farm (1), Still
Items: 50 LT Melee, 70 1H Guns, 15 2H Guns, 15 Mr Handies, 15 Protectrons, 70 Alcohol, 20 Chems
Education: Advanced
Military Skill: 2

National Humane Alliance
Raiders
Industrious, Warlike
Settlement, Derby, CT
Population: 830 (610 Humans, 220 Ghouls)
Slaves: 0
Food: Insecure
Structures: Fortifications (4)
Items: 680 LT Melee, 60 LT Ranged, 60 1H Guns
Education: General
Military Skill: 3

New Harlem
Civilian Survivors
Diplomatic, Industrious
Urban Ruin, 125th Street (A/D) Subway Station, Manhattan, NY
Population: 220 (180 Humans, 40 Ghouls)
Slaves: 0
Food: Insecure
Structures: Fortifications (2)
Items: 190 LT Melee, 100 1H Guns, 10 HT Melee
Education: General
Military Skill: 2

PLA Naval Air Base NYC
Squadron
Pre-War Military
Maritime, Warlike
Urban Ruin, Intrepid Sea, Air, and Space Museum, Manhattan, NY
Population: 280 (280 Humans)
Slaves: 0
Food: Secure
Structures: Fortifications (4), Dock (2), Fusion Reactor
Items: 180 Laser Weapons, 90 HT Melee, 10 Small Boats
Education: General
Military Skill: 6

Red Kangs
Raiders
Agricultural, Warlike
Settlement, Harlem River Park, Manhattan, NY
Population: 330 (235 Humans, 95 Ghouls)
Slaves: 160 (140 Humans, 20 Ghouls)
Food: Insecure
Structures: Fortifications (2), Farms (2, Sustenance), Silo (1)
Items: 330 2H Guns, 80 Leather Armour, 108 Dynamite
Education: General
Military Skill: 3

Roscoe’s Horde
Raiders
Industrious, Warlike
Settlement, The College of New Jersey, Ewing Township, NJ
Population: 280 (280 Ghouls)
Slaves: 110 (110 Humans)
Food: Average
Structures: Fortifications (2), Farms (1, Average), Silo (1)
Items: 190 LT Melee, 70 1H Guns, 20 2H Guns, 55 Leather Armour
Education: General
Military Skill: 3

Roxbury
Civilian Survivors
Agricultural, Warlike
Settlement, Roxbury, CT
Population: 300 (300 Humans)
Slaves: 50 (50 Humans)
Food: Insecure
Structures: Fortifications (1), Farm (1, Average)
Items: 180 1H Guns, 60 2H Guns, 80 Leather Armour
Education: General
Military Skill: 2

Stewart International Station
Pre-War Military
Diplomatic, Warlike
Urban Ruin, Stewart International Airport, NY
Population: 320 (420 Humans)
Slaves: 0
Food: Secure
Structures: Fortifications (3), Hydroponic Farms (2)
Items: 220 2H Guns, 20 Laser Weapons, 250 Combat Armour, 5 Early Power Armour
Education: General
Military Skill: 4

Strontium Rangers
Tribals
Religious, Warlike
Camp, Woodbury, CT
Population: 630 (630 Humans)
Slaves: 0
Food: Secure
Structures: None
Items: 500 LT Melee, 290 LT Ranged, 30 2H Guns, 105 Brahmin, 20 Chems
Education: Tribal
Military Skill: 4

Temple of the Holy Pluto
Institution
Religious, Scientific
Urban Ruin, Hayden Planetarium, Manhattan, NY
Stats: ???

Terminus
Civilian Survivors
Diplomatic, Industrious
Urban Ruin, Inwood-207th Street (A) Subway Station, Manhattan, NY
Population: 135 (135 Humans)
Slaves: 0
Food: Adequate
Structures: Fortifications (1), Hydroponic Farm (1), Chemist
Items: 20 2H Guns, 925 Chems
Education: General
Military Skill: 2

Troy
Migrants
Diplomatic, Scientific
Settlement, Parsippany-Troy Hills, NJ
Population: 1780 (1615 Humans, 165 Ghouls)
Slaves: 1300 (1190 Humans, 110 Ghouls)
Food: Secure
Structures: Fortifications (6), Farms (6, Fertile), Silo (6), Inn, Arena, Forge, Armoursmith
Items: 1580 LT Melee, 530 LT Ranged, 10 LT Siege, 95 1H Guns, 1390 Metal Armour
Education: General
Military Skill: 3

Trumbull
Civilian Survivors
Agricultural, Environmentalist
Settlement, Trumbull, CT
Population: 450 (430 Humans, 20 Ghouls)
Slaves: 0
Food: Adequate
Structures: Fortifications (4), Farms (1, Average), Silo (1)
Items: 350 1H Guns, 45 Laser Weapons, 60 Mr Handies
Education: General
Military Skill: 2

Upside-Down Rams
Raiders
Industrious, Warlike
Urban Ruin, The Heights, Jersey City, NJ
Population: 390 (390 Ghouls)
Slaves: 50 (50 Humans)
Food: Insecure
Structures: Fortifications (2), Farms (2, Sustenance)
Items: 260 LT Melee, 140 1H Guns, 40 HT Melee, 160 Leather Armour
Education: General
Military Skill: 3

Vault 495
(Sealed) Vault, Lincoln Tunnel, NJ/NY
Stats: ???

Verona
Migrants
Agricultural, Religious
Settlement, Verona, NJ
Population: 470 (420 Humans, 50 Ghouls)
Slaves: 0
Food: Plentiful
Structures: Fortifications (4), Farm (1, Average) Silo (2), Still, Inn
Items: 400 LT Melee, 190 LT Ranged, 11 LT Siege, 200 Alcohol, 5 Chems
Education: General
Military Skill: 1

Zinc Devils
Raiders
Diplomatic, Environmentalist
Settlement, Middletown, NY
Population: 340 (290 Humans, 50 Ghouls)
Slaves: 60 (60 Humans)
Food: Insecure
Structures: Fortifications (2), Farms (1, Average), Silo (1)
Items: 360 LT Melee, 130 LT Ranged, 160 1H Guns, 180 Chems
Education: General
Military Skill: 3


Special NPCs

The Eye of Horus
Scientific, Religious
Known Locations:
-The Lawrenceville School, Lawrence Township, NJ
[/B][/B]
 
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Great update, SK! Just starting to read it, but you've always been a good GM-writer. Your style fits Fallout quite well. Kudos!
 
To: Terminus
From: The Sanctuary Guard


As it is ours to rule the sunlit lands, so it is yours to rule the paths below. As such, we beg your leave to enter your domain, though distant from your hold: Some of your southern kin have pleaded for our aid in reconnecting the sunless paths, and together, perhaps, we can bring peace to the lands below.

To: Habitat 59
From: The Sanctuary Guard


Well met and well known. We will exchange bread and salt and beer with you, and you will do so with us. The Sunless paths are a domain that are not ours to keep, and so we must ask of our friends for a right to intrude upon their domains. Once we have received their blessing, so will we seek yours, and assist you in this great crusade when next the sky grows cold, allowing trade to flow as blood to the heart beneath the lands.

Until that time comes, we offer a trade. We can offer beer, brewed by the Order of the Unicorn, with techniques and skills from before Judgement day. In exchange, we ask for Energy, with which to allow the Kings of Old to fight for us as they once have.

To: New Harlem
From: The Sanctuary Guard


Well met. You have exchanged bread and salt and beer with us, and us with you. Bonds of friendship now unite our people, and your friends are our friend and your enemies are our enemies. Ask of us what you will, and we will help you as we can. You are not alone. Of the people we have met, most live under the stone as you do, and most are friendly. Should you wish it, our heralds can bear your messages to them, and theirs to you.



To: The Red Kangs
From: The Sanctuary Guard


You have met us with hostility, and we have returned it in equal measure, but this day will not be remembered for the blood shed, as it is not our desire to lay you to waste, though we surely could. You hold in captivity men and women, all chosen in the light of God, who by the sweat of their brow keep your people in wealth. Release them, and you will be rewarded in the Judgement of Divine and Mortal, and we will provide you with a flow of beer to rival a river. Refuse, and find yourselves shamed before His judgement.
 
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Overseer Wayne Washington
Computer Terminal, Overseer’s Journal
Entry #0187 // 05 December 2160 // Power Blocs of the Vault

The time’s good for taking stock of the Vault’s power blocs. With the first expedition to the surface having revealed the nature of the world topside, I figure it’s a bit of a turning point in our little story.

In my estimation there are four groups of dwellers in this Vault that matter. The first group is mine - including myself, my team of advisors, and those loyal guards I’ve entrusted with knowledge of the Vault’s true mission. My guys are the smallest bloc, but we’re the strongest due to our position. Leonard Dworsky controls the guards, the armory, and all vital entryways throughout the Vault, my chief scientist Sophie MacKenna keeps the eggheads in-line. The rest of my advisors have their eyes on the other Vault operations, and then there’s a small team of Vault guards who are permitted into the lab.

The second power bloc would be the Vault guards who aren’t aware of the lab - while Dworsky is, in-principle, their commanding officer, there’s no telling what they’d do in a crisis. The majority of them though are proper military types so I feel that even if word got out about the lab experiments, I could keep the guards on my side, and that probably is enough to stop an escalation.

The third power bloc, in a sense, are McKenna’s scientists. They are all from pre-war Yale faculty, and when the world ended, that did a hell of a thing to their morale toward the pre-war research that this whole Vault was purpose-built to continue. It took multiple generations to finally get them doing work on human subjects, and even still I have to put up all this theater about only using criminals. I know from the last Overseer’s records that they staged a strike once before over “humanitarian” considerations.

The last group is the general population of the Vault. Nobody there knows a thing about the research, and I’m certain we’d have a revolt if word got out. I know there are rumours, but overall those in-the-know are committed to secrecy or sufficiently surveilled to know that I’d know if they spilled the beans.

And if they did that, I’d spill their blood.
 
Overseer Wayne Washington
Computer Terminal, Overseer’s Journal
Entry #0187 // 05 December 2160 // Power Blocs of the Vault

The time’s good for taking stock of the Vault’s power blocs. With the first expedition to the surface having revealed the nature of the world topside, I figure it’s a bit of a turning point in our little story.

In my estimation there are four groups of dwellers in this Vault that matter. The first group is mine - including myself, my team of advisors, and those loyal guards I’ve entrusted with knowledge of the Vault’s true mission. My guys are the smallest bloc, but we’re the strongest due to our position. Leonard Dworsky controls the guards, the armory, and all vital entryways throughout the Vault, my chief scientist Sophie MacKenna keeps the eggheads in-line. The rest of my advisors have their eyes on the other Vault operations, and then there’s a small team of Vault guards who are permitted into the lab.

The second power bloc would be the Vault guards who aren’t aware of the lab - while Dworsky is, in-principle, their commanding officer, there’s no telling what they’d do in a crisis. The majority of them though are proper military types so I feel that even if word got out about the lab experiments, I could keep the guards on my side, and that probably is enough to stop an escalation.

The third power bloc, in a sense, are McKenna’s scientists. They are all from pre-war Yale faculty, and when the world ended, that did a hell of a thing to their morale toward the pre-war research that this whole Vault was purpose-built to continue. It took multiple generations to finally get them doing work on human subjects, and even still I have to put up all this theater about only using criminals. I know from the last Overseer’s records that they staged a strike once before over “humanitarian” considerations.

The last group is the general population of the Vault. Nobody there knows a thing about the research, and I’m certain we’d have a revolt if word got out. I know there are rumours, but overall those in-the-know are committed to secrecy or sufficiently surveilled to know that I’d know if they spilled the beans.

And if they did that, I’d spill their blood.
And that's how you get The Master(tm)

Great post, JK.
 
To: Vault 314
From: Verona

We will gladly arrange a supply of ale--let’s say, 100--if you were to give us a few dozen Mr Handies and a dozen or so of those Protectrons.

To Verona @SouthernKing
From Vault 314

Our robotic friends are much too precious for us to sell. However, we would be willing to lend them to you. Five Mr. Handies, five Protectrons, and five Vault-dwellers to maintain them for 100 alcohol a year (50 per turn). We could also produce them to-order, if you provide at least the tech parts.

Spoiler Analysis :
OOC:
Not including structure costs and tech parts.
100 Ale = 500 Food = 50 Pop-turns of labor at Average. 25 for them because of Agricultural.
12 Handys + 12 Protectrons = 1800 Scrap, 12 Tech and 12 Energy. That's a minimum of 1800 pop-turns of labor for just the scrap. Just including energy at 50 scraps per and that's 600 Scrap worth of energy. Sell price would be easily 2400 scrap, or 24000 food, or 4,800 booze.
At 100 booze per turn, it will be more than 40 turns before that's all made up.
At 5 each that would be 1000 scrap which is about 2000 booze. So they'll earn their return after 20 years - by itself barely acceptable.
 
To: East Hampton
From: SFG

As we are near each other we can use a inland trade link, allowing us to exchange our goods. Would it best if our merchants handle the nature of the trade deal? What is in demand among your settlement? Allow our hungers to feed our trade!

For the record: we have heard talk of a airfield to our south and your west; you know of this airfield?
 
Map has been updated; see post #82. Stats have been slightly revised since I'd neglected to account for immigration for a number of factions. I'd also accidentally written Mapleton (in Brooklyn) as "Maplewood" which has been rectified.

---

To: Sanctuary Guard
From: Terminus

If you mean the subway tunnels, we are always willing to assist in clearing them. We know not of these southerners you speak of, but if there are others like us in the subway out there, we will help find them.

To: Sanctuary Guard
From: Habitat 59

We agree. In our habitat, energy flows freely. What sort of numbers do you have in mind?

To: Sanctuary Guard
From: New Harlem

We thank your generosity. For now, we would appreciate a secure food supply; this has been a burden on our people for some time now.

To: Sanctuary Guard
From: Red Kangs

Get lost. May your god drown in your river.

To: Vault 314
From: Verona

Excellent! Such is acceptable for us. We lack the tech parts presently, but may we leave that option open for the future?
(OOC: lol that's what I get for trying to do the math in my head while sleep-deprived)

To: SFG
From: East Hampton

Absolutely. We are running low on food supplies; any aid you could give us would be helpful. We are willing to trade a small number of Mister Handies in return for a steady supply of food. We are aware of such an airfield, and it is best avoided; it is infested by nasty insects and there is little of worth to scrap there.
 
To: Habitat 59
From: Disciples of Madison

We gladly accept your gift of Mister Handies in return. We propose that each of us provide some resources to establish a safe passage, such as a small detachment of soldiers to secure the tunnels and salvaging from the tunnels to clear any remaining debris. We would also gladly offer our help or accept your help in clearing and mapping more tunnels for safe passage throughout the area.
 
To: The Cohen Syndicate, The Manhattan Commune

Greetings and salutations. We are the Wall Street Traders, as we have no doubt that our scouting party told you earlier. We are interested in friendly relations and cooperation with neighbouring communities, including yours.

We have heard from our scouts that you are currently having difficulties establishing reliable food sources. For our mutual benefit, we could provide food to your settlements in exchange for some materials that we would find valuable (for example, ammunition). To this end we would also dedicate manpower towards clearing a safe path between our communities through what remains of the Subway.

We look forward to hearing from you.
 
From: SFG
To: East Hampton

We are prepared to supply you 200 batches of food for acquirement of some Mr Handies.

As for the airfield: what kind of insects? We may have... interests in the structure itself, as well what could be gathered from hunting these insects.

For the record: we would like to ask permission to send forth a party beyond East Hampton to your east... though if your have information about the area that too will be helpful.
 
SouthernKing said:
To: The Point
From: Stewart International Station

We are pleased to see that there are others from the armed forces still alive in this hostile world. But we are disappointed to see the way your cadets are treated, for it is un-American. However, we may be able to overlook this if you could do us a favour. Several months ago, we came under attack from a vicious band of chem-addled raiders operating out of Newburgh. They even managed to disable our automated defence system and our fusion reactor in the last attack, and have carried away many of our men as slaves. If your firepower can help defeat them, perhaps we can do something for you.

To: Stewart International Station
From: The Point


The cadets are fed, housed, and trained. If they do not uphold their obligations as American Servicemen, they are punished, as any self-respecting soldier would expect to be. We hope you remember your obligations to this United States of America and your uniforms, especially in this time of war.

Luckily, as the primary officer corps of the surviving United States Military, we do remember our obligations, and will assist our fellow brothers in arms. We will send soldiers and arms to link up with your forces and assist in neutralizing the Newburgh raiders and rescuing your captured boys. Any information on the size and strength of the enemy would be invaluable.

See you on the battlefield.
 
[Hello. I've been considering for some time to have a sort of a Welcome to Nightvale radio station in a Fallout setting, because, well, it works, you know, with all the weird stuff happening in Fallout. For those not in the know, Welcome to Nightvale essentially takes place in an unknown location somewhere in Southwestern U.S, and the main source of knowledge for the goings-on within it is the radio host, Cecil. It is constantly besieged by what I can only describe as really, really weird events, which are however taken as normal by the host and the citizens of Nightvale. Anyway. The basic idea is that The Presence (as I am going to dub it) will be similarly broadcasting from an unknown location somewhere in the former U.S. Now here we come to the actual reason for writing this: I want this to become something of a collaborative event, so as to say. I don't want The Presence (or as you wish to call it in your iteration) to be my thing, but rather, a work with a differing and shifting cast. It could be literally anything you want. I want this to be very free-form. Basically, unleash your insanity upon this Wasteland and have the mythical Fun. I am going to shamelessly riff on WTNV, but only because I can't think of anything better.

And now, to our program...]

One. Two. Three. Four.

[male voice]

One. Two. Three. Four.

[female voice]

Arooo. The sound of the hissing Nightstalker echoes through the night. Or day. Whatever time it is in your location. Or dimension. But the hissing and howling is there. Put your ear to the ground, or it might be too late....

Welcome, to the Presence.

Greetings, dear listeners! I am live from our beautiful township of [what sounds like the passing of a saw across a wailing cat made out of metal]. This is not static that you are hearing. It is how our beautiful township is spelled within the sad limitations of the English language. Also, the human tongue, too. As well as the advancement of radio technology, too. Believe me, it sounds so much more beautiful in person, you'd love to hear it. That is not the only thing that you would love. It is the first thing you'd love, but you would also love to see. Love to smell. Love to stay here. Love to love, too, that can't be forgotten, too, we have many beautiful ladies and gentlemen and even people who don't necessarily fall within these limited categories - we're sure that one of them is what one would call a "soulmate". Trust me. Trust us. You would love it in here.

Let's hear some news from our beautiful township!

Ah, I hear some knocking on the door. Hold on, dear listeners.

[an organic sound is heard, which could be the sound of a door opening. Or maybe not.]

Oh, my, what a great honour! The winner of the local talent show is here. Jimmy, the son of Uk'ha...okay, hm, I don't think we'll have enough airtime for his full name, but, you know, Jimmy's father is a good person. Good creature. Good existence. In general. Some are quick to say he is in fact a malevolent deity outside of our time, dimension and, indeed, spatial observation, when he's angry. But look, you don't pay alimony for one month, and look at what people say about you. It's disgraceful what some people say about Jimmy's father.

[sound of feet (?) going down on a fleshy floor]

Jimmy? Hey, buddy! Can I pet your antenna? No? You will call your father to eat my fleshy torso and then condemn my soul to a neverending torture? Aw, you're so adorable. Look, okay, kiddo, I'll leave you here for a moment, um, I need to tell the listeners about the local talent contest. You can rehearse iiiiiiiinnnnn, uhhhh, hm, over there. Yes. I can see you're nervous, kiddo- and no, don't give me that nonsense about your father having ten tentacles! He has three, at best. And even that is too many.

[sounds of angry screeching in the background]

Alright, dear listeners, before we go to the main course of this broadcast, I feel obligated to tell you the events of the local talent contest. There have been certain misconceptions spread by a group of malevolent people, who dare to call in question the tradition of this competition, which has had its roots in the faraway years of our current future. Some say that there has been certain tampering by...Jimmy's father. And look. I know that some of you are upset. But we can't be all winners, Rachel Ash'Al-Ghoulash, and I mean, your case was a toss up, I mean, sorry, throwing your kid apart in the directions of the world not only was untalented, but you had to bother the township administration and public services to find your child's parts, and then take three days to reassemble him in an unholy ritual involving goat blood! That would be impressive, but by the time you were done, we were already planning the next talent show!

And yes, you know what, the mechanical angel thing? That was a debacle. Okay, listeners, I should perhaps clarify here, as you weren't there. A lot of people that were there weren't, either, otherwise, they wouldn't be so many deniers of the clear events that occurred in the exact way that they were, but, but. But. Yes. The finale came to Jimmy (Hey, there, lil' guy, just in a moment!) and that stupid mechanical "angel", you know, angels are a fiction, and you shouldn't trust people who believe in fictions, especially if those people happen to be you. Remember, you are your greatest enemy and worst ally! But let's get back on track, I'm sorry again, I like babbling...Well. So you have this "angel" - let's entertain it just for a moment - flying on its wings - which, those deniers claim, were actually real and part of its body, and thus, worthy of winning. Well, I don't know about you, but there are times when I can't trust my eyes or ears - usually when I talk with certain people, or with people I shouldn't be talking about yet due to one or another reason, I did, but, what matters is, I know what I saw was true - those wings were clearly mechanical!

So, as an important part of this community, and a part of the jury, I voted for Jimmy's angelic singing. I would have even without knowing it is a fake, but the strange presence nibbling at my foot convinced me further. It was kind of nice, but then it became really, ah, possessive, wrapping itself around my foot and threatening to go further, and well, tell you the truth, that wouldn't be that bad, but, you know, I wanted to remain partial, so I shook it off and did my civic duty, and voted for the clear winner - Jimmy. Unfortunately, my fellow juries did not quite concur, and we reached off to a draw.

Now, some of you might be believers in the theory that out of the ground underneath where we were located, a nightmarish jungle of tentacles came out and swallowed up one of the dissenting judges, immediately breaking him down and turning him into a bloody pulp of bones and flying organs. I, as a community leader, feel the need and necessity to say that, no, this did not happen. That is not the course of events that happened. What happened is, that our elderly community leader suffered from a heart attack, a normal event at his advanced age of, oh, n+19, or something. Maybe. Anyway. As he went into cardiac arrest, Jimmy began to sing once more, even despite he had no reason to continue doing so. As the song kept going (and kept going (and kept going (and kept going))), we could see how our community leader's health began to not only improve, but also, in a way, regenerate, as his hair began blossoming once more. Truly, amazing. After he opened his eyes, he immediately regretted his past decision, and voted for Jimmy to win.

That is what happened and what any good citizen should believe.

Ah...Jimmy is getting mighty impatient. He is poking me with one of his appendages. You know, are they really his? If you were there, would you say they're even "his"? Or, you know, if he's a he, even? I've been wondering...but, nevertheless. Ahem. Here's Jimmy!


...Woah, listeners. I must've really been blown away. My interns say that I've been out for at least an hour, despite the performance being approximately...four? minutes? Six? I have been listening to this tune all along, but, you know, you don't know how time can go these days. My interns also say that a voice similar to mine was speaking over the radio, and well, you know, that's a good thing. You were entertained, and that's what is important.

In the end, I feel a need for some closing words. In our trying times, truth can become difficult to discern. Even when it comes to matters as clear as our proud and noble local talent contest dating before your children will be born, even then, you can find dissenters. And well, I am open to dissent! After all, our beautiful township is located in America, and America is built on principles like free speech, free expression, and so forth. Often we might disagree. That is...natural. But our beautiful township shouldn't be afflicted by opinions that are so, well, false. There is a limit to how many truths there must be. Something has to be done.

Until next time, listeners, I shall...JIMMY! NO, JIMMY, NO! DON-
 
To: Disciples of Madison
From: Habitat 59

Yes, we will of course help with such a thing, and provide our own personnel as well. Perhaps we could use our robots to help establish a permanent presence in the tunnels between us.

To: Wall Street Traders
From: Cohen Syndicate

Creating an underground link between us may be difficult, and something perhaps best saved for a later time. But we are most certainly willing to trade; we have some tech parts, and we can share them with you if you give us food.

To: Wall Street Traders
From: Manhattan Commune

Yes, we will gladly help you clear out the tunnels. We can send you some of our servient enemies of the state in exchange for food. They are not worth their humanity; they are only good for labour.

To: The SFG
From: East Hampton

It is agreed. And we believe they are radscorpions, nested at the airfield. There used to be people there, but they are long dead.

The east is dangerous; we do not tread there. Few return from there. Those that do, never come back the same. Sometimes they come back mad, or with no memory at all. If you wish to tread there, we wish you the best of luck, but we cannot help you.

To: The Point
From: Stewart International Station

The raiders number several hundred and are ever growing. We will help where we can, but our stores of ammunition run low.
 
To: Sanctuary Guard
From: Terminus

If you mean the subway tunnels, we are always willing to assist in clearing them. We know not of these southerners you speak of, but if there are others like us in the subway out there, we will help find them.

We will prepare a campaign for next winter.

To: Sanctuary Guard
From: Habitat 59
We agree. In our habitat, energy flows freely. What sort of numbers do you have in mind?

10 beer for 1 energy?

To: Sanctuary Guard
From: New Harlem
We thank your generosity. For now, we would appreciate a secure food supply; this has been a burden on our people for some time now.


We will gladly feed you
 
"What do you think of the trader's offer Big Mama, are we taking it?"
"Ouch, why did you hit me?!"
"Fool, we're the Brotherhood. Does it sound like we're the kind of people who trade? We're loud, stupidly violent and not suitable for television for kids under thirteen."
"What?"
"Kiddies, let me teach you a trick of trading - sometimes the best bargaining chip is one you put in the other guy's skull"

Challenge: Setup a meeting place, and bring our usual complement of a dozen guards armed with LT.Melee and Leather armor. Then take our 20 best shots and arm them with 1 handed guns (will needs to bring them back from trinity College) and then hide them in the area, have them snipe the trader's guards at the signal. Make sure to keep the trader alive. If she brought the food with her, take it and let her go with enough to get to safety, otherwise keep her hostage and have her show the Brotherhood where the food is. Have our snipers and guard take Chems before the battle.

Salvage: Have 50 raiders armed with LT melee and 150 slaves salvage every police station in Hartford looking for weapons, equipment and ammunition to make up for the losses sustained in battle

"Damn it, raiding is too hard up here, everyone and their mam is fortified to their teeth."
"Maybe there's softer folk up North. I heard Massachussettsians taste really good when boiled. Or maybe that's just lobster."
"Whatever, let's ask Big Mama if we can take a look , can't be more boring then staying down here and waiting to starve."

Explore: Send 25 ghouls armed with LT Melee up towards Massachusetts to explore.

Farm: Everyone else should farm.
 
To: The Cohen Syndicate

Yes, it may be prudent to leave the construction of a safer route between us to a later time.

How many tech parts would your organisation be willing to share in exchange for 100 food per turn for the next four turns?

To: The Manhattan Commune


Excellent, we will begin clearing out the ocean on our side immediately.

Worry not, we are only interested in their labour, nothing else. How would 150 Food in exchange for 15 enemies of the state over the next three turns sound? We'd even be willing to throw in an extra 50 Food this turn to sweeten the deal. This would result in you giving us 45 enemies of the state in exchange for 500 Food over the next three turns.
 
To the Children of Concorde From the CT State Government,
We are looking to acquire tech parts. Care to trade?

To the Strontium Rangers From the CT State Government,
We are looking to acquire tech parts. Care to trade?
 
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