Bucephalus
Shooting from the lip....
the vote on feud was even, i think. i felt we shouldn´t make that deal, too, and said so..
Apologies, I missed that, but I stand by my actions - it was the right call.
the vote on feud was even, i think. i felt we shouldn´t make that deal, too, and said so..
Good luck with your game![]()
What are your long-term plans (to win obviously, but in which way?).
Also I sense that you are about to 'break Even' with the AIs after which it becomes Piece of Cake
There's something I'd like to toss out for discussion before we rush headlong into building Knights:
For the same number of shields required to build a Knight, we could build one MDI & one SM, giving combined-arms stats of 4/4/1.
Got a problem, I keep getting "not a valid save" message, so I can't play it. Can someone else load it, see if they can get it to run, then resave it under a different name. Also, if anyone has a Mac, and has FileValet, clean it, resave and post it.
I'd say that we should build a 45/45/10% mix of Knights/MDI/Pikes-Muskets.
I will probably be able to start later today, evening or so. Any suggestions, strategy tips, requests or comments would be appreciated.
Um, important alert, looking at the save in CA2:
Knights Templar was built in Pasargarde, NOT Perseopolis. Which means we need to go do something about that right quick, and be ready to lose a unit to a crusader.
Looks like a tough set indeed Buce. This sort of prolongued strong resistance as the Persians keep up with is really not like an emperor game.
I would like to suggest again a disconnect/connect strategy but this time of the horses, that takes less workers. This way we coud quickly build/upgrade some knights and send them to Persia fast.
Lurker's comment:
Flip chance of Persepolis is about 1/3!Quick calculation: you would expect it to flip 2 or 3 times in the next turnset. I see some grumbles coming up!
Not possible, I'm afraid - disconnecting Horses will prevent us building Horsemen to upgrade.
Personally I regard it as an exploit, but I'm not sufficiently outraged to have a hissy fit if that's what the team decides.
tt - well, in the case you mention it would have to be a very special exploit. one nobody knows yet - as you won´t be able to build horses while they ARE connected - b/c you´ll build knights. and you won´t be able to buildt them when they are DISconnected... well, for obvious reasons.
just if i am not totally mistaken on this...