Unit: Arjun

Originally posted by Neomega
load units32 palette, and replace all blue with corresponding shades of red.

is this for civ colors?

the way i do it is:

open psp
load picture
reduce size
load _32 .pal file
save

and there is my new icons, but with no civ colors.
 
nice unit.
 

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quote:
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Originally posted by utahjazz7


Skullbones, I don't know if you want to make a unit_32 icon, but it's pretty simple. This is what I do. Open up my 3D model in Rhinoceros. Use the SE view. Delete the surface, on which the unit and shadow sit. Render the image. Import that using PaintShop Pro. Crop with a one pixel, magenta border around the unit. Use increase canvas size to make the image square. For example, if the dimensions were x:75 by y: 56, make the canvas size x:75 by y:75. Keep the unit centered when enlarging the canvas. Then, reduce the image size to x:32 by y:32.

Well, that's what I do anyway. It's a process, but it's not hard.
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or increase color depth in PSP to "true" color (1.6 million I think), and then select image => resize => (BY PIXEL) 32x32.

load units32 palette, and replace all blue with corresponding shades of red.

Another trick I just figured out is to run the unit in Flicster, color palette 1 (red), screen capture, resize, load units32 palette (if you dont have it saved as a palette it is a very nice tool to have), and then replace the light grey with magenta
 
Hey nice unit :goodjob:
i downloaded it n its real good..................except for jes 1 teeensy weeensy thing...... bounces 2 much!
Can u reduce th bounce ,would make it look smoother:)
arjun2.jpg
 
I've got one teensy, weensy thing: can you make an animation of it running over the skulls of My DEAD ENEMIES!!! :lol: j/k, in case you couldn't tell.
 
my post was sent,
hoping 2 mend,
the broken ends,
but Thread was dead ,
enough said,
great work is what i mean instead!:goodjob: :cool: :)
 
Someone takes the bounce out of this unit, then reviving the thread was worth it. If not, then it's just Bad Form.
 
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