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What Video Games have you been playing I: My Muffintop Expands!

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Anyone luvved eva Starflight...
Starflight - The Lost Colony is a sci-fi adventure game for a single player with space exploration, character development, alien races to encounter, and an engrossing storyline that unfolds as the player gradually explores the galaxy. The Lost Colony is based on two previous games from Electronic Arts: Starflight (1986) and the sequel, Starflight II: Trade Routes of the Cloud Nebula (1988).

Starflight features free-roaming gameplay that spans hundreds of star systems and numerous alien races. A compelling storyline pits the player against a vast enemy endangering all life in the galaxy. Hundreds of unique planetary systems filled with planets and asteroids that can be landed on and explored in real time. Players will interact with lifeforms (some hostile!) and mine minerals in order to raise capital for ship upgrades and fuel.

Choose from among three professions (Military, Science, Freelance). Upgrade your ship with new technology. Hire and train a crew. Encounter alien races–and when diplomacy fails, engage in real-time capital ship combat. The combat simulation takes place in real time, with some realism and arcade-style fun combined for a balanced gameplay. Powerups and debris from destroyed alien ships can be picked up by the player.

A series of training missions first introduces the player to the story that unfolds as the player completes missions and interacts with alien cultures. A complex quest system then takes the player into the home system to explore planets, and then out into deep space to explore other star systems and meet and interact with other alien races. As the plot develops multiple progressive galaxy wide shifts take place changing the dialogue and interactions with alien races on a fundamental level.

Continues the gameplay tradition of the original games in the series: Starflight and Starflight II : Trade Routes of the Cloud Nebula. The original gameplay has been largely preserved with modifications to meet the expectations of modern gamers. The Lost Colony takes place in parallel with the original Starflight time period, but in a different part of the galaxy. See the Opening Story for historical perspective and tie-in.

This project was developed over a period of several years in C++ with Allegro 4.2. It was intended to be released as freeware from the beginning (with approval from original Starflight creator, Rod McConnell). Early design work began in late 2006 with a small group of fans who developed early prototypes and concepts for about a year in their spare time. In late 2007, a group of UAT students gave the game a boost as an internship project and demonstrated it at GDC in early 2008, but it still had a long ways to go! By late 2008, script code brought the plot to life with more realistic alien encounters and a new quest system was added. In 2009, the engine and scripts were mostly finished and the game was submitted to IGF (but was not chosen as a finalist). By mid 2010, the last beta was released.

The game is open source, but due to the complexity of the C++ and Lua code, no new core team members are needed and development has been frozen. If you want to download and explore the sources, you are welcome to!

Game is finished
posted Jan 26, 2012, 5:02 PM by Jonathan Harbour
Be sure to check the Downloads page for links to the game which is now finished and no longer in development.

https://sites.google.com/site/starflighttlc/
 
Yes. I have a sat-killer in orbit right now, but it lacks fine RCS controls and I'm afraid I'll miss my target when I zero in on it.

Neat. What about kinetic bombardment? A Fractional Orbital Bombardment System?
 
Kinetic bombardment doesn't work with current atmospheric models: even at speeds of 0.1c a tiny probe was brought to a screeching halt in Jool's atmo (planned periapsis: 10,000 meters — was influenced into a collision course at 50,000m or higher due to speed bleed) and a 30,000m/s bombardment on Kerbin would still slow to under 1,000m/s via drag.
 
Kinetic bombardment doesn't work with current atmospheric models: even at speeds of 0.1c a tiny probe was brought to a screeching halt in Jool's atmo (planned periapsis: 10,000 meters — was influenced into a collision course at 50,000m or higher due to speed bleed) and a 30,000m/s bombardment on Kerbin would still slow to under 1,000m/s via drag.

Dat some atmosphere. O_o;;
 
It's not so much an atmosphere as a transparent fluid. The whole model is essentially fluid displacement for the moment and, well, foreseeable future. Eventually it will get an overhaul, though.
 
Oh I see. To tell the truth the behavior of any fluid with a 0.1c object traveling through it would be very peculiar indeed! But I am very curious how their model works, as if you treated the atmosphere as gases even a fluid displacement model would be satisfactory - bar compressibility for subsonic ranges. But even that shouldn't be a big deal given what you are currently working on.
 
World of Tanks and DOTA2
 
In my third season of NHL 2012, be a GM.
Saints Row the IIIrd when I want to vent frustration gathered by Hitman Absolution
 
oh, what in the world did they do to hitman...
 
Eat hot efficiency!

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Dark Souls: spiritual successor to Demon's Souls. Most fun I've had with a single-player actiony/rpg in years. I'll muster up the gonads to try and beat New Game(+) mode one of these months.

Mechwarrior Online: In Free to Play Open Beta testing. First game I've ever jumped on before "official" release. Still has loads of issues and not enough content, but it's getting better every patch.

Dungeon Defenders and League of Legends: When I'm too tired to read or play anything else but it's still too early to go to bed.
 
played through "the walking dead".

pretty great game, really sucks you into the story with this "tough decision" system. it's also pretty well written, especially for computer game standards.
 
I haven't been able to play anything all week, probably won't get to next week either. Oh well, it's a necessary sacrifice.
 
Mucking about with the Tropico 4 tutorial. The first step on the way to building a post-industrial Caribbean utopia.
 
Tropico 4 is such a great game.

I still need to do the Megalopolis DLC.
 
They let you fight a war against Sparta?

Considering the game's sense of humor, I would not be surprised if they made you do that :lol:

EDIT: Oh yes, and I finally finished Bioshock, which got significantly better as the game wore on.

Spoiler actual spoilers :
I also loved the subtle commentary that came from the whole "would you kindly" thing. Perfectly done.
 
I've been playing far too much XCOM, TOME, and With Fire and Sword* for my own good.
Unfortunately I start school tomorrow.

*Mod for Rome Total War-BI that takes place in Early Modern Eastern Europe. Pike and Shot warfare with Winged Hussars and Austrian Cuirassiers!
 
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