Civ 7 - UI Mods

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A complete redesign for unit-flags and health-bars
An alt visual language for the settlement-view and an improved production-panel
Allows to deselect units by clicking on any plot on the map
Lets you selectively disable popups / cinematics
Resource Re-sorts beezany
better resource sorting
Flag Corps beezany
Flag Corps 2.0.3
better banners and flags
City Hall beezany
City Hall 1.11.3
better city & town tools
Show detailed tech and civic progress/cost in cards and tooltips.
Border Toggles Finwickle
Show which tiles belongs to which city, or hide all borders for screenshot mode.
Map Trix beezany
Map Trix 1.11.3
better map tooltips
Adjacency Arrows Fix T
Fixes a long-standing issue of missing adjacency arrows when placing buildings.
Ready or Not beezany
Ready or Not 1.2.1
better system buttons
wltk's Detailed Map Tacks W
Allow placing map tacks and display yields from the map tacks.
Better rendering Mods Options ...
Reduce the amount of scrolling through the production chooser list.
Reformats all Building, Unit, and Wonder descriptions for clarity.
Off The Grid Finwickle
Turns the hex grid off for default view and all lenses, including mods. Can still enable manually.
Founder Unit Lens Fix Finwickle
Turns appeal (fresh water), resource, yields and hex grid on for Founder unit, just like the Settler
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