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[GS] Agricultural Revolution Expanded (AREX) 2.8.7

Tech tree changes, naval movement increased, aiming for historical "accuracy"

  1. KasUld

    KasUld Chieftain

    Joined:
    Jul 18, 2019
    Messages:
    26
    Hey, how this mod does with steel and thunder mods? Does it change all moded units? And there was a problem with Canada on the unique units mod that was causing his tundra improvement bonuses apply on every tile and double on tunda tiles, is it fixed for this mod?
     
  2. Knasp

    Knasp Warlord

    Joined:
    Sep 10, 2011
    Messages:
    263
    It should be working to run Steel & Thunder but I wouldn't recommend using those mods with mine since I make some changes that won't apply to those new units. Maybe I'll look into making some sort of add-on to better integrate them.
     
  3. KasUld

    KasUld Chieftain

    Joined:
    Jul 18, 2019
    Messages:
    26
    Environmentalism effect happens even when i didnt reaserch it
     

    Attached Files:

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  4. KasUld

    KasUld Chieftain

    Joined:
    Jul 18, 2019
    Messages:
    26
    Sorry forgot to upload
     

    Attached Files:

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  5. KasUld

    KasUld Chieftain

    Joined:
    Jul 18, 2019
    Messages:
    26
    I've solved the problem by changing couple of lines. It was set to the pre req civic of environmentalism.
     
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  6. Knasp

    Knasp Warlord

    Joined:
    Sep 10, 2011
    Messages:
    263
    I suppose you mean PrereqCivic of Conservation?
     
  7. KasUld

    KasUld Chieftain

    Joined:
    Jul 18, 2019
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    26
    No, i mean the rapid deployment. The modifiers were depending on it. I've changed to environmentalism.
     
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  8. Knasp

    Knasp Warlord

    Joined:
    Sep 10, 2011
    Messages:
    263
    Yes, I believe I had set it as PrereqCivic for testing purposes. Must have missed to switch it back.

    Thanks for reporting!
     
    Last edited: Sep 2, 2019
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  9. KasUld

    KasUld Chieftain

    Joined:
    Jul 18, 2019
    Messages:
    26
    Np, I am thoroughly enjoying your mode! AgRev was amazing, this is twice as amazing!
     
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  10. KasUld

    KasUld Chieftain

    Joined:
    Jul 18, 2019
    Messages:
    26
    I think free resources for CS is OP. Because human player gets their resources when they are suzerain.At least that happened to me when I was testing. Should I remove the bonus or tune it down to 1 resource per turn? I think this imbalances the game a lot.
    And I don't know if it is the base game's issue but AI builds walls but never uses their ranged attack
     
    Knasp likes this.
  11. Knasp

    Knasp Warlord

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    Sep 10, 2011
    Messages:
    263
    Are you sure that you're not simply getting the resources that they have improved? Or is that the point?

    From my testing I haven't noticed them sharing any stocked resources from CS.
     
  12. KasUld

    KasUld Chieftain

    Joined:
    Jul 18, 2019
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    26
    Yes, 0 resources improved in my territory and CS territory.Yet my stockpile fills up.
     
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  13. KasUld

    KasUld Chieftain

    Joined:
    Jul 18, 2019
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    Tested again, Yes human player gets the bonus, I'll tunr it down to 1 for now. I think you should address this in the next update
     
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  14. Knasp

    Knasp Warlord

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    Sep 10, 2011
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    Yes. I will take another look at it. Thanks for reporting!
     
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  15. Makrota

    Makrota Chieftain

    Joined:
    Sep 5, 2019
    Messages:
    1
    I really love the idea of playing this mod but It is failing to load its content when starting the game. If this happened to you tell me how you fixed it.
     
  16. Knasp

    Knasp Warlord

    Joined:
    Sep 10, 2011
    Messages:
    263
    Likely it's the same error that KasUld reported. Unfortunately you need to have the mod Real Strategy to make it work with the current version (2.6.1.). This will be fixed in the next update!
     
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  17. Knasp

    Knasp Warlord

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    Sep 10, 2011
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    Knasp updated Agricultural Revolution - Expanded with a new update entry:

    Big Update!

    Read the rest of this update entry...
     
  18. qadams

    qadams Bohemian

    Joined:
    Jan 2, 2014
    Messages:
    707
    Location:
    Ruritania
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  19. Knasp

    Knasp Warlord

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    Sep 10, 2011
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    I didn't see anything in Firaxis trailer that should break it, but of course an update can always mean trouble. If it does, I'll try and fix it asap.

    In any case, I'm really satisfied with the current version, so I hope you will enjoy it pre- or post patch
     
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  20. Knasp

    Knasp Warlord

    Joined:
    Sep 10, 2011
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    263
    Knasp updated Agricultural Revolution - Expanded with a new update entry:

    Post September Patch Update

    Read the rest of this update entry...
     
    Boris Gudenuf and qadams like this.

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