No only one, but I have encountered a bug where the routes will not automate. That might be what is occurring to you too.when you select repeat route do you have to check both boxes? i'm still getting requests to select trade routes afterwards.
i have a problem, when i have a lot of trade routes and i want each city to have a similar numbers of traders assigned to them i would like to see all the routes alphabetically.
atm if i selec Group by city of origin i get:
View attachment 462283
basically the mod sorts them by distance or smth. i would like to see [City of origin 1] to [destination 1] and [city of origin 1] to [destination 2] one bellow the other if it possible.
Changelog
Performance
- Implemented caching to greatly improve performance. Details here. Note: If playing on a huge map, late game you will have a noticeable delay, but significantly better than v3.0.
- Routes will not sort/group/filter unless absolutely needed. Collapsing and expanding routes should be really fast.
- Increased animation speed of opening trade panels....
astog updated Better Trade Screen with a new update entry:
Performance and other improvements
Read the rest of this update entry...
<GameData>
<BaseGameText>
<Row Tag="SOME_TAG">
<Text>Some text.</Text>
</Row>
</BaseGameText>
</GameData>
<GameData>
<LocalizedText>
<Row Tag="SOME_TAG" Language="en_US">
<Text>Some text.</Text>
</Row>
</LocalizedText>
</GameData>
<Settings>
<Custom id="BTS_SETTINGS">
<Items>
<Component>BTS_IMPORT_FILES</Component>
<Component>BTS_TEXT</Component>
</Items>
</Custom>
</Settings>
Thanks for the update.
For CQUI users, can we just replace the BTS folder with the one from your mod or should we wait for chaorace to merge it?
Edit: I've edited the CQUI modinfo file as well to match the new changes. It appears to be working ok.
Hi astog! Just downloaded v3.1 and there are a few things I'd like to discuss with you.
---- Firstly, I've created a Chinese (both simplified and traditional) translation for your mod.
I can upload the files in this thread if that's okay for you.
---- Secondly, when doing the translation, I found that the format of the text file is not optimal.
There is no need to write into BaseGameText, use LocalizedText with Language tags is a better way to add localizable text into the game.
Currently in v3.1 the texts have a format like this:
And as stated above, a better way to add texts is to change it to this:Spoiler :Code:<GameData> <BaseGameText> <Row Tag="SOME_TAG"> <Text>Some text.</Text> </Row> </BaseGameText> </GameData>
This way the BaseGameText that are used as raw text don't get touched at all. It also enables easier localization for the added texts.Spoiler :Code:<GameData> <LocalizedText> <Row Tag="SOME_TAG" Language="en_US"> <Text>Some text.</Text> </Row> </LocalizedText> </GameData>
---- Thirdly, the .modinfo file has some small issues, too.
The section below is not needed for your mod and is in wrong format as well. More info on this thread.
It's also unnecessary to localize <Author> as well for obvious reasons.Spoiler :Code:<Settings> <Custom id="BTS_SETTINGS"> <Items> <Component>BTS_IMPORT_FILES</Component> <Component>BTS_TEXT</Component> </Items> </Custom> </Settings>
---- Lastly, I also found some texts in the code files that are plain English rather than LocaleID, and some LocaleIDs in the text files that are not in use, which I believe are just a small oversight.
Now, I think I should be able to fix them for you since I've already found them in the codes.
I'll also add small tags such as my username for every line I changed of course so you can easily find them.
So I'm here asking if it's okay for me to change the code.
I know that some modders don't like other people to touch their code, and I fully understand that if you wanted the same.
not liking this at all. now 1st it default selects my routes so i have to select available routes than select sort by gold every time..Routes will not sort/group/filter unless absolutely needed. Collapsing and expanding routes should be really fast.
You're welcome!I will be making a pull request soon with the updated BTS.
1) Thanks for taking the time to write the translation. You can PM me the files, or upload them in thread. Either works.
2) I did not know about that. Thanks for letting me know.
3) I also read that thread and made those changes for More Lenses, but forgot to make them to BTS. I'll have them corrected in v3.1
My idea behind that was late game, it takes too long to initially display the screen (since it needs to sort). But you have a good point that early and mid game, it can get quite annoying. An easy way to revert that change is to comment/delete these lines in TradeOverview.lua at 1589not liking this at all. now 1st it default selects my routes so i have to select available routes than select sort by gold every time..
-- Reset sort settings
m_SortBySettings = {};
m_GroupSortBySettings = {};
-- Reset tab
m_currentTab = TRADE_TABS.MY_ROUTES;
-- Reset filter
m_filterSelected = 1;
Check this:"Repeat route" doesn't seem to work anymore...
And now we have 3.1 releaseEdit: v3.1 is released. The beta version uploaded here is deprecate, hence I removed it.
There are few scenarios that can occur using the beta version. I'll explain them below:
- You started automated routes in v3.0. If you load that game, the mod is not able to track those automated routes, so routes will not repeat across loads.
- You started automated routes in v3.0. Changed the mod to v3.1-beta, the routes will still not automate across saves since automated settings are saved when the route began. So if you began automated routes in v3.0 they will not repeat across loads.
- You started automated routes in v3.1-beta, and loaded a save from here, then the routes should automate across saves. If they are not automating in this scenario, then it is a bug and let me know if it is occurring.
If you are still encountering issues, try the latest beta (v3.1 beta.2). This has the button hookups added, and I have tested it personally to see if the routes repeat. This is the final beta before release.
Check this:
And now we have 3.1 release
So new trade route, started after you upgraded to v3.1, doesn't repeat?
Suggest you provide info on how to reproduce, so astog can have a look at it.
For me, it works just fine.