SipTheSoup
Chieftain
- Joined
- Apr 18, 2007
- Messages
- 59
Right-o, played my set.
2550 bc, Turn 0
Everything is set up according to plan
Press enter, and off we go!
IBT:
Richard Wagner Granary -> rArcher (4), put both citizens back to work, growth is in one
2510 bc, Turn 1
Warrior02 heads north, plans to skirt along the hills next to the plains/deserts as he heads east/northeast
Warrior01 heads toward the hut, no sign of any Arabians
Worker01 finishes his road, and moves to improve the riverside BG
IBT:
Richard Wagner grows, rArcher now due in 2
2470 bc, Turn 2
Warrior02 north again, spots a pair of furs
Warrior01 pops the hut and gets maps, shows us that Mecca is size 1, and is on some fairly fertile ground (grasslands by a river) but I cant spot any bonus food sources
Bump research on Alpha up to max, due in 19 @ -2gpt (we currently have 36g in the bank)
IBT:
Nothing
2430 bc, Turn 3
Warrior02 heads east, skirting the edge of the hills and grasslands
Warrior01 heads doubles back towards Mecca
Worker02 begins roading towards where our next town will be located
IBT:
Richard Wagner rArcher -> Settler (5), with growth in 3 turns
2390 bc, Turn 4
Warrior01 plans to plant on the hill across a river from Mecca, to keep their workers from doing any improving
Warrior02 keeps heading east along the ridge
Archer01 moves towards the Arabians, planning on avoiding that goodyhut that is between the two of us
Decide to keep science running at max, even though now there is a -3gpt defecit
IBT:
Nothing
2350 bc, Turn 5
Warrior01 moves next to the hill
Warrior02 still hasn’t spotted anything interesting, still moving east
Archer01 keeps heading towards our enemies
IBT:
Nothing
2310 bc, Turn 6
Warrior01 moves onto the hill, spots a pair of wines next to Mecca, and a pair of Arabian rWarriors menacingly glaring at him from across a river.
IBT:
The first Arabian rWarrior redlines ours while killing himself, while the second one takes him out
Richard Wagner grows to size four, settler due in one, lux tax upped to 10% for a turn
2270 bc, Turn 7
The Arabians will give some combination of Baghdad, 30g, and Ceremonial Burial for peace. But that is not a good enough offer.
Archer01 keeps trekking towards them
Warrior02 still hasn’t spotted anything notworthy
IBT:
Richard Wagner Settler (back to size two, growth in four) -> rWarrior (2)
2230 bc, Turn 8
Archer01 heads towards Arabians
Our settler heads to his settling point
Warrior02 keeps moseying along
Alphabet in 14 @ 100% with -3gpt per turn, 22g in the bank
IBT:
Nothing
2190 bc, Turn 9
Settler keeps going towards settling point
Archer01 hops atop a mountain near the Arabians, doesn’t spot any Arabian units
Warrior02 keeps walking along the mountains, and spots another fur in the valley below
Warrior01 (part two) will be completed next turn
IBT:
Arabian rWarrior approaches our archer, forces decision to stay in place, or move to hill inbetween the two, and hope defensive bombard + hill bonus is enough to survive an attack
Richard Wagner rWarrior -> rWarrior (this build is changable)
2150 bc, Turn 10
Warrior02 spots a fortified barb on a mountain
Warrior01 heads towards the Arabians
Settler is in place to settle
Archer01 still has to make the decision between moving onto the hill, or staying on his own mountain. I leave that call up to the next person.
Checking what Arabia would give for peace, they managed to get alphabet (bastards), and are willing to trade Baghdad + a crappy tech for peace, or some combination of crappy techs, but they are unwilling to let go of The Wheel or Masonry
Left the possibility of peace with Arabia for the next player to decide about.
The build in Richard Wagner can and should be changed to something more useful.
Post turn summary:
Military:
2 Workers
3 Warriors
1 Archer
1 Settler
Science:
We know BW, WC, and Pots, reasearching Alphabet @ 100% with a 4gpt defecit. Our bank currently has 16g in it. The building of our next town should ease this -gpt burden.
Cities:
Richard Wagner will grow in two, and complete its Warrior in two.
It has a Granary, 5spt, 6fpt, 7gpt, and a garrison of a single rWarrior.
The save:
http://forums.civfanatics.com/uploads/114672/CBob03_BC_2150.SAV
If I'm missing anything, please let me know.
2550 bc, Turn 0
Everything is set up according to plan
Press enter, and off we go!
IBT:
Richard Wagner Granary -> rArcher (4), put both citizens back to work, growth is in one
2510 bc, Turn 1
Warrior02 heads north, plans to skirt along the hills next to the plains/deserts as he heads east/northeast
Warrior01 heads toward the hut, no sign of any Arabians
Worker01 finishes his road, and moves to improve the riverside BG
IBT:
Richard Wagner grows, rArcher now due in 2
2470 bc, Turn 2
Warrior02 north again, spots a pair of furs
Warrior01 pops the hut and gets maps, shows us that Mecca is size 1, and is on some fairly fertile ground (grasslands by a river) but I cant spot any bonus food sources
Bump research on Alpha up to max, due in 19 @ -2gpt (we currently have 36g in the bank)
IBT:
Nothing
2430 bc, Turn 3
Warrior02 heads east, skirting the edge of the hills and grasslands
Warrior01 heads doubles back towards Mecca
Worker02 begins roading towards where our next town will be located
IBT:
Richard Wagner rArcher -> Settler (5), with growth in 3 turns
2390 bc, Turn 4
Warrior01 plans to plant on the hill across a river from Mecca, to keep their workers from doing any improving
Warrior02 keeps heading east along the ridge
Archer01 moves towards the Arabians, planning on avoiding that goodyhut that is between the two of us
Decide to keep science running at max, even though now there is a -3gpt defecit
IBT:
Nothing
2350 bc, Turn 5
Warrior01 moves next to the hill
Warrior02 still hasn’t spotted anything interesting, still moving east
Archer01 keeps heading towards our enemies
IBT:
Nothing
2310 bc, Turn 6
Warrior01 moves onto the hill, spots a pair of wines next to Mecca, and a pair of Arabian rWarriors menacingly glaring at him from across a river.
IBT:
The first Arabian rWarrior redlines ours while killing himself, while the second one takes him out
Richard Wagner grows to size four, settler due in one, lux tax upped to 10% for a turn
2270 bc, Turn 7
The Arabians will give some combination of Baghdad, 30g, and Ceremonial Burial for peace. But that is not a good enough offer.
Archer01 keeps trekking towards them
Warrior02 still hasn’t spotted anything notworthy
IBT:
Richard Wagner Settler (back to size two, growth in four) -> rWarrior (2)
2230 bc, Turn 8
Archer01 heads towards Arabians
Our settler heads to his settling point
Warrior02 keeps moseying along
Alphabet in 14 @ 100% with -3gpt per turn, 22g in the bank
IBT:
Nothing
2190 bc, Turn 9
Settler keeps going towards settling point
Archer01 hops atop a mountain near the Arabians, doesn’t spot any Arabian units
Warrior02 keeps walking along the mountains, and spots another fur in the valley below
Warrior01 (part two) will be completed next turn
IBT:
Arabian rWarrior approaches our archer, forces decision to stay in place, or move to hill inbetween the two, and hope defensive bombard + hill bonus is enough to survive an attack
Richard Wagner rWarrior -> rWarrior (this build is changable)
2150 bc, Turn 10
Warrior02 spots a fortified barb on a mountain
Warrior01 heads towards the Arabians
Settler is in place to settle
Archer01 still has to make the decision between moving onto the hill, or staying on his own mountain. I leave that call up to the next person.
Checking what Arabia would give for peace, they managed to get alphabet (bastards), and are willing to trade Baghdad + a crappy tech for peace, or some combination of crappy techs, but they are unwilling to let go of The Wheel or Masonry
Left the possibility of peace with Arabia for the next player to decide about.
The build in Richard Wagner can and should be changed to something more useful.
Post turn summary:
Military:
2 Workers
3 Warriors
1 Archer
1 Settler
Science:
We know BW, WC, and Pots, reasearching Alphabet @ 100% with a 4gpt defecit. Our bank currently has 16g in it. The building of our next town should ease this -gpt burden.
Cities:
Richard Wagner will grow in two, and complete its Warrior in two.
It has a Granary, 5spt, 6fpt, 7gpt, and a garrison of a single rWarrior.
The save:
http://forums.civfanatics.com/uploads/114672/CBob03_BC_2150.SAV
If I'm missing anything, please let me know.