T_F
Reynardine the Great
- Joined
- Jul 31, 2007
- Messages
- 1,163
I think I agree with Berenthor on the whole Shadow thing. The point is not where the ultimate authority comes from, the point is merely whether or not they're different enough to justify separate civs. I think they are; there are a lot of differences in at least units used - for example, Sauron made extensive use of trolls and Morgoth never used them at all.
Plus Morgoth himself would be a FAR more powerful king unit than Sauron, and anyone in their right mind playing Shadow would pick Morgoth unless we totally ignored the difference in power levels between Valar and Maiar.
I'm perfectly fine if we have only Shadow, but I disagree with it.
I like the ideas with balrogs. I do think that instant death upon victory is a bit harsh, I like some of the minor penalties though. Agreed that any unit who kills one gets to be a hero and heroes get a LOT of XP and maybe a special Balrog-slayer promo.
The balrogs should also get that Fear or whatever promotion from FFH, where sometimes units will refuse to attack them.
King units are basically just hero units that represent the guy who's also represented by your civ's leaderhead. I remember in Civ3 when there were regicide games and if you killed a king unit the civ would disappear from the map, but I don't think we want that. Maybe we could implement RFC's leaderhead switching code so that a civ's leader changes if the current one dies.
I think all civs should start with their king unit. That also solves the problem of disabling building the other leaderheads' units, since you can just disable all of them. We might want to give them FFH's slow-but-constant XP gain too, though that might unbalance them a bit.
I like the max number of heroes too, maybe there should be a National Wonder (and maybe a World Wonder too) that raises the cap.
Plus Morgoth himself would be a FAR more powerful king unit than Sauron, and anyone in their right mind playing Shadow would pick Morgoth unless we totally ignored the difference in power levels between Valar and Maiar.
I'm perfectly fine if we have only Shadow, but I disagree with it.
I like the ideas with balrogs. I do think that instant death upon victory is a bit harsh, I like some of the minor penalties though. Agreed that any unit who kills one gets to be a hero and heroes get a LOT of XP and maybe a special Balrog-slayer promo.
The balrogs should also get that Fear or whatever promotion from FFH, where sometimes units will refuse to attack them.
King units are basically just hero units that represent the guy who's also represented by your civ's leaderhead. I remember in Civ3 when there were regicide games and if you killed a king unit the civ would disappear from the map, but I don't think we want that. Maybe we could implement RFC's leaderhead switching code so that a civ's leader changes if the current one dies.
I think all civs should start with their king unit. That also solves the problem of disabling building the other leaderheads' units, since you can just disable all of them. We might want to give them FFH's slow-but-constant XP gain too, though that might unbalance them a bit.
I like the max number of heroes too, maybe there should be a National Wonder (and maybe a World Wonder too) that raises the cap.