CQUI - A UI Overhaul (Now out on Steam Workshop!)

CQUI - A UI Overhaul (Now out on Steam Workshop!)

*sigh As a mac player, I *finally* have R&F... and I discover I can't play it with CQUI. Makes me not want to play at all. :(
 
It is in work, check the Github link for the progress. And yes, no sense to test it now from steam workshop with the newest version of CIV + R+F. As soon a new version is ready possible a beta phase will be come, where a manual install is rquired to have it available.
 
Why not? I've played two games so far since release a couple days ago, both with CQUI. No problems.

I tried it. I could start a game, but it was broken. I couldn't move any units. Tried to move the opening warrior, but clicking did nothing. Tried all kinds ways. Could not get that guy to move. Burkmacklinfbi, which version are you using? Maybe I can try that version.
 
I tried it. I could start a game, but it was broken. I couldn't move any units. Tried to move the opening warrior, but clicking did nothing. Tried all kinds ways. Could not get that guy to move. Burkmacklinfbi, which version are you using? Maybe I can try that version.

Steam subscription only works with version .229 of Vanilla. R&F is still being worked on and not yet available.
 
Steam subscription only works with version .229 of Vanilla. R&F is still being worked on and not yet available.
I know. But Burkmacklinfbi says his is working and since we are both mac players, I'm asking him which version he's using.
 
So while we wait... which mods are you using in the meantime? I've got a lot (many of which are incorporated into CQUI) but there are still many things about CQUI I miss.

I'm running...
  • Better Spy Screen
  • Better Trade Screen
  • Better Report Screen
  • Gossip Slide
  • Improved Deal Screen
  • Map Tacks
  • More Lenses
  • Population Notification
  • Production Queue
  • Religion Notification
  • Resources at a Glance
  • Simplified Gossip
  • Unit Promotion Pop-up.
There were a few others that I tried but for whatever reason, they didn't work for me. (This is a fraction of the mods I play with, so I run into compatibility issues a lot)
 
NB: I don't use Steam for Civ VI

Issue: When I try to start a game with CQUI enabled it returns me to the main menu. The issue disappears when I disable it.
 
I have some errors being spit into Database.log:
Code:
[1300071.422] [Localization] ERROR: table BaseGameText has no column named Language
[1300071.422] [Localization]: In Query - insert into BaseGameText('Tag', 'Language', 'Text') values (?, ?, ?);
[1300071.422] [Localization]: In XMLSerializer while updating table BaseGameText from file morelenses_text_pt.xml.
[1300071.552] [Localization] ERROR: Database::XMLSerializer (bes_text_de.xml): 'Row' or 'Delete' expected, got 'LocalizedText'.
[1300071.552] [Localization]: In XMLSerializer while updating table LocalizedText from file bes_text_de.xml.
[1300071.555] [Localization] ERROR: Database::XMLSerializer (bes_text_es.xml): 'Row' or 'Delete' expected, got 'LocalizedText'.
[1300071.555] [Localization]: In XMLSerializer while updating table LocalizedText from file bes_text_es.xml.
[1300071.561] [Localization] ERROR: UNIQUE constraint failed: LocalizedText.Language, LocalizedText.Tag
[1300071.562] [Localization]: While executing - 'insert into BaseGameText('Tag', 'Text') values (?, ?);'
[1300071.562] [Localization]: In XMLSerializer while inserting row into table insert into BaseGameText('Tag', 'Text') with  values (LOC_ESPIONAGECHOOSER_FILTER_ALL, Tutto, ).
[1300071.562] [Localization]: In XMLSerializer while updating table BaseGameText from file bes_text_it.xml.
[1300071.562] [Localization] ERROR: UNIQUE constraint failed: LocalizedText.Language, LocalizedText.Tag
[1300071.571] [Localization] ERROR: table BaseGameText has no column named Language
[1300071.571] [Localization]: In Query - insert into BaseGameText('Tag', 'Language', 'Text') values (?, ?, ?);
[1300071.571] [Localization]: In XMLSerializer while updating table BaseGameText from file bes_text_pt.xml.
[1300071.578] [Localization] ERROR: UNIQUE constraint failed: LocalizedText.Language, LocalizedText.Tag
[1300071.578] [Localization]: While executing - 'insert into BaseGameText('Tag', 'Text') values (?, ?);'
[1300071.578] [Localization]: In XMLSerializer while inserting row into table insert into BaseGameText('Tag', 'Text') with  values (LOC_ESPIONAGECHOOSER_FILTER_ALL, Все, ).
[1300071.578] [Localization]: In XMLSerializer while updating table BaseGameText from file bes_text_ru.xml.
[1300071.578] [Localization] ERROR: UNIQUE constraint failed: LocalizedText.Language, LocalizedText.Tag
[1300074.584] [Localization] ERROR: table BaseGameText has no column named Language
[1300074.584] [Localization]: In Query - insert into BaseGameText('Tag', 'Language', 'Text') values (?, ?, ?);
[1300074.584] [Localization]: In XMLSerializer while updating table BaseGameText from file bts_text_pt.xml.
[1300075.612] [Localization] ERROR: table BaseGameText has no column named Language
[1300075.612] [Localization]: In Query - insert into BaseGameText('Tag', 'Language', 'Text') values (?, ?, ?);
[1300075.612] [Localization]: In XMLSerializer while updating table BaseGameText from file urs_text_pt.xml.
[1300075.682] [Localization] ERROR: Database::XMLSerializer (ids_text_de.xml): Cannot parse file.
[1300075.815] [Localization] ERROR: table BaseGameText has no column named Language
[1300075.815] [Localization]: In Query - insert into BaseGameText('Tag', 'Language', 'Text') values (?, ?, ?);
[1300075.815] [Localization]: In XMLSerializer while updating table BaseGameText from file ids_text_pt.xml.

Steam version of CQUI / Windows / R&F
 
Today I wanted to play my second game with this mod enabled, and all my settings from the first game had disappeared.
In the ingame menu it says I should use the file cqui_settings.sql, but how do I properly handle that file?
 
Today I wanted to play my second game with this mod enabled, and all my settings from the first game had disappeared.
In the ingame menu it says I should use the file cqui_settings.sql, but how do I properly handle that file?

Open it with Notepad++, and go line by line putting a "1" where you want the feature enabled, and a "0" where you don't... if I remember correctly, the file is pretty much self explained inside with a lot of commented code... unless the keepers now changed our original coding.
 
Open it with Notepad++, and go line by line putting a "1" where you want the feature enabled, and a "0" where you don't... if I remember correctly, the file is pretty much self explained inside with a lot of commented code... unless the keepers now changed our original coding.

When I open the file, all text is "continuous" (there are no "line breaks", I do not know if that's the correct word), and so it is very hard to handle.
This mod makes Civ6 so much better, it is fantastic. Why does it lack such a simple thing as a button "save configuration"?
 
When I open the file, all text is "continuous" (there are no "line breaks", I do not know if that's the correct word), and so it is very hard to handle.
This mod makes Civ6 so much better, it is fantastic. Why does it lack such a simple thing as a button "save configuration"?

It has to do with how the civ 6 engine loads game files, mods, etc... look how their own "Save configuration" does not work well... to edit the file without trouble, download Notepad++, it's free and safe, and you will love it (never again will you use anything else to edit txt files, and others).
 
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