What if Carthage (AI) quickly settles Iberia?
In relation to what?
If they settle Spain then thats great! They should settle Spain more often, AND Sicily for that matter of fact.
What if Carthage (AI) quickly settles Iberia?
Pope Julius II was actively involved in uniting Italy and had no qualms about fighting people who stole Papal landsAnd the Borgias were patrons of the arts too. Dude the guy was nicknamed Il Papa Terribile (The Fearsome Pope) and Il Papa Guerriero (The Warrior Pope).
the beard is not integral to Pope Julius II, also see post 2520*snip*
While there's still a lot to criticize about Julius II, he's definitely more awesome. Moreover, he was politically more active, which is exactly what we want for a LH, and he's ethnically Italian, which I forgot the Borgias are not. Unfortunately we're lacking a bearded pope ... but the standard ones will do as well.
*snip*
It already has three hills of which one has copper, which is a lot more production than Constantinople can muster. All that river floodplains are also awesome, and it has wheat. Maybe a sheep resource from Mecca can be moved there, but that's it. Imo the city has only the problem of its tiled not getting improved.
*snip*
Okay, but what would this goal actually entail? Allow no foreign cities at the coast of the mediterranean? This would make for more conflict with their eastern enemies, however, they could easily ignore Gaul and Iberia then.
I did a little search and found out that is possible to leave the floodplains.
So if you are interested to do that you should check this thread out:
Unofficial Patch for BTS 3.19:
http://forums.civfanatics.com/showthread.php?t=324024
Version 1.50 changes:
- CvCity::init - Reverted to standard BTS code where floodplains are removed when a city is founded
- CvCity::kill - Replace floodplain after city is destroyed
Antioch will stay for the moment.
Okay, that's actually quite a good goal. But you can still ignore the interior of Iberia and Gaul then.
Ah, thanks for the find, the only problem is that we can't generally put floodplains on river deserts after a city is founded because unlike in BtS, in RFC there are river deserts that have no floodplains from the start (Transoxania for example). And it seems there's some downside to having cities keep floodplains after being founded, or else he wouldn't have reverted it. I'll investigate.I did a little search and found out that is possible to leave the floodplains.
So if you are interested to do that you should check this thread out:
Unofficial Patch for BTS 3.19:
http://forums.civfanatics.com/showthread.php?t=324024
Version 1.50 changes:
- CvCity::init - Reverted to standard BTS code where floodplains are removed when a city is founded
- CvCity::kill - Replace floodplain after city is destroyed
Well, he was also actively involved in fracturing Italy by resisting those who rather wanted to unite it under their flagPope Julius II was actively involved in uniting Italy and had no qualms about fighting people who stole Papal lands
the beard is not integral to Pope Julius II, also see post 2520
Depends. If the goal really is only to control all coastal tiles, you could (but shouldn't, which is why I said the goal needs to be revised).I was saying, if Carthage, which historically settled Iberia (due to which the second Punic war officially began), settles Iberia, then you can't ignore Iberia any longer.
And indeed, would it terribly harm Carthage / Phoenicia if it got an additional Settler in Sicily?
For the Romans, what about control every tile in the med for one, and subjugate the celts for another? That would provide a really challenging goal that encompasses the med but also encourages them to conquer inside as well. Celtic cities can spawn in France, cental Spain and Southern England providing targets for the Romans. It might be fun to play around with the cities that spawn too, I get bored of the same ones all the time, so why not make it slightly more random. The cities stop spawning after a certain date, or once all the relevent land is controlled, and if there are no celtic cities after another certain date you complete it.
Ya, I think that UHV would be way to hard to do. Trying to control all the cities in the Med, is a disaster just waiting to happen. I think we should stick to the current UHV's, until we come up with truly a better one, that does not involve all sorts of extra work for Leoreth, like adding an entirely new civilization
Settling only coastal tiles as Romans to achieve the UHV could result in REALLY crap cities.
As for Italy, I still think they should be minor until 1861.
As for new civilizations, Poland first. Then we can think of other civs.
The problem with just making a highly fortified Indie Warsaw is that the AI treats Indies almost like barbarians- free cities for the grabbing. Which means they'll just end up conquering the area anyways.
what would be the point of doing so? do you get a junior-g-man badge for accomplishing UHV's in horrible ways? I have never understood why the need to prevent people from ruining their own games.
Also, Italy rocks as is, although slight balancing may be needed.
The mid game presence of an independant kiev in a large number of test games would argue otherwise, as well, the Ai treats weak minor civs the same way too. Besides, the whole dynamic in the area is going to change drastically once the Germany/HRE split occurs and Leoreth is already being criticized for being nationalistic and Eurocentric lol.
Bonus: for those of you who highly value historic realism. The last picture illustrates how far Leoreth has brought the game in those terms. Scenes like this were impossible under regular rfc, and are becoming increasingly more likely with every tweak, although I would still like to see a more probable Persian, rather then Babylonian empire.
A pre-placed Palermo would be better, AND (optional) a pre-placed Bari (on the far right tip of Italy), both controlled by the Byzantines at the beginning, and both lightly defended, so that the Vikings (yes the Normans invaded Sicily and Southern Italy), French or Spanish and conquer it. Or even the Italians, although the Kingdom of Sicily was always nominally separate from the North Italian states.
All the Italian states were nominally- and non-nominally- separate from each other. Which is why I'm slightly opposed to this whole early Italy spawn business.
Linkman, I turned off the Renaissance Italy spawn, currenlty they only spawn in 1861
The games I've played are much better IMO due to that.
Also I encourage Leoreth to move the Indian capital to Varanasi, instead of ahistorical Delhi. I already did it, removed the jungle there, and had a great game! Also the AI Varanasi capital Indians built Delhi later on, so that was good as well!
So I encourage you to make the change for the next version.