Dawn of Civilization - an RFC modmod by Leoreth

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First of all, sorry I've been silent/absent for awhile now. Second of all, I have managed to get a (seemingly) crash-free game on my end with only changing one file, and it leaves the Roman UP perfectly unchanged as opposed to the range of the spawn around a city changing in my last two files. It would seem that the problem was indeed Phoenicia's capital switch when Carthage falls that was causing the crashes I suspected were being caused by the Roman UP. I've done very little testing on this, but at first glance it seems that there is no problem whatsoever with the UP itself. But to all those interested in helping me test this, (or at least have a chance to get through a game without crashing, if that sounds better :P) I'm using the latest SVN version of the mod, with only the one file attached overwriting the default file in ...\RFC Dawn of Civilization\Assets\Python

This SHOULD fix the Roman crash, the Italy respawn crash, and the Persian respawn crash, or at least it does for me.

Once again, if you have the time to try this out, or at least want to have a shot at playing a full game, please try this fix. Also I suppose I should say, anyone else is very welcome and encouraged to use the changes I've made, or make changes to my changes if you know something that would work better!

Awesome!

I will definitely try this out and get back to you. I had my suspicions about the Carthage crash as well, having this confirmed is excellent. If it works out I will see about getting Leoreth to add it to the SVN to get rid of all the new bug reports.
 
yep, I've got the same problem :(
 
Could I have help downloading? I have only three (probably really stupid) questions:
1: I put it in the Beyond the Sword Mods folder, right?
2: How do I 'extract' a file?
3: How do I get it to work (This probably relates to how I can't extract a file)?

p.s. - This is my first time loading a modmod
 
I think the question is rather : do you have winrar ? Because you need it to extract the file.
If you do, you just have to click on "extract file", and put it in the Beyond The Sword\Mods folder. Then you can access the modmod from BTS or directly from the public maps file inside the DoC folder.
I hope this helped. Have fun playing !
 
You can try downloading it from the SVN.

And could you tell how I download it from there? It just shows files and folders who are normally placed within the modfolder... And I can't find the .RAR folder or an other type of folder that could be the modfolder
 
And could you tell how I download it from there? It just shows files and folders who are normally placed within the modfolder... And I can't find the .RAR folder or an other type of folder that could be the modfolder
You have to download the SVN tool then use the tutorial from the bottom of the screen.
 
Supposedly there is a 40 days free trial. But I have been using it for years, all for free !
 
I have actually considered buying it just to get rid of the stupid opening screen!

It is free for life if you can deal with the pop up

P.S. can anyone report on the success of Algor Mortis's fix?
 
Fixed the crashes, eh? Good, good... Now we await the return of the great Leoreth, and press onwards. Or you all press onwards, I'll just play.
 


:aargh:

My game crash, and even if I reload 2 turns before I re-crash, so I can't continue my game. :wallbash:
It often happens in my games, around this period, why ? :hammer2:

Edit: Oh, apparently this is the respawn of Persia, I'm going to try the fix.
Edit2: It works ! :run:
 
Is this mod dead? I'm quite confused to put it lightly...

I'd really like to play, but there seems to be some glaring bugs :(
 
Is this mod dead? I'm quite confused to put it lightly...

I'd really like to play, but there seems to be some glaring bugs :(

Quite a bit earlier I PM'ed Leoreth who said that he had another project he was completely focusing on.
As for the bugs, try some of the attempts people have made to fix them.
 
Quite a bit earlier I PM'ed Leoreth who said that he had another project he was completely focusing on.
As for the bugs, try some of the attempts people have made to fix them.

mmm... I haven't seen anything but lets see....

As for the bug fixes, could we have a bug fix compilation, with a newest update?
 
sorry it's been a hot minute, but really as far as "bugs," "silence," and "complaining" is going, I'm just playing the earlier version (before playable Byzantium) and waiting it out. Leo's busy, I respect that.
 
Been playing DoC (pretty heavily modified to be more to my liking...) for along time, probably should have jumped in this forum sooner.

Not sure about all the bugs that were listed a bit further up, I haven't experienced a lot of them, but I hardly get to play anymore.

Anyways, I have played a few dozen games since the latest version came out, crash free; mind you I pretty consistantly play as Byzantium and haven't tested as any asian or american civ.

The offending bit of code, or at least what fixed the respawn crash for me was in CvPlayer.cpp at line 5342:

Code:
				case PERSIA:
                    if (!GET_PLAYER((PlayerTypes)ROME).isReborn())
                        startingEra = 1;
                    else
                        startingEra = 3;    //Leoreth: Safavid Persia
					break;

Changed the Rome to Persia, recompiled, and no crash. Now mind you I made a few dozen other changes as well; none of which had anything to do with the respawns (some changes to spawns for Byz and Arabs though, nothing that would impact the crash.)

So, if anyone wants to make the change, build, and try feel free. Unfortunately I do not really have the time to either undo the other changes I've made or wait for the download as the internet is a bit crappy off my phone on the train. If it turns out not to have been the fix I can take a closer look at the changes I've made and see what else might have fixed it.
 
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