Dawn of Civilization - an RFC modmod by Leoreth

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Ya that sounds great Leoreth! My biggest concern is just spreading out resources to all the islands, and making sure that the Indonesians can create cities on those islands, or else their condemned to have only three cities in total (Padang, Jakarta and Singarpore).
That's why I replace jungles with forests at certain locations (I'll also expand their settler map there of course). Usual setup for Indonesia should be four cities at least (Palembang, Singapura, Jakarta, Makassar) plus the occasional city on Borneo and New Guinea.

IMO before you return to Europe, (which I'm excited for), you should finish doing the following:

1. Create Indonesian city maps/settler maps

2. Give Indonesians more defensive units, rather than offensive

3. Stop the Khmer from spreading into Thailand and Singapore. Instead having them spread to Vietnam would be better.

4. Come up with new Khmer goals, to fit their new limited size

5. Have a respawning India. PLEASE! It doesn't have to be anything fancy, but just having Ashoka respawn in Delhi would be nice, because its such a massive waste of space currently.

6. Force the Safavid Persian respawn to build Isfahan, and stop the AI from building crappy Arshat (or w/e its called). Instead Tabriz should be an independent city, that spawns in 791 AD, when the city was rebuilt to its current state.

7. (OPTIONAL) Add Orthodox Christianity, that would be AWESOME!!

8. (OPTIONAL) Add conqueror's event to India (British/Portuguese/Dutch), Indo-China (France), and Indonesia (Dutch/British).
1. Sure.

2. Already happened.

3. Definitely. Their second starting settler should found Hanoi.

4. Their goals ain't that size dependant actually ... I've just played a careless Khmer game and it was easily able to make the population goal. Culture should also work, I only would've needed to push for Drama more. What bothers me more about the Khmer is their Buddhism goal, while the Khmer themselves were actually Hinduist for most of their time. It made sense when they were representing most of South East Asia, but now with Indonesia and soon the Thais around it looks odd. Maybe that goal could be replaced with controlling Shwedagon Paya, Wat Preah Pisnulok and Borobudur at a certain date?

5. Okay, but which historical background should they have? Mughal or Maratha Empire?

6. You mean Rasht? I've penalised the plot already, but the AI seems to like it for some reason. I think I've even written some code that forces Isfahan, maybe it got deactivated when I was trying to fix their crash.

7. Sounds like an Europe related feature doesn't it? :D

8. The "first two to build Trading Company" triggered effect should be easy to implement, so it'll still happen in this one. The only civ I have no idea about is Spain ... where should they get their Asian spawns? Philippines?

But short of your list, I've still got a million things to do. Adding the Thais, make India's terrain better, change the Indian, Mongol and Japanese UHVs, balance the Indonesians, find some way to represent Seljuks, Ilkhanate, Golden Horde and Timurid invasions and playtest the whole mess.

So I can safely say I was wrong when I said this was going to be a quickly done version :D
 
In 1571 Manila became the capital of the Spanish East indies, there's 2 things to note. 1. Thats before any trading company was created. 2. The Spanish never really created a "trading company" in the same fashion as the Dutch, British, French or even Portuguese east india companies.

The Spanish should definitely get to settle Manila. There's 2 issues with this. 1. Manila's tile (which IMO is the best tile in the Philippines) is covered by jungle. 2. The Japanese sometimes settle the Philippines way earlier than when they actually invadaded (which was in WWII). Maybe the Phillipines could be completely covered by jungle (to prevent the Japanese from settling them), and after a certain date (when the Spanish show up) a few tiles, including Manila's could have their jungle dissapear automatically.
 
4. Their goals ain't that size dependant actually ... I've just played a careless Khmer game and it was easily able to make the population goal. Culture should also work, I only would've needed to push for Drama more. What bothers me more about the Khmer is their Buddhism goal, while the Khmer themselves were actually Hinduist for most of their time. It made sense when they were representing most of South East Asia, but now with Indonesia and soon the Thais around it looks odd. Maybe that goal could be replaced with controlling Shwedagon Paya, Wat Preah Pisnulok and Borobudur at a certain date?

5. Okay, but which historical background should they have? Mughal or Maratha Empire?

6. You mean Rasht? I've penalised the plot already, but the AI seems to like it for some reason. I think I've even written some code that forces Isfahan, maybe it got deactivated when I was trying to fix their crash.

8. The "first two to build Trading Company" triggered effect should be easy to implement, so it'll still happen in this one. The only civ I have no idea about is Spain ... where should they get their Asian spawns? Philippines?

4) Germano-Texan are we now? :p And it's *Hindu, not Hinduist. Also I like that UHV suggestion.

5) I think Mugals should be their own civ and Indians should respawns as the Marathas. IMO the Indian subcontinent is REALLY boring in 600 AD (and usually in 3000 BC too by midgame), but two empires would create a very nice dynamic.

6) Right now, in about 75% of games Esfahan doesn't exist so the Safavid capital becomes Tabriz or Rasht (in rare cases Shiraz), which is incredibly annoying.

8) Hmmm... why not Cameroon or Guinea? As well as the Philippines.
 
Also, bug report: The Mongol horde events get multiple messages:

Civ4ScreenShot0027.JPG

(Russia twice. Actually in my experience it's only Russia with the double message)
 
Also this:


Traceback (most recent call last):

File "CvEventInterface", line 23, in onEvent

File "CvRFCEventManager", line 111, in handleEvent

File "CvRFCEventManager", line 122, in _handleDefaultEvent

File "CvRFCEventHandler", line 432, in onBuildingBuilt

AttributeError: 'CyPlayer' object has no attribute 'updateTradeRoutes'
ERR: Python function onEvent failed, module CvEventInterface
 
I doubt it's possible to make that happen without considerable effort. Rivers are quite deeply entrenched into the engine so I can't simply copy them and change them a bit (not to mention other aspects like pathfinding would be affected as well). That makes some of the things you propose for the redone Indonesia map impossible, unfortunately (actually adding the rivers is quite ugly).

That's difficult for a couple of reasons:

a) The game engines only draws borders between civs when they have different colors, so their territory would end up completely inseparable.
b) I think it's not even possible to change someone's color - the only thing you can possibly change is their civilization, but even then I'm not sure if the color would change with them. And even then I would have to keep like 30 civs around for everyone to have one with the right color available ...

Oh it's alright..
No problem, never mind that one if it's too complicated :)

I had the same idea. But I intend to expand that a little and make them keep Europeans out of Southern Europe altogether (like the Native Americans' or Ethiopians' goal). I've also found a reference on Ayutthaya being likely the world's largest city in 1700, so that's another goal for free (though I'll have to test how feasible that actually is).

I'm afraid if the goal is to push Europeans out of Southeastern Asia (assumed that's what you meant), it'll make Thai pretty militaristic like Ethiopia which make them create lots of troops to conquer cities.. And when French (finally) arrived (with or without conqueror events), it'll be easily crushed which again revert the anti-European-going-east condition :P

Where'll you place Ayutthaya? It is one of the biggest city in the world, but it occupies the same tile with Bangkok (or 1 tile north), and it was razed by Burmese by 1767.. and Rattanakosin kingdom that you'd like to implement Thais as, built Bangkok as their capital city..

No, I want to require them to have Catholicism in all of their cities, not only Catholicism.

Oh sorry. must be a misunderstanding lol :)

Leoreth, could you add Spice to Silk Road's resources? And make them those resources really valuable that European will do anything to get that Silk etc wares back home in the next v 1.9 :)

Also that Dutch should go straight to colonization in their mind right after they spawned because, if they still focused on Amsterdam (and Frederiksnagore), they'll probably reach Australia (due to their UHV) by late 1700 and will take a longer time to generate settler from there before either built another city in Australia or go colonize (or conquer) Indonesia (which will be heavily fortificated already)..

How about making different rate of Fortification for European and Asian, American,A frican civs?

And personally as a boy, isn't Elishat (Dido)'s boobs are too large? rofl
I'd like to fill her diplomacy greeting with something like "Ah.. I'm too sexy. Oh you come. Welcome to Phoenicia" roflmao :)

Oh, about the map, few minutes after you replied, I'd like to re propose the map since you said the rivers are ugly, but I fell asleep (its midnight) and when I wake up in this morning, the reply token expired, reload the thread and you already create a fine looking map lol :)

This is the map I was intended to reply.. never mind if it's still looks bad lol :)
The resources are from my atlas, blame them if it looks strange :crazyeye:
 
And personally as a boy, isn't Elishat (Dido)'s boobs are too large? rofl
I'd like to fill her diplomacy greeting with something like "Ah.. I'm too sexy. Oh you come. Welcome to Phoenicia" roflmao :)

I'm not complaining :p

And it reminds of Catherine's greeting, something like: "I'd like to get really close, if you know what I mean."
 
5. Okay, but which historical background should they have? Mughal or Maratha Empire?

I think the Mughals and India (including the Marthas) should be different civilizations. Just like Germany, India deserves to have more than one civilization (even more so because unlike Germany there is a huge cultural and religous difference between them). As i mentioned before the Mughals should represent everything from the Ghorids to Mughals.


Name: Ghorids/Delhi Sultanate/Mughals
Leaders:Muhammad of Ghor, Babur, Akbar
UU: Ghazi (+25% combat agaist cities)
UB: Mausoleums (generate +5 culture and +2 Commerce)
UP: The Power of Tolerance: Foreign Religions act as State Religion when it comes to happiness and other bonuses (Religous Building, etc)
UHV (4 options):- Have 5 cities in India with population of more than 7.
-Be the wealthiest and most populated civ in 1700 ad.
-Build the Taj Mahal and 2 Islamic Great Mosques by 1650
-Don't allow any european city's in India
Preferred Civic: ???
Start: 1100 AD
Starting Location: Lahore (capital changed to Delhi on capture)
Flip Zone:Northern Afghanistan and North Western Pakistan (Qandahar not included)
Name Change: On spawn Ghorids, Delhi Sultanate in 1300, Mughals in 1500
-If India is conquered by the British and later declares independence; the Mughals should respawn as Pakistan or Afghanistan.

6. You mean Rasht? I've penalised the plot already, but the AI seems to like it for some reason. I think I've even written some code that forces Isfahan, maybe it got deactivated when I was trying to fix their crash.

The best way to prevent Rasht from spawning is spawn an independent Tabriz in 800 ad. Thus way neither the Arabs, ottomans or Byzies can build Rasht, the worst they can do is conquer it. Make sure it has Islam on spawn. Also can u make sure that Tabriz does not flip to the Ottomans, its really annoying especially because Tabriz was the first capital of the Safavid Empire.

8. The "first two to build Trading Company" triggered effect should be easy to implement, so it'll still happen in this one. The only civ I have no idea about is Spain ... where should they get their Asian spawns? Philippines?
Why? that is ahistorical and not fun why cant every one of the following civs get one (Britain, France, Portugal, Dutch).

For example the Portuguese were the first ones to establish a trade companies and colonies in India but it was the British who even though started late won in the end. Why cant every civ have its own unique kind of conquerers event for Asia.

Portugal: Settlers, Naval Units and defenders spawn in Goa. Also get a conquerers event on the Malay Peninsula to represent the conquest of Malacca. Also establishes open borders with the great Asia powers (India, Persia and China)

Great Britain: Get the city of Calcutta and get conquerers the first 2 times they declare war on the Mughals.

France: Get a conquerers event into IndoChina which has a strong chance of leading to vassalization. Get a settler and units in Madras (Chennai, India) if not occupied or flips if already built.

Dutch:Get a conquerers event in Indonesia and a settler on Ceylon.

If two civilization with similar territories build the trading companies; this leads to war until one civ is victorius such as the case with the Brtish, French and Portuguese in India and Portugal and Dutch in East Indies.

But short of your list, I've still got a million things to do. Adding the Thais, make India's terrain better, change the Indian, Mongol and Japanese UHVs, balance the Indonesians, find some way to represent Seljuks, Ilkhanate, Golden Horde and Timurid invasions and playtest the whole mess.

If im correct Linkman is already adding the Turkic Invasions, Mughals, fixing Indias terrain and changing Chinese and Indian capitals. Why dont u just add them from there and make some minor change to adapt them to RFC. Also since hes from India (i think) he will be more knowledgeable as far as buffing/changing capitals for India is concerend


Also can u make it that each civilization has a more personalized trading corporation. So like the Portuguese one can be Estado de India and the Dutch can be the Dutch East India Company. U can also give each one sligtly different resources to consume and have a litter bit different effects.
 
4) Germano-Texan are we now? :p And it's *Hindu, not Hinduist. Also I like that UHV suggestion.

5) I think Mugals should be their own civ and Indians should respawns as the Marathas. IMO the Indian subcontinent is REALLY boring in 600 AD (and usually in 3000 BC too by midgame), but two empires would create a very nice dynamic.

6) Right now, in about 75% of games Esfahan doesn't exist so the Safavid capital becomes Tabriz or Rasht (in rare cases Shiraz), which is incredibly annoying.

8) Hmmm... why not Cameroon or Guinea? As well as the Philippines.

4) agreed :lol:

5) Heck yes!

8) Nice
 
That's why I replace jungles with forests at certain locations (I'll also expand their settler map there of course). Usual setup for Indonesia should be four cities at least (Palembang, Singapura, Jakarta, Makassar) plus the occasional city on Borneo and New Guinea.


1. Sure.

2. Already happened.

3. Definitely. Their second starting settler should found Hanoi.

4. Their goals ain't that size dependant actually ... I've just played a careless Khmer game and it was easily able to make the population goal. Culture should also work, I only would've needed to push for Drama more. What bothers me more about the Khmer is their Buddhism goal, while the Khmer themselves were actually Hinduist for most of their time. It made sense when they were representing most of South East Asia, but now with Indonesia and soon the Thais around it looks odd. Maybe that goal could be replaced with controlling Shwedagon Paya, Wat Preah Pisnulok and Borobudur at a certain date?

5. Okay, but which historical background should they have? Mughal or Maratha Empire?

6. You mean Rasht? I've penalised the plot already, but the AI seems to like it for some reason. I think I've even written some code that forces Isfahan, maybe it got deactivated when I was trying to fix their crash.

7. Sounds like an Europe related feature doesn't it? :D

8. The "first two to build Trading Company" triggered effect should be easy to implement, so it'll still happen in this one. The only civ I have no idea about is Spain ... where should they get their Asian spawns? Philippines?

But short of your list, I've still got a million things to do. Adding the Thais, make India's terrain better, change the Indian, Mongol and Japanese UHVs, balance the Indonesians, find some way to represent Seljuks, Ilkhanate, Golden Horde and Timurid invasions and playtest the whole mess.

So I can safely say I was wrong when I said this was going to be a quickly done version :D

3. Ha Noi should be independent, spawn way before Khmer come, and Khmer must conquer it..
Why don't you make Khmer Hindi and Thai Buddhist?
It'll create what today Southeast Asian is,
Hinduism and Buddhism :)

4. I think what The Turk might mean is the 10 cities goal.. which really need a big territory.. I like your new plan for their UHV.. but controlling Borobudur which is an Indonesian wonder will be forced them to conquer Indonesia..

5. Maratha is better. (And more interesting religion conflict)

About southeast Asian,
I think I'd like to propose an ideal games could be like this.

Khmer control whole Indochina peninsula, including Burmese and Vietnam (just forget about that animation, it's impossible to implement)
Indonesia control all the archipelagos and tip of Malay peninsula
Khmer unstable and collapse
Islam arrived and Indonesia collapse
Thai spawn at the left edge of Indochina peninsula
Dutch come and control Indonesia
French come and control Vietnam

hehe ^^v
 
I'm not complaining

And it reminds of Catherine's greeting, something like: "I'd like to get really close, if you know what I mean."

Lol. Catherine and her distinctive 'if you know what I mean' quotes lol

If im correct Linkman is already adding the Turkic Invasions, Mughals, fixing Indias terrain and changing Chinese and Indian capitals. Why dont u just add them from there and make some minor change to adapt them to RFC. Also since hes from India (i think) he will be more knowledgeable as far as buffing/changing capitals for India is concerend

Yeah.. it's easier that way than re implement everything from the scratch :)
Wow I thought he was american (because of summer break). Namaste, Linkman~
 
J. pride's ideas above are really good. And my parents are Indian, ya, but I'm an American citizen by birth.

I'm afraid that, to the best of my knowledge, no Shhatrapati Shivaji LH's exist, which is an issue.

EDIT: It looks like Wolfshanze created a Maratha Confederacy once, but it uses the Gandhi LH. Which doesn't help.
 
I'll proceed to give more responses in a bit, but for now all I'm going to say, is that for the Khmer UHV, they should have to build some Hindu and Buddhist temples as well as Angkor. Benzl is right in saying that Bordabur is a Indonesian wonder, and should have nothing to do with the Khmer. But having the Khmer build both something like 3 Hindu Tmeples and 3 Buddhist temples by x date, would be a good UHV.

As for the Orthodoxy, I highly suggest you add it soon, as IMO it would be something easy to add, and would add a lot of fun to the game. Although I'll be patient for now :p


PS. PLEASE remove Dido, the fictional queen, and add King Hiram of Tyre, a man who was the most famous King of Phoenicia. Dido is a really silly and ahistorical addition for the Phoenicians, and having a Phoenician King as an LH would be nice for once. So pretty please Leoreth, will you implement Hiram.

Info on Hiram: http://en.wikipedia.org/wiki/King_Hiram_I
Nice LH for King Hiram: http://forums.civfanatics.com/downloads.php?do=file&id=8560
 
I believe Leoreth mentioned in a thread he created a long while back that he finds it acceptable to have fictional leaders for the first LH of a civ. Case in point, Jimmu of Japan.

And considering some of Dido's...assets... I don't mind having her in. :p
 
I believe Leoreth mentioned in a thread he created a long while back that he finds it acceptable to have fictional leaders for the first LH of a civ. Case in point, Jimmu of Japan.

And considering some of Dido's...assets... I don't mind having her in. :p

Considering that we know close to nothing about early Japan, I understand why Jimmu is included. But when there is a MUCH better looking Phoenician LH (no homo :cooool:), and a much more legitimate one, I don't understand why you wounden't use it? King Hiram I as I mentioned to the man who brought Phoenicia (Tyre and Sidon) to the forefront, he built the Temple of Soloman, and expanded the Empire. It would be like having no Charlesmagne in the game, and instead replacing him with big foot :lol:

I understand when there is a need to put in a fictional Leader, when there are scarce resources (like in the case of Jimmu), but when there is a perfectly eligible PHOENICIAN LH, why not? Considering that both the Phoenician LH's are Carthaginian anyway, having one from Tyre, would not be a bad idea.
 
A history of the Indian Subcontinent, as seen by RFC

1: India spawns led by Asoka.
2: Persia spawns led by Cyrus,
3: Persia led by Darius, India led by Asoka.
4: Persia collapses, India not very stable.
5: Ghorids spawn led by Muhammad of Ghor, finishes off Mauryan India.
6: Ghorids become Mughals, now led by Akbar. Meanwhile, Persia respawns as the Safavids.
7: India respawns as the Maratha Confederacy, led by Shhatrapati Shivaji(uses Gandhi LH), Dutch colonies spawn at Ceylon and Nagapatnam.
8: Mughals collapse.
9: British Colonies spawn at Mumbai and Karachi, Portuguese Colony at Goa, Marathans unstable.
10: Marathans collapse, leaving Britain free to take over Indian and Dutch cities.
11: India and Mughals(Pakistan/Afghanistan) respawn, with India led by Nehru and Pakistan led by the person who leads them in CivGold.(I'm sure Pakistan is in CivGold)
 
The above sounds good.

I just noticed that the Hiram Art is already in the SVN. So Leoreth was probably already planning him.
 
In 1571 Manila became the capital of the Spanish East indies, there's 2 things to note. 1. Thats before any trading company was created. 2. The Spanish never really created a "trading company" in the same fashion as the Dutch, British, French or even Portuguese east india companies.

The Spanish should definitely get to settle Manila. There's 2 issues with this. 1. Manila's tile (which IMO is the best tile in the Philippines) is covered by jungle. 2. The Japanese sometimes settle the Philippines way earlier than when they actually invadaded (which was in WWII). Maybe the Phillipines could be completely covered by jungle (to prevent the Japanese from settling them), and after a certain date (when the Spanish show up) a few tiles, including Manila's could have their jungle dissapear automatically.
Hence the question mark. I'll open up the Manila spot for settlement in any case (though I doubt this makes Spain go there).

4) Germano-Texan are we now? :p And it's *Hindu, not Hinduist. Also I like that UHV suggestion.
Haha, you misunderestimate me :lol: No seriously, allow the non-native speaker the occasional mistake ;)

5) I think Mugals should be their own civ and Indians should respawns as the Marathas. IMO the Indian subcontinent is REALLY boring in 600 AD (and usually in 3000 BC too by midgame), but two empires would create a very nice dynamic.
The more I think about it, the better it sounds. India really deserves more than being only one civ.

Also, bug report: The Mongol horde events get multiple messages:

View attachment 299264

(Russia twice. Actually in my experience it's only Russia with the double message)
I've also had it happen with Arabia. No idea what's going on there, it seems they still get only one army.

Also this:


Traceback (most recent call last):

File "CvEventInterface", line 23, in onEvent

File "CvRFCEventManager", line 111, in handleEvent

File "CvRFCEventManager", line 122, in _handleDefaultEvent

File "CvRFCEventHandler", line 432, in onBuildingBuilt

AttributeError: 'CyPlayer' object has no attribute 'updateTradeRoutes'
ERR: Python function onEvent failed, module CvEventInterface
Oh, that's the Porcelain Tower. I thought I had exposed the method correctly to Python ...

I'm afraid if the goal is to push Europeans out of Southeastern Asia (assumed that's what you meant), it'll make Thai pretty militaristic like Ethiopia which make them create lots of troops to conquer cities.. And when French (finally) arrived (with or without conqueror events), it'll be easily crushed which again revert the anti-European-going-east condition :P
Yeah, it's meant to make them a little more proactive than the historic original. Sitting around and defending your cities only makes for a boring UHV goal.

Where'll you place Ayutthaya? It is one of the biggest city in the world, but it occupies the same tile with Bangkok (or 1 tile north), and it was razed by Burmese by 1767.. and Rattanakosin kingdom that you'd like to implement Thais as, built Bangkok as their capital city..
Oh, I've changed my mind in the meantime to have them start as the Ayutthaya kingdom. For simplicity's sake, Ayutthaya and Bangkok share the same tile and only get a rename at some point.

Leoreth, could you add Spice to Silk Road's resources? And make them those resources really valuable that European will do anything to get that Silk etc wares back home in the next v 1.9 :)
Due to the nature of spice in RFC, none of the actual silk route civs would own it. It fits better for the trading company.

How about making different rate of Fortification for European and Asian, American,A frican civs?
You mean different rates of cultural defense?

Oh, about the map, few minutes after you replied, I'd like to re propose the map since you said the rivers are ugly, but I fell asleep (its midnight) and when I wake up in this morning, the reply token expired, reload the thread and you already create a fine looking map lol :)
Good. I think I may have to bug you again, because Indonesia also needs unique names for its great people. I could do some research, but I guess you can judge much better who actually deserves to be included. Please limit each person to 5-6 names that cover as many eras as possible.

I think the Mughals and India (including the Marthas) should be different civilizations. Just like Germany, India deserves to have more than one civilization (even more so because unlike Germany there is a huge cultural and religous difference between them). As i mentioned before the Mughals should represent everything from the Ghorids to Mughals.
True. But I don't think Ghorids and Mughals should be the same civ - Ghorids seem to be better as a CiA style minor civ.

Why? that is ahistorical and not fun why cant every one of the following civs get one (Britain, France, Portugal, Dutch).
To get a little competition into the game. It's not fun if you get things without having to work for them. Suggestions for the TC effects noted, though.

Why don't you make Khmer Hindi and Thai Buddhist?
It'll create what today Southeast Asian is,
Hinduism and Buddhism :)
Exactly the plan. :)

4. I think what The Turk might mean is the 10 cities goal.. which really need a big territory.. I like your new plan for their UHV.. but controlling Borobudur which is an Indonesian wonder will be forced them to conquer Indonesia..
They need an average city size of 10. That can even be achieved by only having Angkor ;)

Khmer control whole Indochina peninsula, including Burmese and Vietnam (just forget about that animation, it's impossible to implement)
Indonesia control all the archipelagos and tip of Malay peninsula
Khmer unstable and collapse
Islam arrived and Indonesia collapse
Thai spawn at the left edge of Indochina peninsula
Dutch come and control Indonesia
French come and control Vietnam
That'd be the optimal result. In how many games this will actually happen I can't say, I guess it will never be perfect no matter what I do.

I'll proceed to give more responses in a bit, but for now all I'm going to say, is that for the Khmer UHV, they should have to build some Hindu and Buddhist temples as well as Angkor. Benzl is right in saying that Bordabur is a Indonesian wonder, and should have nothing to do with the Khmer. But having the Khmer build both something like 3 Hindu Tmeples and 3 Buddhist temples by x date, would be a good UHV.
Building some temples is boring, and we already have enough religious building goals floating around. See Borobudur as their alt-hist goal, just like France has to build the SoL.

As for the Orthodoxy, I highly suggest you add it soon, as IMO it would be something easy to add, and would add a lot of fun to the game. Although I'll be patient for now :p
How would you know how easy it is to add? :p
 
This is minor but would the Spanish East Indies be a better name for a Spanish Indonesian vassal?

Also someone mentioned about China collapsing, would there be a way to allow them to re-emerge without the nationalism requirement so they can come back earlier?
 
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