Great work so far, Leoreth. 

They don't have the Roman flag, but the Venetian coat of arms. I'm against using modern tricolor flags because the flag should reflect the players' primary and secondary colors in my opinion, and there's no appropriate coat of arms for all of Italy.
I don't know if conqueror events are suitable here. I'd have to limit them to Europeans (or else Khmer would get conquerors on Indonesia the turn they spawn), and even then the only civ where it could work for is Indonesia, because it's the only one of them where European interference started roughly the time where it's going to happen (15th-16th century). Also, the fact that they're both reachable by land makes an even earlier contact much more likely. The European occupation of India and Indochina started much later, on the other hand ...
hey, is Austria hungary in this version? or the next version? Oh by the way. What are the holy city shrines? haha Are they the temples that can only be built in it's corrosponding holy city?
Possible, but I fear that this will end up needlessly misunderstood ...A Fasces maybe? It dates back to the Etruscans and isn't necessarily connected to fascism, because democratic governments use it, too.
The silk road now uses silk, cotton and incense. All those resources are almost exclusively present around the historical region of the silk road. I'll also move two silks from China/Korea to some points at the silk road (I think Samarkand and Kashgar), this should help the Mongols to get it even if they fail to conquer China.Just played a game. Here's some short pointers:
1. Only Jerusalem had the Silk Road Company... (not much of a silk road). I would recommend also expanding the resources it deals in, to other commodities as well.
My current idea of the Indonesian UP is to allow them to build cities and improvements on jungle, which should mitigate the problem somewhat. I'll still rearrange some resources of course.3. I was really only able to have three cities as the Indonesians (Pandang, Sinapore and Jayakarta). I would remove some jungle, and more equally distribute resources, because Jakarta grows REALLY fast, while your other cities stick to 4 pop for quite a while (while Jakarta is already at 11 pop)
Edo is founded almost every game ... and I can add a capital shift when Edo gets renamed to Tokyo.4. Can you please have Tokyo built more often. Edo is a city which should be built all most all the time for the Japanese, and like the Ottomans, have their capital shifted from Kyoto to Tokyo sometime in the 16-17th century.
It's part of the problem, yes. I've already set the raze likeliness of both Mongol leaders to zero. Together with one improvement Linkman discovered it might help them.5. The Mongols need to capture cities rather than raze them all the time. What ends up happening is that they capture a city and then raze it, and then retreat immediately. Thats why your not seeing Mongolian khanates in Russia and Persia :/
That needs to change...
True. The Mongol UP makes that a tricky balance though, because once they steamroll China their army becomes huge. From my experience, it's China's ability to muster half a dozen pikemen quite easily that's the problem for the Mongols.6. China in 600 AD start keeps kicking Mongolia's butt, which forces them to maintain their own crappy cities in Mongolia. Either the Chinese need to be lightened up a bit, or the Mongols should get a bigger army to counter the Chinese threat early in their game.
I've never seen that. In 3000 BC they usually have only one city, and even in 600 AD never more than three. Exceptions are successful conquests, but you can hardly prevent that.7. Is it ok for the Koreans to be spreading in Manchuria too much? I'm with them having 2-3 cities, but sometimes they stretch themselves really too far out, and it becomes a problem. At least they've stopped Japan from creating those crappy cities in Siberia : P
Afaik all European civs have historical areas in regions where I intend to send them.8. Conqueror's event for the English in India, the Dutch in Indonesia and the French in Indochina would be really great, and would add a whole other dimension to the game. But I should warn you, that if you do something like that, you should increase the European oversea colonies stability.
Yeah, good point. It's even important for Mongolia's success that China lives longer, because else they conquer two Chinese cities and ignore the independents when the rest of China collapses.IMO China needs a bit more stability, cuz everytime, every game they collapse on emperor difficulty, to counter this, adding more attacking units to mongolia is ok
Indonesia currently uses the Khmer stability maps, which of course ends up weird. Thanks for the notification about their units, I'll tune them down.Great work, played a quick game to ~1500, some things i noticed
The islands west of Borneo all say they are foreign on the stability maps, while a strip around Hanoi is down as the core.
I was able to destroy the Khmer within a few turns of starting, could have been just a one off not sure, but if not maybe it might be an idea to spawn defensive units instead of offensive?
That's what I plan, yesSo Indonesia, Korea and Thailand are included in the next version?
Is Thailand a Khmer respawn like Italy-Rome and the Safavids-Achaemenids?
I doubt it's possible to make that happen without considerable effort. Rivers are quite deeply entrenched into the engine so I can't simply copy them and change them a bit (not to mention other aspects like pathfinding would be affected as well). That makes some of the things you propose for the redone Indonesia map impossible, unfortunately (actually adding the rivers is quite ugly).Hello
I'd like to propose a new tile system.. which will be great to be implemented in almost everywhere in game..
Straits (Act like river that impassable to Land Units)
I had the same idea. But I intend to expand that a little and make them keep Europeans out of Southern Europe altogether (like the Native Americans' or Ethiopians' goal). I've also found a reference on Ayutthaya being likely the world's largest city in 1700, so that's another goal for free (though I'll have to test how feasible that actually is).Hmm.
I was thinking Thai's UHV should not get vassalized or lose any cities to European as it's their unique characteristics..
No, I want to require them to have Catholicism in all of their cities, not only Catholicism.If Byzantine's goal is to have no city with Islam, how will they win if Islam spread to their cities naturally?
That's difficult for a couple of reasons:And how about my suggestion of having vassal color follow their masters?![]()
A fix is in the latest SVN revisiongot a python exception while loading a game:
Traceback (most recent call last):
File "CvEventInterface", line 23, in onEvent
File "CvRFCEventManager", line 111, in handleEvent
File "CvRFCEventManager", line 122, in_handleDefaultEvent
File "CvRFCEventHandler", line 649, in onTechAcquired
File "Victory", line 1881, in onTechAcquired
UnboundLocalError: local variable 'bfirst' referenced before assignment
Great job so far.
ps : I have noted that spain attacks too frequently, middle east cities, especially anatolian cities.