Linkman226
#anarchy
- Joined
- Sep 14, 2007
- Messages
- 2,493
Leoreth, Indonesia isn't appearing. Is it in the SVN yet?
Leoreth, Indonesia isn't appearing. Is it in the SVN yet?
The problem is to get some Europeans to show up there first. I'll explain why later.For Indonesia I'd like to see "no European colonies in Southeast Asia (and Australia?) by... X-date, perhaps 1950", to reflect their war of independence from the Dutch.
No, it wasn't. There's still something odd going on that I'd like to fix.Leoreth, Indonesia isn't appearing. Is it in the SVN yet?
I've been thinking about this a lot. The Mughals are quite a problem because I have no idea if they're better handled as a respawn of India or an entire civ. The first steps I'll take is to make India's overall terrain better, though, and finish Korea and Indonesia.Leoreth, I dont mean to overload u with work but now would be the right time to add the Mughals. I say this because before i thought ur work on Asia would be shorter. But since u are
taking ur time adding the Indonesians, Koreans and the Thais. I would argue that u should also add the Mughals.
I have the following idea:
Name: Ghorids/Delhi Sultanate/Mughals
Leaders:Muhammad of Ghor, Babur, Akbar
UU: Ghazi (+25% combat agaist cities)
UB: Mausoleums (generate +5 culture and +2 Commerce)
UP: The Power of Tolerance: Foreign Religions act as State Religion when it comes to happiness and other bonuses (Religous Building, etc)
UHV (4 options):- Have 5 cities in India with population of more than 7.
-Be the wealthiest and most populated civ in 1700 ad.
-Build the Taj Mahal and 2 Islamic Great Mosques by 1650
-Don't allow any european city's in India
Preferred Civic: ???
Start: 1100 AD
Starting Location: Lahore (capital changed to Delhi on capture)
Flip Zone:Northern Afghanistan and North Western Pakistan (Qandahar not included)
Name Change: On spawn Ghorids, Delhi Sultanate in 1300, Mughals in 1500, Pakistan or Afghanistan if civ resurrects after Nationalism.
I don't know if conqueror events are suitable here. I'd have to limit them to Europeans (or else Khmer would get conquerors on Indonesia the turn they spawn), and even then the only civ where it could work for is Indonesia, because it's the only one of them where European interference started roughly the time where it's going to happen (15th-16th century). Also, the fact that they're both reachable by land makes an even earlier contact much more likely. The European occupation of India and Indochina started much later, on the other hand ...Also Leoreth since u are adding Thailand, Indonesia and the Mughals. You should do the following conquerers events.
-Indonesia: Dutch Conquerers event on contact (forces spread out on all islands) which most likely results in conquest but a chance of vassalization.
-Thailand: A small French conquerers event which can either result in vassalization or conquest. There should be a high chance that the Thai AI sues for peace and vassalizes. Conquest should be a secondary thing.
-Mughals: When the British contact the Mughals; Calcutta is auto-founded/flipped as a British. Heres the good part: After this if the Mughals or the British declare war on the other a large British Army appears around Calcutta. This happens 2 times in case the Mughals survive and declare war again. This is a good way to represent the eventual British conquest of India.
... and that's exactly how I intend to make it happen. The basic idea is that the first two civs who build a Trading Company (the national wonder) gets conquerors and/or settlers in a fitting area (Netherlands -> Indonesia, England -> India etc).So this occurred to me:
Sine there's a trading company, why not make it so that those civs with the company in their headquarters get special conqueror's events?
... and that's exactly how I intend to make it happen. The basic idea is that the first two civs who build a Trading Company (the national wonder) gets conquerors and/or settlers in a fitting area (Netherlands -> Indonesia, England -> India etc).
Yeah, that's a good idea actually. Artists are really useless at the moment. I'm not sure if +2 happiness is too powerful, but +1 should definitely be possible.Just a very quick suggestion - too little time for playing and posting atm- have you considered adding the specialists mod, that Luko also implemented in his modmod? I'm especially very happy about the +2
to artists it adds, now making them meaningfull to hire for other purposes than borderpopping and UHV culture goals. And it makes quite a lot of sense also, which other purpose should an artist really have in-game?
Also, a great artist is no longer a FUUUUUUUUUUUUUUU-moment anymore, at least not as much as it used to be, most of the times.
I plan to eliminate corporation maintenance altogether. Now that you can't control its spread there's no reason to penalize you for it. The trading company corporation is meant to especially cover Caribbean/East Indian trade and enhance those islands, which were very profitable in history but are useless in RFC.Other new stuff looks great, especially the new corps! I was thinking that Trading Company maybe should include more resourses though, how about furs fx.? Whale maybe also, but Furs seems like a no-brainer to me. Also, it seems maybe a bit drastic to eliminate it at Assembly Line, couldn't it just be "over-written" by Luxury Industry, when that spreads to the city? I'm a bit sceptical at no more corp. exes also, but let's see how it works ingame and what feedback there will be for it. Oh and since big cities takes more maitenance it can be a netto deficit to have it in your cities, that is probably not intended.
But good job as always!![]()
Thanks so far, the name maps are extremely helpful, and you even made the effort to identify the mountains (that's a good source to decide which I can delete).Hi everybody!
Nice to see Indonesia implemented in DoC
Wow Leoreth you're so fast!
And that's like the nicest Independence Day gift I think I've ever seen haha..
The city name map on Excel files (I'm too lazy to upload pictures)
It's based on the unmodified tiles..
There's Srivijaya and Majapahit name, with Srivijayan name top and Majapahit at the Bottom..
I gave them city names up to Indochina, Philippines until western Papua
The Map, well it contains my quite-much modified Indonesia, little in Philippines and tip of Australia.. I use river to separate islands to islands... Might need a better method or if anybody got nicer idea feel free to tell me![]()
onFirstContact() in RiseAndFall.py, scroll to the end. There's an "utils.getHumanID != iCiv" check somewhere, which you have to remove (make sure the indentation still fits afterwards)... how can I edit the Mongol conquerors event to work for a human player as well, by the way? Which file(s) should I look into?
Yeah, that's a good idea actually. Artists are really useless at the moment. I'm not sure if +2 happiness is too powerful, but +1 should definitely be possible.
I plan to eliminate corporation maintenance altogether. Now that you can't control its spread there's no reason to penalize you for it. The trading company corporation is meant to especially cover Caribbean/East Indian trade and enhance those islands, which were very profitable in history but are useless in RFC.
Sure, I could make a trigger that does that, Russia already has something similar that renames their cities when they become communist. Still leaves the question which city should be renamed to Malacca?I've just identified the mountain south of Palembang, it is Mt. Dempo (3159 m)
Actually, I have no problem about moving it south..
Just that Palembang's harbor is usually identified facing opposite the Peninsula.. But it's all right
No its not far enough..
Hmm Malacca yeah it could be on Pahang tiles..
But it should come with Islam and Sri Vijaya should not built it..
I'm thinking about a mechanism that could change the name of city when Islam spread to a city? Like turning into Hyderabad, Azimabad etc.. So it could have Islamic name but had not been conquered by Arab before..
Yeah it was around lunchToo bad about the game files..
I'll get a screenshot then..
Probably tomorrow, is that okay? It's night already here hehe..
(It's around lunchtime no in Germany? lol)
The only island I moved is Papua, wholly 2 tiles east..
The rest is just adding some tiles and river to act like strait separating them from the island![]()
Oh, I thought you were referring to a settled great artist ... don't know but wouldn't the ability to summon extra happiness at will make theatres etc. too powerful? Or the Sphinx?But the thing is that the artist specialist is one citizen "used" already, so if it's just 1then it just makes itself happy, and doesn't have any further effect. If that makes sense. Let's say the city has 10 pops, 2 of them unhappy, meaning 8 working citizens. If you then hire an artist, the only benefit you would get would be the regular artist benefit, since the end result would still be 8 non-artist citizens. So isn't 2
's fair enough?
It's meant for all of them, but the earlier ones are also restricted to certain areas to make it "historical". The others are not, but still spread to the players that are best suited (it's more realistic that way because why should one civ be the only one with a steel industry?). The algorithm doesn't work as I want it to yet, but you can take a look at SoI to see it in full effectI was actually thinking about just that as an idea too. I think that sounds really good, but you want to do that for just the 2 early corps, or all of them? Also, HQ's would need to be nerfed a bit then I guess, if you don't have to pay maintenance for the cities having the corps, wouldn't it be too powerfull otherwise?