Leoreth, Will you be adding more comprehensive war mechanics for East Asia; like if certain conditions are met there is a chance that war is declared between two countries; now i'm not exactly comprehensive on East Asia history but even i can think of some examples:
-Japan has a random chance of declares war on Korea (the required field are in bold) if following conditions are met: (To represent http://en.wikipedia.org/wiki/Japanese_invasions_of_Korea_(1592–1598))
From most Important to Least Important:
-Timeperiod- 1300-1600
-Korea is a vassal of China
-Korea converts to Buddhism
-Japan controls all of its own mainland.
Effects:
Japan declares war on China and Korea and receives 3 naval units (depending on tech).
-China has a random chance of declaring war on Vietnam (Khmer) or Korea if the following conditions are met (to represent the various wars fought by Vietnam and Korea in order to free themselves of Chinese Influence):
From most important:
-300BCE to 1700 Ad
-Vietnam/Korea refuses tribute or trade
-Relations between the two are hostile
-etc
-etc
-Same thing can be done to represent the Japanese Colonial Empire:
Conditions:
-Timeperiod 1800-1960
-Japan is in Industrial Age
-Japan needs resources
-Japan is more or nearly as powerful as China.
-etc
-etc
Effects: Japan declares war on certain civ in addtion to a troop bonuses.
Please do suggest any other conflicts that you have knowledge of
I am recommending this system not only for Asia but for the rest of the world too. The reason im reccomending it is to represent historical conflicts without scripting anything. These kinds of wars will really spice up the game. The way it would work is that if any of these conditions are met there would be a small chance of war; the more conditions are met the greater the chance of war but war would never become inevitable and the date never predictable.
-Japan has a random chance of declares war on Korea (the required field are in bold) if following conditions are met: (To represent http://en.wikipedia.org/wiki/Japanese_invasions_of_Korea_(1592–1598))
From most Important to Least Important:
-Timeperiod- 1300-1600
-Korea is a vassal of China
-Korea converts to Buddhism
-Japan controls all of its own mainland.
Effects:
Japan declares war on China and Korea and receives 3 naval units (depending on tech).
-China has a random chance of declaring war on Vietnam (Khmer) or Korea if the following conditions are met (to represent the various wars fought by Vietnam and Korea in order to free themselves of Chinese Influence):
From most important:
-300BCE to 1700 Ad
-Vietnam/Korea refuses tribute or trade
-Relations between the two are hostile
-etc
-etc
-Same thing can be done to represent the Japanese Colonial Empire:
Conditions:
-Timeperiod 1800-1960
-Japan is in Industrial Age
-Japan needs resources
-Japan is more or nearly as powerful as China.
-etc
-etc
Effects: Japan declares war on certain civ in addtion to a troop bonuses.
Please do suggest any other conflicts that you have knowledge of
I am recommending this system not only for Asia but for the rest of the world too. The reason im reccomending it is to represent historical conflicts without scripting anything. These kinds of wars will really spice up the game. The way it would work is that if any of these conditions are met there would be a small chance of war; the more conditions are met the greater the chance of war but war would never become inevitable and the date never predictable.