It might not be as historical as the Pyramids that there is proof it existed or still exists. But in that case the Hanging Gardens and the Colossus aren't historical either......
I plan to add the Tower in my mod as a winning condition (very expensive in Ancient Era, not available since one ancient tech until Future Era when it would be incredibly and nearly impossibly expensive).
Leoreth can you please get rid of the current Chinese UB and UP; i mean all that was needed was a a bonus to the tech rate modifier until the renaissance but you went overboard (imo, don't take it the wrong way) and made a rather ahistorical UP and UB:
I mean the power of scholar-bureaucracy is totally bogus as Chinese bureaucracy had nothing to do with science; it was used to reduce corruption and install more competent people in the government and the military. As you can see they little to do with research except that some of them educated in school; their main task was resolving legal disputes, collecting taxes and preserving tradition and values.
-The Power of Bureaucracy: Money put into Research, wealth, culture, spying is more effectively used; so what this means is that you don't really get a research, wealth, culture boost but your gold is more effectively used. For example, 20% on the research bar will actually have the benefit of 40% because theoretically less money is wasted due to corruption thus leading to better results.
-Can you please change the UB back to the padoga and give it a happiness and research bonus such as each priest enhances research by x% or something.
There are a lot better ways to balance the Chinese research such as actually modifying the research; that just my 2 Cents anyway.
How about something like -50% maintenance due to number of cities? This might represent the efficiency of the meritocratic Confucian bureaucracies.
I also think that China should have a behind the scenes tech boost that expires starting with the Renaissance.
Changing their tech path is definitely important, but how about having the tech boost only start in the Classical Era? I really don't think China in 1000BC was more advanced than the near east, so it doesn't seem unrealistic. Also, this might push back the founding date of Confucianism a bit.
Please discourage them from building castles, China really wasn't a castle builderSorry, but I don't think I'll completely redo the Chinese UP and UB again. They synch up fine from a player perspective, and so far it hasn't been demonstrated that AI China is too far ahead in techs. Pikemen and castles (i.e. Engineering) were possible before all these changes as well, so it seems what actually changed was their ability to build so many of them by the time the Mongols arrive. Ways to solve that:
- increase Barbarian pressure
- reduce unit production modifiers
- dissuade the Chinese AI from building pikemen (and caravels, for the conqueror events)
Retuning certain effects like the actual impact of the UP or UB are certainly possible, but basic aspects like three scientist slots should remain because they have proven to be adequate.
Make castles require feudalism?
Okay, I have the screenshot on my civ computer, but the year was 1340 and I was Germany, suddenly I see "China is the first to discover Liberalism", does that seem a little um...Sorry, but I don't think I'll completely redo the Chinese UP and UB again. They synch up fine from a player perspective, and so far it hasn't been demonstrated that AI China is too far ahead in techs. Pikemen and castles (i.e. Engineering) were possible before all these changes as well, so it seems what actually changed was their ability to build so many of them by the time the Mongols arrive. Ways to solve that:
- increase Barbarian pressure
- reduce unit production modifiers
- dissuade the Chinese AI from building pikemen (and caravels, for the conqueror events)
Retuning certain effects like the actual impact of the UP or UB are certainly possible, but basic aspects like three scientist slots should remain because they have proven to be adequate.
I'm currently thinking about changing the Babylonian UP to a few extra starting techs like Animal Husbandry or Masonry. I know it's pretty generic, but it suits them, doesn't mess up the game in the long run and sometimes generic UPs are fitting (see Egypt).
Obviously their tech rate would need to be rebalanced a little to make up for it but that shouldn't be a problem (they have a tech buff in the ancient era currently anyway).
I'm currently thinking about changing the Babylonian UP to a few extra starting techs like Animal Husbandry or Masonry. I know it's pretty generic, but it suits them, doesn't mess up the game in the long run and sometimes generic UPs are fitting (see Egypt).
Obviously their tech rate would need to be rebalanced a little to make up for it but that shouldn't be a problem (they have a tech buff in the ancient era currently anyway).