Dawn of Civilization - an RFC modmod by Leoreth

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For the Romans, what about control every tile in the med for one, and subjugate the celts for another? That would provide a really challenging goal that encompasses the med but also encourages them to conquer inside as well. Celtic cities can spawn in France, cental Spain and Southern England providing targets for the Romans. It might be fun to play around with the cities that spawn too, I get bored of the same ones all the time, so why not make it slightly more random. The cities stop spawning after a certain date, or once all the relevent land is controlled, and if there are no celtic cities after another certain date you complete it.
That'd be a good solution, but I don't know if its good to waste 2 goals on territory.

General musings on Rome's third goal: I kinda like it that they're two parallel goals for the early empire and then one goal that focuses on its later fate. Maybe we can replace it with a "spread Catholicism to x%" goal? That's not in the game yet and is rather historical considering Rome's role in the spread of Christianity.

Why not make the Celts a proper civ who spawn about 1200-1000 BC and who colonize western Europe? It would make the conquest of Britannia/Gaul/Hispania more interesting for sure. Then have the Franks spawn with Charlemagne and then France and Germany only spawn if Francia collapses.

The English only spawn if the Romans or the Celts collapse while one is still in control of Britain.

Portugal/Spain should only spawn if Francia pushes the Arabs out of northern Iberia.

I dislike historical determinism so I think the level of uncertainty would make for a more interesting game. But I guess my suggestions heavily favor ancient/classical civs.
First, I think the Celts are problematic as a civ because they never formed any kind of centralized state.

For the indeterminism: I'd like to have the game to be more like this as well, but as you've seen from the discussions here, it's difficult to get the AI play along.

Also, Italy rocks as is, although slight balancing may be needed.
Currently I'm in favor of simply a free specialist in their three largest cities as UP. That's not so luck dependent as the wonder condition and also favors a small empire.

The mid game presence of an independant kiev in a large number of test games would argue otherwise, as well, the Ai treats weak minor civs the same way too. Besides, the whole dynamic in the area is going to change drastically once the Germany/HRE split occurs and Leoreth is already being criticized for being nationalistic and Eurocentric lol.
Fun oxymoron of the day: Euronationalism ;)

Poland (or ahistorically early PLC with say, Krakow, Königsberg and Kiev) ideally won't get much in the way of a later Prussia because it only serves to slow the HRE down, but is already absorbed by either Germany or Russia when Prussia spawns in 1700. (Prussia and Russia, never noticed how similar they sound in English.)

The Russian treatment of Kiev is an odd one anyway. I've had some looks into the code for wars against independents and it seems to be that the independents declare a limited war on anyone whose historical territory is owned by them. From this point of view, they should be at war with Kiev all the time.

The following screenshots illustrate my previously reported bug when you say no to flipping to yourself. Basically when getting the message that cities are wishing to join your rising empire, if you say no, then a few things happen

1)you go to war with your neighbors.
2)a buttload of cataphracts appear (in this case it was half a buttload of cataphracts and half a buttload of legions. The first time it happened I got about 8 cataphracts in asia minor)
3)your troops defect to the rising civilization who is yourself. the result is your troops teleport all over the place for the next few turns.
Haha, funny image titles by the way. Looks like the flip is somehow triggered twice. Will investigate.

Bonus: for those of you who highly value historic realism. The last picture illustrates how far Leoreth has brought the game in those terms. Scenes like this were impossible under regular rfc, and are becoming increasingly more likely with every tweak, although I would still like to see a more probable Persian, rather then Babylonian empire.
I'd be even better if they have more cities in Mesopotamia and Anatolia though. I'm growing more and more fond of the Sardes idea ...

1) Kiev was still independent in 1300 (while surrounded by Germany, Russia, and Byzantine). Just proves my point that that an independent krakow would be a sufficiet buffer for the Germans. ;)
From how the code works (see above), it might also be the case that an independent Krakow would only distract the Germans from Italy which is definitely not intended.

2). Its 1300 ad, and italy only has 2 cities (in core area). Can there be a preplaced Naples ( independent or perhaps one controlled by Byzantine to show their influence in Southern Italy. Also Milan is missing (should be independent or German controlled to represent the influence of HRE on Northern Italy; after the Italian spawn it could flip to Italy).
Wouldn't that crowd northern Italy too much? They have Milan in the 3000 AD scenario instead, provided Rome is collapsed at this point.

3). Byzantine, a bit overpowered still. (conquered back Cairo and jerusalem and still control tripoli and anitoch). But more importantly can they be discouraged or even stopped from conquering territory in the Crimea and the Balkans.
Seems to be more a problem of Arabian weakness to me.

Both Crimea and Balkans are historical parts of the empire, I don't see any problems in that. Chersonesos appears a bit too often though.

5). The Vikings control Northern UK in 1300 ad, is that normal? And England has Islam in one city and no religion in London (they only have 3 cities). Should they spawn with missionary(s).
Every civ without a preplaced city will get a missionary soon. If Islam wants to take hold in Europe, it has to do more than just spread to one city.

6).The Austrian, an independent Krakow should solve their eastern expantion. But is it possible for them to found Budapest for often?
Budapest is just one tile away from Vienna, so I don't know how to make that happen.

7). Can there be an independent Norovgrod that flips to Russia.
This would mean no St. Petersburg.

8). China, can Qufu (only significance, birth place of Confucius and Confuciusism isnt in the game) be replaced with Nanjing (capital for several centuris). And can the there be more of a chance of china founding Louyand and Chang an. and the chinese should have completed reunification by now.
Okay, but where's Nanjing exactly?

9). India, there should be more independents in India (espesically Southern India). The cities should be better defended (arabia shouldnt conquer them so easily). And why the BArbarian pressure from Southern India; if there was any pressure it was foreigners from the north west.
More independents in India means less colonies in India, which would be bad imo.

Leoreth a few comments:

The inclination of barbs to raize cities needs to be severely proscribed. Especially in the 3000 AD start, this can be a problem. Let's see what happened in my most recent game, as the Ottomans, upon spawning:
Agree. I'll try if editing the raze probability of the barbarian leader changes anything.

...As you can see, the religions are all screwed up. I am assuming that this is because Athens or Jerusalem, as the Christian holy city, got razed (as you can see to the left in the first attachment, Athens is razed, and some further exploration revealed that Jerusalem was razed too). Although almost any city could have been the holy city, there's no way of finding out now. Another fix might be the holy city relocation mod.
Either that, or I'll forbid the destruction of holy cities completely.

Kiev always gets conquered.
Yeah, but usually either by Germany or by the Vikings, a Russian Kiev is rare.

Better fix for German/ Russian overexpansion:
  • An extra two longbowmen and a pikeman spawning in Kiev, instead of just two longbows.
  • Indie Krakow/ Warsaw with two, three longbows
  • Indie Riga with two/ three longbows; take this region out of Russian spawn zone
  • Germany/ HRE Split- HRE spawn remains the same, in Vienna; Germany spawns in Berlin, 1871. Dynamic name change for HRE- changes to Austria or Austria-Hungary after a certain date. New LH would be nice, like this Metternich or this Franz Joseph. Reduce HRE spawn zone so all that Eastern European land is not included.
Krakow/Riga might be a good combination. Don't know if any of these actually is in someone's core though.

Germany will spawn in 1701 if at all. 1871 is too late for any reasonable UHV. Your ideas for the HRE is what I intend anyway.

Concerning Italy- How'd you make the change? Pardon my coding inexperience.
Go to Consts.py and edit the tRebirth tuple. You can change the respawn date of Italy to anything you like.
 
This would be my ideal Roman UHV:

1) Control all Mediterranean tiles in 200 AD

2) Have a continuous cultural area stretching from Rome to at least one tile of Britain by 300 AD

3) Possess all classical techs by 400 AD

I know that's extremely tough, but it's actually significantly less than the Romans achieved in real life, and surely civs should be able to achieve their historical glory in RFC?

With regard to UHV no. 3, I accept that the Romans were not particularly innovative, but they were certainly more advanced then the barbarian tribes which challenged and succeeded them. If Rome survives into the medieval age then the Western European civs should, initially, be in awe of Rome. Rome should not be a technological backwater struggling against advanced barbarian usurpers.

I think it would be good if Rome were buffed to be make the above UHVs achievable, but then the barbarian uprisings in Western Europe were made much more terrifying after 400 AD. I find that if I have two legions behind city walls in every exposed city I am completely invincible against barbarians.

I feel like it should be easier to achieve the historical glory of Rome and harder to maintain it.
Agreed, but its difficult to actually make that happen, especially considering how the AI performs. Your idea for the classical technologies is rather good as well (and it requires you to keep your economy going - or using espionage, which would be in line with Roman adaptionalism as well :goodjob:)
 
civ4screenshot0017.jpg


actually these 3 tiles are all budapest, so i guess he means the one i marked with the awesome paint arrow
 

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Agreed, but its difficult to actually make that happen, especially considering how the AI performs.

Yes it's a pity. However, if Rome was buffed to make the more ambitiously historical UHVs achievable then presumably AI-Rome would also be a little greater as well.

On a completely unrelated subject... I think it would be nice if the corporations took their names from their corresponding real-life corporations. Having names like "Fishing Industry" is like having "Important temple" instead of "Temple of Jupiter". Also, every country automatically has a "fishing industry", so founding the fishing industry and spreading it across the world feels strange.

I'm certain that the original designers had real-world companies in mind when they conceived at least some of the corporations but didn't want the attendant legal issues of actually implementing the names.

I suggest the following (based on research arising from this thread):

  • Mining Inc > Rio Tinto (British, founded 1873)
  • Creative Constructions > Bouygues (French, founded 1952)
  • Sid's Sushi Co > Nissui (Japanese, incorporated 1911)
  • Civilized Jewelers > De Beers (originally British, now Swiss & South African, founded 1880)
  • Cereal Mills > General Mills (American, founded 1866, incorporated 1928)
  • Aluminium Co > Alcoa (American, founded 1888 as the Pittsburgh Reduction Company (changed to Alcoa in 1907))
  • Standard Ethanol > ADM (American, founded 1878, incorporated 1923)
 
Okay, but where's Nanjing exactly?
One tile south east of Qufu, located on a dye (which you should move to Qufu). On a similar note, Louyang should be added in 600 ad too(one tile west and two tiles south of Qufu, on the plane) It was also an important Chinese city).

Also can the Chinese and the Indians have their starting location changed in 3000 Ad. Beijing and and Delhi are not only unhistorical but out of place. By having Beijing the Chinese focus too much on Northern China (an area inhabited by the the mongol tribes in Ancient times). An centralized and historical area such as Luoyang or Xian would be better. As for India, by having Delhi the Indian focus too much on areas not part of their core territory (their territory spreads to Afghanistan and Pakistan; areas that were rarely part of India). Their capital has to be on the Ganges. I did some research and found out that Pataliputra (the same city from 600 ad) was the capital of most if not all Ancient Indian Kingdom, the Turk pointed out as another option. You should also add Taxila as an independent in city the 3000 bc scenario (should spawn around the same time as the Greeks and should be easily conquered by the Persians or maybe even the Indians).

6).The Austrian, an independent Krakow should solve their eastern expantion. But is it possible for them to found Budapest for often?

Budapest is two tiles east of Vienna as illustrated by Keli (but you should probably rename Klautenburg into Budapest; cuz when u think of the Austrian Empire you think of two cities and Budapest is one of them)

From how the code works (see above), it might also be the case that an independent Krakow would only distract the Germans from Italy which is definitely not intended.

Maybe you could could take Poland out of Austrian core area; would that solve the problem?. Does this mean no Indi Krakow? And if u are intorducing Krakow and Riga than u should also consider Vilinius (as a replacement for Riga; because Riga might stop Russia from founding saint pertersburg)

Wouldn't that crowd northern Italy too much? They have Milan in the 3000 AD scenario instead, provided Rome is collapsed at this point.

I dont think its a bad idea since there are three resources around Milan (that rome and Venice currently cannot use). There is the stone (i think it was stone), the clam (near Marseilles but Romes superior culture means rome controls it) and the wine on the Roman border. This along with the grassland tile east of Milan and the coastal tiles should make Milan duable without affecting Rome or Venice. And it i dont think it would hurt Rome if one or two of their tiles are taken anyway (Rome has buttloads of resources around; perhaps they should be reduced in 600ad scenerio).
Theres no excuse not to have Naples (no cities in southern Italy). Also more cities will help underpower the Italians a bit (much needed).

7). Can there be an independent Norovgrod that flips to Russia.
This would mean no St. Petersburg.
Oh i see, but can Russia get one good and historically significant city that flips to them.

Both Crimea and Balkans are historical parts of the empire, I don't see any problems in that. Chersonesos appears a bit too often though.

My fault,:( i didnt mean to say Balkans, i wanted to say the Caucasus) And their influence in the Caucasus and Crimea should be limited. They should have atleast two cities in the Balkans instead of funding cities in crimea and the Caspian.

On a side note; when do u plan on tweaking the Arabs (unit spawns) and adding the Berbers??
Better question; what are the priorities?
 
I really really like Italy as it is. Back when they were first introduced i played many games as them and the one where I first accomplished their UHV goals was my favorite civ game ever and here's why:

Italy has very little land but lots of food. This combined with their current UP makes them a perfect fit for a specialist economy. In order to accomplish the tech research goal, I needed to use GP's to bulb the techs. this required a really interesting strategy to make sure I got a good mix of GP. As well, it was very cool to use GP's that were named after some of the greatest thinkers in history to bulb the techs that they are famous for discovering. This is something unique in DOC, no other civ has such an emphasis on a SE.

Italy is also relatively weak in production when compared to their neighbors. As well their UU is not very strong. Throughout the game I was constantly on the defensive. typically with other civs once you withstand the initial attack you can counter attack and make the aggressor pay. With Italy this is very difficult, especially if your economy is geared towards generating GP's. In order to accomplish the territory goals, I needed to use diplomacy, specifically congresses. This is again something that is totally unique in DOC.

So, long story short, the Italian civ in this mod requires you to play the game in ways that no other civ does. It requires you to use parts of the game that are generally neglected.

I really hope that while balancing this civ, that this is not ruined, especially considering that the uber-Italy that everyone fears appears to be a very rare occurrence, and is entirely historical in an alternate reality where Italy is united in the renaissance, a time where they were in possession of the greatest minds on the planet. i would urge you to reconsider the "free specialist" in three cities idea since this spreads out your GP points, defeating the point of the UP to begin with. Instead, perhaps something can be done to lessen the chance that Rome will come pre-loaded with wonders and GP's which is the actual problem with the UP. Or maybe make the power not work with classical wonders.


On barbarian city razing and religion spread: these bizzarro world games are some of the best! they are rare, but I always save a start like that to play at a later date. I know it can be annoying when you wait for a start and you have a certain type of game in mind and you get something crazy like that but what's the alternative? a game where the religion and diplomatic lines are always set?

On bare anatolia: I have always felt that the Phoenicians should settle this area more. It is slightly historical, and it could help to draw Persian or Roman interests into the area if those civs were set to total war with Phoenicia. On that note, perhaps all classical age civs should be set to total war with each other. after all, statesman ship had not yet been invented and it was very common for states to utterly destroy those they defeated.

on Roman UHV goals: I'm on-board for the research all classical tech condition. It's a good one! My new wishlist is: control all of the Mediterannean, build 1 barracks, coliseum and aqueduct in north Africa, Iberia, Gaul, Italy/Greece, and the middle east, and research all classical age techs.
 
Krakow/Riga might be a good combination. Don't know if any of these actually is in someone's core though.

Did a quick check via the RFC atlas and Worldbuilder.

Krakow- German spawn zone. As was said earlier, if you do the Prussia/ HRE split, and remove Eastern Europe from both of their control, than that would make Krakow out of either spawn zone.
Riga- Russian spawn zone. As I said earlier, remove this are from Russia's spawn because that's quite ahistorical. Actually, the removal of all of the Baltic states from Russia's spawn would be ideal. Spawn Riga prior to Russia's spawn. Wiki says it's been around since the 2nd Century AD.

The newest svns are making all the civs defeat on spawn

Usually indicates some indentation mistake, at least from my (limited) experience.
 
civ4screenshot0017.jpg


actually these 3 tiles are all budapest, so i guess he means the one i marked with the awesome paint arrow
Funny that you say that, in my current 600 AD Byzantines game, the Germans actually founded Budapest 2E of Wien :D See my AAR below for the picture.

Neither did the Vikings.

But I understand your concerns.
They at least had some successor kingdoms in Denmark and Norway.

One tile south east of Qufu, located on a dye (which you should move to Qufu). On a similar note, Louyang should be added in 600 ad too(one tile west and two tiles south of Qufu, on the plane) It was also an important Chinese city).

Also can the Chinese and the Indians have their starting location changed in 3000 Ad. Beijing and and Delhi are not only unhistorical but out of place. By having Beijing the Chinese focus too much on Northern China (an area inhabited by the the mongol tribes in Ancient times). An centralized and historical area such as Luoyang or Xian would be better. As for India, by having Delhi the Indian focus too much on areas not part of their core territory (their territory spreads to Afghanistan and Pakistan; areas that were rarely part of India). Their capital has to be on the Ganges. I did some research and found out that Pataliputra (the same city from 600 ad) was the capital of most if not all Ancient Indian Kingdom, the Turk pointed out as another option. You should also add Taxila as an independent in city the 3000 bc scenario (should spawn around the same time as the Greeks and should be easily conquered by the Persians or maybe even the Indians).
Okay, sounds reasonable. I'll visit the region once all that Byzantine/Middle East trouble is over, as I've promised to redo the Indian part of the map long ago anyway (how could I forget you civ_king? :D). More Hinduist/Buddhist wonders are also due for a long time. So you can expect at least 1.8 focusing on the Far East now :)

Budapest is two tiles east of Vienna as illustrated by Keli (but you should probably rename Klautenburg into Budapest; cuz when u think of the Austrian Empire you think of two cities and Budapest is one of them)
And when you think of Budapest you think of the Danube, not the Carpathian mountains :D

Maybe you could could take Poland out of Austrian core area; would that solve the problem?. Does this mean no Indi Krakow? And if u are intorducing Krakow and Riga than u should also consider Vilinius (as a replacement for Riga; because Riga might stop Russia from founding saint pertersburg)
Riga is a much better spot than Vilnius. The problem that could arise with an independent Krakow is that has to be of the same faction as Venice/Rome, therefore distracting the Germans from Italy.

I dont think its a bad idea since there are three resources around Milan (that rome and Venice currently cannot use). There is the stone (i think it was stone), the clam (near Marseilles but Romes superior culture means rome controls it) and the wine on the Roman border. This along with the grassland tile east of Milan and the coastal tiles should make Milan duable without affecting Rome or Venice. And it i dont think it would hurt Rome if one or two of their tiles are taken anyway (Rome has buttloads of resources around; perhaps they should be reduced in 600ad scenerio).
Now that you say it, there's also the possibility to have Florence instead ...

Theres no excuse not to have Naples (no cities in southern Italy). Also more cities will help underpower the Italians a bit (much needed).
I'd rather see Naples or another Southern Italian city founded by Byzantium, but Rome's culture is hindering too much. Maybe I can give them some help in this regard.

Oh i see, but can Russia get one good and historically significant city that flips to them.
That's the reason for Kyiv, which I had expected to get conquered by Russia 90% of the time. Actually I plan to find out what wrong with that right when I have time.

My fault,:( i didnt mean to say Balkans, i wanted to say the Caucasus) And their influence in the Caucasus and Crimea should be limited. They should have atleast two cities in the Balkans instead of funding cities in crimea and the Caspian.
I don't see a problem with a Crimean or a Georgian/Armenian city once in a while, but I agree they settle there too regularly. So I'll still have to finetune their settler values.

On a side note; when do u plan on tweaking the Arabs (unit spawns) and adding the Berbers??
Better question; what are the priorities?
Bugfixing -> Arab balancing -> Turk balancing -> heap of problems I can't yet foresee -> Far East.

The newest svns are making all the civs defeat on spawn
Yeah there was a Python problem that wasn't easy to fix; the latest revision (by the way identical to 1.71 which I'll release tomorrow/today depending on whether you live west of the Atlantic or east ;)) works again.

I really really like Italy as it is. Back when they were first introduced i played many games as them and the one where I first accomplished their UHV goals was my favorite civ game ever and here's why:

Italy has very little land but lots of food. This combined with their current UP makes them a perfect fit for a specialist economy. In order to accomplish the tech research goal, I needed to use GP's to bulb the techs. this required a really interesting strategy to make sure I got a good mix of GP. As well, it was very cool to use GP's that were named after some of the greatest thinkers in history to bulb the techs that they are famous for discovering. This is something unique in DOC, no other civ has such an emphasis on a SE.

Italy is also relatively weak in production when compared to their neighbors. As well their UU is not very strong. Throughout the game I was constantly on the defensive. typically with other civs once you withstand the initial attack you can counter attack and make the aggressor pay. With Italy this is very difficult, especially if your economy is geared towards generating GP's. In order to accomplish the territory goals, I needed to use diplomacy, specifically congresses. This is again something that is totally unique in DOC.

So, long story short, the Italian civ in this mod requires you to play the game in ways that no other civ does. It requires you to use parts of the game that are generally neglected.

I really hope that while balancing this civ, that this is not ruined, especially considering that the uber-Italy that everyone fears appears to be a very rare occurrence, and is entirely historical in an alternate reality where Italy is united in the renaissance, a time where they were in possession of the greatest minds on the planet.
Yes, this is exactly how I planned them to be. SE focused, defensive until colonies get important, low production. Great to hear it worked out so well for you. And the great personalities are my personal favorite aspect of Italy as well, and my number one reason to keep them as Renaissance civ.

However, I've changed their UP in 1.71 that it gives one free specialist for the three largest cities now. This is still fairly powerful, but doesn't get completely overpowered in games where you inherit tons of wonders from Rome. I've yet to test how they perform now though.

On a related note, I'm currently considering to change their second UHV goal. Favorite contenders are "be the most cultured / scientifically advanced / richest civ in 1550 AD" in any combination, have to test what's doable of course.

On barbarian city razing and religion spread: these bizzarro world games are some of the best! they are rare, but I always save a start like that to play at a later date. I know it can be annoying when you wait for a start and you have a certain type of game in mind and you get something crazy like that but what's the alternative? a game where the religion and diplomatic lines are always set?
I know, and that's the reason why I'm always highly skeptical to suggestions like "simply spawn a city / some units / flip that region". They can be helpful if used scarcely, as Arabia's extended flip shows.

On bare anatolia: I have always felt that the Phoenicians should settle this area more. It is slightly historical, and it could help to draw Persian or Roman interests into the area if those civs were set to total war with Phoenicia. On that note, perhaps all classical age civs should be set to total war with each other. after all, statesman ship had not yet been invented and it was very common for states to utterly destroy those they defeated.
If Phoenicia is not forbidden to settle Anatolia then they don't go to the Western Mediterranean at all. So imo it's still better when either Persia or Greece go there.

on Roman UHV goals: I'm on-board for the research all classical tech condition. It's a good one! My new wishlist is: control all of the Mediterannean, build 1 barracks, coliseum and aqueduct in north Africa, Iberia, Gaul, Italy/Greece, and the middle east, and research all classical age techs.
Sounds good. Now that you say it, I'll somehow have to fit in the Romans in my above schedule. Oh my, so much work :crazyeye:
 
Did a quick check via the RFC atlas and Worldbuilder.

Krakow- German spawn zone. As was said earlier, if you do the Prussia/ HRE split, and remove Eastern Europe from both of their control, than that would make Krakow out of either spawn zone.
Riga- Russian spawn zone. As I said earlier, remove this are from Russia's spawn because that's quite ahistorical. Actually, the removal of all of the Baltic states from Russia's spawn would be ideal. Spawn Riga prior to Russia's spawn. Wiki says it's been around since the 2nd Century AD.
Okay, then they'll have to be taken out of the cores of course (rhyme unintended ;)).

Usually indicates some indentation mistake, at least from my (limited) experience
Any Python coding error can cause this. This time the problem actually was that the Python compiler wasn't able the long chain of else-if conditions I've added to the Byzantine part of the city name manager. Took some time to figure that out ...

Edit: I'd like to post my Byzantine 1.71 AAR here but for some reason the forum doesn't let me upload JPGs ... anyway it's probably better I go to sleep now. You'll get the report tomorrow together with the official upload of 1.71.
 
Just a quick note: Krawkow's like right next to Vienna. 1 NE, to be exact. A slight problem, of course. For this reason, Warsaw might be better.
 
Hi Folks!

I've spent the last night tirelessly working away at making the Byzantines a more immersive and historically accurate civilization to play as.
Small Changes:
1. Played around with the city names (more historical city names for the Byzantines)
2. Added Palermo and Bari in Southern Italy
3. Added Viking (Norman) sea invasion of Sicily and Southern Italy (yet to be fully tested)
4. Added historically accurate religions to all cities
5. Removed that pesky stone from underneath Tisfun/Baghdad, and placed it one tile West of the city
6. Other minor changes I've probably forgotten
7. (OPTIONAL) Removed the Italian "Renaissance" spawn, replacing it with a 1861 Unification of Italy spawn.

How to Install:
Just plop this into your current BTS DoC/Assets folder and overwrite the changes
OR
(RECOMMENDED) Create a second BTS DoC/Assets (rename it "The Turk's Test" or whatever you want), and then drop the file into your mods folder and let it overwrite everything.

I saw some pretty interesting results, but I'll let you guys try it out more to see how you like it :)

@Leoreth
This was made to help you mod, you can use whatever feature you want, whenever you want! :D
Spoiler :
Just so long as you credit me for it :mischief:


EDIT: Can't upload the file, will get back to you
 
Turk: looking forward to ur mod-mod-mod:D. Maybe Bari should be replaced with Naples and can plz change Chinese and Indian starting location. (It would save Leoreth some trouble).
 
Turk: looking forward to ur mod-mod-mod:D. Can u plz add one thing in there( if its not already in there).Since u know how to change spawn locations:could u do that for the Indians and Chinese (Leoreth has a lot on his plate right now and wouldnt be able to get to that in a while). Please :please:

Easy enough, I could do that for you. Where do you want it move again?
 
Sorry guys I can't fix it up yet, the problem being the attachment :(
I would fix it, but as I'm leavening now I won't be able to fix it, so I'll have to do it when I get back in a week. Nonetheless I encourage Leoreth to try out some of the changes I've made
 
As for India, by having Delhi the Indian focus too much on areas not part of their core territory (their territory spreads to Afghanistan and Pakistan; areas that were rarely part of India).

Incorrect. Pakistan and Afghanistan were thriving, Hindu and Buddhist populated regions, with many Indian kingdoms extending their rule over them. Then the Muslims came trekking along...:shake::shake:

For example the city of Bamiyan in Afghanistan had massive sculptures of Buddha, considered artistic and historical treasures, and designated UNESCO World Heritage Sites by the UN... than Osama Bin Laden and his crew stuck some dynamite in it :shake: Fortunately it's being rebuilt.

Their capital has to be on the Ganges. I did some research and found out that Pataliputra (the same city from 600 ad) was the capital of most if not all Ancient Indian Kingdom, the Turk pointed out as another option.

This I agree. Pataliputra was the spiritual and political focus of Ancient India.

You should also add Taxila as an independent in city the 3000 bc scenario[/B] (should spawn around the same time as the Greeks and should be easily conquered by the Persians or maybe even the Indians).

Yes, this makes sense too, although it would be nice to see India stretching into Afghanistan every now and then, as mentioned above.

Oh and the Indian name is Takshashila.

Citations:
1)Being Indian
 
Well the indians near Ganges and the Chinese at Louyang. Thanx.:)

Incorrect. Pakistan and Afghanistan were thriving, Hindu and Buddhist populated regions, with many Indian kingdoms extending their rule over them. Then the Muslims came trekking along...

Well yea they were part of India but the region of Pakistan/Afghanistan is at the crossroads of asia (between central asia, south asia, middle east and Far East if u include western China); very mulitcultural and diverse. Many cultures left their impact there and India was one of them. The persian prophet zoroaster was born on the Persian/Afghan border region (they dont exactly know where). If im right the greeks, persians, mongol, Turks and arabs never conquered (for the most part) present day India but captured everything west of Indus which includes most of Pakistan and all of Afghanistan.
 
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