Dawn of Civilization - an RFC modmod by Leoreth

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No, I think you misunderstood.

Okay. Yeah I think I had -_______-"
Because I was thinking about the 4 Civs elegance so that I forgot it could be a really hard task for the modder.. Because I can't find any other civs that can represent anything that was spawn in the past around 3000BC than that Maya or Inca lol...
I was thinking to make it like a decoration, with no starting techs nor functioned UP (Making them like only worked in certain time frame).. But after all, I think it just better to represent the Mesoamerican Civs with autorazed barbarian or independent cities :)

Likewise, an Indian spawn circa 1500BC (later would be ahistorical, I'd say)

Yeah. There's vedic age in India circa 1500BC and a civilization led to modern India already fluorishing so I think it's historical enough for them to spawn at that age.

Assuming, reasonably, that an Indus Valley city blocks the Indian subcontinent until at least circa 1500BC, India would be isolated. China, Egypt, and Babylon would have no contact with it; India would have no contact with the outside world.

Modern day India really never had contact with Babylon or Egypt at all and India Babylon refer to be contacted are the IVC.. China still be able to contact India though. We just block the western gate to Indian subcontinent.. And since Harappa is autorazed in 1500BC, when India spawn, there's nothing else blocking the path :)

I like historical realism. However, because there are so many ways to make RFC more historical, we have to draw a line somewhere. There has to be a positive gameplay impact - a Silk Road, for example, would be very useful. Unfortunately, Leoreth can't address every little minor thing. One is welcome to make any changes him/herself, though.

Agreed :)
So I think we better postponed the minor thing first until everything is stable, before going into the minor things.. (Though I'm not categorizing about time spawn and capital location into minor things, IMHO :P)

And to be honest, I just downloaded the game today, due to bad and low speed internet connection --" so I get to friend's house and borrow his internet --"
I play as Phoenician for the first time and there's something I'd like you to know.. which is an annoying things..

Babylonia is over-cultured that its cultured spread into my Phoenician core area so when I spawn, I can't built any cities in the core area, I even thrown to the Anatolia and well.. I WB it.. I grant the core area of mine into the Purple colored via the territory editor -or whatever the name is-
Since my settler and archer is at Anatolia, it cost 1 turn to turn back to the core area, and guess what? In the NEXT TURN, the tiles is re-owned by Babylon ! >:(
So I still can't built any cities there, trying WBing again and failed, I built a cities in Anatolia which they spawn the name Utica -Which should be in Tunisia-
I wonder why Babylonian culture do not perished when Phoenician spawn.. because IIRC, I was playing as Spain in original RFC when suddenly 3x3 tiles with Lisbon on center suddenly have no my culture at all when Portugal spawn.. I was hoping the same thing, at least for the 3x2 core Area I had :(

That's all for now. I'll let you know if I found something unusual again :)
 
Reading the latest post I remembered one idea I had some time ago and wanted to share.

It is my opinion that the cultural expansion mechanism does not work great for RFC. I have specifically in mind this problem where, when you spawn, you cannot settle on some territory because some other CIV which was here since 100 turns has lots of culture on it. That's quite annoying.

Since it would be a bother to design a brand new cultural expansion system, why not just change the thresholds at which cities expand their culture?
If I am correct, the followings are standard: 10/100/500/5000/50000. What about changing those to 10/250/2500/25000/50000 ? These values are a bit random, but you get the idea. This would obviously change gameplay and have to be tested.

Any thoughts ?
 
I play with cultural growth set to very slow and it works fine. I put the 1st border expansion at 100. I think this suits the cities being closer together and it seems right that in very ancient times cities were limited in the space they can use. It keeps Jerusalem under control as well.
 
Seems nice, but I'm just afraid that since that threshold also determine will a city boundary expand or not, if the number between is too large, cities could expand at really slow rate, which could make some UHVs harder IIRC :)

Okay..
today I play again for second time, still trying at Phoenician and yes. The situation is still same like yesterday..
Here's I'm trying to interpret how the condition when I spawn...

(X) X X
(X) X X
X X X


Black circle is where my starting point -notice that I can't built a city here.
Blue circle is in-game suggestion to built a city there - yet can't built it.
Purple is me, Phoenician
Blue is Babylonia

In the next turn,
Again as yesterday, my settler and archer thrown away to Anatolia.. and my starting point become a neutral tiles, but surrounded by Babylon tiles so I can't enter there if I do not start a war with Babylon..
Is it a glitch or what?
And may I request to starts not with Hannibal?

I also found something strange, as when I open the trading table with Persia, there's I found out that Persia is at war with Hammurabi (Babylon) and Alfred ? - I can't find anything about him in Civilopedia,
instead I found a gift for Leoreth :)

Python1.jpg
 
phoenicia as a civ is designed to spread into the Mediterranean, not anatolia. They had to force this a bit to get the AI to found carthage and other cities, otherwise it would just stay in the levant which was not what was wanted. So play Phoenicia as a settling civ, with an emphasis on creating their overseas empire in north africa and Iberia.

what you are experiencing is normal, found sur and then head out into the sea.

as for Alfred, he is the English leader. He pops up all over the place in strange ways, I have even seen him go to war with himself quite often lol

edit: after reading your post again, it appears that you are saying that you can't found a city on your spawning tile. If this is the case then it is most definitely a bug. Did you roll a whole new game or just play for the initial autosave? I have never seen this although I have not play tested Phoenicia or heard any one mention them for quite some time. Can anyone else replicate this?
 
If anybody cares I made a file that has Byz and Rome as the same team (historically accurate, sorta,) west should still be able to collapse. Load seems iffy sometimes, but I have at least one stable start (not included, I can upload if need be).

Also, probably wrong spot to upload to, can someone please redirect me? http://forums.civfanatics.com/downloads.php?do=file&id=16980
 
Yeah. I can't found Sur...
It is on Babylonia tiles..
I even spawned at Babylonian tiles.. -___-
Moving to the Phoenician tiles cost 1 turn, and when I move settler there.. suddenly it's thrown away to Anatolia due to Babylonian over-culture..

So, Alfred still a bug, eh?
 
If you open up world builder and change the owner of the tile to you then you should be able to build the city. The option should be under the territory tab of 'map mode'.
 
Are you sure Alfred declaring war on himself is a bug? The Celtic leader and a new English leader are both Alfred.
 
If you open up world builder and change the owner of the tile to you then you should be able to build the city. The option should be under the territory tab of 'map mode'.

Yeah.. that's what I do every time..
It's kinda annoying I think, with the over-cultured Babylonian..
In your game, as Phoenicia, do you ever experience Babylonian over-culture like this or not?

Celtic leader? Isn't Celtic unplayable? If Celts are unplayable, doesn't that mean we can't contact them? If we can't contact them, how do Cyrus knew who is the leader he at war with? -And I guess since Phoenicia is between 'Celtic' and Persia, I should be able to contact him as well- Magic? lol.
 
BenZL43, I don't seem to have problems with Phoenicia. The culture is supposed to flip to you when you spawn, allowing you one turn to settle your capital. You're probably experiencing a bug.
 
BenZL43, I don't seem to have problems with Phoenicia. The culture is supposed to flip to you when you spawn, allowing you one turn to settle your capital. You're probably experiencing a bug.

Wew..
So in your game, as you play as Phoenicia, there's no Babylonian culture at all in your core area? And you do not spawn in Babylon tiles?
-Strange. I've tried up to four times now and it's still exactly the same-
Is Babilu still exist in your game or already razed?

If Babilu still exist and there's no more Babylon tiles in your core area when you spawn, then yes, this must be a bug..... :(
Then I should report to Leoreth when he online, eh?
 
Got a gift to Leoreth again !!!

Civ4ScreenShot0020.jpg


This time is my fourth time with DoC, I play as Mongolia -because I don't know when Italia spawn- hoping I can switch to Italy when they born.. but.. I never knew that Italia and Mongolia spawn at same turn -____-

I wasn't really pleased when I play my third time, that time as France...
Razed cities are everywhere.. IIRC there's 5 city ruins in France, 7 in Spain, 3 in Italy, 3 in Germany or around.. Rome is Independent with Greece army near -yes. Greece is really powerful and lead the scoreboard and the most advanced etc
In Asia there was a Civ as powerful as Greeks, Persia. It's like French peoples brought back to Alexander time..

But 4th turns (as Mongolian) is really nice :) Liked it.. there's almost no odd things but still powerful Greece.. still alive Babylon reign around Armenia.. Persia is dead and area taken by Arabs, but Egypt is independent, not Arab-ruled..

There's a screenshot I really liked from this 4th turn DoC..
Civ4ScreenShot0021.jpg

Awesome ! It really represent like the Norman, the Scots, the Britons, and the Celtics.. in year around 1100, without WB of course :)
 
so I checked your thread with my version, and I have the updated 1.72, but I can't seem to play as Justinian or even interact with the Byzantines diplomatically? Justinian isn't a selectable leader to play as in the start menu and a message never pops up asking me to take control of them, has this happened to anyone else or did I just get the random bug? BTW, your mod seriously is highly addicting.
 
Justinian's playable and the Byzantines are fine for me, but the game crashes as soon as the Safavids show up and I can't play past 1505...
 
Does Persia and Inca/Aztec come back as a respawn?

And why can't Judaism be added back as a minor religion?

I think we all know Israel is a pretty important modern nation haha :D
 
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