It isn't more deterministic than a regular spawn happening at a set date.Again, I feel that the game becomes to deterministic if a civ is scripted to respawn as another civ at a certain date.
Okay, that would probably be easier, but still a lot of work.I thought he meant just adjusting the stability and modifiers and such to make Japan, China, Khmer/Siam, and Mongolia into the colonial powers.
It does, thanks for reminding me of that. I'll cover that today.Quick question: Does the Roman territorial UHV still clash with the Byzantine Empire spawn?
The version in the download database is 1.73; you have to download the whole thing there, though. Somewhere I've also uploaded a 1.72->1.73 patch in this thread as well.Wow. So great Leoreth is back.
Where can I find a copy of the latest version? (As per the link in Leoreth's signature, it's version 1.73, is that right?)
Good points. I agree with many of them, that's why I'm cautious about adding even more civs in a roundabout fashion.Am I the only one who isn't totally on board with the idea of adding a gazillion new civs into RFC? Don't get me wrong, I'm sure it would make the game more interesting to a degree, but it seems to me like spamming new civs all over the map would just make the game incredibly unbalanced and more deterministic. After all, just because RFC is an Earth "simulator" doesn't mean it has to perfectly represent what happened IRL in every game. If that were the case, the game would be incredibly boring. As far as adding new civs go, they should make there to make the game more interesting (i.e. the addition of the Byzantines as playable) and not just for the sake of representing every single civ that ever existed ever.
Also, I feel that having too many scripted respawns kind of annoying as well. Isn't the respawn mechanic in RFC supposed to represent that already? If Greece respawns in the modern era, it represents the Hellenic Republic. If Italy does, it represents Rome. If India does, it represents the Republic of India and so on. Again, I feel that the game becomes to deterministic if a civ is scripted to respawn as another civ at a certain date. One of the things that I enjoyed in regular RFC was the possibility that a civ might respawn, and it gave me another incentive to keep my empire stable to keep myself from losing cities should that be the case. Now, it's just another thing I have to prepare for, and it makes the game more predictable, which I can't say I appreciate.
Of course I realize I can just play regular RFC or an earlier version of Dawn, or just disable the respawns, etc, but I though like I should put in my own two cents. After all, I love this modmod, and consider it a huge improvement over base RFC, which was already excellent to begin with. I am just worried that some of the things that made RFC so fun originally might be lost to a degree if too many civs and respawns are added in.
That's the feeling I wanted to create.Tried Indonesia. I like their feeling: isolated, trade oriented.
UHV #1 is tough, England was the most populous civilization in 1300. In 1500 I still wasn't; Mongolia was superpowerful and one of the most populous. BTW, they got to 2/3 UHVs all by themselves
UHV #2 wasn't easy but I nearly had it, missed only 1 luxury. Somehow Mongolia didn't want to trade Furs anymore.
I stopped afterward but I guess it takes a big empire to have 20% population.
People are mainly talking about the SVN versions here so that's okay.This is for the SVN-version, don't know if you want feedback on that here or pr. pm or not at all?
Sure.Playing as Indonesia, Spain and Germany both collapsed before 1400, don't know if that was just random, and not related to the recent changes. Nothing wrong with that happening once in a while of course.
I don't know about religious tolerance issues, but afaik the usual approach in the South East Asian region is not to view Hinduism and Buddhism as different religions, but rather to treat them as equals and combine their aspects. Srivijaya was mainly Buddhist, Majapahit Hindu, but that was mainly because it was the dominant religion in their respective territories. Islam changed things a bit iirc, and started to actively replace the other religions.As I play without plague I can't say anything about the 1st and 3rd UHV, but the second one seemed rather easy, you have quite easy access to a lot of ressourses that a lot of other civs crave. Both Islam and Hinduism spread to my cities, which was quite good for historical reasons, but a human player would probably consider going Theo - I don't know anything about Indonesian history, but how did the dynasties we are trying to represent with the new civ behave when it comes to religious tolerance etc.? Should they maybe get a UHV related to having multiple religions?
That's good to know, I'll try to reproduce and fix it.Most importantly (I guess): I get an instant CTD when trying to start construction of The Khajuraho. This it the text showing up in the logfile:
Spoiler :[Aug 25, 2011 - 12:26:13] Messages while processing 'Resource/Civ4.thm'
Error : Decl - ('Civ4Theme_Common.thm', Ln:401, Col:13) Assignment source propertyId 'SF_CtrlTheme_Civ4_Control_Font_Size3_Italic' not found
Error : Decl - ('Civ4Theme_Common.thm', Ln:402, Col:13) Assignment source propertyId 'SF_CtrlTheme_Civ4_Control_Font_Size3_BoldItalic' not found
Error : Decl - ('Civ4Theme_Common.thm', Ln:408, Col:13) Assignment source propertyId 'SF_CtrlTheme_Civ4_Control_Font_Size1_Bold' not found
Error : Decl - ('Civ4Theme_Window.thm', Ln:3048, Col:9) Assignment source propertyId 'SF_CtrlTheme_Civ4_Control_Font_Size1_Bold' not found
Error : Syntax - ('Civ4Theme_HUD.thm', Ln:887, Col:13) Unexpected '.' in the identifier assignment statement
Error : Syntax - ('Civ4Theme_HUD.thm', Ln:927, Col:13) Unexpected '.' in the identifier assignment statement
Yeah, the Dutch UP is already implemented. Don't know if it's powerful enough though.I love the new dutch UP! Saw it in the text-files, if it's implemented succesfully already that will be my next civ to try out. Although I believe that's another reason for not having the T.C corp. expire instantly at a tech, isn't it possible to just have it be "over-written" when one of the new corps is trying to spread to the city? Also, I'd like to once again suggest having Furs part of the T.C. resources; it's meant to represent both the east and western ones, right? Especially when playing as France, it makes a lot of sense, as that would be your reason for expanding historically, settling Quebec fx.
Did you get the impression Japan gets Taoism more often than Confucianism? For me it's often the other way aroung.Should the Porcelain Tower maybe get Taoism as pre-req religion instead of confucianism? So that Japan, who also isolated itself quite a bit, have a better shot at getting it once in a while?
Yes. Look for line 3095.And one last thing, I couldn't find the lines you mentioned about the Mongol UHV (wanting to change that to human also, to see it for myself directly), are you sure it's located in RiseandFall.py as you wrote?![]()
I don't know anything about Indonesian history, but how did the dynasties we are trying to represent with the new civ behave when it comes to religious tolerance etc.?
That's right, and not really all that game-disrupting because you can choose the usual cause of action by playing the 600 AD scenario, which you'll likely do anyways when playing a European civ.Interesting ideas about a conditional spawn for European powers. I disagree with the whole Asian conqueror's side of things, but I would like to see France, Spain, and England spawn as a result of instability of Rome (or Carthage, if they are in control of Spain). This would give the game a much more natural feel instead of having a pre-determined spawn date which can be dreaded or prepared for. It would also be fun trying to desperately fight against the stability hits to avoid the European spawns.
When the civs did spawn, they would take the largest city in the spawn area as their new capital, and would flip any other cities of the same civ in that area. If there are no cities present in the area, or there are but only barbarian and/or celtic ones and it is passed a certain date, it would begin a waiting period of perhaps twenty turns (in which the area could be colonised again) and if the area remains empty the civ would spawn in their standard location.
I think this would add a more organic feel to the European spawns, without having a huge impact on gameplay unless the Romans can somehow retain a freakishly high stability and prevent their spawing in the long term. The civs could spawn either before or after their current spawn times, and spawn with the same techs as the civ they are spawning from (usually Rome, sometimes Carthage for Spain)
I'll reupload a new packaged version when I've finished all my Asia-related plans, this can still take some time.@Leoreth
When will you release a patch for this one?
It sounds amazing and I can't wait to try..
Just if tigris.org didn't schedule for forever maintenance..![]()
I'll reupload a new packaged version when I've finished all my Asia-related plans, this can still take some time.
Do you have problems with downloading Tortoise? I have no problems in using tigris.org.
Yeah, the conqueror event is only for the AI (I thought it would make their UHV too easy otherwise).Are the Mongol conqueror events AI only? I thought they may be as I didn't trigger any playing as the Mongols.
Also you may want to remove a few decimal places from what percentage of the world they have captured as currently there are about 5 on the victory screen.
That's odd. Maybe these direct links work:Well..
the problem is tigris.org always appear at "scheduled maintenance" every time I opened it..
That sounds good. As soon as you have some scientists for me I'll add them. Thanks!Btw,
the Great Prophet list. Cutted down to 5
Batara Guru Dwipayana (Bring Hindu to Indonesia)
Buddha Pahyien (Bring Buddhism to Indonesia)
Sakyakirti (Buddhist monk mentioned in It-Tsing's travel log)
Sunan Giri (Focal point of Wali Songo)
Sunan Gunung Jati (Found the Banten Sultanate)
P.S : Still researching for the other great people list![]()
China is to big, I would like at least 1 other power between China and Siam.I thought he meant just adjusting the stability and modifiers and such to make Japan, China, Khmer/Siam, and Mongolia into the colonial powers.
Yeah, that's right. I'd really hate to rob Rome of the opportunity to build catapults ...I just noticed something. Since Confucianism has been brought back, that means mathematics founds it once more. And the Romans start with Mathematics, which isn't exactly giving China a lot of time to found that religion...