Dawn of Civilization - an RFC modmod by Leoreth

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It sounds like you should just help out with my map change thread. Don't know why you need Leoreth to say anything about it.
 
Yeah.
 
Map changes are one thing and scenarios are another. I'm talking about the way the 1700 scenario is set up (and I assumed Leoreth did it... but I could be wrong).

EDIT: OK, I now see that the download Tenenbaum gave in the map change thread was the 1700 scenario. Sorry.
 
I havent been looking here for a while but I can see forum is very active and game is going trough serious redesign. So what is current situation and how beta DoC is?
 
Oh, when was the last time you checked?
 
Mhrm. Stability redesigns, civic redesigns, lots of little fixes, you can now resurrect civilizations, BUG interface..
 
Shortly after 1.11 was released. What I read stability and Changes to cultural control made me feel if there are other major redones in code.

I don't know if this has been discussed before, but what about that influence driven war mod where the outcome of battles affects tile culture?

EDIT: Sorry, I'll go post on the thread itself.
 
Mhrm. Stability redesigns, civic redesigns, lots of little fixes, you can now resurrect civilizations, BUG interface..
That's most of it I think. I've appended the current history file too if you need more details.
 
5 -peaceful- vassals.
 
capitulation and vassal states are counting different after you reach 5; small civilizations won't be your vassal peacefully after you reached 5, but you can still capitulate them if you win decisive victories in battles
 
Just out of curiosity, how come when you settle your capital you sometimes get workers and sometimes don't? How is that calculated?
 
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