Doc Tsiolkovski
Deity
Sorry for the delay.
Pretty scary set of turns…
Sioux, 350BC
I generally prefer Horses to Chariots, simply because Chariots are wheeled, and cannot enter Jungle tiles
Those currently useless Chariots hurt badly 
IBT:
Persian Elephant Rider kills our Champ S of Santee…
Turn 1: 330BC
Can do nothing but move our Scout out and hope to lure the Jumbo away.
IBT:
Didn’t work – dead Archer
Turn 2: 310BC
Persia won’t talk.
IBT:
Santee is lost to 3 Jumbos.
Philosophy->Drama
Turn 3: 290BC
Ugly. We can easily loose Hunkpapa as well.
IBT:
Jumbo chases our Scout (but cannot reach him)
Turn 7: 210BC
We have a minor SoD next to Santee.
Turn 8: 190BC
Manage to recapture Santee.
Persia finally is willing to talk – however, X-man wants Santee for peace
Turn 9: 170BC
Santee holds.
IBT:
Loose a Spear at Santee and a Spear at Hunkpapa.
Turn 10: 150BC
Have to waste 2 Swords to kill the Jumbo that threatens Hunkpapa, and finally kill him with a Spear
Ok, Santee should hold one more turn. We could risk attacking the Jumbo next to it, but I have no clue how many wait in the fog. Better play carefully.
Peace is possible for our entire economy…but: We will get Drama IBT, a monopoly tech so far. Pray we’ll get it first! Most likely, Persia will still accept that @second, but don’t try to offer it @third to them. We must get peace by all means; we have zero chances against the Jumbos (4.1.2, Jungle/Forest as Grassland). Doesn’t sound that superior to fortified 1.3.1 Spears…but elite 8HP Jumbos against regular 4HP!
Aristocracy, Trade would be good to get from Germany or Babylon, or Classical Education and Polytheism towards Literature.
Capital should get an Academy next, and then The Academy.
That spare Settler should still found on the Hill 2SSW form Hunkpapa, grabbing the second Sugar and a Tropical Wood. Couldn’t settle so far, due to lack of defenders.
If we manage to keep Santee, we’re not completely toast, but if not, things look dull.
I don’t know how many cities we need for the FP on a large map, but in any case, we need a few more. I’d risk to settler every non-aggressive spot, if a city flips, we still can switch the FP to Heroic Epic.
Babylon has neither Iron nor Horses connected, and they don’t seem to have them at all. They and Otto are beating each others badly
.
If we somehow could get Barding, we should go for Babylon. Germany is too far away, and Persia is completely off limits for us, those Jumbos are unstoppable thanks to their movement bonus.
The Save
Pretty scary set of turns…
Sioux, 350BC
I generally prefer Horses to Chariots, simply because Chariots are wheeled, and cannot enter Jungle tiles


IBT:
Persian Elephant Rider kills our Champ S of Santee…
Turn 1: 330BC
Can do nothing but move our Scout out and hope to lure the Jumbo away.
IBT:
Didn’t work – dead Archer
Turn 2: 310BC
Persia won’t talk.
IBT:
Santee is lost to 3 Jumbos.
Philosophy->Drama
Turn 3: 290BC
Ugly. We can easily loose Hunkpapa as well.
IBT:
Jumbo chases our Scout (but cannot reach him)
Turn 7: 210BC
We have a minor SoD next to Santee.
Turn 8: 190BC
Manage to recapture Santee.
Persia finally is willing to talk – however, X-man wants Santee for peace

Turn 9: 170BC
Santee holds.
IBT:
Loose a Spear at Santee and a Spear at Hunkpapa.
Turn 10: 150BC
Have to waste 2 Swords to kill the Jumbo that threatens Hunkpapa, and finally kill him with a Spear

Ok, Santee should hold one more turn. We could risk attacking the Jumbo next to it, but I have no clue how many wait in the fog. Better play carefully.
Peace is possible for our entire economy…but: We will get Drama IBT, a monopoly tech so far. Pray we’ll get it first! Most likely, Persia will still accept that @second, but don’t try to offer it @third to them. We must get peace by all means; we have zero chances against the Jumbos (4.1.2, Jungle/Forest as Grassland). Doesn’t sound that superior to fortified 1.3.1 Spears…but elite 8HP Jumbos against regular 4HP!
Aristocracy, Trade would be good to get from Germany or Babylon, or Classical Education and Polytheism towards Literature.
Capital should get an Academy next, and then The Academy.
That spare Settler should still found on the Hill 2SSW form Hunkpapa, grabbing the second Sugar and a Tropical Wood. Couldn’t settle so far, due to lack of defenders.
If we manage to keep Santee, we’re not completely toast, but if not, things look dull.
I don’t know how many cities we need for the FP on a large map, but in any case, we need a few more. I’d risk to settler every non-aggressive spot, if a city flips, we still can switch the FP to Heroic Epic.

Babylon has neither Iron nor Horses connected, and they don’t seem to have them at all. They and Otto are beating each others badly

If we somehow could get Barding, we should go for Babylon. Germany is too far away, and Persia is completely off limits for us, those Jumbos are unstoppable thanks to their movement bonus.
The Save