End of Turn 9
Start of Turn 10
Amurite War Report
Amurite civil war is drawing to an end. Tyrion turned his attention east, to what he percieved as more dangerous and harder-to-negotiate opponent. They met in an open battle on Big Weed Grasslands, huge open fields full of uncontrolled wild weed that prevented all other vegetation from growing. The battle was fierce, mages on one side and crusaders on other, but in the end Tyrion suffered so many losses that further advance became impossible.
On the other side, Valledia took control of the Rat Pass between mountains of west and East Cheremisa. Controlling the Rat Pass, everything south of it became easy to take, and cut off their supplies Tyrion troops either surrendered or retreat to Cevedes. City of Cevedes is under siege and a small strip of land is all what remained of Tyrion's influence.
In such circumstances Valledia and Cassel met and started negotiating. Cassel was willing to step out of his plans of Theocracy and accept Republic if the Order became a state religion, the Faction of Junil became a prominent faction, and if right to vote was given to everyone above income census, so that merchants and priests would have right to vote, and not only mages. This was taken even further as Cassel requested the abolishment of aristocracy and all their privileges, making all people equal before the law. This was accepted by Valledia as, in her opinion, Amurites never had a formal aristocracy, it's establishment is an evil deed of Thomas the Caswallen. This naturally pissed of the mages. They both agreed to abolish all forms of slavery and serfdom. New flag would be the Banner of True Sunrise. Ashen Viel and Emyrs practices would be forbidden.
Problems that would remain were necromancy practices. Valledia desired a state control over them, but still make them legal, while Cassel argued that they must be abolished. Cassel also wanted to transfer a part of judicial power to the Inquisition. Valledia wanted to abolish the position of Caswallen, as Head of State is to be elected, like a true leader, not to decided by ancient trials, like some wild chieftain. Mages were unhappy with their loss of privileges. Also, peasants felt betrayed as they would, as it stands, still have no right to vote, despite republic. But as it stands there won't be war between this two factions.
Khazad Malakim Treaty
Khazad made an agreement with Malakim tribes in the desert province. They established a trade routes, importing rare resources like incense, desert herbs and Malakim fine glass, and export basic resources like food supplies. In return, Khazad proclaimed a guarantee of independence to Malakim, promising that no foreign power will enter the desert again.
Khazad: +60 gold
Svartalfarl and Lanun prosper
Due to recent trades done by both nations, both governments see an tremendous increase in stability and support. Upper classes made some donations to the imperial treasury, and their states prosper.
Grigori borrow from moneylenders
Grigori nation had some ambitious plans for capital projects, but no real means to finance them. So they contacted the moneylenders and borrowed a quite large sum of gold. They now have enough gold for their use, but borrowed gold has interests to be payed, and treasury debt means insecurity to all the merchants and traders.
Grigori: -15 gold, -2 stability and went quite into negative treasury
Luchuirp city states again unhappy
Some city states of the Luchuirp are grumbling again They are afraid of the barbarians on their southeast, and are furious because their government didn't order construction of any mud golem. At the same time, government urged Balseraphs to abolish slavery and proposed to create and send golems to Balseraphs to replace slaves. They see this as a wrong sorting of priorities. While angry, they have still shown a strong feeling of Nationhood and donated gold to central authority to help the defensive efforts.
Luchuirp: +30 gold and -1 stability
Lanun adopt slavery
First Captain Matt read today a decision of the Captains' Assembly:
All men CAN BE free, but only if those deserving freedom ARE free.
Everything in this world can be bought and sold, so why not people? Some may want to sell themselves to slavery and live a life where they don't have to decide on everything on they own, but at last they have something to eat and somewhere to live. It is always possible to 'buy yourself back' from slavery. Lanun are a very dynamic society and a yesterday's slave can be tomorrow's captain.
Some become slaves by court's decision as punishment for crimes. This can be for a fixed period or for the lifetime for the most severe crimes, like murder or stealing or damaging someone else's ship.
And there are those who are not even civilized. They are not truly free. They're barbarians. If they were not slaves at heart they would create a civilization. They rightfully become slaves of whoever enslaves them.
The Lanun don't have many slaves at the moment, but a hard faith awaits those who get captured on the high seas.
Lanun: -1 stabilty, and adopt Slavery
Kuriotates fund abolishment
Boy King was purchasing slaves from other kingdoms that have adopted the foul practice. He invested some gold, but it was not enough, as only few slaves were liberated, but after seeing their suffering Boy King had no option but to invest more and more gold, buying people and giving them a new life. He was not wrong, as this people proved to be among the most hardworking and fathful part of Kuriotate nation.
Kuriotate: -15 gold, +1 stability, gain Village in Kwythelhelar
Svartalfarl, Balseraphs, Lanun: -2 stability
Calabim gem mines still not efficient
Calabim government still hasn't done anything about their issue with food so more income is lost.
-1 gold for Calabim
ANNOUNCEMENT:
I'm making a change to slavery, as it's too powerful compared to other labor civics. Slavery no longer halves construction costs, but reduces it by -20%
Also, Kol.7 didn't send orders again.
This map has all known and used resources chartered
Provine map