Here's my patch feedback in case someone from Firaxis is reading!
Overall awesome patch, love pillage heal(though I wish you could do this on your own land as well since that is a big part of how medieval armies kept going), restart button has see much use already, the game runs noticeable smoother, AI is bit smarter, etc. Just lots of good stuff.
So after all that praising here's couple small things I'd like to see future patches/expansions fix:
1. AI doesn't realize it doesn't have unit capable of city capture available.
What happens is that I've destroyed their melee units, my city is at quite low health, but I have more than enough units around to deal with the attack. Here the AI pretty much completely breaks down since it often just keeps bombarding my city anyway. However since it doesn't have anything to capture the city with it only manages to give my units freebie to kill them without even taking damage.
PS. That before has happened very early game and inland, so it isn't because it has units it can cap the city which I don't know about.
2. Detailed tooltips for UUs an UBs at the civilization select screen. This is a really small thing that has bothered me since the start. You already have the unit/building name there if you mouse over them, please add the actual description too. At least I can't remember what all of them do. ATM I always have civilopedia open in browser and alt+tab to see what the things actually do. Would be really nice QoL change!
3. This last thing is more of a balance change. I would really like to be able to get in to the religion business even if you miss out the beginning. What I would suggest is tying religion to holy cities so you could remedy the situation later by capturing one. Of course this would also require adding a mechanic to limit civs from having more than one religion by capturing/founding holy cities. Simply having to choose your "main" religion like in CIV would work I think!
Anyway big thanks for the patch and hope you keep working on this game.
