Iron and Blood: Requiem [Sign Ups]

Tyo

HANDS HIGH TO THE SOUND
Retired Moderator
Joined
Mar 14, 2011
Messages
4,131
Foreword

I’m sure the first thing you realized when you saw this is that this is an Iron and Blood game - that isn’t ran by taillesskangaru. Well, I’m here to tell you that Iron and Blood is now under new management. I got permission from the series owner(with his blessings at that), so do not worry.
Anyways, I wanted to use Iron and Blood as a base for my own IOT set in the Victorian Era that isn’t necessarily a reality simulator but still not entirely offworldy. I’ll just go ahead and cut the introductions here so you can look at what the game is all about.




I liked son’s house rules so I’m going to shamelessly steal them.

  1. Upon joining a game, a player agrees to abide by all rules of the game, both mechanical and in terms of etiquette.
  2. OOC interactions between players may not be insulting or involve personal attacks; OOC posts must follow all CFC rules.
  3. OOC comments in a game thread must be clearly marked as OOC.
  4. If a player feels that the GM or another players are acting outside the scope and spirit of the rules of the game, an OOC post can be made, but it should clearly state the perceived problem and the section of the rules being violated.
  5. The report button should be used to report violations of the CFC forum rules or to call a moderator's attention to a post. These include the flagrant OOC insulting of other players.
  6. Using a sockpuppet in a game (or at CFC in general) will generally earn you a weeks ban (or more) from CFC. It is also bad form in any game. A sockpuppet is using a different login for CFC so you appear to be two different people.
  7. The Game Thread is not a chat room. If a conversation is only relevant to a few players, then discuss it with those players themselves. Use Social Groups or visitor/private messaging to discuss diplomatic issues. Don’t spam.
  8. (and I made this one) I realize some people like to use the IOT chatango as a means to discuss diplomatic things, and it can be fun sorting this out in real time, however for the sake of this game all interactions in chat are considered OOC. Post things you want to be public, in thread. Also to avoid unnecessary drama, avoid speaking about war plans and related topics on public channels. While it is considered OOC, saying in chat how you’re going to totally invade someone and whining when the player takes actions on those claims will grant you no sympathy from me. Just use the chat for informal game discussion and things will go swimmingly.

Also, all rules covered on this page.

On to greener pastures.

Is this game complicated?
Short answer, I don’t think so. It’ll be roughly on par with old I&B games, with my own spin on things. It’ll become apparent what is different and what is the same as you read on.

Setting
Iron and Blood: Requiem takes place in the 1820’s. Everyone starts with the same technology based on that time period. You cannot join as a socialist/fascist megastate off the bat. The game will cover the changing of the world in the form of revolutions and other events, and I'm sure you'll be able to form your superpower from there.

Joining
Fill out this specific application. You can add further details after this, but please put this part of the application towards the top of your join post. While this isn’t entirely ingrained in realism, I don’t want silly nations or nations that don’t fit the time period. Just go look at Iron and Blood games. What was allowed there is allowed here.

Name: The name of your country.
Shorthand name: What you would call your country conversationally.
Flag: Can be a real one or one that you made, so long as it makes sense.
Capital: You get the drill by now.
Major Cities: ^

Description: This is where you dump all the other information. The information provided here will dictate how your economy is doing, how many units you start with, etc. Not everyone can be a rising superpower though. Be modest with your joins.

Claims Map: A map of your claims, using province map or clear map. Basically, the game will use a clear map simply using the province map as a base. If you have confidence in your(or someone elses) map skills than by all means draw the country you desire. However, you can simply fill out the country that you want using the provinces and I will convert it to the clear map. There is no hard limit, but as I said before be modest. Most countries in this time period are still in their development phases and there will not be any Great Britain superpowers here. Of course exceptions here could lie in China or Russia - I will correct anyone who I deem is going over the top, so don’t worry. Make sure to mark your capital and major cities on the map. I'll preemptively say do not place your cities too close to one another.

I reserve the right to decline applications that I feel do not match this game or bother me in some way. You have the right to fix applications and re-apply. I cannot, under IOT rules, make sure you can't join but you have to work with me here.

Maps:
Clear
http://i.imgur.com/T2XaP3n.png
Province
http://i.imgur.com/hJ0xRDz.png

Game Concepts

The Map
Once the game begins, this will be edited with an updated version of the game’s map.
So, the map is where many players look for numerous things across all IOTs, and this is no different. Beyond territories controlled, the map also tells people a host of other things.

Spoiler :
Cities: Cities are the industrial centers of your countries. They will be marked on the map with a number representing the city’s industrial capacity, which contributes to your national industrial capacity, and that is your main currency. Industrial cities are sparse in the beginning of the industrial revolution, so keep this in mind when writing your join post. You can “create” cities simply by ordering new factories be built in an area where no cities exist. The inner workings of cities is discussed in the part of the rules that deal with Industrial Capacity.
Core Territories: Core territories are signified by flag sprites on the map; the area roughly surrounding the Core marker is Core territory. Use your brain for this; a core sprite in New York isn’t going to apply to Chicago even if you control all the territory up to and including Chicago. Cores have different effects on gameplay discussed throughout the rules.
National Focus: This is a sprite that can only be applied once at the start of the game. As you upgrade your nation’s technology, you will get access to more national focus slots. National focuses are indicated by a crown when the national focus is a core and a star when it isn’t. They can only be changed once per turn. National focuses increase the chance of coring uncored territory, grant a defensive bonus, and increases the IC output of nearby cities.


Events
Each turn, everyone has a chance to get an event. I roll a D-100 for each player country. The chance to get an event depends on your activity that turn. if you were rather active, you have a high chance of an event; if you weren’t, you have a very little chance. Whether the events are positive or negative is based on your stability. The highest stability you can start with is 75, going down from there. 75 stability translates to a 25% chance of a negative event, 25% chance of a neutral event(that either does nothing or has effects for the incoming turns), and 50% chance of a positive event. conversely, 25% stability translates to 25% positive, 25% neutral, and 50% negative. Having 0 stability guarantees a negative event, while 100 stability only results in a 75% chance at a positive event.

Industrial Capacity
This is the currency of this game. Every factory built generates 5 IC. A factory costs 20 IC. Factories are placed in cities, and cities have a capacity to how many factories they can hold given current technology. At the start of the game, cities can hold a max of 10 factories in core territory. In uncored territories, the max capacity is cut in half and the amount of IC produced is cut by 2/5. If the territory you own is cored by another country and not yours, the IC produced is cut by 3/5. Setting a national focus near any city would increase the output by 1/5 of the base output. Cities that are too close together trigger an inefficiency modifier that goes away with time or enhanced by negative events. It starts with both cities having to cut 1/5 of their production. Including a third city in that same area increases the cut in all 3 cities to 2/5. Continually placing cities in close proximity can result in complete economic collapse in that area resulting in no IC being collected from them and a big stability hit.

For example, The city San Francisco is not in America’s core and has 3 factories. This would translate to an IC output of 9, if it weren’t for the Mexican Core that exists there. Thusly, the IC output is further reduced to 6. America decides to set a national focus there, and the IC output jumps back up to 9. Eventually, America gets a core in the area and decides to remove the National Focus; the number of factories still hasn’t changed so now the IC output is 15. All the sudden, Japan declares war. America resets the national focus there and the city now produces 18 IC and enjoys a defensive bonus.

Expansion and War
So in the finalized map, there will be empty territories and there will be NPCs. With all this, you have a lot to think about when it comes to expanding, and there are many ways you can go about doing it.

I’ll start with the most direct option, war.

Spoiler :
In order to invade another country, you must formally declare war in-thread. If you declare war towards the time of orders lock, the lock will be extended for another 24 hours for the 2nd party ensure he or she has time to prepare; only the may change their orders during this time. No other player may send in orders or edit existing orders post-lock.

There are two unit types in the start of the game, Divisions and Ships. Pretty straightforward. Each one has their own doctrine.
Army doctrine determines what the army in question is good at and what they aren’t. Naval doctrines over the same thing, but with navies, obviously. Read about the specifics of Doctrines in the dedicated sections, as this section is dedicated to expansion and war in general.

Combat is determined by many factors. Overall, defeat will happen when either: The army morale hits 0 or the army strength hits 0. The morale hitting 0 will mean the army will retreat if it can. If it cannot, the units are taken prisoner. A strength of 0 means the entire unit was destroyed. A unit’s overall combat effectiveness is determined by the lower value of those two stats.

Territory you occupy is not territory you own; you do not collect IC from it. Once it is decided you win the war, you can pursue diplomacy to hammer out the peace treaty and decide on what you receive in light of your victory. However, events during active conflicts can happen with varying effects you probably won’t see coming. As a rule of thumb, never try to fight a war to annex your opponent unless they are really small. As GM, I forbid France from totally annexing all of Spain no matter how hard she wins.


If the territory you are seeking out is empty, you may move your army in and it is essentially yours. Be sensible however. Overextension is the enemy of large empires.

There are also more diplomatic ways to expand, even in blank areas. NPCs can be influenced by spending Influence points. You gain influence points by setting IC aside to produce influence points. At the start of the game, each IC you spend to generate IP will produce 1.5 IP. From there, the more IP you invest in a country, the more influence you have in that country. NPCs benefit from this by gaining 1 IC for every IP you send at them. So, spending 9 IC to generate 15 IP and sending them all to an NPC will give that NPC 15 IC. This is balanced out because everything is more expensive for NPCs to ensure that a player is never completely outclassed by an NPC unless Bad Things Happen. You can also send IP to player countries to win favor in those player countries, but the player country itself receives no direct benefit. You can also send out emissaries into blank areas to find out if there are native villages in the area, from there you can decide if you want to conquer or try to assimilate.

Doctrines
Doctrines are essentially the bread and butter of your military. It details what your military is good at, and what it isn’t so much good at.

Spoiler :
Creating a doctrine requires substantial investment of IC. Each point will cost 5 IC, and with starting Tech, you can have a max of 10 points to assign. Furthermore, each stat increases how much each unit costs by 1 IC. All army doctrines will start with 1 free point in the first 4 categories, which means to say a base unit costs 4 IC. All navy doctrines receive 1 free point in the first 5 categories, which means to say a base unit costs 5 IC

Army Doctrine Stats:
  • Fire: Determines how much damage you do to your opponent’s strength.
  • Shock: D determines how much damage you do to your opponent's Morale.
  • Defense: Determines how much damage to your units’ strength is blocked.
  • Field Training: Determines how much damage to your units’ morale is blocked.

Navy Doctrine Stats:
  • Fire: Determines how much damage you do to your opponent’s strength.
  • Shock: D determines how much damage you do to your opponent's Morale.
  • Defense: Determines how much damage to your units’ strength is blocked.
  • Field Training: Determines how much damage to your units’ morale is blocked.
  • Transportation: Determines efficiency of transporting army units. Each point increases carrying capacity per ship by 1. Ships transporting units receive combat penalties. This penalty can be reduced or completely diminished if there are 5 times as many ships as required to transport the divisions. So, 5 ships carrying 2 divisions at transportation level 2 will receive no penalties. Max Transportation stat is 4.


Technology
There are different technology branches you can invest in. These are Army, Navy, Civic, Economy, and Diplomacy.

  • Army: Deals with advancing your army’s capabilities. Each Army tech increases max Army Doctrine stats by 5. First upgrade costs 30 IC.
  • Navy: Deals with advancing your navy’s capabilities. Each Navy tech increases max Navy Doctrine stats by 5. First upgrade costs 30 IC.
  • Civic: Deals with internal affairs such as stability and national focuses. Each tech increases max active national focuses by 1. First upgrade costs 45 IC.
  • Economy: Deals with your economy’s capabilities. Each tech increases the Factory Capacity of all cities by 5 and increases the cost of all factories by 1. First upgrade costs 30 IC.
  • Diplomacy: Deals with your country’s prestige and reliability. Each tech increases how much IP you produce from 1 IC by 1.5. First upgrade costs 50 IC.

In addition to those bonuses, as you reach each milestone you have a higher and higher chance of receiving a bonus, hidden modifier that will be revealed once it is discovered. If you reach the milestone without having discovered the hidden technology, you will receive it automatically. After the first discovery, everyone will have a chance to discover it world wide, the highest ones being those with research in the field and the closest in proximity to the countries that have discovered it.
 
subbing, why are there so many damn IOTs coming out, at least the semester is almost over :p
 
I lied.

Spoiler Divisions Map :


Spoiler Clean Map :


Name: Grand Russian Confederation/ Вели́кая Российская Конфедерация/ Velíkaja Rossíjskaja Konfederaciâ
Shorthand name: Russia/ Россия/ Rossiya
Flag:



Capital: Nevskjograd [OTL St. Petersburg]
Major Cities: Velikij Novgorod, Tver', Kazán', Moskva, Petrozavodsk, Riga, Vilnius, Minsk, Čigirín, L'vov, Murmansk, Sarajčik, Pskov, Yaroslavl', Turku, Bahčisaraj, Tbilisi, Xacitarxan
Description:
Spoiler :
Grand Russian Confederation:

Republic of Novgorod/ Novgorod/ Velikij Novgorod/ Prince Aleksandr Cherstvenikov

Grand Principality of Tver/ Tver/ Tver'/ Grand Prince Yaroslav V Mikhailovich

Free Republic of Tataria/ Tataria/ Kazán'/ President Arslan Fayzulin

Grand Duchy of Muscovy/ Muscovy/ Moskva/ Grand Duke Ivan VII Dmitryevich

Republic of Karelia/ Karelia/ Petrozavodsk/ Prime Minister Artturi Lehto

Livonian Federation/ Livonia/ Riga/ Commander Voldemārs Ulmanis

Grand Duchy of Lithuania/ Lithuania/ Vilnius/ Grand Duke Kęstutis Jogailaičiai

Republic of Byelorussia/ Byelorussia/ Minsk/ President Miroslav Kovalchuk

Greater Cossack Host/ Zaporizhia/ Čigirín/ Hetman Bohdan IV Kaledin

Kingdom of Galicia/ Galicia/ L'vov/ King Danylo XI Halytskyi

Free State of Murmansk/ Murmansk/ Murmansk/ Governor

Ingrian Capital Region/ Ingria/ Nevskjograd/ Mayor Nikolai Syatoslavich

Nogai Khanate/ Nogaia/ Sarajčik/ Great Khan Isterek III Nogai Mirza

Principality of Pskov/ Pskov/ Pskov/ Prince Vsevolod IV Mikhailovich

Principality of Yaroslavl/ Yaroslavl/ Yaroslavl'/ Prince Konstantin VII Vasilyevich

Grand Duchy of Finland/ Finland/ Turku/ Grand Duke Anders Saari Eetuyevich

Crimean Khanate/ Crimea/ Bahčisaraj/ Great Khan

Transcaucasian Federation/ Transcaucasia/ Tbilisi/ President

Khanate of Astrakhan/ Astrakhan/ Xacitarxan/ Great Khan


The Grand Russian Confederation is a confederacy in which the central government [centred in Nevskjograd] is comprised of the State Council of Ministers, the Executive Office of the Premier Sovereign, and the Judicial Council of the President Court.
 

The United Kingdom of America
Capital: Washington, Royal District of Washington (RDW)
Major Cities: New York, Boston, Providence, Philadelphia
King-Elect: William Temple Franklin
History: In 1776 the US was founded.
IN 1781 The Revolutionary War ended and Washington became the first King-Elect.
In 1799 King George Washington dies. An election is held, with "incumbent" Bushrod Washington going up against Thomas Jefferson and William Temple Franklin, Grandson of the hero Benjamin Franklin, first Duke of Arostook.
WTF won the election and was crowned in New York in 1800.
During his reign, the city of Washington was erected in the newly-created Royal District of Washington, and this angered Jefferson supporters, who thought it was infringing on the rights of the Duchy of Virginia, and had the Southern States secede from the union. They formed the short-lived Commonwealth of the South, which fell apart into various states after a few years over Jeffersonian politics.

The UKA is divided into 6 Duchies, each with a set amount of counties, shown here.

(not marked - Duchy of the Delaware)
Within the government, there are two Houses: That of Dukes and that of Commoners. Each county sends two men to the House of Commoners, and the Dukes are sent tot he House of Dukes. A Duke may not join the other house, or vice versa.
Dukes and Kings are democratically elected, whereas Counts are a purely hereditary title. Some of the most famous Counts include Lewis of Annapolis and Clark of Lexington, who explored areas of the American interior not properly documented yet. Elections are held upon death of the previous title holder, and the heir of said holder is automatically up for election as the "incumbent".
There are various parties within the UKA. The most popular one is the Federalist Party, although the Liberal Party is gaining some traction. The Constitution defends basic rights, and by all accounts the UKA is a very liberal monarchy.


CURRENT DUKES AND RULERS OF THE UKA
King William Temple Franklin - Grandson of Duke Franklin and the second King-Elect of the UKA. Not very notable, although he is (technically correctly) called a "bastard's son" in some caricatures.
Duke Martin van Buren of New York - notable as the only Duke to not be of English or Irish ancestry, yet born in the UKA no less.
Duke James Monroe of Maryland - notable as a loyalist Southron, who defied Jeffersonian rebels and remained a loyal servant
Duke James Madison of the Delaware - similarly to Duke Monroe, he is a loyalist Southron.
Duke Alexander II Hamilton of Pittsland - following his father's death in 1804, his election was assured. The initial proponent of American monarchy.
Duke Gilbert du Motier of Philadelphia - Formerly the Marquis de Lafayette, du Motier abandoned France to become a duke, and knew Washington and Jefferson closely. Attempted to keep the Commonwealth within the nation, but failed as, to quote Jefferson, "A Noble would not know of the People's wishes". Personally established the rule that Dukes did not have to be UKA citizens.
Duke John Q. Adams of Arostook - the least notable of all.
 
Kingdom of Macedonia


Shorthand name: Macedonia
Capital: Skopje
Major Cities: Berovo, Bitola, Gostivar, Bogdanci, Kavadarci
Description:

Government: Constitutional Monarchy
King: Ivanov I

Spoiler :

Prime Minister: Trajko Veljanovski

Spoiler :

Parties:

Reformist Party of Macedonia (Ruling Party)
Nationalist Party of Macedonia (Opposition)

Parliament:

Parties| Seats
Reformist Party of Macedonia| 65
Nationalist Party of Macedonia| 35
Total| 100

Religion: Orthodox Christianity

Language: Macedonian

History:

Macedonia has a long history. It is the land where Alexander the Great was born. The Macedonian Empire once extended from Macedonia to India. But the Romans crushed the Macedonian Phalanx and the once proud Macedonian Kingdom came under Roman and later Byzantine control.

Macedonia came under Ottoman control in the 14th century. Unlike their neighbors in the South, the Greeks, the Macedonians were mostly a rural people and did not have an educated aristocracy to support their rights. Urbanization was minimal, unlike Greece, and so Macedonian Nationalism was more limited compared to Greek nationalism.

In the 18th century, however, some Macedonians managed to educated themselves, first in Constantinople and later in the European Capitals. They cultivated Macedonian Nationalism and soon several books, mainly patriotic, were printed and distributed among the Macedonians. At the same time, those educated Macedonians wrote the first poems and novels in the Macedonian language. The Albanians, who had not developed a national consciousness and neither had they a common language or alphabet, became Macedonized.

In 1800, the "Macedonian Patriotic Society" was created, modeled after Greek patriotic organizations. In 1812, the Greeks revolted against the Ottoman Empire. The Macedonians watched with caution but by 1814, with the Greek victories, the capture of Aegean Macedonia and the threat of Greece annexing all of Macedonia, the "Macedonian Patriotic Society" organized an armed revolt. In less than two months, Macedonia was free.

The Macedonians, however, were not willing to remain into their little borders and took advantage of the battles between Greeks and Turks in Thrace to invade and annex almost the whole of Bulgaria. The Bulgarians had very much in common with the Macedonians and were easily Macedonized. In 1815, they moved into Serbia and Albania and took them over quickly as they had the popular support. The Albanians were already Macedonized while the Serbians had so much in common with Macedonians and hated so much the Turks that they did not seem to care about Macedonian rule.

The leader of the Society, Gjorge Ivanov, was declared King Ivanov I of Macedonia and ruled with an iron fist until 1817, when he gave a constitution, making Macedonia a Constitutional Monarchy. During his dictatorial rule, Ivanov created state institutions, build schools and formed a regular army, navy and police. Although the country was poor and the economy still mostly rural, naval trade begun to flourish in the Adriatic and Black Sea coasts of Macedonia.

In 1817, two major parties were formed: The Reformist Party of Macedonia, which advocates the modernization of Macedonia and it's gradual industrialization, and the Nationalist Party of Macedonia, which wants to take over Aegean Macedonia and wants to focus on a rural economy.

In 1818, Trajko Veljanovski, leader of the Reformists, won the elections and gained a stunning parliamentary majority. Will he succeed in his goal of modernizing Macedonia?

Claims:

Spoiler :


Cities:

Spoiler :
 
THE REPUBLIC OF TEXAS
[

Commonly Known As: Texas
Spoken Languages: Predominantly English with Spanish being spoken by sizable minority
Capital: Lamaria
Major Cities: Harrisburg, Galveston, Washington-on-the-Brazos
President: John Smith

Description: The Republic of Texas is a proud state that was born out of war and revolution. Originally one of the first areas to join in the revolution against the Spanish Empire, it joined the Centro - American Democratic Federation that was born out of the war of independence. However, a general who managed to impose himself into the new Centro - American throne with the help of the conservatives alienated many liberal republics within the Federation. Texas, a nation of democratic ideals, allied with the people of the Yucatan Republic and rebelled against the Centro - American Empire during the 1810's, when the Texans had enough of the intentional and enforced re - settlement of their lands. A Texan Convention approved the new Constitution of the Texas Republic, which, among other things, proclaims religious and political freedom, as per the liberal ideals. With the many Republics winning their war against the Centro - American Empire, the Federation was now recreated in a less central structure. The many ex - states are now independent and are tied together with loose trade deals, but in reality they seek to reform the Centro - American Federation one way or another.
 
Claiming Qin China but I can't edit a map until the weekend so just nobody touch it.
 
Claiming Iran everyone else go die
 
Claiming Western US as Deseret, expect map and more... Eh some time later.
 
Claiming China.
 
Edited my map.
 
Kingdom of Peru



Spoiler Map :


Capital: Qosqo
Language: Quechua (official), Aymara (official), Castilian Spanish (official)
Monarch: Maiku Qhapaq (Tupaq Amaru V)
Major cities: Lima, Quito, Piura, Guayaquil, Tarma, Trujillo, Ayacucho, Arequipa, La Paz, Potosi, Cochabamba, Catamarca, Santiago



Background
The Kingdom of Peru, named after the Spanish Viceroyalty it replaced and overthrew, was founded after the successful revolt of Tupaq Amaru II. Aided by chaos in Europe and Spain's other colonies, Tupaq Amaru II (birth name José Gabriel Condorcanqui) led an indigenous rebel army which captured Qosqo in 1781. There he proclaimed the rebirth of the Incan Empire. War with the Spanish dragged on bloodily for some years until the fledging state emerged victorious with the capture of Lima on the 25 March 1797, henceforth known as Independence Day. Tupaq Amaru II was proclaimed as the new Inca and reigned until 1807, succeeded by his son Hipolito. When Hipolito died heirless, his brother Fernando took the throne. The current Inca, Maiku Qhapaq, is Fernando's third son.

Government
Peru is an absolute monarchy. The current head of state, the Sapa-Inca, is Maico Qhapaq of the House of Condorcanqui. Succession is by male-preference cognatic primogeniture.

The Sapa-Inca theoretically has absolute power over his realm, though in practice he governs in consultation with the advisory council, the House of the Guardians of the Realm. The original members of the House were leaders of the War of Independence. Upon death or retirement a member may nominate a person of good character to take their place; usually this is a son or daughter. If no one suitable was nominated, the Sapa-Inca can appoint anyone.

The Sapa-Inca may appoint anyone as Ministers of the Realm, though usually this is a member of the Royal Family or someone already in the House of Guardians (this counts as “retirement” from the House). Beginning in Hipolito’s reign a prime minister was appointed as head of government.

The Kingdom is divided into 9 suyus, which are in turn further divided into wamanis. Each suyu is semi-autonomous and is ruled by an Apu, each of whom is considered a Minister of the Realm in their own right, albeit one often recalled (preventing an Apu from becoming too powerful in one region and establishing a power base to rival Qosqo).

Society
Peru is a multiethnic society. The population is mostly indigenous and mixed-race, with a small number of creoles (native-born Europeans). In contrast to the strict racial hierachy of colonial times, Tupaq Amaru II and his successors sought to establish racial equality, citing the precedent of the Incas - "in the times of Our Ancestors all were equal under the Sapa-Inca". Multiracial marriages are officially encouraged as per the Edict of Santiago (1800) as a national security measure ("Our People shall become one with one another, so that there is no division under the Sun")

During the war he attempted but in some cases was unable to stop excesses committed by his rebel troops, vengeful after years of maltreatment by the Spaniards, leading to the flight of many creoles and almost all peninsulares, the last of whom were allowed to leave Lima after the rebel victory in a ceremony marking "the Expulsion of the Oppressors". The remaining Europeans included many thousands of rebel creoles who were instrumental to the victory. They had to swear allegiance to the new Sapa-Inca at another ceremony in Qosqo, after which the new ruler granted full state protection to all his subjects regardless of race; racial revenge murders were henceforth punished harshly as rebellion against the Sapa-Inca.

Modern Peruvian popular religion is a mix of Christian and indigenous Andean traditions. Though a few churchmen were sympathetic to the Incan cause and were celebrated as "Loyal", most Catholic Church leaders denounced Tupaq Amaru's new state. Tupaq Amaru II himself was excommunicated. During the War of Independence the rebel leader found it politically expedient to direct his soldiers' vengeful wrath against the Church and other colonial institutions rather than creole families; he had worries about the Catholic Church's potential as an avenue for foreign meddling long after independence. The anti-clerical persecutions diminished somewhat after the end of the War; periodic outbursts act as reminders that the new Incan peace is still a fragile one.

The languages of administration are Quechua (Qosqo dialect), Aymara, and Castilian Spanish (the last two a consideration for Tupac Amaru II's Aymara and creole comrades in the War). Many other languages are spoken, and most Peruvians are fluent in two or three languages. Under Tupaq Amaru IV (Fernando) Quechua and Aymara was codified for the first time, with language academies for both tongues established in Qosqo. The indigenous languages are written in the Latin alphabet, though the use of quipus (knotted strings) are also being revived.

Women are held in high regards and hold prominent positions in the Kingdom, partly due to the leading role played by prominent female rebels such as Micaela Bastidas Puyucahua and Bartolina Sisa in the War of Independence.

More later.
 
Principality of the Lowlands


Shorthand: Lowlands
Capital: Amsterdam
Major Cities: Rotterdam, Utrecht, Brussels, Antwerp, Liege, Batavia, Semarang, Surabaya
Description: A very liberal country with high democratic standards in Europe and highly imperialistic standards in Java.

Claims:
Spoiler :
 
Österreichisch-Bayerischen Reich
Austro-Bavarian Empire




Shorthand Name: Austria-Bavaria; Austria; Bavaria
Capital: Vienna
Major Cities: Munich, Prague, Nuremberg, Graz, Trieste
Leader: Emperor Ferdinand I
State Religion: Catholicism
History:
-1780: With the support of Catherine the Great of Russia, the Austrian Empire wins the War of Bavarian Succession. The Electorate of Bavaria is added to the Imperial domain.
-1780s-1800s: With the addition of Bavaria to the Hapsburg monarchy, Austrian politics become increasingly pro-German, with new laws and edicts benefiting the new addition to the Empire. Despite the best efforts of some government officials, these policies lead to strained relations with the non-German parts of the Empire, particularly Bohemia and Hungary.
-1792-1797: War of the First Coalition. The French Republic declares war n the Austrian Empire, and secures a major victory against them. The Austrians are forces to relinquish control of the Austrian Netherlands, but retained control over northern Italy.
-1798-1802: War of the Second Coalition. Austria, along with other conservative Europeans powers, ally to contain Revolutionary France. However, a revolt in Bohemia forces Emperor Francis II to pull back Austrian troops to deal with it. The remaining Hapsburg forces are beaten by the French, forcing Austria to renounce its claim on the Netherlands and give up much of its Italian holdings.
-1803-1806: War of the Third Coalition. Emperor Francis II leads a coalition against the French Empire. The war ends disastrously for Austria, with Napoleon winning a major victory at the Battle of Austerlitz. The Holy Roman Empire is dissolved, and Archduke Francis I is forced to cede all Austrian holdings in Italy and Germany, including Bavaria, which becomes the basis of the Confederation of the Rhine.
-1809: War of the Fifth Coalition: A coalition led by Austria and Great Britain is pitted against the French Empire and the Confederation of the Rhine. Hapsburg loyalists in Bavaria lead an uprising against the Confederation, lending to some early successes in the campaign. However, the French eventually prevailed, forcing the Austrian to sue for peace. The Treaty of Schönbrunn stripped Austria of much of its territories.
-1809-1811: The Hungarian Revolution: Dissatisfied with the losses against France and increasingly frustrated with Austria’s pro-German policies (even after the loss of Bavaria), Hungarian nobles launch a revolution against the Hapsburgs. Weakened by the successive losses against the French, the Austrian Empire falters under the Hungarian assault, even with several nobles allying with the Archduke. When the Archduke is unable to break the siege of Vienna, he sues for peace. The Hungarians secede from the Empire, reducing the Austrian’s to a shell of their former self. Archduke Francis I is also forced to sign several concession to the Czechs in order to prevent a similar uprising.
-1812-1814: War of the Sixth Coalition: When the Sixth Coalition was formed against Napoleon, the Austrian Empire did not join initially. Still weakened from the Hungarian Revolution, they focused primarily on trying to rebuild their strength. The newly formed Kingdom of Hungary did join, aiding the Coalition in Russia and Poland. In 1814, when the tides began to turn against Napoleon, Archduke Francis I finally agreed to join the Coalition, sending forces to liberate Bavaria alongside anti-Republican elements.
-1814-1815: The Congress of Vienna. After Napoleon’s first defeat by the Sixth Coalition, the great powers of Europe gathered together to determine the continent’s fate. Interrupted briefly by the return of Napoleon and the War of the Seventh Coalition (the Hundred Days), the Congress recognized the legitimacy of the new Kingdom of Hungary. The Austrian Empire had its lands in Carinthia and Carniola restored, along with Trentino and South Tyrol.
-1816: When a sudden sickness brings an end to the lives of Bavaria’s King Maximilian I Joseph and Crown Prince Ludwig, the Bavarian Landtag offers the crown to Archduke Francis I, with the provisions that the two kingdoms would be ruled as a dual monarchy, each with certain rights and a degree of autonomy. The Archduke accepts, and is crowned Emperor Francis I.
-1819: Emperor Francis I passes away, and is succeeded by his son, who is crowned Emperor Ferdinand I.

Government: The Austro-Bavarian Empire is a feudal dual-monarchy ruled over by the Emperor of Austria, who also rules as the King of Bavaria. He has control over the foreign, military, and inter-financial policy of both kingdoms. However, each kingdom holds its own legislature, which is in charge of their respective kingdom's internal affairs.

In Bavaria, the Landtag holds sway, consisting of Herrenhaus (upper house comprised of nobles and aristocracy) and the Abgeordnetenhaus (lower house comprised of representatives for towns, minor landholders, and the peasantry). Established in 1815 with the creation of Bavaria’s constitution, the Landtag holds near complete autonomy in its internal affairs. The Bavarian constitution protects various rights of the people, most importantly the rights of Protestants and the equality of religion.

In the Kingdom of Austria, the power of the Emperor is restrained by the Reichsrat (Imperial Council). A successor to the Imperial Diet of the Holy Roam Empire, this legislative body was established after the Hungarian Revolution and the disastrous Austro-Prussian War. Comprised solely of nobles and aristocracy, this body maintains the power to levy taxes, establish laws, and dictate internal policies. While the Reichstag is dominated by Austrians, a number of Czech nobles have been admitted into its ranks.

Military: The Austro-Bavarian Army is comprised of three parts: the Gemeinsame Armee (the joint “Common Army” recruited from both kingdoms); the Austrian kaiserlich-königliche Landwehr (Imperial-Royal Landwehr, recruited from Austrian held territories); and the Bavarian königliche Armee (Royal Army, recruited from Bavarian territories). As per the Act of Union between the Austrian Empire and the Kingdom of Bavaria, each kingdom retains control of its own separate army. Thus, the quality of the armed forces as a whole leaves something to be desired.

Both the Kingdom of Bavaria and the Austrian Empire favor their own armies in terms of both equipment and funding. Thus, they tend to restrict and hamper support for the Common Army, seeking to gain an advantage for their own armies. The Bavaria and Austrian armies differ greatly on various points. The Bavarian Army is considered one of the most modern armies in Europe, both in terms of tactics and the skill of its commissioned officers. However, it is also one of the smallest, despite the fact that military service is compulsory. In contrast, the Austrian Army is quite a bit larger than its Bavarian counterpart. It also gains the benefit of better weaponry, funded by the Reichsrat. The army is still relatively small compared to other standing armies, due to provisions within the Act of Union.

The Common Army is the final portion of the Austro-Bavarian Army. Comprised of soldiers from all across the empire, this army is under the direct command of the Emperor himself. While it is substantially larger than both of the other armies combined, it is hampered by a lack of funding and modern weaponry. The sad result is that the main force of the Empire is often less equipped to deal with a full scale war than its neighbors. However, the K. k. Landwerh has one great advantage. When Emperor Ferdinand I ascended to the throne in 1819, one of his first acts was to establish Kaiserlichen Offizierskorps (Imperial Officers Corps). Lured by the prospect of career advancement and other incentives, many junior officers from both nations have flocked to the korps. The Emperor has hired some the best military advisors from across the continent to personally train the members of the korps. In addition, the Emperor has enacted several reforms and programs aimed at promoted solidarity, duty, devotion, and camaraderie within the Common Army. While this program is still very new, already there are signs of a very strong “espirit de corps”.

The kaiserliche und königliche Kriegsmarine (Imperial and Royal Navy) is one of the smallest in Europe. It served primarily as a coastal defense force, with an additional flotilla of monitors assigned to guarding the Danube.

Society: The Austro-Bavarian society is a very diverse one. Despite being majority German, it is home to numerous minority populations, most notably Czechs, Slovenes, and Italians. Among these minority populations, nationalist fervor has begun to simmer, though in most parts of the Empire, the situation has remained largely peaceful. Amongst the German populace, there is a large amount of support for the concept of Pan-Germanism. The biggest obstacle to this is the religious divide between north and south Germany, as well as the divisions between the Bavarian and Austrian governments. Even so, the average citizen of either kingdom has shown to be rather supportive of the idea of greater ties between the two kingdoms, with many holding citizenship in both Bavaria and Austria. This is partially due to a shared language and religion.

The Bavarian, Austrian, and Imperial Courts have been known to be great supporters of the arts and culture. In Vienna and Munich, opera houses and symphony halls dominate the social scene. Nobles, lords, and even the Emperor give patronage to various composers, artists, and choirs, setting new trends for music and painting every year. Architects and city planners have made the cities of the Empire wonders to behold, full of brilliant cathedrals, palaces, gardens, and other architectural works. The culinary arts are supported as well, especially the world famous breweries that dot the Bavarian landscape.

Economy: When the Austrian Empire lost the Hungarian Revolution, its economy suffered a huge blow. Without the vast agricultural lands that provided much of Austria’s exports, the Empire was forced to rely on the manufacturing and financial sectors in the west. This led to a revamping of the economic system in Austria, with renewed rights for merchants and entrepreneurs, though the increase in tariffs and trade restrictions slowed any positive growth.

The re-admittance of Bavaria into the Empire was what saved the economy. The stronger, solid Bavarian businesses began to invest in Austrian institutions, halting their downwards economic spiral and reestablishing a somewhat stable economy. The downside to this is that now Bavarian guilds and capitalists hold a great deal of sway over the Austrian economy, a fact that has caused consternation amongst many in the Reichsrat.

Less Fancy Map
Spoiler :

Red=Vienna
Green Dots=Major Cities
 
Noting the Chinese claims I will like to claim southern China with Hong Kong as the capital of the Inner Dominion.

Purposed map; I will need to debate with fellow players of China to talk about land distribution but I am guessing the Emperor will want Beijing...

Spoiler purple claims :



Will do sign up detailing later.
 
Joining in Northern Italy. Haven't played there in a while :p

The Kingdom of Milan
Shorthand: Milan, Lombardy
Demonym: Milanese, Lombard
Flag: Linky.
Capital: Milan (Pink, C)
Major Cities: (provinces in dark purple) Turin (1), Genoa (2), Bologna (3), Florence (4), Venice (5), Carthago Nova (6)

History: Due to the waning power of Napoleon across Europe, in 1814 the kingdom of Milan was able to break free from French rule. Despite facing overwhelming odds, within a month the spirited soldiers of the kingdom - under the leadership of the nobleman-turned-King Alessandro Vincenze - had fully retaken the city due to Napoleon's attention being placed elsewhere in the Mediterranean. As Napoleon's empire dissolved, Milan's power grew, slowly but surely claiming inch after inch of Italian land with ink and lead. At the decisive Battle of Turin, Vincenze's generals routed a weary French army. Despite few casualties on either side, forcing the French army to retreat from Turin practically solidified Lombard power in the region, forcing their enemy across the Alps, and creating a natural border to halt the fighting. A peace treaty came soon after, and by 1818 the war had ceased, with the Kingdom fo Milan having carved itself a nation across Northern Italy. Vincenze's attention then turned southwards, where he began to expand across both the peninsula and the Mediterranean, with dreams of establishing a united Italy under the Milanese flag, and once again turning the Mediterranean into Mare Nostrum for the Milanese.

Claims Map: Attatched
 

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I'm going to ask for those in the same region to collaborate on histories so we can have a single, coherent one going on.
 
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