Wyrmshadow
Deity
Wyrm I'm sure this has probably already been asked a dozen or so times, and I apologize in advance if it indeed has, but in lay terms what all is actually involved when changing the texture of an object? Are relatively simple color schemes that are all green or all desert considerably easier than a more complex scheme like a woodland pattern, or does it make no difference?
I can't write much or link to anything because I am on my phone at the moment.
Yes, more complex textures make a huge difference. If its a single color then its relatively easy. Just look through my Bruce videos for my Texture Replacement tutorial to see how I did it. If its a simple color swap, its tedious but not hard.
The new woodland textures I had to make myself, over the original manufacturer's, had to make sure they all lined up, then replaced 30+ textures per animation for the M113, M-109 and MLRS.