MosherIOT: Shattered Europe

Mosher

Mushroom dad
Joined
Dec 11, 2010
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Location
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What is MosherIOT: Shattered Europe?
Well, it's an IOT, set in in an extremely althist based off of an EU3 game played by Hoplitejoe, mechaerik, and Red_Spy. It focuses more on roleplaying than hard mechanics (though there are plenty of mechanics and rules and whatnot) and roleplay will be rewarded. The year that the IOT starts in is Summer, 1910. Each turn is one season.
The Three Great Powers are the Kalmar Union, with its enormous overseas empire, the Greater German Reich, with its extraordinarily skilled and disciplined military and industrial might, and the Polish Republic who, albeit exhausted from instability and revolution, still maintains a powerful army and a large amount of land.
Map with names
Spoiler :
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Map without names
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Stats, Wars, and Alliances

Rules
Spoiler :

Starting out
Spoiler :

Just choose a nation to start in (Kalmar Union, Germany, Poland, and the Amerikan Republic are reserved) and, if you want, make some changes to it if you like. Now, you can't join as the People's Republic of Vestkysten and immediately go laissez-faire without serious consequences, but you have some wiggle room in what you want your country to be.


Economy
Spoiler :

Economy runs off EP. You increase it via spending money; the higher your stability is, the higher chance of getting your money back is - if you are at 7/10 stability, and you invest 5 EP, you have a 70% chance of getting 5 EP added back into your economy. Your actual EP is affected by things like war weariness, revolt risk, and manpower - if you're out of men to work in the factories, your economy isn't going to do so well.
You will be able to spend EP on numerous things, such as:
Army Quality & Quantity
Navy Quality & Quantity
Air Quality & Quantity
Unique Projects
Quality of Life/Consumer Goods


Unique Projects
Spoiler :

Say you had a really neat idea for X, and there is nothing in the mechanics of this game to simulate it? Well, send me a PM describing it! I will PM you back on whether or not it will be possible and how expensive it will be - the more detail you go into, the lower the price will likely be (though this will be a relatively minor factor). Unique Projects can be anything from building an intricate and efficient rail system around the nation, to designing a new type of warship, or designing new rifles, artillery, etc - pretty much anything you can think of. Spending on unique projects will not get immediate returns from economic investment; instead, the money will be gradually funneled back into the economy (being rolled on each turn). You will, however, receive the benefit of your project as soon as it is completed. Projects can range from one turn to several to complete, so make sure to bear that in mind.


War Weariness and Revolt Risk
Spoiler :
Revolt risk is the inherit chance of a revolt breaking out in your nation on any given turn. It is a slider going from 0-100, and is raised through war weariness, losing battles, losing cities, manpower loss, long bouts of war, etc. It is lost through long periods of economic prosperity & peace and a high quality of life.


Quality of Life
Spoiler :

Your people like being warm, well fed, and happy. Investing money into Consumer Goods will increase your Quality of Life, a slider that ranges from 0 to 100. 2 EP of your economy invested into consumer goods = +1 QoL. Quality of Life effects several things, such as war weariness, revolt risk, and high quality of life nations will tend to have an inclination to +stab events. A low quality of life will greatly increase revolt risk (and war weariness if at war) and hurt your economy.


Stability
Spoiler :

Stability runs off a slider of 1-10. Having 1 stability means your nation is on the verge of breaking apart and likely has a civil war on the horizon; 10 means your nation is happy, productive, and secure. You can not directly effect stability, but it will go up from long periods of peace and economic prosperity, and will go down from long periods of war weariness and revolt risk. A low stability will hurt your economy, revolt risk, and war weariness (if at war)!


Occupation
Spoiler :

So, what happens once you've defeated a nation and are trying to decide what to do with its broken down, smoking remains? You have 4 options.

Collaboration Government: The puppet state has full control over its production. However, it still follows your example on the international stage. 5% chance of revolt.
Military Government: You have appointed a military official to control the government. The government sends 25% of its IPs to you as tribute. 10% chance of revolt.
Full Occupation: Your military is in control of the puppet state. The state will send you 50% of its IPs to you as tribute. 20% chance of a revolt.
Total Exploitation: War crimes are abound as your military is going to try to extract every piece of wealth it can. 100% of the IPs are sent as tribute. 40% chance of revolt.

Naturally, there are varying circumstances when it comes to occupied places; perhaps there is a large political minority in the nation that supports your nation? Perhaps you are unintentionally liberating a people, oppressed by their masters? Depending on the circumstances and RP of both sides, RR will increase or decrease. The numbers listed above are just baselines.

Naturally, due to the nature of warfare and occupation and the like, along with nationalist sentiments, manpower from recently-conquered areas are going to contribute very little to your total. You can, of course, institute a draft, but expect many people to dodge it or cause outright riots - and don't expect the new troops to be loyal at all.


Home Armies/La Resistance
Spoiler :

Say you're invaded and losing a war - you stick it out to the end, bravely, but your country is ultimately overrun. Fear not! If you are eliminated from the game, you can sign up as the X Resistance (where x is your nation). Resistances operate primarily within the bounds of their former nation (though they can extend their reach elsewhere, it won't be nearly as effective) and operate off a few key resources: supplies, training, and the aggressor nation's war weariness/revolt risk. You generate supplies by doing theft missions and training by investing wealth into Training, which will function similarly to Army Quality but it is the average of your opponent's Army Quality investment compared with your Training investment rather than being compared with the rest of the world. The aggressor's war weariness & revolt risk will give you bonuses as well, such as increased combat and local support. Eventually, once you have enough manpower, supplies, and training under your thumb, you're going to want to rise up. This is the Home Army mechanic. A Home Army costs 25 Manpower and 25 supplies. After you have a Home Army, you will begin fighting as normal - though be warned that your nationalistic fervor will be matched by higher quality troops by the other side. Saboteurs are The Resistance's special unit, acting as spies that do numerous missions. If you want to gift supplies to a Resistance, 1 EP = 1 supply.
List of Resistance Missions -
Theft - Steals supplies from a nation. 25% chance of success + revolt risk.
Assassinate Military Official - Assassinate a high ranking military official in occupied territory. Will raise war exhaustion, revolt risk, and be generally bad. 10% chance of success + revolt risk. How high ranking is determined by a 1-20 roll (1 is might be a corporal or something, 20 might be your commander in chief.)
Incite unrest - Increases revolt risk depending on how many saboteurs you invest into it - 1 saboteur will increase it by 5%, 2 by 10%, 3 by 15%, etc. Success chance is 30% + revolt risk
Incite revolts - Causes a small revolt somewhere in occupied territory. Could lead to an AI-led Home Army if not taken care of by the occupier. 15% success chance + revolt risk.
Assassinate Political Official - assassinates a high ranking political figure in the aggressor nation. How high ranking is determined by a 1-20 roll (1 is basically a postal worker, 20 might be your vice president). 1% chance + revolt risk.
Create Home Army - Creates a Home Army. 100% chance of success.
Train - Invests supplies into training.
Hire saboteurs - 5 Supplies = 1 sabotuer

War
Spoiler :

War depends on three main things: money, manpower, and army quality. Money and manpower buys armies while army quality wins battles. Armies will cost 5 EP and 25 MP.
Army Quality is determined by how much money you invest in it. Average AQ will be the average of how much money is invested, in total, by every nation in the world; if the average amount of EP invested into Army Quality is 10 EP, then 10 EP will be the Average. If you invest 10% below or 10% above that you will reach the next rank, or a lower rank. And so on.
I am redoing how Army, Navy, and Air Quality work - as the developments of last turn have showed, they are definitely too cheap and too easy to abuse. I am, instead, implementing a Tech/Blueprint system; you can research a tech (for example, the stuttering gun that Bar developed on turn 1), or buy the blueprint off someone who already has the technology researched. You will come to me, tell me what you want researched, and I will give you a cost. For example, if Georgia (for example) wanted to develop some sort of motorized infantry carrier, I would give them a (hypothetical) cost of around 120 EP. A big change, such as a high-quality tank, will improve your Army Quality significantly while a small one (such as a new rifle) will increase it by a smaller amount. Eventually, if you do not invest in any technologies, your Quality WILL go down - you can't fight a war with 20 year old technology!
The ranks are:
1. Non existant - 50% penalty to combat - Armies 5 EP cheaper
2. Extremely weak - 40% penalty to combat - 3 EP cheaper
3. Very weak - 30% penalty to combat - 2 EP cheaper
4. Weak - 20% penalty to combat - 1 EP cheaper
5. Meh - 10% penalty to combat - No difference.
6. Average - 10% bonus to combat - 1 EP more expensive
7. Strong - 20% bonus to combat - 2 EP more expensive
8. Very Strong - 30% bonus to combat - 3 EP more expensive
9. Extremely Strong - 40% bonus to combat - 4 EP more expensive
10. Invincible - 50% bonus to combat - 5 EP more expensive

Naval & Air Stuff
Naval/Air quality works just like army quality. Navies cost 20 EP and 10 manpower and a fleet of aircraft costs 15 EP and 10 manpower.


Manpower
Spoiler :

Your manpower is a representation of how many men that are old enough to fight are available for you to enlist in your nation. Enlisting ALL of your available manpower will both increase revolt risk, decrease stability, and bring manpower growth to a screeching halt. If you are in a truly desperate situation, you can enact laws to bring young boys and old men into the fight; doing so, however, will be unpopular and growth will be hurt for a long period afterwards.


Random Events
Spoiler :

Random events are quite simple. I will roll once for each nation each turn, 1-20. If you roll 1-9, you will get a bad event; a 1 will be a devastatingly awful one, and a 9 will not be so bad. 11-20 will be good events with 20 being ungodly awesome and 11 being not that great, with 10 being a middle ground of equal parts bad and good. I'll post all of the events in the main update, and then it will be the job of the player to send me in orders concerning the event at hand. If you decide not to send in orders, I will automate it - no guarantees on good results.
For instance, let's say that the Floridian League rolled a 9, and got an event called, we'll say, "Hurricane Zack Sinks Supply Convoy."
I'd go into some detail about it (for the purposes of this explanation detail about the event is not needed outside the name), and then Player Y would tell me what to do about it, with varying results depending on what he does. Simple.



History so far - (incomplete)

Spoiler :


Iberia - After the Triple Alliance's intervention in Spain's, the region erupted into chaos; decades of civil war left the peninsula in chaos until, in 1795, a combined Moroccan/Algerian force launched the Reconquista of Iberia. With Castille, Portugal, and various Iberian factions constantly warring, Muslim soldiers landed in Granada. The populace of Granada, tired of constant warfare and strife, accepted the law and order that strong, Muslim rule brought on them. Superior, undivided Muslim forces soon pressed against the Christian nations in the north, and by 1830, half of Iberia had fallen. However, Christian nations in the rest of Europe deigned to intervene on behalf of the remaining Christian kings in Iberia. By 1880, the Christians weren't in as quite a desperate situation, though Catalonia had lost Barcelona in the fighting. Civil war in the French regions left Bearn and areas north of it poorly defended, and Catalonia seized it purely as a new source of food and manpower. In 1910, tensions between Northern Iberia and Andalusia have sparked again as Muslim armies mass on the Castillian border, Portugeuse ships raid Muslim shipping, and Catalonian militia regiments sow the seeds of rebellion in Barcelona; Iberia is at a boiling point, who will emerge victorious?

France - The splintered state of France another product of Triple Alliance intervention, France was split into many tiny states. Over the decades, duchies and kingdoms have slowly emerged as dominant powers in the region; Bar, along the German border, plots to bring back the glory of Burgundy, while the North French Federation seeks new trade routes and partners. In the west, Berry exerts dominance over its capital in Bordauex, plotting a way to reacquire their old city of Berry. In central Gaul, the tired, beaten, and disgraced true French kingdom plots, planning on its eventual reunification of France - and perhaps, given the right circumstances, it will emerge as a power to rival Germany itself. In the south, the Occitanians sit atop their rich nation, enjoying a position of great wealth and prestige - the only problems being the Catalonian occupation of parts of France. What will happen in France? Who's to say?

Poland - One of the three founding members of the Triple Alliance, Poland is one of the great powers of Europe. Before the Polish-German war of 1727, Poland was ruled by the Jagiellon family and its lands streched from Bohemia in the west, Moscow in the east, Saint Stanislawbug in the north, and Istanbul in the south. After being allies for nearly three hundred years, Germany and Poland split after arguements over the Balkans when Germany left the Triple Alliance and found the German Confederation with its vassal states and Austria. When fighting broke out over Holstein only thirty years after, Poland quickly joined its ally The Kalmar Union in defense against Germany, starting the Polish-German War. The war intially went well for Poland, but then it suffered a series of large defeats that contuined through the rest of the war. When peace was signed in Berlin on 1734, Poland lost most of its Hungarian territories, Bohemia, its Greek holdings, and parts of Russia. Not long after the defeat revolutionaries blamed the royal family on the loss, and the Jagiellon family was ousted from power in 1759 and the Polish Republic was declared shortly after. Currently, Poland is a relativily poor nation compared to the rest of Europe, but has the largest, but not well trained, army in all of the world. Due to the poor state the country is in several influecial and radical groups are growing in power inside Poland. The largest of these are the nationalists in the North, and the communists in the south. Many expect the upcoming elections to be decisive in the history of the nation.

Italy - Italy, a peninsula in Europe constantly existing in a fractured state; though far more unified than ever before in its fractured past, the three nations that have a grip in Italy still vy for control constantly and are constantly undermining the efforts of the others. The Italians, who maintain an iron grip on the central region of the Italian peninsula, are in a precarious position, wedged between the powerful armies of Austria and the invincible navies of the Sicilians. The ancient Austrian Empire, a powerful entity stretched along the Adriatic Sea and in Lombardy with armies rivaled only by the Germans. Though, no matter how powerful its allies, its political situation is poor; nestled between revanchist Italians, Balkan states, and the powerful Germans, it will have to play its cards wisely to come out ahead. Finally, in the south, is the fairly new, and economically powerful, Sicilian Empire, stretching from Sardinia to southern Anatolia. With a powerful navy and a powerful economy, it is poised to dominate the Mediterranean; however, due to its relative newness and nationalist feelings of the different regions of its populace, for how long can the Sicilians maintain their island empire? It appears as though there will never be an Italian power that dominates all Italian regions, without drastic change.

North America - North America, a continent once belonging to vibrant natives, since wiped out by the Dano-German settlers who dominate the continent. Though Denmark acquired far more of North America than the Germans, much of the fertile eastern seaboard became home to German settlers; a strong presence of German soldiers generally kept Danish raiders away. Not long after the first German-Polish War in 1727, in which Denmark was a participant, the German Reich was forced to raise taxes in their few remaining colonies that Denmark did not strip them of to pay war debts and to restabalize the Dano-German border in North America. German colonists, angry for having to pay for a war the Reich fought for them, declared independence shortly afterwards. The German Reich, exhausted from a long, grueling war with the Danes and Poles, put up only a half-hearted resistance before letting go. The newly founded "republic," founded on ideals of "liberty," was led under the iron rule of President Jorge Warshipington. Under the leadership of Warshipington, Amerika entered pursued a policy of "liberating" other parts of Amerika. The Danes, naturally, were not happy about this - the rest of Amerika belonged to them! The Kalmar Union issued a warning to the nascent Amerikan state - cease and desist or face annexation. The Amerikans chose to go to war.
Over the next six years, 1838-1844, Amerikan militias and under equipped regulars engaged in several conflicts with Danish Colonial Militias and a handful of Royal Armies - the war would have continued as a stalemate, if not for the actions of Simon Barley, a farmer-turned-revolutionary from the Danish province of Vestkysten. With the support of local farmers and workers, using promises of a proletarian state, ruled by the workers, where all men were equal, along with arms shipments from the Amerikans, an enormous revolt broke out in Vestkysten's capital - Helgen Henry (San Francisco). With Danish forces exhausted by years of fighting Amerikan forces - even if they had made gains, small or no - the Danes surrendered control of Vestkysten to the rebels. Now forced to retreat into New Jutland - surrounded by revolutionaries to the west and Amerikans to the east - the Danes were forced to march north, leaving New Jutland to the mercies of Amerikan and Vestkysten forces. Not two months after the Fall of New Jutland, reports came in of the atrocities that either side committed on one another, as Amerikan forces attempted to crush the Vestkysten People's Army, to march their army from sea to shining sea, and both Vestkysten and Amerikans raped and pillaged the landscape to feed their armies. With Kalmar forces beaten and ragged, and with newly-formed Vestkysten armies already in control of Vancouver and pushing north to Alaska and a nationalist movement starting in Canada, Kalmar Union forces fled through Hudson Bay, to quell revolts in colonies that were not quite as hopeless as North Amerika.
Now, Vestkysten communists and Amerikan "revolutionaries" continue to fight over war torn New Jutland, a nation nearly irrevocably scarred by war. In the north, the Canadians, having since broken off the Kalmar Union, mass their troops on the Amerikan and Vestkysten borders, paranoid of invasion. In the south, the Floridian League, a sovereign nation that still bows to both the German Reich and the Kalmar Union, gives arms to all sides and continues to earn a tidy profit in its small island empire.

South/Central America - Though generally a poorer region than its more northernly neighbors, nationalist embers burned just as brightly in South America as the northern continent. In the north, Kalmar-dominated Gran Colombia held a convention, after some particularly harsh taxes were instituted on them to pay for the Polish-German War. After several protests and the destruction of several merchant vessels docked in Gran Venezuela ports, the capital of the province - Caracas - was occupied by Kalmar Colonial Defense Forces. The people, outraged, rose up to drive the soldiers out - and they were brutally, brutally suppressed. The Kalmar Union was not willing to lose any more colonies to "revolutionaries," not after the debacle in North America. Revolutionary sentiments boiled in the country for some years, until, in 1895, they hit a boiling point - Gran Venezuelan Militia units, along with Guyana Regulars and Colombian peasants rose up; the Kalmar Union, already distracted with revolts in the mostly German cultured Danish East Indies, couldn't dedicate enough forces to hold onto the three provinces. And thus; the Republics of Colombia, Gran Venezuela, and Guyana were born; the Danes were mystified. How had simple peasants and militiamen rallied enough manpower, small arms, and decent enough training to beat some of the best Danish infantry units in the army? The answer, naturally, was the English - a beaten and humiliated nation that was forced out of their native lands around London and forced into exile in Brazil, the English were always out to avenge their defeat at Danish hands and saw the Northern South American Revolution as the perfect time to do so. Thousands of English weapons, grunts, and officers trained and supplemented North South American forces enough to, if not outplay, to overrun Danish divisions posted in Caracas and in other parts of Venezuela.
The nascent republics, however, were weak - and Kalmar was always looking for to regain their American holdings. Delegates from all three nations arrived in Caracas to discuss a unification treaty - linking all three together economically and militarily, to fight off both foreign and domestic threats. The Treaty of Caracas was signed June 1st, 1901, and the South American Confederation was born.
The Incan Empire, an ancient empire based along the western coast of South America, had only maintained its rich, though backwards, nation through the good will and protection of the Danes. Incan gold in exchange for Danish protection - and as such, after the fall of the South American Confederation to revolutionaries, the Incan Empire became the strongest presence of Kalmar influence in South America. Without any colonies remaining in South America - or, indeed, any of America besides the Caribbean - the Danes began to exert their hefty influence with the Incans, ultimately ending with the Incan emperors being forever vassalized to the Kalmar monarch. As such, Danish officers supplemented Incan soldiers in a war against the English, in which significant tracks of land were transferred to the Incans.




Rus' & Siberia




The lands of Rus and the cold steppes of Siberia have never been exactly a hotbed of controversy or change; it is often thought of as Poland's back yard, with Novgorod existing out of its good grace. However, in recent years, the Novgorodians have experienced a surge of power and wealth as the ancient Polish nation declines; they have spread out across the land, and though not quite rivaling Poland in power, certainly could present a challenge. Though Polish armies at one point occupied and controlled Moscow, much of the Russian land Poland once owned is no longer under their control. In the east, the sleeping bear of Sibir waits, one of the two only surviving fragments of the once-glorious Mongol Empire. Though the Mongol and Sibir Khanates still hold decent amounts of wealth and power, they are a mere shadow of themselves; if it had not been for Polish interference and relative Novgorod weakness, it is likely Sibir would not be where it is today. As it stands, Sibir and Mongolia enjoy good relations with their poorer neighbors, and Korea - though Mongolia is always, naturally, seeking to reclaim the glory of Kublai.




China & Japan




The Chinese nation has never been renowned for its ability to stay together, as one - this rings true, even today. The Qing dynasty and the Xia "republic" have been engaged in a bloody stalemate for nearly a decade, merely the last in a long line of conflict between Chinese states. Though many outside powers have attempted to interfere in the conflict, both states largely try to keep outside influence out, though it is becoming increasingly difficult as Korean corporations, Japanese merchants, and Mongol bandits continue to operate in China. The war has been heating up again recently, as the Qing launch a new campaign, to strike at the heart of Xia.
In the Pacific Ocean, the Korean Empire and their Japanese slaves allies dominate much of the Pacific, though they are naturally threatened and out-done by the enormous Kalmar presence in Oceania. Expansionist Korean policies, anti-Korean sentiment in Japan, and Kalmar colonialism could reach a head here in the Pacific and spark a large war.




Southeast Asia/Indian subcontinent




In southeast Asia, two giant nations preside - Hindustan and Manipur. The Manipurese, initially a small, weak nation in Indochina has taken advantage of its neighbors squabbling to come to dominate the region through force of arms, diplomacy, and trickery. Though there is a lot of nationalistic sentiment in the empire, it remains a relatively peaceful bastion of stability, managing to provide for its citizens adequately. If pressed, Manipur and its cousin, Hindustan, could be an economic, political, and military force to be reckoned with.
The Indian subcontinent has always been a fractured place, with squabbling princes and warlords dominating it for long stretches of its history. However, the economic and military domination of the subcontinent by Vijayanagar led to the unification under the banner of Hindustan. The state, once merely a geographic term, encompasses an enormous population and the potential, if handled correctly, to be a true great power.




Middle East




In the Middle East, the Caliph of Oman resides as the dominant power in the region. The Persians, though fully independent, still require trade and commerce from Oman to survive and the Egyptian Sultanate is essentially an Oman puppet state. The only nation in the region that competes with Oman is Germany, who maintains a presence through the control of Judea - a buffer between the Omani and the Christian world, established in the Tenth Crusade. Though a German puppet, Judea enjoys a certain amount of control over its foreign affairs, but is often bullied by the Omani - mostly due to their control of Jerusalem and the Sinai. Overall, the Middle East is fairly stable bar for religious tensions around Jerusalem.


SIGNUPS ONLY RIGHT NOW! AMERIKA, KALMAR UNION, GERMANY, POLAND, AND HINDUSTAN ARE RESERVED
 
Reserved.
 
King Frederick VIII of the Kalmar Union reporting in and ready to serve the country.
 
President Józef Piłsudski of Poland reporting in.
 
Canada is here!
 
His Imperial Majesty, Ferdinand III, by Grace of God Emperor of Germany, Emperor of the West Romans, Emperor of the East Romans, Chancellor of the German Confederation, King of Prussia, King of Pommerania, King of Mecklenburg, King of Switzerland, King of Bohemia, Lord-Protector of the German Confederation, Hochmeister of the Teutonic Order, Overlord of the Papacy, Vanquisher of the French, Vanquisher of the Iberians, Defender of the Protestant Faith, King of Kings, Ruling over Rulers, etc. etc. etc. reporting in.
 
I see the Germans continue to compensate for their lack of colonies with long titles.
 
Titles that include things that they did not do alone, but instead had help on.
 
Mosher, how do you not know the difference between "its" and "it's" by now? I'm trying to read the history, but every time I come across an "it's" in the wrong place, my immersion is murdered by zombie babies. And you don't even do it all the time! Argh!

I guess I'm Japan.
 
Mosher, how do you not know the difference between "its" and "it's" by now? I'm trying to read the history, but every time I come across an "it's" in the wrong place, my immersion is murdered by zombie babies. And you don't even do it all the time! Argh!

I guess I'm Japan.
When I'm typing fast I tend to make grammatical mistakes, I apologize.
 
RS said in chat that it was his fault so my actions actually did work.
 
The Sultan of Egypt, Izz-ud-din of the Nagi Dynasty, is eager to see good ecomonic and social relations with the fellow powers.
 
Hindustan is here.
 
I'm gonna pick Catalonia. But only because Barcelona must return to its rightful owners and because it's a challenge.
 
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