MatteLeDog
Warlord
- Joined
- Oct 14, 2004
- Messages
- 153
I have another question that you might have insight on, is there a way to prevent the AI from raizing cities?
El Justo said:also...there are loads and loads of modern/20th century units out there. many aren't posted here though.
well, the 'country resources' go hand-in-hand w/ shutting trade off. but yeah, it takes some testing to ensure the desired results.MatteLeDog said:Ok, thanks ElJusto and Supa for the info, I might try that dummy wonder idea, and your idea with geography-limited resources sounds quite interesting El Justo. I guess it all comes down to doing a lot of playtesting when you feel finished with it, and tweak it thereafter.
You mean at EVO? the old cdg site where they were posted was hacked though so they are temporarily unavailable, except those that are posted
in the EVO forums, also I feel that in the very near future a lot great 20th cent units will be released![]()
MatteLeDog said:Rambuchan:
Yes gameplay comes first that is true, I'm hoping it will be different from other such scenarios and mods, but I don't think Iv'e seen that many others that cover the whole timeperiod this one is covering, and I think the tech tree and improvments/wonder tree are quite good so far (will be improved further), and I'm certainly not making this for profit so I don't think I will try any far out marketing schemes to convince everyone that it is the scenario/mod of all times, but I will certainly try to make it that![]()
Btw since you seem quite experienced in this scenario making business, what in your opinion affects loading times the most? is it number of civs, size of cities or size of map?