New Civs [Suggestion/Request]

Here's what I'd do:

Sweden
Spawn: 1523 in Stockholm
Unique Unit: Karolin (Musketman, starts with Pinch)
Unique Building: Riksbank (Bank, building costs halved)
Unique Power: Nobel Prize: +20 GPP in your capital for every foreign great person after the discovery of the Scientific Method
Unique Historical Victory:
- Control the complete coast of the Baltic Sea in 1700 AD
- Be first to discover all Industrial techs*
- Have an average happiness and health value of X by 1970 AD

*means that you have to be the first who knows all techs from the Industrial era, not the first for all of them individually. X in the third goal would need to be balanced to be challenging.

Nobel Prizes could also be a wonder with a similar effect, but I don't know an appropriate UP in that case.

The UU is better, in fact the same effect, but stronger. The UB, this effect represents better the Riksbank (old bank).
I'd like to see a North American or Western African city in the 1st UHC
The 3rd UHC should be as follows:
- Have less than 35% unhapiness and health in all your cities by 1970AD.
This way you are forced to discover environmentalism.

I have already made clear that I don't like this UP :D, but it's your mod, you decide. The 2nd UHC is more chalenging, so why not.
 
I'm not doing this anyway, so it doesn't really matter.

But what does 35% happiness/health mean?
 
I'm not doing this anyway, so it doesn't really matter.

But what does 35% happiness/health mean?

For example, Stockholm has a population of 10, then unhealthiness should be less than 3.5 while unhapiness less than 3.5.
 
Oh, I think it's better to go by raw happiness/health regardless of unhappiness and pollution because otherwise it's too attractive to keep cities at low size.
 
Here's what I'd do:

Sweden
Spawn: 1523 in Stockholm
Unique Unit: Karolin (Musketman, starts with Pinch)
Unique Building: Riksbank (Bank, building costs halved)
Unique Power: Nobel Prize: +20 GPP in your capital for every foreign great person after the discovery of the Scientific Method
Unique Historical Victory:
- Control the complete coast of the Baltic Sea in 1700 AD
- Be first to discover all Industrial techs*
- Have an average happiness and health value of X by 1970 AD

*means that you have to be the first who knows all techs from the Industrial era, not the first for all of them individually. X in the third goal would need to be balanced to be challenging.

Nobel Prizes could also be a wonder with a similar effect, but I don't know an appropriate UP in that case.

I prefer this implementation for the Nobel Prize. I don't like the idea of giving a bonus to another civ even if it helps you as well. I feel like in this game you really need to be able to run away with your advantages, so if you necessarily have to carry another civ with you then it almost negates the bonus entirely.

I also like the UHV's quite a bit. However, for the third one, you could just pump the culture slider to get a ton of surplus happiness thus making it trivial. In the later eras, healthiness is usually the limiting factor for city growth rather than happiness, so it would probably be sufficient to only require a certain health level and disregard the happiness requirement.
 
I prefer this implementation for the Nobel Prize. I don't like the idea of giving a bonus to another civ even if it helps you as well. I feel like in this game you really need to be able to run away with your advantages, so if you necessarily have to carry another civ with you then it almost negates the bonus entirely.

I also like the UHV's quite a bit. However, for the third one, you could just pump the culture slider to get a ton of surplus happiness thus making it trivial. In the later eras, healthiness is usually the limiting factor for city growth rather than happiness, so it would probably be sufficient to only require a certain health level and disregard the happiness requirement.

The problem is that sounds nothing like the Nobel Prize then.
 
I agree, which is why I was hesitant about including the Nobel Prize at all.

After thinking it over, I don't really have a problem with giving a bonus to another civ. I'm just worried that it might be too much micromanagement for the player especially when you consider how many other civs there are during the industrial era and later.

I thought about the idea of linking Nobel Prizes to a resource like how Wembley Stadium gives you football as a resource to trade, or linking it to open borders as someone else suggested. I decided that I don't really like either of these implementations though because there are already so many trade deals to manage during this time in the game and because I don't even think that it would be a very accurate representation of the prize.

My top two suggestions would be to either make it award bonuses to other civs chosen randomly at certain intervals (perhaps using a weighted average based on their gpp rate) or to give a blanket percentage bonus to gpp for every civ. In either case, Sweden (or whoever controls it) should receive a larger bonus. Ideally, it would be awesome if you could base Sweden's bonus on the total number of specialists, great people, or otherwise total success of other civs that are using great-person economies. I'm personally a huge fan of this strategy, and I have been trying to use a gp economy for my 1700 AD Prussia games.
 
"Hey, gimme your uranium and there might be a Nobel Prize in it for you."

OMG JUST REALIZED NOBEL PRIZE IS A CONSPRIACY USED BY THE ILLUMINATI TO ADVANCE THEIR NEW WORLD ORDER BUY ALL THE TINFOIL
 
Here's what I'd do:

Sweden
Spawn: 1523 in Stockholm
Unique Unit: Karolin (Musketman, starts with Pinch)
Unique Building: Riksbank (Bank, building costs halved)
Unique Power: Nobel Prize: +20 GPP in your capital for every foreign great person after the discovery of the Scientific Method
Unique Historical Victory:
- Control the complete coast of the Baltic Sea in 1700 AD
- Be first to discover all Industrial techs*
- Have an average happiness and health value of X by 1970 AD

*means that you have to be the first who knows all techs from the Industrial era, not the first for all of them individually. X in the third goal would need to be balanced to be challenging.

Nobel Prizes could also be a wonder with a similar effect, but I don't know an appropriate UP in that case.

meh, so they have no UP at all. The AI has historically sucked at development. It is only relevant once in a blue moon, it provides a small bonus, and does absolutely nothing to help the UHV be achieved, except for great artists.
 
So... General consensus is that people want Boers and Swahili, right? And that Polynesia and Oman are really questionable. Oh, and that Sweden and Canada have their adepts, but that Leoreth has stated that he won't mod them; that meaning that someone else has to do it?
 
I have never said I will do any of these. I have expressed varying levels of interest in the idea of doing them.
 
Once my Python class progresses further, I kind of want to make a different RFC modmod, but making a DoC++ modmod that adds a few borderline civs such as Sweden, Canada, and VENICE, of course and a few other mechanics might be a neat side project.
 
You have to be aware that you won't get far with Python alone in terms of adding new civs.
 
XML is a piece of cake, and I can use jarkov's guide to adding new civs to try and survive the C++. Granted, I won't know sufficient Python for probably another 4+ months.
 
I have never said I will do any of these. I have expressed varying levels of interest in the idea of doing them.

I know, and I understand. I just wanted to help arrive at some consensus of sorts.

Central Asian Turkic state? Umm, I think that's a new one?
 
The land?

I actually quite enjoy Samarkand, and the area as a whole could be spruced up a bit to fit them. Merv, after all, was at one time the largest city (or close to) on the globe.
 
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