New NESes, ideas, development, etc

Koban is a thing of the future in relation to this time period. So maybe instead of koku, you just get sweet, nourishing gruel.
 
Gruel, ewww. :vomit:
 
I greatly look forward to another CD stint as the Ikko-ikki. I'm sure CD as a supporter of a daimyo would be great, too... but even that haiku brings back fond memories of glorious uprisings and thorns in Nobunaga's side.
 
Don't know if any of you are familiar with Magic the Gathering, but I think Innistrad would be an interesting place for a NES, specifically one where NESers just take on the role of individuals residing in a small town or community. With all manner of geists, undead, cultists, and werewolves running around, it would be interesting to say the least :p
 
OK, for the Freelancer NES, this is the list of potential quest-givers.

Governments
  • Anglo Coalition: centered in New Washington, and controlling most of Sector Beta, they are the descendants of the people from the United Kingdom, United States of North America and Australasia that boarded the Queen Victoria II, Roosevelt, MacKenzie and Gillard starships. They have established a federal republican government, with each planet and colony providing representatives to the unicameral parliament, and each planet has autonomous governments in the way of the United States. They are very capitalist and proud of it (that's the reason why the Black Sea Corporative is headquartered there), and there are several cases of corruption.
  • New European Empire: centered in Romana, and controlling Sector Alpha, they are the descendants of the European Federation people that boarded the Robledo, Schwartz, Rodina, Magyar and Nova Roma. A constitutional monarchy led by an Emperor or Empress (the highest ranking descendant of the remaining European monarchies, currently Empress Anne III), it has a political system heavily based on the old Scandinavian governments, as well as pseudo-socialistic policies in regards to its population, although this causes a few problems in the economy.
  • African Confederation: centered in Ifriqiya, they control most of Sector Delta. They descend from the African people that traveled in the Ramses, Atlas, Shaka, Kimwani, Buntu and Mansa. Each planet and settlement is completely independent on its own, and there is sometimes fighting between the different nations, but when it comes to interacting with the other powers they band together. They are compared to the ancient European Union or the Articles of Confederation.
  • Asian Prosperity Community: centered in Qin Shi, they control most of Sector Epsilon. Coming from Asia (save for Russia), they boarded the Gandhi, Luzhou Fong, Yamato, Penyelamat and Estrelya. They are led by an Emperor, and they are, as a society, very structured in social classes. Members of each class do not interact with people of other classes, but none of them is treated as lower or higher than the others, save for the Imperial Family.
  • República Espacial Latino-Americana: centered in Sanbólivar, they control Sector Gamma. The people that live here descend from those that lived in what on Earth was called Latin America (all of the Americas south of Rio Grande, including the Caribbean) that boarded the Bolívar, San Martín, Guevara, Da Silva and Juárez starships. Although they are regarded by many as corrupt, it is a front, and the government is quite efficient, although this comes off at the cost of many freedoms for the people.

Big Organizations
  • Black Sea Corporative: headquartered in New Washington. They have a shop in every planet, and have the largest merchant fleet in the System. Their shops act as “embassies” in every planet and settlement. Their members have to pay a small year fee, and must reach a yearly quota of object transporting/selling to remain as part of the Corporative, but they get discounts in BSC's shops and may be able to call in favors in certain circumstances. Missions range between transport of sensitive merchandise to eliminating pirates prowling in the space routes.
  • Whiterock Company: headquartered in Ifriqiya. A mercenary corporation, they have a large military spaceship fleet, as well as many soldiers and pilots ready to do battle in exchange of a good salary. They have worked in many interplanetary conflicts, and have also done much more personal work. They always research their clients before accepting missions, and if they are asked by both members of a conflict to join, they will only accept one side's contract. Members have to obey orders from their superiors and accept any mission they are given, but they can get support from other members of Whiterock Company for certain missions and access to WC's weapon stores. Missions range from fighting in conflicts to investigate strange happenings.
  • Spacers' Guild: another mercenary corporation, it is smaller in size than Whiterock, but in exchange fits their members with better training and weaponry. They are not as fussy as Whiterock with their clients, and that tends to get them the contracts Whiterock does not accept. Members have to obey their superiors and accept any mission, but they get access to the SG's stores and they get access to training facilities.
  • Cortex Foundation: headquartered in Qin Shi. The people in charge of the famed Cortex System (an equivalent to the Internet that existed in Old Earth), they value all knowledge that can be gained and added to the Cortex. Given their status, they are quite neutral in the System's political affairs, and will only join it when it comes to protect their interests. Members have to turn over every piece of potentially important knowledge they find, but they get free access to the Cortex (an important thing, given how useful it is) and they also get connections. Missions may range from repairing Cortex satellites that have been knocked out to infiltration to finding a book rumored to be from Old Earth.
  • The Legiferi: given that the many planets of the System have different codes of law and law enforcement agencies, the LEOs of one planet cannot arrest criminals that are in another planet. The Legiferi are there to fill that vacuum, being allowed to work on nearly every planet without a problem, although, of course, they must always make sure to inform the authorities of the situation and make sure not to commit any crimes while they do their work. The Legiferi only get paid when they bring their criminal to the planet that is looking for them, and a percentage of the reward must be given to the organization, but in exchange the members get access to Legiferi HQ (a huge shipyard-base in an asteroid), and access to special resources that have been gained by the organization in their many years of work.
  • Luchs Institüt: based out of Romana, the Luchs Institüt has given itself the task of working on every piece of technology they get their hands on, to improve them for the betterment of mankind (and also a bit for their own egos). The Institüt has a small fleet capable of traveling to every planet in the system in order to get their hands on innovative technology, but they always welcome new members. Members may be asked to prove potentially dangerous experimental technology from time to time and will have to hear the Scientists (the second highest rank in the hierarchy) drone on about every kind of scientific theory they think about, but they get paid well and get access to cutting-edge technology.
 
While Freelancer thrived because the game was very open and expansive, part of me thinks that a character-based NES needs to be somewhat more compressed in setting -- to force the players to interact more constantly, rather than running a dozen unconnected NESes at once.
 
Here's some ties, beams, spikes, and a sledgehammer. The Engine is in storage, and is ready to be fired up once the route has been completed.
 
While Freelancer thrived because the game was very open and expansive, part of me thinks that a character-based NES needs to be somewhat more compressed in setting -- to force the players to interact more constantly, rather than running a dozen unconnected NESes at once.

Well, it is a 5-star system with about 20-30 planets in total, so I do think that it will force people to work together, especially if they want to make missions work. However, if Haseri and I work it out, we can reduce the number of potential planets.
 
Well, it is a 5-star system with about 20-30 planets in total, so I do think that it will force people to work together, especially if they want to make missions work. However, if Haseri and I work it out, we can reduce the number of potential planets.

Oh. For some reason I got the impression it was bigger than that. That might work.
 
I'm curious, has anyone considered a reboot of GalaxyNES?
 
I feel like GalaxyNES kind of hit a rut towards the end, though obviously I'm mostly speaking for my own, self-involved corner of the galaxy. ;)
 
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