New NESes, ideas, development, etc

I was having half an idea to make a NES based on Liberal Crime Squad, but the number of stats I would have to handle is quite big.
It would be:
For the whole Squad: Money, Safehouses, Businesses
For each Squaddie:
- Stats: Health, Strength, Agility, Charisma, Heart, Intelligence, Wisdom, Juice
- Skills: Arts (Music, Painting, Tailoring, Writing), Fighting (Hand-in-Hand, Heavy Guns, Light Guns, Melée, Throwing), Relations (Business, Psychology, Seduction), Other (Computers, Driving, Law, Medicine, Security, Teaching)
- Crimes: Murder, Kidnapping, Assault, Theft, Resisting Arrest, Hiring an Illegal Alien, Vandalism, Credit Card Fraud, Selling Brownies, Carrying an Illegal Weapon, Racketeering, Aiding a Prison Escape, Unlawfull access of an information system, Escaping Prison, Breaking and Entering, Interference with interstate commerce, Disturbing the peace, Unlawful burial, Misdemeanor Assault, Felony assault, Firing an illegal weapon, Jury tampering, Arson, Prostitution, Distribution of a Controlled Substance, Treason, Loitering

I guess that some of these could be condensed or something, but, well, they are a bit hard to mix when several of them are hard enough to do.

For those that do not know what the game is about and don't want to check the two links I provided, the idea is that the players become the founders of the Liberal Crime Squad, whose aim is to stop the advance of the Conservatives' control of the nation and turn it into a Liberal paradise. All of this is done very tongue-in-cheek, portraying both sides of the game as strawmen (for example, Arch-Conservative leanings in Labor Protection reintroduces slavery, while Elite Liberal leanings in Animal Research gives all animals personhood rights, including marriage).

If anyone can suggest ways to improve this idea, or right out wants to mod this NES, tell me!
 
decide what you can cut from that list to make it easier. I mean can you easily look at something and go 'hmm that really isnt needed in a NES setting.'
 
Well, the part about the Crimes could be left a bit out, and only added as they come. Players would not have Wisdom (which marks how Conservative you are) nor Heart (which marks how much you support the Liberal Cause), because the players are supposed to be fully on the Liberal cause and very much anti-Conservative. The bad thing is that, since everyone would have to start recruiting, then I would have to start taking care of every recruit's stats. I guess that I could get rid of Juice (the stat that determines how many people you can recruit) and fix the number of recruits to 2 or 3 per person.

Also, one other thing which is important is the idea of Sleepers, which are people that remain in their job and give you a hand if you need it (for example, a sleeper Judge will help you if he ends up judging one of your people), as well as fighting the System from within.

The objective of the game is to turn the nation into a Liberal Paradise. The Liberal Agenda has the following themes: Taxes, Abortion, Animal Research, Police Behaviour, Privacy Rights, Death Penalty, Nuclear Power, Pollution, Labor Protections, Gay Rights, Corporate Law, Free Speech, Flag Burning, Gun Control, Civil Rights, Religion, Drug Law, Election Reform, Immigration, Women's Rights. These could be heavily reduced, with Taxes, Election Reform, Civil Rights (Abortion, Privacy, Labor, Gay, Free Speech, Flag Burning, Religion, Immigration, Women, Drug Law, Labor Protections, Corporate Law), Judicial Law (Police Behaviour, Gun Control, Death Penalty) and Natural Laws (Animal Research, Pollution).
 
Well, something about the Liberal Crime Squad that you might like:
*Liberal Crime Squad's Stats:
- Money: required to buy or rent safehouses, build businesses and buy groceries, raw materials and others.
- Safehouses: where your people can hide away and where you can store weaponry.
- Businesses: these might be required to get a steady source of money.
- Weaponry: pretty much what it says on the tin.
*Individual Stats:
- Health: how much punishment you can take.
- Strength: the force you can make. Influences how much pain attacking with Melée Weapons or Hand-in-Hand makes.
- Agility: states how fast you and your reflexes are. Influences your ability with all weapons but Melée and Hand-in-Hand.
- Charisma: tells how socially-skilled you are.
- Intelligence: tells how smart you are.
**Only for NPCs:
- Heart: how committed the character is to the Liberal Cause.
- Wisdom: how Conservative the character is.
*Skills:
- Arts:
-- Music: you can play music in concerts to get money, and play in combat to make the Conservatives' resolve dissolve.
-- Painting: you can paint portraits or T-shirts to sell them and raise Liberal consciousness.
-- Tailoring: useful for making or repairing armor.
-- Writing: you can write books with this or on a newspaper (the LCS can have its own newspaper).
- Fighting
-- Hand-in-Hand: combat without weapons (well, maybe some iron knuckles).
-- Heavy Guns: anything bigger than a shotgun.
-- Light Guns: shotguns, handguns and revolvers.
-- Melée: swords, axes, clubs...
-- Throwing: rocks, explosives, molotov cocktails...
- Relations
-- Business: helps to get more money.
-- Psychology: helps turning Conservative prisoners into Liberals.
-- Seduction: helps welcoming other people into the LCS and turning them into fanatic Liberals.
- Other
-- Computers: can be used to hack and find information on the Net.
-- Driving: if there is need to do a getaway, this will be useful.
-- Law: if you fall upon the wrong side of the law, you will need to know the Law to get out legally.
-- Medicine: if one of your fellow Liberals is hurt, you can heal them.
-- Security: the ability to go unnoticed, walk through the streets without attracting undue Conservative attention and knowing how to enter houses and steal things requires this.
-- Teaching: this might be useful if you want to make sure other players/characters know what you know.
*Politics:
- Civil Rights: when C+ (Arch-Conservative) the nation will become one where a small elite controls everything, slavery is back, women are second-tier citizens, gays and immigrants are lynched, religion is part of the government and all of that. When L+ (Elite Liberal) the nation will be an utopia where everyone is equal, immigrants become citizens and religion is strictly separated from the state.
- Election Reform: when C+, wealthy interest can do what they want to put their candidate into office. When L+, elections are controlled by international agencies to make sure there is no corruption.
- Judicial Law: when C+, everyone can carry any weapon, police may act however they want to ensure order is mantained and the death penalty is liberally applied. When L+, weapons can only be carried in public by law enforcement officers, policemen are trained in negotiation methods and there is no death penalty.
- Natural Law: when C+, nature matters not at all, animals are always considered property and pollution is even sold as food. When L+, animals are given person rights and companies must make sure that pollution is eliminated.
- Taxes: when C+, there are no taxes and Conservatives hoard wealth. When L+, everybody is taxed according to their actual earnings.

Things you can do:
- Spray painting (to bring attraction to the Cause).
- Concerts (the same)
- Make "brownies" (to get some money, attracts police attention, coz, you know, it is made with a very nutrituous herb that starts with "can" and ends with "nabis")
- Steal things (can be sold or used for your own needs)
- Teach your people what you know (increases your Teaching ability and the pupils' ability in what you teach them).
- Go to University (you can learn faster than under a guy in your group, but it costs money).
- Find recruits for the Cause.
- Find conservatives that can be seduced to become sleeper agents.
- Kidnap conservatives to convert them to Liberalism.
- Write for the Liberal Guardian (the Liberal newspaper).
- Enter the TV or Radio Station to make sure your opinion is seen/heard by everyone.
- Make raids into places like factories that are controlled by Conservatives.

Important thing: your main enemy is not the state, nor the police. The enemy is the Conservative Crime Squad, a corporate-funded group whose aims are exactly the opposite to yours, to turn the nation into an Arch-Conservative dictatorship. Finding and interrogating the CCS members is fundamental to find their hideout - turning them into sleeper Liberals is a great tactic. When you launch a successful raid on their hideout, they will move and change their hideout. If you do this three times, the CCS will disappear, unable to face the fact that they pretty much suck. The longer they are active, the more dangerous they become, as they will eventually get better weaponry.
 
Milarqui --

No Juice stat? Also, would we be starting in Nightmare Mode?

The Juice stat would be particularly complicated to use. Also, no, it will be a normal mode (BTW, I did not plan to make this as the Dwarf Fortress NES, using the game to spin the story), although it would more likely be a "We Didn't Start The Fire" mode, since the CCS is going to be there from the start.
 
Hey everyone in the NESing community, i've been playing civ for several years and i came across this forum one time. Since i love making maps and writing stories and creating a world, i decided that maybe i could create a NES.
I read the NESing guide and i was part of an NES briefly awhile back. I decided that i should try to make one, and i don't have quite the structure for it yet, but i have been thinking of doing something like this:

Each player gets to create a nation wherever they want on the map, and each update they get a set amount of currency points to spend (may change over time depending on circumstances) and they spend points on economy, military, diplomacy, land development, research, exploration, religion, etc (like i said, i don't have it outlined, i'm just throwing ideas out there. There will be a stat page with each update.

Along with that, there will be a vast map filled with flavorful NPCs. The PCs can interact with them and whatnot, done through PM, and make trades. The NPC can trade their currency away for things. Say the NPC wishes to learn how to sail in ships. They could offer a few of their currency points to the PC for the technology, and the PC would be able to ivest those points into whatever he wishes. As the game presses on, new slots for investment may open up. (like espionage, propaganda, cyber warfare, genetic information, and the other stuff that shows up later in the story generally)

So each update would have the map for referance, and update on the status for the PCs who submitted orders. The rest (NPCs and nonresponsive PCs) are "simulated" logically by me and a story is shaped for the update. Then i have the stats displaying the investent and whatnot, maybe some demographics and alliances. They might not all be in that order, but that's generally what i'm aiming for.

So guys, what do you think ab out this. Is it a good idea? I know i have to work on developing this, but i decided to share my thoughts on what i'd like to do, and this is new for me so i may need some help.

Thanks.
 
Hey everyone in the NESing community, i've been playing civ for several years and i came across this forum one time. Since i love making maps and writing stories and creating a world, i decided that maybe i could create a NES.
I read the NESing guide and i was part of an NES briefly awhile back. I decided that i should try to make one, and i don't have quite the structure for it yet, but i have been thinking of doing something like this:

Each player gets to create a nation wherever they want on the map, and each update they get a set amount of currency points to spend (may change over time depending on circumstances) and they spend points on economy, military, diplomacy, land development, research, exploration, religion, etc (like i said, i don't have it outlined, i'm just throwing ideas out there. There will be a stat page with each update.

Along with that, there will be a vast map filled with flavorful NPCs. The PCs can interact with them and whatnot, done through PM, and make trades. The NPC can trade their currency away for things. Say the NPC wishes to learn how to sail in ships. They could offer a few of their currency points to the PC for the technology, and the PC would be able to ivest those points into whatever he wishes. As the game presses on, new slots for investment may open up. (like espionage, propaganda, cyber warfare, genetic information, and the other stuff that shows up later in the story generally)

So each update would have the map for referance, and update on the status for the PCs who submitted orders. The rest (NPCs and nonresponsive PCs) are "simulated" logically by me and a story is shaped for the update. Then i have the stats displaying the investent and whatnot, maybe some demographics and alliances. They might not all be in that order, but that's generally what i'm aiming for.

So guys, what do you think ab out this. Is it a good idea? I know i have to work on developing this, but i decided to share my thoughts on what i'd like to do, and this is new for me so i may need some help.

Thanks.
Do it !
 
I want to take a flying leap and start my own NES. I'm still fishing for a concept, but I plan to start up when the Tournament is over. Expect a story based game.
 
I've been kind of floating this idea for a colony ship NES for about three days now, and after making up a small map, which is then upscaled 2x because the entire planet in question is only about 1/3 the size of normal planet maps around here, I have decided to put it out there. The idea would be a cheesy sci-fi plot, where the world is going to die from asteroid or something else and the various countries of the world in 2050 pump everything into sleeper colony ships, technology be damned, and send them on a multiple century long journey to this suitable planet. Once landed, everything can and will go wrong, as the colony ships form their own polities and attempt to make a new world on this very alien one.

Spoiler WIP Climate Map :
WPgff.png


Pale green = cool temperate
Pale blue = warm temperate
Dark Green = tropical
Orange = Semi-arid
Beige = Desert
 
So guys, what do you think ab out this.

Excellent idea. Just note though that simulating NPCs tends to be the most painful part of making updates and unless you're obsessive-compulsive or have a computer to run things for you, that will take up heaps of time and eventually end in tears.

If you have the ability to run them continuously turn after turn after turn, then go hard as that is what the ideal NES is.
 
Hello everyone,

Just quietly working on a wee project here which is not-entirely-NESy but I could hopefully start it going in this forum in the near future.

I'm running a test of my combat model but would like to do it in a wee tournament form which simulates age-of-sail combat. I would need six top down icons in a similar fashion to the one below (or in prettier colours, not too fussed) representing different kinds of ship.

BwAqO.png


The only specifications for them are that they have to be 85x25 pixels or fit into the two hexes as below

V8t1p.png


If you can help, or know someone who can, please don't hesitate to drop me a PM or reply on this thread. Maybe Daft knows where I can score some sprites like these? (The usual dataabses haven't turned up what I need)


EDIT: Extending from that, I've found sideways graphics of the sort of ships I want. What I'd need are top-down equivalents of Brigantine, Merchant, Sloop, SloopofWar, and some pretty Frigate and Galleon pieces

ships100607.jpg
 
Excellent idea. Just note though that simulating NPCs tends to be the most painful part of making updates and unless you're obsessive-compulsive or have a computer to run things for you, that will take up heaps of time and eventually end in tears.

If you have the ability to run them continuously turn after turn after turn, then go hard as that is what the ideal NES is.

well for my system all i would really need to do is make the civs have diplomatic actions toward PCs and other NPCs, gain territory (if theres any left) and then i just update their stats. I know i'll be able to do this, i like playing around with statistics. I can do this quickly, since this is where i get the fun out of modding the NES.
 
I've been making a future timeline and map ending around the 2040's. Anyway, I decided to make a map first and a timeline to fit it. The map isn't completely done, but I figured I might as well post what I have, and a few details.

Spoiler :
e1OU2.png

Anyway, Russia, China, and the USA are the three superpowers and each have their own spheres. Russia and China are de facto allies but each have their own agendas. European nationalism has surged, and the green thing in the Mideast is a restored Caliphate.
 
Major changes probably coming to Africa. Possibly coming to South America and India.
 
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