Milarqui
Deity
I was having half an idea to make a NES based on Liberal Crime Squad, but the number of stats I would have to handle is quite big.
It would be:
For the whole Squad: Money, Safehouses, Businesses
For each Squaddie:
- Stats: Health, Strength, Agility, Charisma, Heart, Intelligence, Wisdom, Juice
- Skills: Arts (Music, Painting, Tailoring, Writing), Fighting (Hand-in-Hand, Heavy Guns, Light Guns, Melée, Throwing), Relations (Business, Psychology, Seduction), Other (Computers, Driving, Law, Medicine, Security, Teaching)
- Crimes: Murder, Kidnapping, Assault, Theft, Resisting Arrest, Hiring an Illegal Alien, Vandalism, Credit Card Fraud, Selling Brownies, Carrying an Illegal Weapon, Racketeering, Aiding a Prison Escape, Unlawfull access of an information system, Escaping Prison, Breaking and Entering, Interference with interstate commerce, Disturbing the peace, Unlawful burial, Misdemeanor Assault, Felony assault, Firing an illegal weapon, Jury tampering, Arson, Prostitution, Distribution of a Controlled Substance, Treason, Loitering
I guess that some of these could be condensed or something, but, well, they are a bit hard to mix when several of them are hard enough to do.
For those that do not know what the game is about and don't want to check the two links I provided, the idea is that the players become the founders of the Liberal Crime Squad, whose aim is to stop the advance of the Conservatives' control of the nation and turn it into a Liberal paradise. All of this is done very tongue-in-cheek, portraying both sides of the game as strawmen (for example, Arch-Conservative leanings in Labor Protection reintroduces slavery, while Elite Liberal leanings in Animal Research gives all animals personhood rights, including marriage).
If anyone can suggest ways to improve this idea, or right out wants to mod this NES, tell me!
It would be:
For the whole Squad: Money, Safehouses, Businesses
For each Squaddie:
- Stats: Health, Strength, Agility, Charisma, Heart, Intelligence, Wisdom, Juice
- Skills: Arts (Music, Painting, Tailoring, Writing), Fighting (Hand-in-Hand, Heavy Guns, Light Guns, Melée, Throwing), Relations (Business, Psychology, Seduction), Other (Computers, Driving, Law, Medicine, Security, Teaching)
- Crimes: Murder, Kidnapping, Assault, Theft, Resisting Arrest, Hiring an Illegal Alien, Vandalism, Credit Card Fraud, Selling Brownies, Carrying an Illegal Weapon, Racketeering, Aiding a Prison Escape, Unlawfull access of an information system, Escaping Prison, Breaking and Entering, Interference with interstate commerce, Disturbing the peace, Unlawful burial, Misdemeanor Assault, Felony assault, Firing an illegal weapon, Jury tampering, Arson, Prostitution, Distribution of a Controlled Substance, Treason, Loitering
I guess that some of these could be condensed or something, but, well, they are a bit hard to mix when several of them are hard enough to do.
For those that do not know what the game is about and don't want to check the two links I provided, the idea is that the players become the founders of the Liberal Crime Squad, whose aim is to stop the advance of the Conservatives' control of the nation and turn it into a Liberal paradise. All of this is done very tongue-in-cheek, portraying both sides of the game as strawmen (for example, Arch-Conservative leanings in Labor Protection reintroduces slavery, while Elite Liberal leanings in Animal Research gives all animals personhood rights, including marriage).
If anyone can suggest ways to improve this idea, or right out wants to mod this NES, tell me!