New NESes, ideas, development, etc

What is Paranoia? Well...

The Computer is your friend.

I can swear the soil was red when I first came in!

Also, I'm sure your third clone is a mutant.

Could be fun.I remember fondly that game where my anti-mutant character survived long enough to plant a secret weapon inside a huge nuclear power cathedral-sized juggernaut when everyone else was dead...
 
It's even more amusing once you consider that everyone's a mutant.
 
Being a mutant member of a secret society with a job to hunt mutants and secret society members wouldn't really be fun if, in addition, your previous service didn't ask you some help, like replacing the nuclear power supply of aforementioned dreadnought by some kind of oil-based system while the Computer (The Computer Is Your Friend) asked you to volunteer in order to test experimental weapons and apparatus. Of course, a manual for these experimental items is provided to those of sufficient accreditation (meaning: not you).
And of course, you're troubleshooting because there areactual enemies of the Computer out there. Real commies, mutants and maybe other thingsbut I see you are clothed in red, so you don't have the right to learn more. Knowing more would be a treason, and treason is sentenced by death.

Then again, dying is not so much of a problem when you've got 5 clones eager to replace you and take your troubleshooter job should you die in your duty.
 
Is anyone working on a fantasy NES atm?
 
Well, I have been reading on Paranoia, and it would be difficult to play, especially given that one of the important things about it is that players have to decide very fast. Still, I do think it could be quite possible to do it.
 
There have been several attempts on Paranoia in the "other Games" forum way back when.. To be honest, a Paranoia NES might end up very similar to a jParanoia game. Which I will participate in regardless. :D
 
So I've been doing some more thinking on how to run a democracyNES similar to SPQR, mostly because I really want to run a democracyNES Its something that looks really interesting to run and play in, and I get the impression that the players loved KhaNES II when it was around too. The problem is that I'm dumb and lazy and burned out too fast, because KhaNES was so bloated in terms of ingame mechanics that I overstretched myself and died.

My rationale is, democracyNESes are about the voting and the intrigue more than they are about the ingame spending of money and things. So we can drastically reduce the labyrinthine stuff about movement rules and spending and units and whatnot, and replace it with a much simpler system based around 'points' which are less mathematically strict and more 'mod fiat' based, and nothing of value will be lost. Right?

So, each Senator will have, based on his or her traits, a set of Military Points, Administrative Points, and Intrigue Points which they can spend per turn on various actions (whatever they like). Depending on how many points you sink into each action, you have a variable chance of success. Say, for the following character;

Spoiler Example Stats :

Name: Gaius Julius Caesar (Alice)
Military Points: 2
Admin Points: 4
Intrigue Points: 4
Legions: 1
Traits:
Offices: Consul, Governor of Cisalpine Gaul
Cunning Commander (+1 Military)
Treacherous (+1 Military, +2 Intrigue)
Bureaucrat (+2 Admin)
Traitor to Rome (-1 Intrigue)
Plantation Raised (+1 Admin)
Former High Priest (+1 Intrigue)
Consul (+1 Admin, +2 Intrigue)


Alice might send the following orders:

[SPOILER="Sample Orders]
-1 Military Point into raising an army
-1 Military Point into marching into Gaul and engaging Vercingetorix in battle

-2 Admin Points into forbidding cats in the forum
-2 Admin Points into building Forums in Cisalpine Gaul

-4 Intrigue Points into assassinating Gnaeus Pompey (Bob)[/SPOILER]

Armies and Legions would be abstractly represented. A Legion is just that - a legion, with no need to reinforce or resupply it (we can assume this happens automatically) though the Senate will be able to build new ones (I will have to work out how to limit this - perhaps give the Senate its own stock of Admin and Military points based on Consuls?). You don't have an army composed of x units, you have an army and a Legion. Really Legions would be the only one worth keeping track of, because they determine whether you can vote or not - the size of your personal army can be attributed to your military points, along with your ability to command, etc, and the military points you sink into a campaign would partially determine your success.

I'm going to remove the thing about negotiating with foreign powers without senate backing, because that just got confusing and was probably what made me drop the NES.

Thoughts? Does anybody think this is a good or awful idea?

I will likely
 
I find the idea very interesting. Simplify things makes the game unfolds in a more rapid and lightweight. But, as much as I am an admirer of ancient Rome, there could be an innovation here. Maybe a game of intrigue in a medieval court? Could be cool too, and who has read Game of Thrones knows what I'm talking about.
 
Why always Rome? :p I like the idea of democracyNES or whatever, but the Rome/Ancient setting is a little boring. imo

do like, some new, fragile, made-up African democracy...
 
Mostly because Rome was the only country I can think of that used its elected politicians (for a given value of elected) as generals, and the military class usurping democratic authority was always going to be a threat (a possible end for the Republic? It happened for Imperial Japan).

Also, Rome was the only country I can think of where a Republic collapsed after systematic civil wars and you could conceivably have private armies running around after senators.

I actually considered setting it in Republican France or an early (heavily alternate and more federal) United States, but I settled on Rome in the end, for the above reasons. It depends what people like, I guess - the rules are more important than the setting, and i'll be starting a pre-thread at some (eventual, probably not for a while) point to work stuff out where we can work out a setting too.

A fragile african democracy could also conceivably have soldiers (or guerillas) loyal to a particular soldier running around too, I guess.
 
Revolutionary Mexico (1910) might also be an idea. Or you could take a fake country (or even a real country) and just superimpose an interesting scenario on it for democracynes purposes.
 
A game in medieval times would suit well to this situation. Feudal lords, united under the command of a king, fighting for land, weddings and even about who will be king, all done secretly.
In turn, these lords represent their Houses, and like any proud lord want to see someone in his house sitting on the throne, there will be murders, betrayals, changes of allegiance, and all kinds of political games. They can not be elected, but they can kill their brothers for a better position in the line of succession. Furthermore, in feudal times, each house possessed their own lands and armies, plus they have their own vassals, the Houses of lesser importance and power. Thus we have a perfect hierarchy for political games: At the top, the King, member of a large house. The King has under his command the Lords, Lords of the Great Houses. In turn, these Lords has under his command the Lords of smaller houses. The Lord commands his own troops, and governs their land. The more vassals a lord has, the more powerful it is. Again, those who read the Chronicles of Ice and Fire know how really it has pontencial.

EDIT: Its like CKII.
 
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