thomas.berubeg
Wandering the World
How about an Italian City State (fictional or not), Circa 1500.
how about a fictional space empire that functions like a roman republic?
How about a fictional space empire that functions like a roman republic?
Yes. This idea is good. I have an idea about doing something based on Paranoia, giving players certain orders when they are part of a guild/secret society, to force them not to collaborate unless necessary.I have several recommendations.
Never allow people to cooperate for a lengthy period of time. All interactions should be temporary alliances for the same goal and brought to them by a chance event. If the characters refuse to be split apart voluntarily, split them apart.
That's right.This is the only way to keep enough people interested. If a person involved in a game discovers that a person he is paired with is no longer interested in the game, it is a huge morale destroyer.
I was planning to give a touch of pseudo-supernatural powers, like Mass Effect's biotics or Tabula Rasa's Logos. Of course, I would have to develop it. Also, putting Eldritch Abominations in-game as potential enemies makes for an interesting thing.Best way to do this is to hit the characters with a sci-fi situation in which supernatural situation is occurring, so that you can justify hostile forces separating characters. A good knowledge of horror tropes will be paramount if you take this approach. for a world choice, Lovecraftian universe is ideal. Silent Hill is also pretty decent.
Yup. That's the best thing to do. It's the same thing that happened in Dragonson's NESes, each person went its own way and PMs were exchanged. When several people worked together, then it went through MSN, although in this case it would be difficult, because it would be complicated to find a time in which everyone was available to RP a mission.Normal update pattern does not work in this context. Each "update" must be personal and directed only towards relevant characters. Daily update is good.