PHAW 1.5: Rise of the Queen Mother Reprise (WL)

IBT:
Attitude Change: Stalin(Russia) towards Augustus Caesar(Rome), from 'Annoyed' to 'Cautious'
Attitude Change: Stalin(Russia) towards Hannibal(Carthage), from 'Pleased' to 'Cautious'

Evidently, Caesar and Hannibal held a seance to ask Stalin for advice on how to deal with the Zulu.

While defending in the wild at Antium, Gus (Chariot) loses to: Viking Catapult (0.50/5) (Prob Victory: 27.0%) Nooooooo! Alas, poor Gus. I knew him, Frankcor.

:cry: :cry: :cry: Oh well, it's like my Uncle Dominick always said: "Easy come, easy go." :dunno:

Actually, I kinda like Antium. It doesn't rely on sea resources for food and has some decent hammers. Those cottages will be toast in a few turns if our culture reaches them any time soon.

That might be a good reason to direct our attention on Hannibal? He's probably thinking: "Oh no, there goes the neighborhood." Hannibal has been allowed to grow unchecked and he has a holy city.

On the other hand, killing off Caesar gets us closer to Ragnar, I think. I'm gonna sleep on this a few hours, then take a look at the save in the morning. Meanwhile, what's up next for research?
 
Yep Gus (RIP) was our Medic 3 chariot.

Did you do anything with the GG pholk? If not we should use it for a new medic 3 unit.

Indifferent about Antium, probably wouldn't have kept it but don't feel too aggreived we have.

Next tech should be Machinery I think for crossbows and maces. Engineering also if we don't already have.
 
I thought I'd sorted out my Better AI issues (renamed Ruff's custom assets folder) but still get the demand to load NONE when I try to start this game. I hope I'm not making it too easy for us by not running Better AI in my turnsets.

I've got the save and had a study. I want to take a peek at Utica and then decide the direction I will be aiming our stack at next. I suspect I'll be trying to finish up some markets and get some forges started.

The great general is stacked with a wounded elephant outside of Antium. The elephant has Combat I already and is due a promotion next turn. I think we've found Gus's replacement.
 
I thought I'd sorted out my Better AI issues (renamed Ruff's custom assets folder) but still get the demand to load NONE when I try to start this game. I hope I'm not making it too easy for us by not running Better AI in my turnsets.
You can check by holding the Alt key and mousing over our name in the scoreboard. See my earlier post for the details.

If your .ini file is set to load a mod at startup, then it'll do that, notice that the GAME you're loading has no mod, and force a reload to the NONE mod (as you describe).
 
Inherited turn (1760 AD): The Emperor was woken at 3 am, shaken by a terrified aide.

Hannibal’s gruff voice filled the room as he demanded "What is it?" His hands rubbed the sleep from his eyes. He strained to get the trembling man's face into focus while he waited for a response.

"Sire!" the shaking servant was finally able to exclaim. "An emissary from Rome has arrived at the palace gates just moments ago. He claims the unified Russian devils have captured Antium and are reinforcing it with a large army!" The servant's eyes widened as he watched Hannibal reach for the dagger lying on the small chest beside the bed. "I was right to dread bringing him this news," was the thought on his mind as the blade plunged into his chest.

The gurgled gasp that escaped the dying servant's lips caused a stirring in one of the concubines lying beside him but the young girl did not awake. Hannibal laid back on the bed to draw the girls closer to him. Laying here in warmth, the walls of his palace at Utica somehow didn’t give him the usual sense of security that they once did. As he began to use an ostrich feather to tease his sleeping companions to awareness, he thought to himself: "Damn. There goes the neighborhood."

--------- (doncha hate it when old men repeat their jokes?)

I didn't see anything to change during my obligatory micro-managing tour. Kudos to pholkhero on finding a good blend between hammers and commerce.

IBT: A barbarian spearman approached Athens from the west. It’s amazing how the barbs send spears when you’re using chariots for fog busting. Hannibal has 2 Catapults northwest of Antium, one adjacent to the city but there’s no road on the tile.

And we probably knew this already before picking up the book:
qm32.jpg


I’ll wait for the movie to come out.

Turn 1 (1166 AD): Moscow constructed a Market, started a catapult(12). Novgorod trained a War Elephant, started a Catapult(5).

Meet our new super-medic:
qm33.jpg


His friends call him Georgy, but you can call him General Zhukov (War Elephant), Sir!

IBT: A Barbarian Axeman suicided himself on our ghost busting Chariot in the central jungle. Meanwhile, the Barbarian Spear suicided himself on the Axeman I had sent out to welcome him to Athens. A Carthaginian Catapult died storming Antium while the second one moved onto the same tile. Stupid Georgy did the defending and he took moderate injuries. A Roman Horse Archer slipped out of the fog and onto the Cottage north of Antium.

Turn 2 (1172 AD): Georgy is tending to the wounded at Antium but there are no fully healthy defenders to take out the intruders. I picked the healthiest elephant to kill the Horse Archer and then covered him with a 2nd wounded elephant. They were followed by a worker who started roading a defensive network to preserve the land improvements so generously provided by the former tenants. I admit also that I was dangling a little bait in front of the remaining catapult. I wanted to give Georgy a chance to work his healing magic on the garrison inside of the city. Everyone else turtled up for the IBT.

I whipped the Market at Ruffsville for 3 populations (it was still size 7) and Georgy took a Leadership promotion.

Our fogbusting elephant guarding the ruins of Ulundi began a dance with an incoming German Longbowman who had been wisely sticking to covering terrain.

IBT: The gambit worked, sorta:
qm34.jpg


Hannibal’s Chariot attacked our wounded elephants killing one of them.

Turn 3 (1178 AD): Yarolavl’ constructed a Lighthouse. I toyed with the notion of building Chichen Itza there in hopes of growing a Great Prophet. But we could have pumped out 5 triremes by then. So I started a Trireme instead. Bismark had dispatched a trireme from his northern capital, Cologne heading toward our northern port. Ruffsville comleted its Market, started a Barracks(15).

Georgy killed the badly wounded Catapult. I covered him with two other War Elephants.

Turn 4 (1184 AD): Jumbo trained an Archer, started an Axeman(9). Antium came out of revolt and had enough happiness to not need any whipping. It’s defensive walls would be done in 9 turns.

This was our first look at Utica.
qm35.jpg


It’s on a hill. Needs a little paint ... a little wall paper ... but it’s not impossible.

IBT: A Roman Longbowman/Horse Archer team pllaged the pasture west of Antium but the road was left intact.

An English mini-stack bypassed our recon-in-force stack at Utica:
qm36.jpg


Turn 5 (1190 AD): Novgorod trained a Catapult, started a War Elephant(6). Masihero trained a War Elephant, started an Archer(3).

I sacrificed a Catapult at Utica to bloody the English stack. The escorting Elephant killed one their Catapults. Meanwhile, reinforcements arrived via brand new roads completed by combat engineers. Here’s a scene taken after the first round of bloodshed inside Carthage.
qm37.jpg


Turn 6 (1196 AD): We discovered Metal Casting. I went with this:
qm38.jpg


...for lots of good reasons, but primarily because I had glimpsed this in the IBT:
qm39.jpg


Besides the killing of an English Catapult by one of our Elephants, we pretty much turtled-up and healed in a stand-off north of Atrium. Our best odds on the Bezerker was 80% by our Combat II/Shock Elephant and I didn’t risk it. This force was in Indian territory where things turn ugly real fast. So we killed the Cat instead. Yeah, when things look bad, just kick the cat.

IBT: :smoke: Wouldn’t you think I would cover combat engineers working 2 tiles away from an enemy horse archer? But NOOOOOOOOooooooo! We lost 3 workers just outside Antium’s northwest border to an English Horse Archer. A Roman Horse Archer landed on the pigs west of Antium. The Vikings disappeared back into the fog.

Turn 7 (1202 AD): Both Horse Archer intruders were dispatched, one by Georgy who grew his experience to 30/37. At that point we were

Turn 8 (1208 AD): Masihero trained an Archer, started a Forge(12).

I moved another stack into Carthage to link up with the recon force.

Turn 9 (1214 AD): I whipped the Market at Athens for 2 population (it was at size 6). It’ll grow back to size 5 in 2 turns.

Turn 10 (1220 AD): Moscow trained a Catapult, started a Forge(20). Athens constructed a Market, started a Galley(10). We need to ferry workers across the channel at Athens to build sugar plantations.

Our forces began the bombardment of Utica. It’ll fall in a few turns. Don’t let that escorted Settler from Carthage get to Pig hill near the ruins of Ulundi.

---------------------------

His lovemaking was interrupted by the sounds of massive stones slamming into his palace walls. As a frightened servant burst into the room, Hannibal sighed and reached for his dagger ...

Here's The Save: Queen_Mother_AD-1220.CivWarlordsSave Have fun!
 
the comedian formerly known as frankor said:
Yeah, when things look bad, just kick the cat.

:lol:

OK I see it and may be able to get to it tonight, after I return from my niece's 1st birthday (she usually drinks me under the table :beer: ), or otherwise tomorrow.

All advise will be equally ignored so feel free to bring it.
 
nice turns frankcor, though it wasn't me who did most of the tile mgmnt ~ i pretty much left it as Dawg had it, so the kudos head to him (anybody remember those granola bars??).

and yeah, Gus was one of the few fully-healed units that moved into Antium after it fell, and was forced ot defend. :(

@ Ozbenno: "the comedian formerly known as Frankcor" :lol:
 
All seems to be in order so I just get straight into it...

Hannibal's settler party is given an elephantine reception.

Some units are rebranded for the Punic expedition.



Hannibal has crossbows



but 2 catapults and sword are sacrificed for this...



The stack splits up, some to do some sustained pillaging and the others get a first look at Bismark's last city.



It is also the last glimpse we get of the jolly German this game as we raze it.

Actually its not, he's got another blo*dy city somewhere. How annoying.

Another GG is born but we'll get to him later.

Machinery comes in. I switch off research to do some mace/crossbow upgrades and select Engineering as our next tech.

Bismark has become a vassal of Churchill.



Meet our new GG-enhanced super unit.



Our sentry chariot left fog busting duties when he spied this juicy axe.



We could have the barb city anytime we wanted but I think we have enough cities for now.

Here is Rome.



And Carthage.



Oh look, how cute a stack of :confused: well something I suppose.



Well next turn a single crossbow and 2 swords and an axe join the fray. We should whip the crossbow in Antium next turn and we'll be sweet.



Destroyer of Cities has headed for Rome.



While General Beastovsky is at Carthage.



I think this is just a mop up operation from here so have fun. Ragnar is the only one who could surprise us, maybe Churchill

http://forums.civfanatics.com/uploads/88650/Queen_Mother_AD-1280.CivWarlordsSave
 
I've had that feeling, too, (that this was a mop-up affair) as well, so I'm thinking that we may be right here. to be honest, I think Blake's AI just isn't up to an AW challenge. I'm hesitant to move up to Monarch given the trouncings we've recieved there, but might have to if I start up another AW game.

nice going Oz, and nice set-up for Ruff to deliver the coup-de-grace to Auggie and Hannibal.

Roster:
Frankcor >>
Ozbenno >> just played
Ruff Hi >> UP NOW
Zophos >> on deck
Cabledawg >>
Pholkhero >>
 
Up Again. That makes up in 3 SGs. Lucky I have nothing to do tonight except sent back all my PBEM games (what ever happened to that DM PBEM?), cook dog food, walk dog, watch TV, keep drying out basement, upgrade my mod, play civ ... sh!t, my day is never done.

GOT IT.

PS - if you play another AW game with Blake's AI, make it a game based on a MOD so that we all have to play with the AI on. I think we had a few rounds with stupid AI and a few with Blake AI.
 
Yes, my rounds have been with Stupid AI. Despite all the great advice and tips I've been getting, I simply haven't been able to resolve the issue with Better AI. And I'm reasonably adept at this sort of thing. :sad:
 
well, if I bump it up to monarch, i'd be dumping B-AI anyway so the point is moot. I just think that the AI is programmed for a 'normal' game, and so when AW is switched on, it's hard for the new AI to change it's behavior enough to compensate for the lower priority of building, and the higher focus on smashing.

In standard B-AI games, i've seen stacks with dozens of units, even if they're only archers and horse archers ~ they overwhelm with sheer numbers. Honestly, have we seen anything resembling a "stack" at all this game from any AI?
 
sorry - have to take a skip - my pc is acting up, really weird graphics.
 
I keep forgetting to check my version of Blake's, so I might also be dragging the chain. Having said that, I'm running a Prince AW SP game as well and the stacks the AI has brought are fairly impressive. Its an isolated start, so maybe the issue was our early pillaging has stuffed up the AI, we had the same issue with berserks AW-Culture game as well.
 
Roster:
Frankcor >>
Ozbenno >> just played
Ruff Hi >> skipped
Zophos >> UP NOW
Cabledawg >> on deck
Pholkhero >>
 
Ok...got the save. I'll play tonight, most likely.

And yes, if we do anything like this again, I'd recommend using a mod. Then whoever starts the game can just post the mod with the start, so nobody has to wonder about whether the setup is right, or switch around for other SGs, etc.
 
@ zoph: had a chance to play yet? ;)

@ everyone: should we go up to 15 turns per set??
 
@ zoph: had a chance to play yet? ;)

Nope. Got hit with some unexpected work yesterday. Should be able to play & report tonight, though. Sorry for the delay.
 
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