Post Feb 1st 2013 - bugs - Single Player

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I am using SVN v4863. When I try to press exit in civpedia with my mouse it will not exit. I must press the Esc key to do it. Also when techs pop up in game I cannot press the enter button with my mouse and must press enter instead.

Note this problem has only occurred in the last few updates, so it seems very new. I can click the buttons for the normal main menu choices. So its not every button.
That is what v4865 fixes.
 
Here's another of the many bugs in the latest SVN. In this save I have an army near the Greek city of Knossos. The main defender there is a Caravel, even though Alexander has many land units in the city.

Turns out this is not a bug (though on could argue the functionality is dubious).

The city in question has catacombs or something that give a chance for enemies to find their way in (invasionChance). Every turn such cities with adjacent enemies check to see if they are invaded this way. If they are then they go into an 'invaded' state for a number of turns proportional to the invasion chance (Knossos has 36 turns to go in that state!). When in hat state the WORST defender defends instead of the best one.

All of this is deliberate, but IMO it's overpowered. I think the following changes would be in order:

1) The length of the invasion should be MUCH less. Allowing for game speed this city has a chance of being invaded one in 3 turns, and as soon as it is that invasion will last about 50 turns, which basically means it will hardly ever be out of the invaded state as long as there are enemies next to it. I would go for a fixed 2 turns or so (not dependent on game speed, since the chance is evaluated every turn anyway)

2) Choosing the WORST defender seems to severe. I would change this to being a RANDOM defender

Opinions welcome...
 
HELP!!!!

I got one of those old WfoC errors ( Waiting for other civilizations). Can someone PLEASE check my save and game settings and see whats wrong with it?This is the first time this has ever happened....
 

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HELP!!!!

I got one of those old WfoC errors ( Waiting for other civilizations). Can someone PLEASE check my save and game settings and see whats wrong with it?This is the first time this has ever happened....

I'll take a look - is this SVN or release V28?
 
Thanks Koshling, youre the greatest!

Well, good news/bad news I'm afraid. It played fine for me with the latest version (SVN), which suggests it's been fixed since V28 was released. I can only suggest you move to the SVN version. If you like I can post a save from AFTER the turn has played but I suspect that won't help you because:
1) It might happen again; and
2) I'm not sure V28 an load a save made from the latest SVN version (saves are backward compatible, but not necessarily forward compatible). However, if you'd like me to do that on the off chance it will work I can do that for you (let me know)
 
Well, good news/bad news I'm afraid. It played fine for me with the latest version (SVN), which suggests it's been fixed since V28 was released. I can only suggest you move to the SVN version. If you like I can post a save from AFTER the turn has played but I suspect that won't help you because:
1) It might happen again; and
2) I'm not sure V28 an load a save made from the latest SVN version (saves are backward compatible, but not necessarily forward compatible). However, if you'd like me to do that on the off chance it will work I can do that for you (let me know)

Thank you! No need to worry sending me that save, I just wanted to know what was wrong and how I could manage it in posterior games. Can you just give me a link to this SVN version? I don't really understands how this works or even what is SVN supposed to mean..... :p
 
Thank you! No need to worry sending me that save, I just wanted to know what was wrong and how I could manage it in posterior games. Can you just give me a link to this SVN version? I don't really understands how this works or even what is SVN supposed to mean..... :p

SVN is a shorthand for 'Subversion' which is a version control system we use to control and share the mod source during development. Every time one of the developers makes a change or tweak it gets pushed to the SVN repository (a database of all changes and files).

The 'SVN version' just refers to the most current revision of all the ongoing changes (so it's sort of a rolling beta). The upside of using it is that you get the very latest changes and fixes. The downside is that you get the very latest changes ;) This means that every now and again it breaks due to new bugs, whereas you're not exposed to that using just released versions, since thy undergo a stabilization period prior to release.

To get hold of the SVN version you need to install Tortoise SVN and subscribe to the project. You'll find details in the first few posts of the 'SVN discussion' thread (http://forums.civfanatics.com/showthread.php?t=429816)
 
SVN is a shorthand for 'Subversion' which is a version control system we use to control and share the mod source during development. Every time one of the developers makes a change or tweak it gets pushed to the SVN repository (a database of all changes and files).

The 'SVN version' just refers to the most current revision of all the ongoing changes (so it's sort of a rolling beta). The upside of using it is that you get the very latest changes and fixes. The downside is that you get the very latest changes ;) This means that every now and again it breaks due to new bugs, whereas you're not exposed to that using just released versions, since thy undergo a stabilization period prior to release.

To get hold of the SVN version you need to install Tortoise SVN and subscribe to the project. You'll find details in the first few posts of the 'SVN discussion' thread (http://forums.civfanatics.com/showthread.php?t=429816)

A thousand thank you's!
 
I'll take a look.

EDIT: Note that it might take me a little bit to sort out since you caught me in the middle of a merge and this requires a compile. If you take off the use of LessYieldThresholds, does it work fine or does it still crash on you?

That trait isn't using LessYieldThresholds. But it repeatedly crashes there every time on the same prait (LS612_PROGRESSIST). I'll try again with the latest SVN to see if it still misbehaves.

Edit: It does.
 
Freezing on my vanilla v28 as well.
Seems to be looping at
[382785.719] Unit Hunter (442375) for player 4 (Carthaginian City State) at (3,47) found work at (4,51) [to join -1]
[382785.719] ...unexpectedly unable to enact the work!

(BBAI.log)

But if it's already fixed, just update to SVN, yeah.
 
Freezing on my vanilla v28 as well.
Seems to be looping at
[382785.719] Unit Hunter (442375) for player 4 (Carthaginian City State) at (3,47) found work at (4,51) [to join -1]
[382785.719] ...unexpectedly unable to enact the work!

(BBAI.log)

But if it's already fixed, just update to SVN, yeah.

As usual, a save (in which it is repeatable) is needed to help further. Although given that Koshling made some large changes to the Contract Brokering methods earlier this week this could very well be related to that.
 
As usual, a save (in which it is repeatable) is needed to help further. Although given that Koshling made some large changes to the Contract Brokering methods earlier this week this could very well be related to that.

See above, that was a response to Danisl's save.
 
That trait isn't using LessYieldThresholds. But it repeatedly crashes there every time on the same prait (LS612_PROGRESSIST). I'll try again with the latest SVN to see if it still misbehaves.

Edit: It does.
Ok. No doubt this is easy to fix - It's just catching me where I can't look at it until later today or tomorrow.
 
Something I always seem to forget when reporting bugs:
the defense value percentage for a city just isn't diplaying correctly on the map, e.g. it says +64% where in reality it's something like +400%.

You'll only know the true defense value after you've actually bombarded the city, by looking at the combat log. The value on the map does change, but it still displays incorrectly.
 
SVN 4869

Canaaite Shrine is a World Wonder, unlike all the special building for Holy City (and so, i cant build him because my city is full)

Some "Olive improvment" are uselss because this ressource is enabled to late for them (like Olive Gatherer)

Great Spy can build Scotland Yard even if you dont have Modern Office or Skycrapper

Barbarian workers try to build road between barbarians cities if I let them... Not a bug, just strange...
 
SVN 4869

Canaaite Shrine is a World Wonder, unlike all the special building for Holy City (and so, i cant build him because my city is full)

Some "Olive improvment" are uselss because this ressource is enabled to late for them (like Olive Gatherer)

Great Spy can build Scotland Yard even if you dont have Modern Office or Skycrapper

Barbarian workers try to build road between barbarians cities if I let them... Not a bug, just strange...

Canaanite shrine fix will go up soon.

Olive Gatherer - yes when resources become available kept changing. When did olives start being used as food?

We keep arguing over the Great Spy building.

1) The name Scotland Yard" is standard BtS but because that is an actual place C2C standard is that it must be a world wonder. Which makes it useless as a a Great person building. G Prophets can build all those shrines, G Generals can build wonders and achievements plus exp for units plus GCs and so on.

2) The Hades Project tried to add reasonable requirements for buildings but Great People are special and can build their buildings without regard to requirements beyond tech.

The simplest solution would to rename "Scotland Yard: to something else.
 
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