Post Feb 1st 2013 - bugs - Single Player

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In the civopedia without the game loaded indicates the last option set that was used (with the exception of the OptionEdits which resets on mod load and I'm thinking I need to get the rest of the option sets to do the same.) But if the options wouldn't have changed for you on this review then perhaps we're fine.

@Koshling: One thing that I've taken a look at that may be causing all these python errors in some cases might be 'unfixed' uses of getting the Leaderhead traits instead of the new CvPlayer getTraits. I found one example where the py programmer relied on the assumption that the civ's traits WERE the leader of that civ's preset traits from the leader's xml. This COULD be causing some rare issues.

@Whoever would know: What would be keeping traits that don't have these no longer necessary icons defined
stupidicons_zps8c33a5a7.png
from coming into the civopedia? Where are those icons defined and would that be ALL that's keeping an entry in the trait file from being included in the civopedia? Been a known 'unknown' for me for a long time so this was a pre-existing condition to any of the work I've done. Figured it was a python step or two in adding a trait that I wasn't aware of... so who IS aware of those unseen steps?
 
Mod working ok ( using SVN4804) until I just upgraded to SVN4834 .

Now on loading mod getting about 20 popup error messages commencing with " failed loading XML file xml /ParallelMaps_GlobalDefines.xml" followed next by "loadXML call failed for xml\ParallelMaps_GlobalDefines.xml Current XML file is:xml\PythonCallbackDefines.xml."

These are followed by about 16 more error messages until the CIV programme closes.

DavidR

Ok - I reloaded the SVN 4834 from scratch - took 90 mins - and now SVN 4834 loads but in game information shows SVN as 4821
 
I'm also running SVN 4834 and it's running fine, at least without any popup while starting.

I have researched Algebra and wanted to found a city on a peak, but this option is not available.

Save attached.
 
Where are those icons defined and would that be ALL that's keeping an entry in the trait file from being included in the civopedia? Been a known 'unknown' for me for a long time so this was a pre-existing condition to any of the work I've done.

The traits and btns are listed Here (see attached).


EDIT: Also whom ever did the tech for Feline has an over the other tech problem, (see attached 2), also there is a broken path there??


EDIT EDIT:

Rogue behavior not at all very Rogue like, ie: I have 2 rogue's set on Kill automated, and they haven't killed anything in 5 turns?? and still are NOT???:mad: (SVN 4834, no VP). Plus they are staying close to the borders for some reason??
 
This just happened again in v28.
The first city I took over had 13 turns (normal), second one was 18 (okayish), and the third, the capital, had an anarchy time of 69 turns.

Pre-capture save game attached.

By the way, this also happened for the capital of another civ (Iroquois, with 70 turns. The other cities were fine again, around 10-18 turns each).
Luckily I had a Great Artist for both cities, so I didn't have to rely on the World Builder.

Am I really the only one experiencing this kind of problem? :hmm:
 
By the way, this also happened for the capital of another civ (Iroquois, with 70 turns. The other cities were fine again, around 10-18 turns each).
Luckily I had a Great Artist for both cities, so I didn't have to rely on the World Builder.

Am I really the only one experiencing this kind of problem? :hmm:

I'm seeing ~15 turns of resistance on Snail for large (40+) pop cities, which I see as reasonable. The only capitol I've taken recently was in V27 development and that had 21 turns on Snail.
 
Here's another of the many bugs in the latest SVN. In this save I have an army near the Greek city of Knossos. The main defender there is a Caravel, even though Alexander has many land units in the city.
 
OK just looked and it seems if you do a python change it re-loads when playing, but then as you say, it misses some of it for some reason?? Thats all i can think of, i changed the HeroicII.py and it re-installed all the modules per python. (at least it said it did).:crazyeye:
Changing the Python while running the game has not worked for a long time as there is quite some code that does not know how to deal with that reloading of Python code.
 
Current SVN It loads fine the 1st time, then i leave the game and come back immediately, and get a CTD right away when loading (well not right away, the loading has almost tripled lately) then i clear out the Assets cache and it works again, well tell next time that is . . .then CTD again??? This keeps repeating itself

Attached, minidump, plus a screen that has the loading percentage, i dont know if this is any good or not??
 
Current SVN It loads fine the 1st time, then i leave the game and come back immediately, and get a CTD right away when loading (well not right away, the loading has almost tripled lately) then i clear out the Assets cache and it works again, well tell next time that is . . .then CTD again??? This keeps repeating itself

Attached, minidump, plus a screen that has the loading percentage, i dont know if this is any good or not??

Mnidump does not match the latest DLL (rev 4837). What rev is it from?

I hadn't realized TB had made an update (he uploads a ZIP which I hadn't checked), but it doesn't match that either (which is 4841)
 
mnidump does not match the latest dll (rev 4837). What rev is it from?

I hadn't realized tb had made an update (he uploads a zip which i hadn't checked), but it doesn't match that either (which is 4841)

4843 . . . Here is another just incase?? Keeps doing it.:mad: I am going to re-do my version with current SVN complete, and see if that helps. . .


EDIT: Nope, didnt work, i completely have a NEW copy of the SVN and it still CTD's (minidump1)
 
4843 . . . Here is another just incase?? Keeps doing it.:mad: I am going to re-do my version with current SVN complete, and see if that helps. . .


EDIT: Nope, didnt work, i completely have a NEW copy of the SVN and it still CTD's (minidump1)
I have been able to reproduce it and the issue seems to be with the caching of the new tag I added yesterday. Still checking what exactly the issue is.

EDIT: It was actually the Adapt tag. Fixed now.
 
I have been able to reproduce it and the issue seems to be with the caching of the new tag I added yesterday. Still checking what exactly the issue is.

EDIT: It was actually the Adapt tag. Fixed now.

Debugger assertion going off on load - ADAPT_DEFAULT undefined. Having searched the XML it appears to be only referenced and never defined...
 
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