Dancing Hoskuld
Deity
That reminds me - I chopped my mangroves down, leaving marsh - what tech do I need to drain it?
Canal Systems.
That reminds me - I chopped my mangroves down, leaving marsh - what tech do I need to drain it?
Canal Systems.
I checked the Stone Quarry compared to the other quarries and mines and they all cost a base of 100. It may be that since the Stone Quarry comes first, its so noticble, but they are all infarct the same cost.
Note there are other minor building like the Chalk Pit which is way cheaper (10 hammers). So that may be skewing how much you think they should be worth. But since the Stone Quarry lasts all game 100 hammers will seem like nothing later on.
I've had canal systems for ages but my (animal assisted) workers still cannot do anything on the marsh apart from build routes or forts. Missing from animal assisted workers maybe?
No they have that ability. Is it on a river?
I built the Silk Road, and instead of building the road over land to connect the silk resource (in the left corner) to my capital, it built it the most direct route possible, over the water:
http://i.imgur.com/v4yEKJC.jpg
Do you have a save of the turn it was built in? Was there a ship there at the time?
Anyone else having trouble with siege unit bombarding? For some reason the rams don't have the bombard button anymore in my game. I know they don't get ranged bombardment but they should at least be able to reduce city defenses.
I'll need to check my regular saves, how far back they go (I could just skip turns until I get to that point again if you need the save) - my autosaves were wiped due to starting a new test game and my quicksave of course is from right after building it. But yeah there was a galley there that I use to move troops to and from the two sides.
Edit:
Uploaded it here: http://www.mediafire.com/?10b7dsejdkn44d3
Silk Road gets built when you end the turn, road gets built like it's supposed to if you move/destroy the galley from that narrow water area.
Supppose there's no way to get the World Builder working with viewports (so that it'd load only the section instead of the whole map)? I'd fix the roads in my quicksave but the darn thing crashes the game after I try and exit WB.
That's great. Is it a blanket fix or does it need to be done for Silk Road, specifically? If the latter, I guess you'd need to fix the Via Appia as well (assuming the road generation mechanic is similar to SR).
No - it's an island that is 100% swamp with no rivers and has a city - need a fresh water building in the city so that the surrounding tiles are irrigated??
There is a cascading effect that stops Tengriism from spreading in future eras:
- You can´t spread Tengriism because you can´t build Tengri Shamans.
- You can´t build Tengri Shamans because Shaman´s Yurta isn´t working.
- This is because you have no leather.
- You have no leather because the leather factoy has no hides.
- There are no hides because all the hide producing building have become obsolete.
All other missionaries can be built until the end.
To solve this, I would suggest that hides are produced by other buildings, a good suggestion might be the butchery or the meat packing plant. As long as meat is produced there will also be hides...