Including the Dead Sea is fine, as that's a Natural Wonder, not a World Wonder. Perhaps you can attempt to post the screenshot again? EDIT: For convenience, you might want to include a screenshot using the Empire lens, as it shows which city owns each tile.

Yes, that's what I meant. Okay, lets try this again. You can see all 4 tiles are within my Australian border, 2 of which are a natural wonder, which makes the other tiles breathtaking since they touch:

81982486_10219367386228394_4060671813481398272_o.jpg
 
Can you build a national park over water?
No you cannot. Does the dead sea count as coast or lake (mouse over to see, I'm not sure)? Then that's the reason. Otherwise it could still be what was mentioned earlier: all the 4 hexes that make up a national park must belong to the same city. Do they in your case?
 
No you cannot. Does the dead sea count as coast or lake (mouse over to see, I'm not sure)? Then that's the reason. Otherwise it could still be what was mentioned earlier: all the 4 hexes that make up a national park must belong to the same city. Do they in your case?

That's the answer. I didn't realize it had to be within the same CITY. I assumed since I owned all the territory it didn't matter.

Man, these things are hard to find a place for.
 
Man, these things are hard to find a place for.
I use the 'more lenses' mod for that.It's a UI mod that gives a bunch of extra lensen, among which one that helps you find a good spot for a national park. I also love the worker lens that helps you see instantly what the tiles are that can use an improvement. I really recommend using it (if you're on PC that is).
 
How late in the game can you found a religion?
You cannot recruit a Great Prophet from Industrial Era onwards.
There a limited number of Great Prophets available, so if everyone is scrambling for them you may not be able to get one even if you're still in the Ancient Era.

If you particularly want a religion of gour own for any reason, you'll best be served by getting one as early as possible.
 
How late in the game can you found a religion?
I think that Great Prophets cannot be recruited after the Renaissance Era.
You cannot recruit a Great Prophet from Industrial Era onwards.

Note that Great People cannot disappear. Once the world is in the Industrial Era, no new Great Prophet can take the Great Prophet slot when one is recruited, but they won't disappear otherwise. Typically, they will be gone relatively quickly because a lot of AIs tend to focus on religion (don't count on getting one if you don't have one by the end of the Classical Era), however if you play with a reduced amount of civilizations, you may find that there are enough Great Prophets available that every civilization can get one, in which case you can recruit them however quickly or slowly you want. In my last game I was in either Industrial or Modern Era, and technologically and culturally further than that, when I recruited a Great Prophet and founded a religion, simply because no AI could recruit the last one.
 
I need a ELI5, I'm new. What good is generating culture if you are not going for a culture victory, for instance? I think it may have some affect on loyalty? Why build a Monument? Links to a guide that gets to details like this also welcome. I am having trouble seeing the big picture I think.
 
I need a ELI5, I'm new. What good is generating culture if you are not going for a culture victory, for instance? I think it may have some affect on loyalty? Why build a Monument? Links to a guide that gets to details like this also welcome. I am having trouble seeing the big picture I think.

Culture is used to research Civics which is really important early game. Culture also expands your cities borders.
 
Any tips for STOPPING another civ from winning, aside from spies?

As I mentioned 2 weeks ago, this is my first real Civ game aside from Civ Rev. I've started on Settler mode to get the feel. I've decided to win each type of victory mode on Settler to get acclimated, and it's going okay. I got science and culture easily. But it seems I only win 50% of the time. Last week I had the Kongo win a cultural victory on turn 425. Just now Gorgo won a cultural victory on turn 364. Seems a little harsh for settler mode, so maybe I'm missing something? Do I just need to spam spies to prevent culture?
 
Any tips for STOPPING another civ from winning, aside from spies?

As I mentioned 2 weeks ago, this is my first real Civ game aside from Civ Rev. I've started on Settler mode to get the feel. I've decided to win each type of victory mode on Settler to get acclimated, and it's going okay. I got science and culture easily. But it seems I only win 50% of the time. Last week I had the Kongo win a cultural victory on turn 425. Just now Gorgo won a cultural victory on turn 364. Seems a little harsh for settler mode, so maybe I'm missing something? Do I just need to spam spies to prevent culture?

General Advices - If you only want counterplay advice for CV skip below:
As Zdarg pointed out, 350 - 425 turns is too much, rather than failing to prevent them from winning, you fail to win fast. As such it's hard to give specific advices since winning fast enough covers a lot and is based on what victory you're going for. For example, If you're going for Science Victory, the specific advices would be to spam cities, build Campus first, run Natural Philosophy and Rationalism cards, aim for wonders like Great Library and Oxford University. It's possible even these recommendations are not optimal so you would have to wait for someone who is actually decent at the game, which I am not, to give you something better.

However, I play Settler quite a lot when I want to mess around with stuff, so in my noobness I do feel like I can ironically give some advices for start. You will likely develop your own way different from mine, though, and it's highly likely none of this works beyond that difficulty, so some might probably argue it is best to not get bad customs that won't work.

On Settler If you don't go for Religion I would recommend making one tall city 10+ population. In that city get Pingala (the Governor) with all Promotions, Apadana (requires it to be Capital City, but If you can't make this all in there all you'll lose is Envoy dominance which isn't too bad), Kilwa Kisiwani (once again, If you have no coast not too bad to lose this), Oxford University, Broadway and Oracle. Anywhere else (If you can, still go for Capital) aim for Big Ben, Potala Palace and Forbidden City, though missing one of these won't be bad, it just makes things easier. Likewise, Casa de Contractión makes things faster even If you don't use 80% of its benefits, the 3 Governor Titles are good on their own.

The Potala Ben City tio give you +1 Economic, Diplomatic and Wildcard cards, which gives you huge bonuses. It doesn't matter in what city they are. Same for Casa. The others though are best stacked in one city with Pingala that grows high. Pingala will give you +1 Science and Culture per Pop, Apadana gives 2 Envoys for each Wonder built (build Oracle first, then Apadana for maximal effect, though AI doesn't focus on Oracle so you may pull out Apadana and then Oracle to cover each Wonder with 2 Envoys), this gives you dominance over City-States, If you are Souzerain of City-States, Kilwa gives great benefits to its city.

Kilwa's tooltip is confusing but it should allegedly work this way: If you are Souzerain of Scientific City-State this city gets +15% Science. If you are Souzerain of 2 or more Scientific City-States, each city gets +15% Science and this city gets additional +15% Science to what it already had. Combine Pingala (+15%), Broadway/Oxford (+20%), Kilwa with Souzeracy over 2 Scientific and Cultural City-States (+30%) and you may achieve something like 65% Science and Culture boost in the city. That alone gives you dominance of Technologies and Civics. With steps written below (the cards, plus Apadana plus Kilwa), you will also have diplomatic dominance. As such, you will mostly dictate the game, barring Religion and should be able to experiment with anything and win fast enough.

As for Government, go Classical Rep -> Merchant Rep -> Communism, as for cards, God King until you get Pnatheon, then Urban Planning until you get Corveé (for wonders), maintain Corveé. At first Government go for Increased Influence. If you haven't met any City State by that point, go for +1 Envoy at first Envoy into Increased Influence when you met at least half or more CSs. Go for Natural Philosophy, Rationalism, Aesthetics, Merchant Confederation when it comes to other cards. Harbor big amount of Gold and keep trying buying Great Works from others with generous offers. If they can accept offer, try lowering the Gold you give them to find the lowest they go. If you have useless tile adjacent to River, use it for Hermitage and then Orságh.

Once again, these advices are general paths to dominate Settler difficulty for testing stuff and winning fast enough. In higher difficulty, you can't focus so all over the place I suppose and you must wait for someone better to give better advice.

Counterplay:
So If all you want to know is how to practically prevent someone from winning CV - large amounts of Culture, taking Tourism If you can and winning fast enough. Spies don't do as much against CV unless you have good empowermnets and trust their stealing.

Culture Victory, when simplified, works like this (or at least I assume so): Each civ accumulates Lifetime Culture. Each civ accumulates Lifetime Tourism towards each other. This is mostly the same number except for specific modifiers like +25% Tourism towards civ you have Trade Route to etc. In order to win, your Lifetime Tourism must be higher than Lifetime Culture of each civ.

Let's imagine a game where Poland has all the time from the start 10 Culture per Turn. From Turn 10 onwards, you keep at all times 20 Tourism per Turn towards them. At Turn 10 Poland = 100 Culture; You = 0 Tourism. At Turn 15 Poland = 150 Culture; You = 100 Tourism. At Turn 20 Poland = 200 Culture; You = 200 Tourism. At Turn 21 Poland = 210 Culture; You = 220 Tourism. Do this with all other civs and you won.

To prevent that most reliably you must simply keep your Culture high. Less reliably, you must try to buy their Great Works which lowers their Tourism. They may try to ibvade you with Rock Bands. There's a card which gives you - Amenities but prevent them from entering your civ. From that point on it's just about winning sooner than they do.

EDIT: After all this is written though, I realized neither of us asked what Game Speed you're playing on, maybe it's not that late in the game relative to that?
 
Last edited:
General Advices - If you only want counterplay advice for CV skip below:
As Zdarg pointed out, 350 - 425 turns is too much, rather than failing to prevent them from winning, you fail to win fast. As such it's hard to give specific advices since winning fast enough covers a lot and is based on what victory you're going for. For example, If you're going for Science Victory, the specific advices would be to spam cities, build Campus first, run Natural Philosophy and Rationalism cards, aim for wonders like Great Library and Oxford University. It's possible even these recommendations are not optimal so you would have to wait for someone who is actually decent at the game, which I am not, to give you something better.

However, I play Settler quite a lot when I want to mess around with stuff, so in my noobness I do feel like I can ironically give some advices for start. You will likely develop your own way different from mine, though, and it's highly likely none of this works beyond that difficulty, so some might probably argue it is best to not get bad customs that won't work.

On Settler If you don't go for Religion I would recommend making one tall city 10+ population. In that city get Pingala (the Governor) with all Promotions, Apadana (requires it to be Capital City, but If you can't make this all in there all you'll lose is Envoy dominance which isn't too bad), Kilwa Kisiwani (once again, If you have no coast not too bad to lose this), Oxford University, Broadway and Oracle. Anywhere else (If you can, still go for Capital) aim for Big Ben, Potala Palace and Forbidden City, though missing one of these won't be bad, it just makes things easier. Likewise, Casa de Contractión makes things faster even If you don't use 80% of its benefits, the 3 Governor Titles are good on their own.

The Potala Ben City tio give you +1 Economic, Diplomatic and Wildcard cards, which gives you huge bonuses. It doesn't matter in what city they are. Same for Casa. The others though are best stacked in one city with Pingala that grows high. Pingala will give you +1 Science and Culture per Pop, Apadana gives 2 Envoys for each Wonder built (build Oracle first, then Apadana for maximal effect, though AI doesn't focus on Oracle so you may pull out Apadana and then Oracle to cover each Wonder with 2 Envoys), this gives you dominance over City-States, If you are Souzerain of City-States, Kilwa gives great benefits to its city.

Kilwa's tooltip is confusing but it should allegedly work this way: If you are Souzerain of Scientific City-State this city gets +15% Science. If you are Souzerain of 2 or more Scientific City-States, each city gets +15% Science and this city gets additional +15% Science to what it already had. Combine Pingala (+15%), Broadway/Oxford (+20%), Kilwa with Souzeracy over 2 Scientific and Cultural City-States (+30%) and you may achieve something like 65% Science and Culture boost in the city. That alone gives you dominance of Technologies and Civics. With steps written below (the cards, plus Apadana plus Kilwa), you will also have diplomatic dominance. As such, you will mostly dictate the game, barring Religion and should be able to experiment with anything and win fast enough.

As for Government, go Classical Rep -> Merchant Rep -> Communism, as for cards, God King until you get Pnatheon, then Urban Planning until you get Corveé (for wonders), maintain Corveé. At first Government go for Increased Influence. If you haven't met any City State by that point, go for +1 Envoy at first Envoy into Increased Influence when you met at least half or more CSs. Go for Natural Philosophy, Rationalism, Aesthetics, Merchant Confederation when it comes to other cards. Harbor big amount of Gold and keep trying buying Great Works from others with generous offers. If they can accept offer, try lowering the Gold you give them to find the lowest they go. If you have useless tile adjacent to River, use it for Hermitage and then Orságh.

Once again, these advices are general paths to dominate Settler difficulty for testing stuff and winning fast enough. In higher difficulty, you can't focus so all over the place I suppose and you must wait for someone better to give better advice.

Counterplay:
So If all you want to know is how to practically prevent someone from winning CV - large amounts of Culture, taking Tourism If you can and winning fast enough. Spies don't do as much against CV unless you have good empowermnets and trust their stealing.

Culture Victory, when simplified, works like this (or at least I assume so): Each civ accumulates Lifetime Culture. Each civ accumulates Lifetime Tourism towards each other. This is mostly the same number except for specific modifiers like +25% Tourism towards civ you have Trade Route to etc. In order to win, your Lifetime Tourism must be higher than Lifetime Culture of each civ.

Let's imagine a game where Poland has all the time from the start 10 Culture per Turn. From Turn 10 onwards, you keep at all times 20 Tourism per Turn towards them. At Turn 10 Poland = 100 Culture; You = 0 Tourism. At Turn 15 Poland = 150 Culture; You = 100 Tourism. At Turn 20 Poland = 200 Culture; You = 200 Tourism. At Turn 21 Poland = 210 Culture; You = 220 Tourism. Do this with all other civs and you won.

To prevent that most reliably you must simply keep your Culture high. Less reliably, you must try to buy their Great Works which lowers their Tourism. They may try to ibvade you with Rock Bands. There's a card which gives you - Amenities but prevent them from entering your civ. From that point on it's just about winning sooner than they do.

EDIT: After all this is written though, I realized neither of us asked what Game Speed you're playing on, maybe it's not that late in the game relative to that?

Ironically, I was indeed Poland last night. I've won a science victory easily (Cree) & a cultural victory easily (Sweden). But last night I wasn't quite sure what direction I wanted to go, so around turn 150 I decided to go for score since I already has about 10 cities growing fast, one of which I took from Spain. I guess my problem is how it's possible to get a score victory if the games don't ever go to the end, even on Settler.

Great analysis, BTW. Also, I play on standard speed (500 turns).
 
I guess my problem is how it's possible to get a score victory if the games don't ever go to the end, even on Settler
Ah. Score victory. That's interesting question.
To get a score victory, you probably need to turn off all other victory types in game setup.
Or to reduce every opponent to one city, to stay in war with them permanently and permanently disrupt all their land with war units.
If you don't do either, you probably can't prevent a science victory, because you never have enough spies to ruin all their space districts, unless on very small maps, like duel.
However, you can prevent a culture victory, even against Greece, by producing huge amounts of culture and tourism yourself. Just have more cities than them, have a fully developed culture district in each, build seaside and ski resorts wherever it's possible and spend all your faith on rock bands.
 
Any tips for STOPPING another civ from winning, aside from spies?

As I mentioned 2 weeks ago, this is my first real Civ game aside from Civ Rev. I've started on Settler mode to get the feel. I've decided to win each type of victory mode on Settler to get acclimated, and it's going okay. I got science and culture easily. But it seems I only win 50% of the time. Last week I had the Kongo win a cultural victory on turn 425. Just now Gorgo won a cultural victory on turn 364. Seems a little harsh for settler mode, so maybe I'm missing something? Do I just need to spam spies to prevent culture?

I wanted to give you a quick answer.

Instead I wrote an entire guide (get on my level, Jeppetto):

https://forums.civfanatics.com/threads/the-basics-of-winning-in-civilization-vi.653968/

Then again, I've never been very good at short answers.

One note regarding score victory, if you don't feel up to reading that entire thing: Don't expect score victory to ever happen. It's mostly a backup for situations where no other victory occurs for some reason.
 
Instead I wrote an entire guide (get on my level, Jeppetto)

Yeah as I was writing the essay I though to myself 'He probably just needed one sentence simple answer like get more culture but alas I am already two paragraphs in', lol.
 
Back
Top Bottom