Quick Questions and Answers
We won't know the exact details until the second pack is released.
I thought they were supposed to be in the first pack
Nope, it was announced from the start they're coming with Ethiopia in July.
Quick question: Is there any way, via a mod I suspect, to block a resource for trade? It's annoying to get six trade screens for the SAME resource in one turn.
Not exactly what you are looking for, but try this:
Hi guys, I'm new to this game and I'm running into a problem in my first game. I had an open borders agreement with an AI early game, and it seems to be never expiring. They now have this archer camped on a coal tile that I really need. Is there a way to close my borders? I've heard denouncing works but they've denounced me and nothing has changed.
Got a quick question about city radius vs empire boundaries and improvements. For example, an iron outside my city radius but within empire boundaries, I can mine, not have a citizen work the tile, and get the iron per turn. I can build a farm within city radius and *not* have a citizen work it and get the housing. However, if I build a Monastery outside my city radius, therefore not worked by a citizen, I do *not* get the housing. Am I seeing it wrong? *edit* If I build a windfarm outside the city radius but within borders, I get the power from it without it being worked by a citizen... just wondering why the housing for Monastery doesn't appear to work the same.
How long will the NFP be up for sale??
It expired indeed. That's exactly why the archer is camped, he isn't allowed to move. If you make open borders again, he will probably walk away. (But you need to wait for denouncing to expire).
Hmm, but when I check the relationship status with them, "open borders" is still there on the "agreements" section.
Couple of bugs? The first one is I can't queue up multiple civics, only one at a time. If I click on a civic I can't yet research, just nothing happens. I can still queue up multiple techs though.
Also, you used to be able to send a delegate to civs the turn you meet them (then afterwards you can't because they hate you) but now they're rejecting my delegate even the first turn I meet them. If this is intentional, it's a HUGE nerf to the Mongols.
I'm playing as Maori in Apocalypse mode, if that matters. Small continents map, Deity, standard map size and standard speed.
Is there any way to get a notification (like an icon on the screen or something) when one of my Cities gets a new Citizen or acquires a new Tile? I hate missing it and finding out 5 turns later that a Citizen has been working something stupid.
Could you post a savefile?
No it’s fine now, their troops just moved away after a few turns, might just be the AI pathfinding being wacky.
Question regarding trade routes: with a few exceptions (building a specific road or earning an envoy), I have generally set up trade routes based only on the yields shown. I have not given any thought to distance or the number of turns shown. So my question is should we consider distance too or only yields in choosing trade routes?
Now with the Mayan gran columbia frontier pack out, is Palenque still a city state?
No, the name was changed.
About 99% of the time, you want to do what you're already doing. The only times you want to give much thought to number of turns or distance is when you're trying to earn some era score for establishing a trade post in a new civ or for completing a route for Reform the Coinage.
Was the diplomatic victory adjustment for the new frontier pass or was it a general update? My Mac got an update that day but I’m still seeing -3 victory point resolutions.
Is there a simple / known formula for the gold cost to unlock policy changes in between civics?
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