Got a quick question about city radius vs empire boundaries and improvements. For example, an iron outside my city radius but within empire boundaries, I can mine, not have a citizen work the tile, and get the iron per turn. I can build a farm within city radius and *not* have a citizen work it and get the housing. However, if I build a Monastery outside my city radius, therefore not worked by a citizen, I do *not* get the housing. Am I seeing it wrong? *edit* If I build a windfarm outside the city radius but within borders, I get the power from it without it being worked by a citizen... just wondering why the housing for Monastery doesn't appear to work the same.
 
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Hi guys, I'm new to this game and I'm running into a problem in my first game. I had an open borders agreement with an AI early game, and it seems to be never expiring. They now have this archer camped on a coal tile that I really need. Is there a way to close my borders? I've heard denouncing works but they've denounced me and nothing has changed.
It expired indeed. That's exactly why the archer is camped, he isn't allowed to move. If you make open borders again, he will probably walk away. (But you need to wait for denouncing to expire).
 
It expired indeed. That's exactly why the archer is camped, he isn't allowed to move. If you make open borders again, he will probably walk away. (But you need to wait for denouncing to expire).
Hmm, but when I check the relationship status with them, "open borders" is still there on the "agreements" section.
 
Couple of bugs? The first one is I can't queue up multiple civics, only one at a time. If I click on a civic I can't yet research, just nothing happens. I can still queue up multiple techs though.

Also, you used to be able to send a delegate to civs the turn you meet them (then afterwards you can't because they hate you) but now they're rejecting my delegate even the first turn I meet them. If this is intentional, it's a HUGE nerf to the Mongols.

I'm playing as Maori in Apocalypse mode, if that matters. Small continents map, Deity, standard map size and standard speed.
 
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Is there any way to get a notification (like an icon on the screen or something) when one of my Cities gets a new Citizen or acquires a new Tile? I hate missing it and finding out 5 turns later that a Citizen has been working something stupid.
 
Question regarding trade routes: with a few exceptions (building a specific road or earning an envoy), I have generally set up trade routes based only on the yields shown. I have not given any thought to distance or the number of turns shown. So my question is should we consider distance too or only yields in choosing trade routes?
 
Question regarding trade routes: with a few exceptions (building a specific road or earning an envoy), I have generally set up trade routes based only on the yields shown. I have not given any thought to distance or the number of turns shown. So my question is should we consider distance too or only yields in choosing trade routes?

About 99% of the time, you want to do what you're already doing. The only times you want to give much thought to number of turns or distance is when you're trying to earn some era score for establishing a trade post in a new civ or for completing a route for Reform the Coinage.
 
Was the diplomatic victory adjustment for the new frontier pass or was it a general update? My Mac got an update that day but I’m still seeing -3 victory point resolutions.
 
Question regarding the progression of climate change:

What is the formula for advancement to the next stage? I ask because I was surprised my current game on immortal/apocalypse mode is still two stages away from the final state, even after advancing through both trees.
 
hello!

any way to turn off, disable, prevent or put down forest fires?

trying colombia, always in jungle. disasters are set to zero. "apocalypse" is turned off. problem is, most of the time someting burns.
thank you.
 
Didn't play for a long time, now I've bought Gathering Storm (without the new Maya Pack) and began again. In the current game it happened that my unit got xp, although others did the fighting. For example, a city revolted and attacked its mongol masters, my cavalry (Inca) just arrived to get the city and liberate it again for the 100 diplomacy points. The cavalry gained a level, although the free city didn't attack it. I also didn't have any alliance with the mongols.
What makes that happen, didn't see it before? Can I influence it somehow? (Like bringing units as witnesses to AI wars for free xp)
I played with YNAMP, but this mod really doesn't touch units, so I don't think it has anything to do with it. Second mod this time was historic speed, that could be a suspect, but it also seems only to touch unit costs.
 
New to Civ6 after spending years in the Civ4 ghetto. Lots of new stuff to wrap my head around.

Today's issue is joint wars. I understand that the current version lets you use CBs with a joint war, but I don't seem to be able to propose anything but a Surprise War. I have the CBs for Formal War (I was denounced) and Territorial Expansion, but the only options which appear when proposing Joint Wars are Surprise Wars. Have I just missed something obvious in the UI?
 
hi

i built government plaza in my city but it won't allow me to build warlord's throne? what may be the reasons?

thx
 
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