If gold is involved in the deal you can see it by mousing over your gold on the top bar. Tells you how many turns left.

Afaik the only way to cancel a deal is to go to war. Maybe a deal trading luxuries would be cancelled if the improvement were to be pillaged?
 
(Gathering Storm, if that matters) How can I see the current trade agreements that I have with other AI? I need to know when some deals will expire.

Related, if I have an agreement that I would like to cancel, how do I do that?

If you traded resources, in the Resources tab of the Reports screen. I wish you best of luck and all the patience you can muster, while you browse it.

A tip to preserve your sanity: do all the trades with everyone on the same turn, then you will only need to bother about that once every 30 turns. Or always include some gpt in the deal, then you'll be able to keep track as @EmJayLambert described. Or use some UI mod, like Better Reports Screen. Because the purpose of the current Civ 6 UI is to drive players insane, apparently.
 
If gold is involved in the deal you can see it by mousing over your gold on the top bar. Tells you how many turns left.

Afaik the only way to cancel a deal is to go to war. Maybe a deal trading luxuries would be cancelled if the improvement were to be pillaged?
If you have more than 1 of the same luxury it won't (even if its your last copy), but if its only 1 luxury then yes.
 
If you traded resources, in the Resources tab of the Reports screen. I wish you best of luck and all the patience you can muster, while you browse it.

A tip to preserve your sanity: do all the trades with everyone on the same turn, then you will only need to bother about that once every 30 turns. Or always include some gpt in the deal, then you'll be able to keep track as @EmJayLambert described. Or use some UI mod, like Better Reports Screen. Because the purpose of the current Civ 6 UI is to drive players insane, apparently.

In one of my early games, the AI have proposed deals on different turns. To "synch them", I guess I would have to decline their offers, and make offers of my own, on a turn of my choosing. Ugh. Even Civ 3 had a way to see the current deals with a particular AI; don't know why they removed that ability.
 
In one of my early games, the AI have proposed deals on different turns. To "synch them", I guess I would have to decline their offers, and make offers of my own, on a turn of my choosing. Ugh. Even Civ 3 had a way to see the current deals with a particular AI; don't know why they removed that ability.

Seems like an unnecessarily extreme way to go about it.
 
Hi people ! Quick Question:

If a capital flips to you, does -5 diplomatic capital penalty for capitals still apply?
Cheers!
 
Although I often end up restarting before the atomic era, I still cannot recall seeing the ai use nukes. Has anyone ever been the recipient of a sneaky ai nuclear first strike?
 
Although I often end up restarting before the atomic era, I still cannot recall seeing the ai use nukes. Has anyone ever been the recipient of a sneaky ai nuclear first strike?
To be honest, since I've become confident enough to give the AI a chance, it's become pretty pacifist and has not even declared war on me. I don't know if the AI has changed or if my play style just deters it more.

Anyway, others have talked about being naked, even multiple times, and there's a nuke happy agenda, so it must, presumably, happen, but I've not seen it.
 
There is no real benefit from mere bonus resources. Perhaps it counts for Buenos Aires suzerain bonus Amenities from Bonus resources, but cant confirm.

Bonus resources are counted in the reports, but there is no other use than local bonus yields and chopping value.
An immersion value is that your people can buy crab sticks.
 
9 tiles is a lake. Larger is sea.

Or is it 8 tiles for the cutoff? It’s been awhile since I looked it up.
 
does the promotion for heavy cavalry +5 strength against damaged units apply also when defending? So you get +5 when a damaged unit attacks you
 
What makes a lake a lake? Is it to do with size, or something else?
The game engine designates lake tiles when up to 9 coastal tiles appear contiguously surrounded by land tiles.
does the promotion for heavy cavalry +5 strength against damaged units apply also when defending? So you get +5 when a damaged unit attacks you
You have to be the attacker. No bonus when defending.
 
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