1. Most of the people who are going to talk strategy and care about stuff like that are people who play on Deity, and it's not very easy to get most wonders when you play Deity. When you do go for a wonder, you sacrifice a LOT to get it...and often fail. That's probably the main reason people don't think Monument to the Gods is very good. But for another reason, there's just so many better pantheons to use that there is no reason to get this. Religious Settlements and Fertility Rites are just amazing and should always be your first priority but even other pantheons like take City Patron Goddess for example, are way better. City Patron Goddess doesn't just help you in the early game, but helps you all game and is better and better the more cities you have and more districts you build. Divine Spark helps you get a religion which can otherwise be hard if not impossible depending on circumstances. And even something like Lady of the Reeds and Marshes could just straight up be better (and there's other similar ones).

I guess it may be a Deity thing as I'm not near the level to be ready for that difficulty. I would imagine the combo of MttG and the Policy card would at best put you equal if not still slightly behind the AI due to the Deity buffs the AI gets. In my lower difficulties though, wouldn't MttG technically overpower say Fertility Rights? You would secure Pyramids which would secure the builder and buff future builders taking away mid and late game Builder turns.

As a subsequent question, I always hear people talk about giving Magnus the growth promotion early but I've been giving him the no decrease to population promotion before I pump out my 3rd or 4th settler (depending on how critical a 3rd city area is). What is the value in giving him the growth promotion instead? The loss in population is a large hindrance to your capital growth no? Thanks again.
 
As a general proposition, competing (at any difficulty level) with the AI for early (and even many mid-game) wonders is sub-optimal. Focusing on founding cities, building armies, defending what you have and taking what you want are, in general, strictly dominant over any strategy that relies on building wonders. If you want the long-term Pyramids buff, it's usually cheaper (and higher likelihood of success) to just conquer the city in which the AI built the Pyramids.
 
What are the factors.for.diplomatic favour? I know being suzerain of a CS is one of them, whether you've captured a capital, as well as being in an alliance of varying levels, but mine seems to swing wildly at times, despite no discernible actions being performed by me in the mean time to explain it.
 
What are the factors.for.diplomatic favour? I know being suzerain of a CS is one of them, whether you've captured a capital, as well as being in an alliance of varying levels, but mine seems to swing wildly at times, despite no discernible actions being performed by me in the mean time to explain it.

  • Carbon emission penalty, holding foreign capital penalty, extra grievances penalty. That's about it for the penalties.
  • If you build one of the Tier 2 Gov Plaza building (Foreign Ministry) you get +3 per turn.
  • If build one of the Tier 3 Holy Site building (Pagoda?) you get extra.
  • Finally if you play as America or Canada you get extra (for America 1 per wildcard slot in your gov., for Canada 1 per 100 tourism you generate).
 
  • Carbon emission penalty, holding foreign capital penalty, extra grievances penalty. That's about it for the penalties.
  • If you build one of the Tier 2 Gov Plaza building (Foreign Ministry) you get +3 per turn.
  • If build one of the Tier 3 Holy Site building (Pagoda?) you get extra.
  • Finally if you play as America or Canada you get extra (for America 1 per wildcard slot in your gov., for Canada 1 per 100 tourism you generate).
Thanks, that's useful. There has to be something else, though? I'm playing a game, and it is varying wildly. I had +12, then it went down to +8, then -4, +2, -2, and +8.
  1. Carbon emissions aren't a factor yet. I'd invaded a capital city (a couple, actually), but all prior to these turns. Grievances hadn't been earned, but obviously they were decaying during this period.
  2. T2 GP building wasn't completed during this period.
  3. No HSs, so no T3s.
  4. I didn't realise that re America, but I'm playing Suleiman/Ottomans.
That list has helped, but I don't see why it was constantly changing and to the degree that it was?
 
I've been playing multiplayer with a friend and for some reason I can't declare friendship with them, nor can I send a delegation. I'm not sure why this is happening, I've tried reinstalling but the issue persists. Im not sure if its a bug or if were just doing something wrong.
Sometimes neither the Friendship nor Delegation button is there (and we aren't friends). Then it will reappear, but every time I click one, the page refreshes and the other button appears. No matter which button was clicked last, nothing happens.
Honestly it feels like a bad interface, even when it did work (in other games) you'd have to wait until the next turn to see if it happened - I feel like using the same interface as a the deals with friendship as an option (just like alliances) would make more sense.

Does anyone know what I'm doing wrong, or how to make this janky interface work?
 
I've been playing multiplayer with a friend and for some reason I can't declare friendship with them, nor can I send a delegation. I'm not sure why this is happening, I've tried reinstalling but the issue persists. Im not sure if its a bug or if were just doing something wrong.
Sometimes neither the Friendship nor Delegation button is there (and we aren't friends). Then it will reappear, but every time I click one, the page refreshes and the other button appears. No matter which button was clicked last, nothing happens.
Honestly it feels like a bad interface, even when it did work (in other games) you'd have to wait until the next turn to see if it happened - I feel like using the same interface as a the deals with friendship as an option (just like alliances) would make more sense.

Does anyone know what I'm doing wrong, or how to make this janky interface work?
If you are on the same team, you can't declare friendships, only fork alliances. You have to wait for the next turn to formalize the friendship declaration and conclude alliances becaus they have to respond, and I guess the developers felt that it was less clanky to have it as part of the organic turn process rather than have you temporarily hand the control over to your friend just so they can accept it, then return it back to you. It does interfere with gameplay somewhat, though.

Honestly though, it sounds like a bug. Possibly introduced by the update from yesterday?
 
If you are on the same team, you can't declare friendships, only fork alliances. You have to wait for the next turn to formalize the friendship declaration and conclude alliances becaus they have to respond, and I guess the developers felt that it was less clanky to have it as part of the organic turn process rather than have you temporarily hand the control over to your friend just so they can accept it, then return it back to you. It does interfere with gameplay somewhat, though.

Honestly though, it sounds like a bug. Possibly introduced by the update from yesterday?

Thanks for the response. We're not on the same team, and its been a persistent issue whenever we play together (for the past ~2 months), so it wasnt introduced by the recent update.
I havent encountered this issue when playing with other friends. We're playing in the same house under the same network though (through an "Internet" multiplayer game), and I'm the host, I'm not sure if that changes things or contributes to this potential bug.
Even when I wait until next turn to see if I can respond or if the friendship was created, nothing happens, and no delegation is ever sent.
 
Is there any recent change (or bug) that allows privateers or viking longships to do coastal raid over cliffs? I clearly remember that my privateer cannot at one point. And the fandom page on Civ VI also says this. But in recent games I found my privateer can, and in a PvP games my cliff tiles are raided by Norway. So I'm confused.
 
Rockbands - should I play them only in the highest culture country, even if htey're half of a world away, or do they do something for my culture victory even if I play them in my 4 city neighbour where my culture is already dominant?
 
Rockbands - should I play them only in the highest culture country, even if htey're half of a world away, or do they do something for my culture victory even if I play them in my 4 city neighbour where my culture is already dominant?
If victory is imminent then play them anywhere (as long as the country is not having 0 domestic tourists). But if you are preparing for a longer game then do it in the country with most domestic tourist (not necessarily the one with highest culture) helps, since you convert their domestic one into your foreign tourists and thus reduce the threshold of victory.

Settle a city near that opponent can help too.
 
Are there any mods that rearrange the tech tree? In my current game I just researched musketmen and then the very next tech seemed to unlock pike and shot; I was still technically in the classical era! Better yet, is there a list of general 'must have' recommended mods, both gameplay and UI? I'm currently using some such as Real Strategy, Steel and Thunder unit additions and extra resources mods.
 
I can never get this achievement to pop up and I have probably done it in three games now. Today I made sure I got the Pyramids up first and then built the Sphinx BUT nothing achieved. It is no big deal but I set up the game today specifically to try for this achievement.
If you have this achievement do you remember exactly how it worked out? Thanks.

EDIT: Sorry I just reread the achievement and it is stating both have to be on floodplains and I always tend to build the Pyramids on desert!!!
 
I play insanely long games... is every nfp patch going to mean a restart?
If you want to include the new features, then yes. Every pack will include a new game mode, and it's not feasible to introduce them partway through a game.

The alternative is that you do what I do, complete the game, then do a new game with the new features to try them out. You could do quick games alongside that trial the features. What I'm currently doing is a single player game by myself that runs pretty quickly, and a hot seat game with my wife. Usually one is not far from finishing at any given time. If they're really long, you could just "save up" the features and do a new game with two packs' worth of content.
 
Indoctrination for Hermetic Order says whenever a Great Person is earned. Is that retroactive? Does it mean ANY Great Person earned by ANY civ, or is it just whenever *I* earn a great person?
 
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